Add documentation to Beds and Algae
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11
mods/algae/doc/algae.ent
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11
mods/algae/doc/algae.ent
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@ -0,0 +1,11 @@
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Algae
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-----------------
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The algae mod implements 3 different decorative algae mosses.
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"Thin", "Medium", and "Thick"
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These will appear in:
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1. Forest biomes near the shore
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2. Savana biomes near the shore
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3. Rainforest Biomes near papyrus
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-----------------
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* They are purely decorative.
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* When placed, they will be given a random rotation.
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3
mods/algae/doc/algae.img
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mods/algae/doc/algae.img
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algae_thin_1.png
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algae_medium_1.png
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algae_thick_1.png
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@ -5,6 +5,19 @@ local S = minetest.get_translator("algae")
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-- Algae
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--
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-----Load documentation via doc_helper------------------------
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local docpath = MP .. DIR_DELIM .. "doc"
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doc.add_category("_aglae",
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{
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name = "_algae",
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description = "Algae Mod Documentation",
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build_formspec = doc.entry_builders.text_and_square_gallery,
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})
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doc.build_entries(docpath, "_algae")
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------Registrations--------
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local algae_thin_def = {
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description = S("Thin algae"),
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drawtype = "nodebox",
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@ -1,4 +1,4 @@
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name = algae
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description = Algae mapgen addition to "Minetest Game"
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depends = default
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depends = default, doc_helper
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min_minetest_version = 5.0
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14
mods/beds/doc/beds.ent
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mods/beds/doc/beds.ent
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@ -0,0 +1,14 @@
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Beds
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-----------------
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Beds allow players to skip the night by sleeping.
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To sleep, right click on the bed.
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In singleplayer mode, the night gets skipped immediately.
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If multiplayer mode, you see how many other players are in bed too,
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if all players are sleeping the night gets skipped.
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The night skip can be forced if more than half of
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the players are lying in bed and use this option.
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-----------------
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Another feature is a controlled respawning.
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If you have slept in bed (not just lying in it)
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your respawn point is set to the beds location
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and you will respawn there after death.
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1
mods/beds/doc/beds.img
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1
mods/beds/doc/beds.img
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@ -0,0 +1 @@
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beds_bed_fancy.png
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12
mods/beds/documentation.lua
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mods/beds/documentation.lua
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-- beds/documentation.lua
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-----Load documentation via doc_helper------------------------
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local docpath = MP .. DIR_DELIM .. "doc"
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doc.add_category("_beds",
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{
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name = "_beds",
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description = "Bed Documentation",
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build_formspec = doc.entry_builders.text_and_square_gallery,
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})
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doc.build_entries(docpath, "_beds")
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@ -24,3 +24,4 @@ dofile(modpath .. "/functions.lua")
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dofile(modpath .. "/api.lua")
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dofile(modpath .. "/beds.lua")
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dofile(modpath .. "/spawns.lua")
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dofile(modpath .. "/documentation.lua")
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@ -1,3 +1,3 @@
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name = beds
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description = Minetest Game mod: beds
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depends = default, wool
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depends = default, wool, doc_helper
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@ -28,11 +28,32 @@ doc.build_entries = function(path, category)
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end
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end
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-- Scrollable freeform text with an optional standard gallery (3 rows, 1:1 aspect ratio)
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doc.entry_builders.text_and_square_gallery = function(data, playername)
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-- How much height the image gallery “steals” from the text widget
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local stolen_height = 0
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local formstring = ""
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-- Only add the gallery if images are in the data, otherwise, the text widget gets all of the space
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if data.images ~= nil then
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local gallery
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gallery, stolen_height = doc.widgets.gallery(data.images, playername, nil, doc.FORMSPEC.ENTRY_END_Y + 0.2, 1, nil, nil, nil, false)
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formstring = formstring .. gallery
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end
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formstring = formstring .. doc.widgets.text(data.text,
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doc.FORMSPEC.ENTRY_START_X,
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doc.FORMSPEC.ENTRY_START_Y,
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doc.FORMSPEC.ENTRY_WIDTH - 0.4,
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doc.FORMSPEC.ENTRY_HEIGHT - stolen_height)
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return formstring
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end
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local docpath = MP .. DIR_DELIM .. "doc"
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doc.add_category("fun",
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{
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name = "fun",
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description = "FUN!",
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build_formspec = doc.entry_builders.text_and_gallery,
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build_formspec = doc.entry_builders.text_and_square_gallery,
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})
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doc.build_entries(docpath, "fun")
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