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Author SHA1 Message Date
ExeVirus 0539000843 Namespacing 2021-12-20 21:35:38 -05:00
ExeVirus 65ab0a0670 Butcher everything, make it a mod to depend on, and remove everything to do with mtg... 2021-12-08 18:52:25 -05:00
CarlosBarrazaE dce587cf33
Merge and update translations (#186) 2021-11-14 02:14:19 +01:00
Hugo Locurcio fe34e3f3cd
Fix typo in one of the cactus checker crafting recipes
This typo didn't affect the actual function of the crafting recipe
since `moreblocks:cactuschecker` is aliased to
`moreblocks:cactus_checker`.

This closes #185.
2021-11-01 17:33:38 +01:00
afkplayer5000 f8a7d66403
Fix circular saw item duplication bug (#173) 2021-08-29 08:23:47 +02:00
77 changed files with 36 additions and 4800 deletions

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@ -1,13 +0,0 @@
root = true
[*]
charset = utf-8
end_of_line = lf
indent_style = space
indent_size = 2
insert_final_newline = true
trim_trailing_whitespace = true
[*.{lua,luacheckrc}]
indent_style = tab
indent_size = 4

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@ -1,24 +0,0 @@
name: build
on: [push, pull_request]
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@master
- uses: actions/setup-python@master
- run: |
sudo apt-get update -qq
sudo apt-get install -qqq luarocks
- name: Install pre-commit
run: pip3 install pre-commit
- name: Install LuaCheck
run: luarocks install --local luacheck
- name: Run LuaCheck using pre-commit
run: |
pre-commit run --all-files
$HOME/.luarocks/bin/luacheck .

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@ -1,35 +0,0 @@
std = "lua51+minetest"
unused_args = false
allow_defined_top = true
max_line_length = 999
stds.minetest = {
read_globals = {
"DIR_DELIM",
"minetest",
"core",
"dump",
"vector",
"nodeupdate",
"VoxelManip",
"VoxelArea",
"PseudoRandom",
"ItemStack",
"default",
table = {
fields = {
"copy",
},
},
}
}
read_globals = {
"intllib",
"protector",
"isprotect",
"IsPlayerNodeOwner",
"HasOwner",
"getLastOwner",
"GetNodeOwnerName",
}

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@ -1,10 +0,0 @@
repos:
- repo: https://github.com/pre-commit/pre-commit-hooks
rev: v3.3.0
hooks:
- id: fix-byte-order-marker
- id: end-of-file-fixer
- id: trailing-whitespace
- id: mixed-line-ending
args: [--fix=lf]

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@ -7,6 +7,17 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
## [Unreleased]
## [a.0] - 2021-12-07
### Removed
- Removed anything MTG specific
- removed the translations that no longer apply
### Added
- Support specifically for lady_assets
## [2.2.0] - 2021-06-28
### Changed

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@ -1,75 +1,3 @@
# More Blocks [![Build status](https://github.com/minetest-mods/moreblocks/workflows/build/badge.svg)](https://github.com/minetest-mods/moreblocks/actions)
# More Blocks for Lady Bug Game
More Blocks for [Minetest](https://www.minetest.net/), a free and open source infinite
world block sandbox game.
[**Forum topic**](https://forum.minetest.net/viewtopic.php?f=11&t=509)
## Installation
### Download the mod
To install More Blocks, clone this Git repository into your Minetest's `mods/`
directory:
```bash
git clone https://github.com/minetest-mods/moreblocks.git
```
You can also
[download a ZIP archive](https://github.com/minetest-mods/moreblocks/archive/master.zip)
of More Blocks.
### Enable the mod
Once you have installed More Blocks, you need to enable it in Minetest.
The procedure is as follows:
#### Using the client's main menu
This is the easiest way to enable More Blocks when playing in singleplayer
(or on a server hosted from a client).
1. Start Minetest and switch to the **Local Game** tab.
2. Select the world you want to enable More Blocks in.
3. Click **Configure**, then enable `moreblocks` by double-clicking it
(or ticking the **Enabled** checkbox).
4. Save the changes, then start a game on the world you enabled More Blocks on.
5. More Blocks should now be running on your world.
#### Using a text editor
This is the recommended way to enable the mod on a server without using a GUI.
1. Make sure Minetest is not currently running (otherwise, it will overwrite
the changes when exiting).
2. Open the world's `world.mt` file using a text editor.
3. Add the following line at the end of the file:
```text
load_mod_moreblocks = true
```
If the line is already present in the file, then replace `false` with `true`
on that line.
4. Save the file, then start a game on the world you enabled More Blocks on.
5. More Blocks should now be running on your world.
## Version compatibility
More Blocks is currently primarily tested with Minetest 5.3.0.
It may or may not work with newer or older versions. Issues arising in older
versions than 5.0.0 will generally not be fixed.
## License
Copyright © 2011-2020 Hugo Locurcio and contributors
- More Blocks code is licensed under the zlib license, see
[`LICENSE.md`](LICENSE.md) for details.
- Unless otherwise specified, More Blocks textures are licensed under
[CC BY-SA 3.0 Unported](https://creativecommons.org/licenses/by-sa/3.0/).
`moreblocks_copperpatina.png` was created by pithydon, and is licensed under
[CC0 1.0 Universal](https://creativecommons.org/publicdomain/zero/1.0/).
All features of the mod have been removed except stairsplus support, including the circular saw

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@ -1,105 +0,0 @@
--[[
More Blocks: alias definitions
Copyright © 2011-2020 Hugo Locurcio and contributors.
Licensed under the zlib license. See LICENSE.md for more information.
--]]
-- More Blocks aliases:
minetest.register_alias("sweeper", "moreblocks:sweeper")
minetest.register_alias("circular_saw", "moreblocks:circular_saw")
minetest.register_alias("jungle_stick", "moreblocks:jungle_stick")
-- Old block/item replacement:
minetest.register_alias("moreblocks:oerkkiblock", "default:mossycobble")
minetest.register_alias("moreblocks:screwdriver", "screwdriver:screwdriver")
-- Node and item renaming:
minetest.register_alias("moreblocks:stone_bricks", "default:stonebrick")
minetest.register_alias("moreblocks:stonebrick", "default:stonebrick")
minetest.register_alias("moreblocks:junglewood", "default:junglewood")
minetest.register_alias("moreblocks:jungle_wood", "default:junglewood")
minetest.register_alias("moreblocks:fence_junglewood", "default:fence_junglewood")
minetest.register_alias("moreblocks:fence_jungle_wood", "default:fence_junglewood")
minetest.register_alias("moreblocks:jungle_stick", "default:stick")
for _, t in pairs(circular_saw.names) do
minetest.register_alias("moreblocks:" .. t[1] .. "_jungle_wood" .. t[2],
"moreblocks:" .. t[1] .. "_junglewood" .. t[2])
end
minetest.register_alias("moreblocks:horizontaltree", "moreblocks:horizontal_tree")
minetest.register_alias("moreblocks:horizontaljungletree", "moreblocks:horizontal_jungle_tree")
minetest.register_alias("moreblocks:stonesquare", "moreblocks:stone_tile")
minetest.register_alias("moreblocks:circlestonebrick", "moreblocks:circle_stone_bricks")
minetest.register_alias("moreblocks:ironstonebrick", "moreblocks:iron_stone_bricks")
minetest.register_alias("moreblocks:coalstone", "moreblocks:coal_stone")
minetest.register_alias("moreblocks:ironstone", "moreblocks:iron_stone")
minetest.register_alias("moreblocks:woodtile", "moreblocks:wood_tile")
minetest.register_alias("moreblocks:woodtile_full", "moreblocks:wood_tile_full")
minetest.register_alias("moreblocks:woodtile_centered", "moreblocks:wood_tile_centered")
minetest.register_alias("moreblocks:woodtile_up", "moreblocks:wood_tile_offset")
minetest.register_alias("moreblocks:wood_tile_up", "moreblocks:wood_tile_offset")
minetest.register_alias("moreblocks:woodtile_down", "moreblocks:wood_tile_down")
minetest.register_alias("moreblocks:woodtile_left", "moreblocks:wood_tile_left")
minetest.register_alias("moreblocks:woodtile_right", "moreblocks:wood_tile_right")
minetest.register_alias("moreblocks:coalglass", "moreblocks:coal_glass")
minetest.register_alias("moreblocks:ironglass", "moreblocks:iron_glass")
minetest.register_alias("moreblocks:glowglass", "moreblocks:glow_glass")
minetest.register_alias("moreblocks:superglowglass", "moreblocks:super_glow_glass")
minetest.register_alias("moreblocks:trapglass", "moreblocks:trap_glass")
minetest.register_alias("moreblocks:trapstone", "moreblocks:trap_stone")
minetest.register_alias("moreblocks:cactuschecker", "moreblocks:cactus_checker")
minetest.register_alias("moreblocks:coalchecker", "moreblocks:coal_checker")
minetest.register_alias("moreblocks:ironchecker", "moreblocks:iron_checker")
minetest.register_alias("moreblocks:cactusbrick", "moreblocks:cactus_brick")
minetest.register_alias("moreblocks:cleanglass", "moreblocks:clean_glass")
minetest.register_alias("moreblocks:emptybookshelf", "moreblocks:empty_bookshelf")
minetest.register_alias("moreblocks:junglestick", "moreblocks:jungle_stick")
minetest.register_alias("moreblocks:splitstonesquare","moreblocks:split_stone_tile")
minetest.register_alias("moreblocks:allfacestree","moreblocks:all_faces_tree")
minetest.register_alias("moreblocks:empty_bookshelf","moreblocks:empty_shelf")
minetest.register_alias("moreblocks:split_stone_tile_alt","moreblocks:checker_stone_tile")
-- ABM for horizontal trees (fix facedir):
local horizontal_tree_convert_facedir = {7, 12, 9, 18}
minetest.register_abm({
nodenames = {"moreblocks:horizontal_tree","moreblocks:horizontal_jungle_tree"},
interval = 1,
chance = 1,
action = function(pos, node)
if node.name == "moreblocks:horizontal_tree" then
node.name = "default:tree"
else
node.name = "default:jungletree"
end
node.param2 = node.param2 < 3 and node.param2 or 0
minetest.set_node(pos, {
name = node.name,
param2 = horizontal_tree_convert_facedir[node.param2 + 1]
})
end,
})
minetest.register_lbm({
name = "moreblocks:reduce_wood_tile_redundancy",
nodenames = {
"moreblocks:wood_tile_left",
"moreblocks:wood_tile_down",
"moreblocks:wood_tile_right",
"moreblocks:wood_tile_flipped",
},
action = function(pos, node)
if node.name:find("left") then
minetest.set_node(pos, {name = "moreblocks:wood_tile_offset", param2=1})
elseif node.name:find("down") then
minetest.set_node(pos, {name = "moreblocks:wood_tile_offset", param2=2})
elseif node.name:find("right") then
minetest.set_node(pos, {name = "moreblocks:wood_tile_offset", param2=3})
else -- wood_tile_flipped
minetest.set_node(pos, {name = "moreblocks:wood_tile", param2=1})
end
minetest.log('action', "LBM replaced " .. node.name ..
" at " .. minetest.pos_to_string(pos))
end,
})

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@ -1,473 +0,0 @@
--[[
More Blocks: circular saw
Copyright © 2011-2020 Hugo Locurcio, Sokomine and contributors.
Licensed under the zlib license. See LICENSE.md for more information.
--]]
local S = moreblocks.S
local F = minetest.formspec_escape
circular_saw = {}
circular_saw.known_stairs = setmetatable({}, {
__newindex = function(k, v)
local modname = minetest.get_current_modname()
print(("WARNING: mod %s tried to add node %s to the circular saw"
.. " manually."):format(modname, v))
end,
})
-- This is populated by stairsplus:register_all:
circular_saw.known_nodes = {}
-- How many microblocks does this shape at the output inventory cost:
-- It may cause slight loss, but no gain.
circular_saw.cost_in_microblocks = {
1, 1, 1, 1, 1, 1, 1, 2,
2, 3, 2, 4, 2, 4, 5, 6,
7, 1, 1, 2, 4, 6, 7, 8,
1, 2, 2, 3, 1, 1, 2, 4,
4, 2, 6, 7, 3, 7, 7, 4,
8, 3, 2, 6, 2, 1, 3, 4
}
circular_saw.names = {
{"micro", "_1"},
{"panel", "_1"},
{"micro", "_2"},
{"panel", "_2"},
{"micro", "_4"},
{"panel", "_4"},
{"micro", ""},
{"panel", ""},
{"micro", "_12"},
{"panel", "_12"},
{"micro", "_14"},
{"panel", "_14"},
{"micro", "_15"},
{"panel", "_15"},
{"stair", "_outer"},
{"stair", ""},
{"stair", "_inner"},
{"slab", "_1"},
{"slab", "_2"},
{"slab", "_quarter"},
{"slab", ""},
{"slab", "_three_quarter"},
{"slab", "_14"},
{"slab", "_15"},
{"slab", "_two_sides"},
{"slab", "_three_sides"},
{"slab", "_three_sides_u"},
{"stair", "_half"},
{"stair", "_alt_1"},
{"stair", "_alt_2"},
{"stair", "_alt_4"},
{"stair", "_alt"},
{"slope", ""},
{"slope", "_half"},
{"slope", "_half_raised"},
{"slope", "_inner"},
{"slope", "_inner_half"},
{"slope", "_inner_half_raised"},
{"slope", "_inner_cut"},
{"slope", "_inner_cut_half"},
{"slope", "_inner_cut_half_raised"},
{"slope", "_outer"},
{"slope", "_outer_half"},
{"slope", "_outer_half_raised"},
{"slope", "_outer_cut"},
{"slope", "_outer_cut_half"},
{"slope", "_outer_cut_half_raised"},
{"slope", "_cut"},
}
function circular_saw:get_cost(inv, stackname)
local name = minetest.registered_aliases[stackname] or stackname
for i, item in pairs(inv:get_list("output")) do
if item:get_name() == name then
return circular_saw.cost_in_microblocks[i]
end
end
end
function circular_saw:get_output_inv(modname, material, amount, max)
if (not max or max < 1 or max > 99) then max = 99 end
local list = {}
local pos = #list
-- If there is nothing inside, display empty inventory:
if amount < 1 then
return list
end
for i = 1, #circular_saw.names do
local t = circular_saw.names[i]
local cost = circular_saw.cost_in_microblocks[i]
local balance = math.min(math.floor(amount/cost), max)
local nodename = modname .. ":" .. t[1] .. "_" .. material .. t[2]
if minetest.registered_nodes[nodename] then
pos = pos + 1
list[pos] = nodename .. " " .. balance
end
end
return list
end
-- Reset empty circular_saw after last full block has been taken out
-- (or the circular_saw has been placed the first time)
-- Note: max_offered is not reset:
function circular_saw:reset(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local owned_by = meta:get_string("owner")
if owned_by and owned_by ~= "" then
owned_by = (" (%s)"):format(S("owned by @1", meta:get_string("owner")))
else
owned_by = ""
end
inv:set_list("input", {})
inv:set_list("micro", {})
inv:set_list("output", {})
meta:set_int("anz", 0)
meta:set_string("infotext", S("Circular Saw is empty") .. owned_by)
end
-- Player has taken something out of the box or placed something inside
-- that amounts to count microblocks:
function circular_saw:update_inventory(pos, amount)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
amount = meta:get_int("anz") + amount
-- The material is recycled automatically.
inv:set_list("recycle", {})
if amount < 1 then -- If the last block is taken out.
self:reset(pos)
return
end
local stack = inv:get_stack("input", 1)
-- At least one "normal" block is necessary to see what kind of stairs are requested.
if stack:is_empty() then
-- Any microblocks not taken out yet are now lost.
-- (covers material loss in the machine)
self:reset(pos)
return
end
local node_name = stack:get_name() or ""
local node_def = stack:get_definition()
local name_parts = circular_saw.known_nodes[node_name] or ""
local modname = name_parts[1] or ""
local material = name_parts[2] or ""
local owned_by = meta:get_string("owner")
if owned_by and owned_by ~= "" then
owned_by = (" (%s)"):format(S("owned by @1", meta:get_string("owner")))
else
owned_by = ""
end
inv:set_list("input", { -- Display as many full blocks as possible:
node_name.. " " .. math.floor(amount / 8)
})
-- The stairnodes made of default nodes use moreblocks namespace, other mods keep own:
if modname == "default" then
modname = "moreblocks"
end
-- print("circular_saw set to " .. modname .. " : "
-- .. material .. " with " .. (amount) .. " microblocks.")
-- 0-7 microblocks may remain left-over:
inv:set_list("micro", {
modname .. ":micro_" .. material .. " " .. (amount % 8)
})
-- Display:
inv:set_list("output",
self:get_output_inv(modname, material, amount,
meta:get_int("max_offered")))
-- Store how many microblocks are available:
meta:set_int("anz", amount)
meta:set_string("infotext",
S("Circular Saw is working on @1",
node_def and node_def.description or material
) .. owned_by
)
end
-- The amount of items offered per shape can be configured:
function circular_saw.on_receive_fields(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
local max = tonumber(fields.max_offered)
if max and max > 0 then
meta:set_string("max_offered", max)
-- Update to show the correct number of items:
circular_saw:update_inventory(pos, 0)
end
end
-- Moving the inventory of the circular_saw around is not allowed because it
-- is a fictional inventory. Moving inventory around would be rather
-- impractical and make things more difficult to calculate:
function circular_saw.allow_metadata_inventory_move(
pos, from_list, from_index, to_list, to_index, count, player)
return 0
end
-- Only input- and recycle-slot are intended as input slots:
function circular_saw.allow_metadata_inventory_put(
pos, listname, index, stack, player)
-- The player is not allowed to put something in there:
if listname == "output" or listname == "micro" then
return 0
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stackname = stack:get_name()
local count = stack:get_count()
-- Only allow those items that are offered in the output inventory to be recycled:
if listname == "recycle" then
if not inv:contains_item("output", stackname) then
return 0
end
local stackmax = stack:get_stack_max()
local instack = inv:get_stack("input", 1)
local microstack = inv:get_stack("micro", 1)
local incount = instack:get_count()
local incost = (incount * 8) + microstack:get_count()
local maxcost = (stackmax * 8) + 7
local cost = circular_saw:get_cost(inv, stackname)
if (incost + cost) > maxcost then
return math.max((maxcost - incost) / cost, 0)
end
return count
end
-- Only accept certain blocks as input which are known to be craftable into stairs:
if listname == "input" then
if not inv:is_empty("input") then
if inv:get_stack("input", index):get_name() ~= stackname then
return 0
end
end
if not inv:is_empty("micro") then
local microstackname = inv:get_stack("micro", 1):get_name():gsub("^.+:micro_", "", 1)
local cutstackname = stackname:gsub("^.+:", "", 1)
if microstackname ~= cutstackname then
return 0
end
end
for name, t in pairs(circular_saw.known_nodes) do
if name == stackname and inv:room_for_item("input", stack) then
return count
end
end
return 0
end
end
-- Taking is allowed from all slots (even the internal microblock slot).
-- Putting something in is slightly more complicated than taking anything
-- because we have to make sure it is of a suitable material:
function circular_saw.on_metadata_inventory_put(
pos, listname, index, stack, player)
-- We need to find out if the circular_saw is already set to a
-- specific material or not:
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stackname = stack:get_name()
local count = stack:get_count()
-- Putting something into the input slot is only possible if that had
-- been empty before or did contain something of the same material:
if listname == "input" then
-- Each new block is worth 8 microblocks:
circular_saw:update_inventory(pos, 8 * count)
elseif listname == "recycle" then
-- Lets look which shape this represents:
local cost = circular_saw:get_cost(inv, stackname)
local input_stack = inv:get_stack("input", 1)
-- check if this would not exceed input itemstack max_stacks
if input_stack:get_count() + ((cost * count) / 8) <= input_stack:get_stack_max() then
circular_saw:update_inventory(pos, cost * count)
end
end
end
function circular_saw.allow_metadata_inventory_take(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local input_stack = inv:get_stack(listname, index)
local player_inv = player:get_inventory()
if not player_inv:room_for_item("main", input_stack) then
return 0
else return stack:get_count()
end
end
function circular_saw.on_metadata_inventory_take(
pos, listname, index, stack, player)
-- Prevent (inbuilt) swapping between inventories with different blocks
-- corrupting player inventory or Saw with 'unknown' items.
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local input_stack = inv:get_stack(listname, index)
if not input_stack:is_empty() and input_stack:get_name()~=stack:get_name() then
local player_inv = player:get_inventory()
if player_inv:room_for_item("main", input_stack) then
player_inv:add_item("main", input_stack)
end
circular_saw:reset(pos)
return
end
-- If it is one of the offered stairs: find out how many
-- microblocks have to be subtracted:
if listname == "output" then
-- We do know how much each block at each position costs:
local cost = circular_saw.cost_in_microblocks[index]
* stack:get_count()
circular_saw:update_inventory(pos, -cost)
elseif listname == "micro" then
-- Each microblock costs 1 microblock:
circular_saw:update_inventory(pos, -stack:get_count())
elseif listname == "input" then
-- Each normal (= full) block taken costs 8 microblocks:
circular_saw:update_inventory(pos, 8 * -stack:get_count())
end
-- The recycle field plays no role here since it is processed immediately.
end
local has_default_mod = minetest.get_modpath("default")
function circular_saw.on_construct(pos)
local meta = minetest.get_meta(pos)
local fancy_inv = ""
if has_default_mod then
-- prepend background and slot styles from default if available
fancy_inv = default.gui_bg..default.gui_bg_img..default.gui_slots
end
meta:set_string(
"formspec", "size[11,10]"..fancy_inv..
"label[0,0;" ..F(S("Input\nmaterial")).. "]" ..
"list[current_name;input;1.5,0;1,1;]" ..
"label[0,1;" ..F(S("Left-over")).. "]" ..
"list[current_name;micro;1.5,1;1,1;]" ..
"label[0,2;" ..F(S("Recycle\noutput")).. "]" ..
"list[current_name;recycle;1.5,2;1,1;]" ..
"field[0.3,3.5;1,1;max_offered;" ..F(S("Max")).. ":;${max_offered}]" ..
"button[1,3.2;1,1;Set;" ..F(S("Set")).. "]" ..
"list[current_name;output;2.8,0;8,6;]" ..
"list[current_player;main;1.5,6.25;8,4;]" ..
"listring[current_name;output]" ..
"listring[current_player;main]" ..
"listring[current_name;input]" ..
"listring[current_player;main]" ..
"listring[current_name;micro]" ..
"listring[current_player;main]" ..
"listring[current_name;recycle]" ..
"listring[current_player;main]"
)
meta:set_int("anz", 0) -- No microblocks inside yet.
meta:set_string("max_offered", 99) -- How many items of this kind are offered by default?
meta:set_string("infotext", S("Circular Saw is empty"))
local inv = meta:get_inventory()
inv:set_size("input", 1) -- Input slot for full blocks of material x.
inv:set_size("micro", 1) -- Storage for 1-7 surplus microblocks.
inv:set_size("recycle", 1) -- Surplus partial blocks can be placed here.
inv:set_size("output", 6*8) -- 6x8 versions of stair-parts of material x.
circular_saw:reset(pos)
end
function circular_saw.can_dig(pos,player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if not inv:is_empty("input") or
not inv:is_empty("micro") or
not inv:is_empty("recycle") then
return false
end
-- Can be dug by anyone when empty, not only by the owner:
return true
end
minetest.register_node("moreblocks:circular_saw", {
description = S("Circular Saw"),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.4, -0.5, -0.4, -0.25, 0.25, -0.25}, -- Leg
{0.25, -0.5, 0.25, 0.4, 0.25, 0.4}, -- Leg
{-0.4, -0.5, 0.25, -0.25, 0.25, 0.4}, -- Leg
{0.25, -0.5, -0.4, 0.4, 0.25, -0.25}, -- Leg
{-0.5, 0.25, -0.5, 0.5, 0.375, 0.5}, -- Tabletop
{-0.01, 0.4375, -0.125, 0.01, 0.5, 0.125}, -- Saw blade (top)
{-0.01, 0.375, -0.1875, 0.01, 0.4375, 0.1875}, -- Saw blade (bottom)
{-0.25, -0.0625, -0.25, 0.25, 0.25, 0.25}, -- Motor case
},
},
tiles = {"moreblocks_circular_saw_top.png",
"moreblocks_circular_saw_bottom.png",
"moreblocks_circular_saw_side.png"},
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
groups = {choppy = 2,oddly_breakable_by_hand = 2},
sounds = moreblocks.node_sound_wood_defaults(),
on_construct = circular_saw.on_construct,
can_dig = circular_saw.can_dig,
-- Set the owner of this circular saw.
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
local owner = placer and placer:get_player_name() or ""
local owned_by = owner
if owner ~= "" then
owned_by = (" (%s)"):format(S("owned by @1", owner))
end
meta:set_string("owner", owner)
meta:set_string("infotext", S("Circular Saw is empty") .. owned_by)
end,
-- The amount of items offered per shape can be configured:
on_receive_fields = circular_saw.on_receive_fields,
allow_metadata_inventory_move = circular_saw.allow_metadata_inventory_move,
-- Only input- and recycle-slot are intended as input slots:
allow_metadata_inventory_put = circular_saw.allow_metadata_inventory_put,
allow_metadata_inventory_take = circular_saw.allow_metadata_inventory_take,
-- Taking is allowed from all slots (even the internal microblock slot). Moving is forbidden.
-- Putting something in is slightly more complicated than taking anything because we have to make sure it is of a suitable material:
on_metadata_inventory_put = circular_saw.on_metadata_inventory_put,
on_metadata_inventory_take = circular_saw.on_metadata_inventory_take,
})

View File

@ -1,648 +0,0 @@
--[[
More Blocks: crafting recipes
Copyright © 2011-2020 Hugo Locurcio and contributors.
Licensed under the zlib license. See LICENSE.md for more information.
--]]
minetest.register_craft({
output = "default:stick",
recipe = {{"default:dry_shrub"},}
})
minetest.register_craft({
output = "default:stick",
recipe = {{"group:sapling"},}
})
minetest.register_craft({
output = "default:wood",
recipe = {
{"default:stick", "default:stick"},
{"default:stick", "default:stick"},
}
})
minetest.register_craft({
output = "default:dirt_with_grass",
type = "shapeless",
recipe = {"default:junglegrass", "default:dirt"},
})
minetest.register_craft({
output = "default:mossycobble",
type = "shapeless",
recipe = {"default:junglegrass", "default:cobble"},
})
minetest.register_craft({
output = "moreblocks:wood_tile 9",
recipe = {
{"group:wood", "group:wood", "group:wood"},
{"group:wood", "group:wood", "group:wood"},
{"group:wood", "group:wood", "group:wood"},
}
})
-- This must be registered after `moreblocks:wood_tile` to avoid recipe conflicts,
-- since `moreblocks:wood_tile` is part of `group:wood`
minetest.register_craft({
output = "moreblocks:wood_tile_center 9",
recipe = {
{"group:wood", "group:wood", "group:wood"},
{"group:wood", "moreblocks:wood_tile", "group:wood"},
{"group:wood", "group:wood", "group:wood"},
}
})
minetest.register_craft({
type = "shapeless",
output = "moreblocks:wood_tile",
recipe = {"moreblocks:wood_tile_flipped"}
})
minetest.register_craft({
output = "moreblocks:wood_tile_full 4",
recipe = {
{"moreblocks:wood_tile", "moreblocks:wood_tile"},
{"moreblocks:wood_tile", "moreblocks:wood_tile"},
}
})
minetest.register_craft({
output = "moreblocks:wood_tile_offset",
recipe = {
{"default:stick"},
{"moreblocks:wood_tile_center"},
}
})
minetest.register_craft({
type = "shapeless",
output = "moreblocks:wood_tile_offset",
recipe = {"moreblocks:wood_tile_down"}
})
minetest.register_craft({
type = "shapeless",
output = "moreblocks:wood_tile_offset",
recipe = {"moreblocks:wood_tile_left"}
})
minetest.register_craft({
type = "shapeless",
output = "moreblocks:wood_tile_offset",
recipe = {"moreblocks:wood_tile_right"}
})
minetest.register_craft({
output = "moreblocks:circle_stone_bricks 5",
recipe = {
{"", "default:stone", ""},
{"default:stone", "default:coal_lump", "default:stone"},
{"", "default:stone", ""},
}
})
minetest.register_craft({
output = "moreblocks:all_faces_tree 8",
recipe = {
{"default:tree", "default:tree", "default:tree"},
{"default:tree", "", "default:tree"},
{"default:tree", "default:tree", "default:tree"},
}
})
minetest.register_craft({
output = "moreblocks:all_faces_jungle_tree 8",
recipe = {
{"default:jungletree", "default:jungletree", "default:jungletree"},
{"default:jungletree", "", "default:jungletree"},
{"default:jungletree", "default:jungletree", "default:jungletree"},
}
})
minetest.register_craft({
output = "moreblocks:all_faces_pine_tree 8",
recipe = {
{"default:pine_tree", "default:pine_tree", "default:pine_tree"},
{"default:pine_tree", "", "default:pine_tree"},
{"default:pine_tree", "default:pine_tree", "default:pine_tree"},
}
})
minetest.register_craft({
output = "moreblocks:all_faces_acacia_tree 8",
recipe = {
{"default:acacia_tree", "default:acacia_tree", "default:acacia_tree"},
{"default:acacia_tree", "", "default:acacia_tree"},
{"default:acacia_tree", "default:acacia_tree", "default:acacia_tree"},
}
})
minetest.register_craft({
output = "moreblocks:all_faces_aspen_tree 8",
recipe = {
{"default:aspen_tree", "default:aspen_tree", "default:aspen_tree"},
{"default:aspen_tree", "", "default:aspen_tree"},
{"default:aspen_tree", "default:aspen_tree", "default:aspen_tree"},
}
})
minetest.register_craft({
output = "moreblocks:sweeper 4",
recipe = {
{"default:junglegrass"},
{"default:stick"},
}
})
minetest.register_craft({
output = "moreblocks:stone_tile 9",
recipe = {
{"default:cobble", "default:cobble", "default:cobble"},
{"default:cobble", "default:stone", "default:cobble"},
{"default:cobble", "default:cobble", "default:cobble"},
}
})
minetest.register_craft({
output = "moreblocks:split_stone_tile",
recipe = {
{"moreblocks:stone_tile"},
}
})
minetest.register_craft({
output = "moreblocks:checker_stone_tile",
recipe = {
{"moreblocks:split_stone_tile"},
}
})
-- When approaching the below craft, loop back to cobblestone, which can then be used to craft stone tiles again
minetest.register_craft({
output = "default:cobble",
recipe = {
{"moreblocks:checker_stone_tile"},
}
})
minetest.register_craft({
output = "moreblocks:grey_bricks 2",
type = "shapeless",
recipe = {"default:stone", "default:brick"},
})
minetest.register_craft({
output = "moreblocks:grey_bricks 2",
type = "shapeless",
recipe = {"default:stonebrick", "default:brick"},
})
minetest.register_craft({
output = "moreblocks:empty_shelf",
type = "shapeless",
recipe = {"moreblocks:sweeper", "default:bookshelf"},
replacements = {{"default:bookshelf", "default:book 3"}},
-- When obtaining an empty shelf, return the books used in it as well
})
minetest.register_craft({
output = "moreblocks:empty_shelf",
type = "shapeless",
recipe = {"moreblocks:sweeper", "vessels:shelf"},
replacements = {{"vessels:shelf", "vessels:glass_bottle 3"}},
})
minetest.register_craft({
type = "shapeless",
output = "default:bookshelf",
recipe = {"moreblocks:empty_shelf", "default:book", "default:book", "default:book"},
})
minetest.register_craft({
output = "moreblocks:empty_shelf",
recipe = {
{"group:wood", "group:wood", "group:wood"},
{"", "", ""},
{"group:wood", "group:wood", "group:wood"},
}
})
minetest.register_craft({
output = "moreblocks:coal_stone_bricks 4",
recipe = {
{"moreblocks:coal_stone", "moreblocks:coal_stone"},
{"moreblocks:coal_stone", "moreblocks:coal_stone"},
}
})
minetest.register_craft({
output = "moreblocks:iron_stone_bricks 4",
recipe = {
{"moreblocks:iron_stone", "moreblocks:iron_stone"},
{"moreblocks:iron_stone", "moreblocks:iron_stone"},
}
})
minetest.register_craft({
output = "moreblocks:plankstone 4",
recipe = {
{"group:stone", "group:wood"},
{"group:wood", "group:stone"},
}
})
minetest.register_craft({
output = "moreblocks:plankstone 4",
recipe = {
{"group:wood", "group:stone"},
{"group:stone", "group:wood"},
}
})
minetest.register_craft({
output = "moreblocks:coal_checker 4",
recipe = {
{"default:stone", "default:coal_lump"},
{"default:coal_lump", "default:stone"},
}
})
minetest.register_craft({
output = "moreblocks:coal_checker 4",
recipe = {
{"default:coal_lump", "default:stone"},
{"default:stone", "default:coal_lump"},
}
})
minetest.register_craft({
output = "moreblocks:iron_checker 4",
recipe = {
{"default:steel_ingot", "default:stone"},
{"default:stone", "default:steel_ingot"},
}
})
minetest.register_craft({
output = "moreblocks:iron_checker 4",
recipe = {
{"default:stone", "default:steel_ingot"},
{"default:steel_ingot", "default:stone"},
}
})
minetest.register_craft({
output = "default:chest_locked",
type = "shapeless",
recipe = {"default:steel_ingot", "default:chest"},
})
minetest.register_craft({
output = "default:chest_locked",
type = "shapeless",
recipe = {"default:copper_ingot", "default:chest"},
})
minetest.register_craft({
output = "default:chest_locked",
type = "shapeless",
recipe = {"default:bronze_ingot", "default:chest"},
})
minetest.register_craft({
output = "default:chest_locked",
type = "shapeless",
recipe = {"default:gold_ingot", "default:chest"},
})
minetest.register_craft({
output = "moreblocks:iron_glass",
type = "shapeless",
recipe = {"default:steel_ingot", "default:glass"},
})
minetest.register_craft({
output = "default:glass",
type = "shapeless",
recipe = {"default:coal_lump", "moreblocks:iron_glass"},
})
minetest.register_craft({
output = "moreblocks:coal_glass",
type = "shapeless",
recipe = {"default:coal_lump", "default:glass"},
})
minetest.register_craft({
output = "default:glass",
type = "shapeless",
recipe = {"default:steel_ingot", "moreblocks:coal_glass"},
})
minetest.register_craft({
output = "moreblocks:clean_glass",
type = "shapeless",
recipe = {"moreblocks:sweeper", "default:glass"},
})
minetest.register_craft({
output = "moreblocks:trap_clean_glass",
type = "shapeless",
recipe = {"default:mese_crystal_fragment", "moreblocks:clean_glass"},
})
minetest.register_craft({
output = "moreblocks:trap_clean_glass",
type = "shapeless",
recipe = {"moreblocks:sweeper", "moreblocks:trap_glass"},
})
minetest.register_craft({
output = "moreblocks:glow_glass",
type = "shapeless",
recipe = {"default:torch", "default:glass"},
})
minetest.register_craft({
output = "moreblocks:clean_glow_glass",
type = "shapeless",
recipe = {"default:torch", "moreblocks:clean_glass"},
})
minetest.register_craft({
output = "moreblocks:clean_glow_glass",
type = "shapeless",
recipe = {"moreblocks:sweeper", "moreblocks:glow_glass"},
})
minetest.register_craft({
output = "moreblocks:trap_glow_glass",
type = "shapeless",
recipe = {"default:mese_crystal_fragment", "default:glass", "default:torch"},
})
minetest.register_craft({
output = "moreblocks:trap_glow_glass",
type = "shapeless",
recipe = {"default:mese_crystal_fragment", "moreblocks:glow_glass"},
})
-- several recipes are possible for the trap+clean+glow, we only present 3 of them
minetest.register_craft({
output = "moreblocks:trap_clean_glow_glass",
type = "shapeless",
recipe = {"default:mese_crystal_fragment", "moreblocks:clean_glow_glass"},
})
minetest.register_craft({
output = "moreblocks:trap_clean_glow_glass",
type = "shapeless",
recipe = {"default:mese_crystal_fragment", "moreblocks:clean_glass", "default:torch"},
})
minetest.register_craft({
output = "moreblocks:trap_clean_glow_glass",
type = "shapeless",
recipe = {"moreblocks:sweeper", "moreblocks:trap_glow_glass" },
})
minetest.register_craft({
output = "moreblocks:super_glow_glass",
type = "shapeless",
recipe = {"default:torch", "default:torch", "default:glass"},
})
minetest.register_craft({
output = "moreblocks:super_glow_glass",
type = "shapeless",
recipe = {"default:torch", "moreblocks:glow_glass"},
})
minetest.register_craft({
output = "moreblocks:clean_super_glow_glass",
type = "shapeless",
recipe = {"default:torch", "default:torch", "moreblocks:clean_glass"},
})
minetest.register_craft({
output = "moreblocks:clean_super_glow_glass",
type = "shapeless",
recipe = {"default:torch", "moreblocks:clean_glow_glass"},
})
minetest.register_craft({
output = "moreblocks:clean_super_glow_glass",
type = "shapeless",
recipe = {"moreblocks:sweeper", "moreblocks:super_glow_glass"},
})
minetest.register_craft({
output = "moreblocks:trap_super_glow_glass",
type = "shapeless",
recipe = {"default:mese_crystal_fragment", "default:glass", "default:torch", "default:torch"},
})
minetest.register_craft({
output = "moreblocks:trap_super_glow_glass",
type = "shapeless",
recipe = {"default:mese_crystal_fragment", "moreblocks:super_glow_glass"},
})
-- several recipes are possible for the trap+clean+glow, we only present 4 of them
minetest.register_craft({
output = "moreblocks:trap_clean_super_glow_glass",
type = "shapeless",
recipe = {"default:mese_crystal_fragment", "moreblocks:clean_super_glow_glass"},
})
minetest.register_craft({
output = "moreblocks:trap_clean_super_glow_glass",
type = "shapeless",
recipe = {"default:mese_crystal_fragment", "moreblocks:clean_glow_glass", "default:torch"},
})
minetest.register_craft({
output = "moreblocks:trap_clean_super_glow_glass",
type = "shapeless",
recipe = {"default:mese_crystal_fragment", "moreblocks:clean_glass", "default:torch", "default:torch"},
})
minetest.register_craft({
output = "moreblocks:trap_clean_super_glow_glass",
type = "shapeless",
recipe = {"moreblocks:sweeper", "moreblocks:trap_super_glow_glass" },
})
minetest.register_craft({
output = "moreblocks:coal_stone",
type = "shapeless",
recipe = {"default:coal_lump", "default:stone"},
})
minetest.register_craft({
output = "default:stone",
type = "shapeless",
recipe = {"default:steel_ingot", "moreblocks:coal_stone"},
})
minetest.register_craft({
output = "moreblocks:iron_stone",
type = "shapeless",
recipe = {"default:steel_ingot", "default:stone"},
})
minetest.register_craft({
output = "default:stone",
type = "shapeless",
recipe = {"default:coal_lump", "moreblocks:iron_stone"},
})
minetest.register_craft({
output = "moreblocks:trap_stone",
type = "shapeless",
recipe = {"default:mese_crystal_fragment", "default:stone"},
})
minetest.register_craft({
output = "moreblocks:trap_desert_stone",
type = "shapeless",
recipe = {"default:mese_crystal_fragment", "default:desert_stone"},
})
minetest.register_craft({
output = "moreblocks:trap_glass",
type = "shapeless",
recipe = {"default:mese_crystal_fragment", "default:glass"},
})
minetest.register_craft({
output = "moreblocks:trap_obsidian_glass",
type = "shapeless",
recipe = {"default:mese_crystal_fragment", "default:obsidian_glass"},
})
minetest.register_craft({
output = "moreblocks:trap_obsidian",
type = "shapeless",
recipe = {"default:mese_crystal_fragment", "default:obsidian"},
})
minetest.register_craft({
output = "moreblocks:trap_sandstone",
type = "shapeless",
recipe = {"default:mese_crystal_fragment", "default:sandstone"},
})
minetest.register_craft({
output = "moreblocks:cactus_brick",
type = "shapeless",
recipe = {"default:cactus", "default:brick"},
})
minetest.register_craft({
output = "moreblocks:cactus_checker 4",
recipe = {
{"default:cactus", "default:stone"},
{"default:stone", "default:cactus"},
}
})
minetest.register_craft({
output = "moreblocks:cactuschecker 4",
recipe = {
{"default:stone", "default:cactus"},
{"default:cactus", "default:stone"},
}
})
minetest.register_craft({
output = "moreblocks:rope 3",
recipe = {
{"default:junglegrass"},
{"default:junglegrass"},
{"default:junglegrass"},
}
})
minetest.register_craft({
output = "moreblocks:dirt_compressed",
recipe = {
{'default:dirt', 'default:dirt', 'default:dirt'},
{'default:dirt', 'default:dirt', 'default:dirt'},
{'default:dirt', 'default:dirt', 'default:dirt'},
}
})
minetest.register_craft({
output = "default:dirt 9",
recipe = {{"moreblocks:dirt_compressed"}},
})
minetest.register_craft({
output = "moreblocks:cobble_compressed",
recipe = {
{"default:cobble", "default:cobble", "default:cobble"},
{"default:cobble", "default:cobble", "default:cobble"},
{"default:cobble", "default:cobble", "default:cobble"},
}
})
minetest.register_craft({
output = "default:cobble 9",
recipe = {
{"moreblocks:cobble_compressed"},
}
})
minetest.register_craft({
output = "moreblocks:desert_cobble_compressed",
recipe = {
{"default:desert_cobble", "default:desert_cobble", "default:desert_cobble"},
{"default:desert_cobble", "default:desert_cobble", "default:desert_cobble"},
{"default:desert_cobble", "default:desert_cobble", "default:desert_cobble"},
}
})
minetest.register_craft({
output = "default:desert_cobble 9",
recipe = {
{"moreblocks:desert_cobble_compressed"},
}
})
minetest.register_craft({
type = "cooking", output = "moreblocks:tar", recipe = "default:pine_tree",
})
minetest.register_craft({
type = "shapeless",
output = "moreblocks:copperpatina",
recipe = {"group:water_bucket", "default:copperblock"},
replacements = {
{"group:water_bucket", "bucket:bucket_empty"}
}
})
minetest.register_craft({
output = "default:copper_ingot 9",
recipe = {
{"moreblocks:copperpatina"},
}
})
if minetest.settings:get_bool("moreblocks.circular_saw_crafting") ~= false then -- “If nil or true then”
minetest.register_craft({
output = "moreblocks:circular_saw",
recipe = {
{ "", "default:steel_ingot", "" },
{ "group:wood", "group:wood", "group:wood"},
{ "group:wood", "", "group:wood"},
}
})
end

View File

@ -12,18 +12,6 @@ moreblocks = {}
local modpath = minetest.get_modpath("moreblocks")
local S, NS = dofile(modpath .. "/intllib.lua")
moreblocks.S = S
moreblocks.NS = NS
moreblocks.S = minetest.get_translator("moreblocks")
dofile(modpath .. "/config.lua")
dofile(modpath .. "/sounds.lua")
dofile(modpath .. "/circular_saw.lua")
dofile(modpath .. "/stairsplus/init.lua")
if minetest.get_modpath("default") then
dofile(modpath .. "/nodes.lua")
dofile(modpath .. "/redefinitions.lua")
dofile(modpath .. "/crafting.lua")
dofile(modpath .. "/aliases.lua")
end
dofile(modpath .. "/stairsplus/init.lua")

View File

@ -1,44 +0,0 @@
-- Fallback functions for when `intllib` is not installed.
-- Code released under Unlicense <http://unlicense.org>.
-- Get the latest version of this file at:
-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua
local function format(str, ...)
local args = { ... }
local function repl(escape, open, num, close)
if escape == "" then
local replacement = tostring(args[tonumber(num)])
if open == "" then
replacement = replacement..close
end
return replacement
else
return "@"..open..num..close
end
end
return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl))
end
local gettext, ngettext
if minetest.get_modpath("intllib") then
if intllib.make_gettext_pair then
-- New method using gettext.
gettext, ngettext = intllib.make_gettext_pair()
else
-- Old method using text files.
gettext = intllib.Getter()
end
end
-- Fill in missing functions.
gettext = gettext or function(msgid, ...)
return format(msgid, ...)
end
ngettext = ngettext or function(msgid, msgid_plural, n, ...)
return format(n==1 and msgid or msgid_plural, ...)
end
return gettext, ngettext

View File

@ -1,290 +0,0 @@
# German translation for More Blocks.
# Copyright © 2011-2020 Hugo Locurcio and contributors
# This file is distributed under the same license as the More Blocks package.
# Xanthin, 2014.
# CodeXP <codexp@gmx.net>, 2018.
msgid ""
msgstr ""
"Project-Id-Version: More Blocks\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-13 12:37+0200\n"
"PO-Revision-Date: \n"
"Last-Translator: CodeXP <codexp@gmx.net>\n"
"Language-Team: \n"
"Language: de\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: circular_saw.lua
msgid "Circular Saw"
msgstr "Kreissäge"
#: circular_saw.lua
msgid ""
"Input\n"
"material"
msgstr ""
"Ausgangs-\n"
"material"
#: circular_saw.lua
msgid "Left-over"
msgstr "Rest"
#: circular_saw.lua
msgid "Max"
msgstr "Anzahl"
#: circular_saw.lua
msgid ""
"Recycle\n"
"output"
msgstr ""
"Wiederver-\n"
"werten"
#: circular_saw.lua
msgid "Set"
msgstr "Ok"
#: circular_saw.lua
msgid "owned by @1"
msgstr "gehört @1"
#: circular_saw.lua
msgid "Circular Saw is empty"
msgstr "Kreissäge ist leer"
#: circular_saw.lua
msgid "Circular Saw is working on @1"
msgstr "Kreissäge arbeitet mit @1"
#: init.lua
msgid "[moreblocks] loaded."
msgstr "[moreblocks] geladen."
#: nodes.lua
msgid "Deprecated"
msgstr "veraltet"
#: nodes.lua
msgid "All-faces Acacia Tree"
msgstr "allseitiger Akazienbaumstamm"
#: nodes.lua
msgid "All-faces Aspen Tree"
msgstr "allseitiger Espenbaumstamm"
#: nodes.lua
msgid "All-faces Jungle Tree"
msgstr "allseitiger Tropenbaumstamm"
#: nodes.lua
msgid "All-faces Pine Tree"
msgstr "allseitiger Kieferbaumstamm"
#: nodes.lua
msgid "All-faces Tree"
msgstr "allseitiger Baumstamm"
#: nodes.lua
msgid "Cactus Brick"
msgstr "Kaktusziegel"
#: nodes.lua
msgid "Cactus Checker"
msgstr "Kaktus-Mosaik"
#: nodes.lua
msgid "Centered Wooden Tile"
msgstr "Holzfliese mittig"
#: nodes.lua
msgid "Checker Stone Tile"
msgstr "Stein-Mosaik"
#: nodes.lua
msgid "Circle Stone Bricks"
msgstr "Kreissteinziegel"
#: nodes.lua
msgid "Clean Glass"
msgstr "Klares Glas"
#: nodes.lua
msgid "Coal Checker"
msgstr "Kohlen-Mosaik"
#: nodes.lua
msgid "Coal Glass"
msgstr "Kohleglas"
#: nodes.lua
msgid "Coal Stone"
msgstr "Kohlestein"
#: nodes.lua
msgid "Coal Stone Bricks"
msgstr "Kohlesteinziegel"
#: nodes.lua
msgid "Compressed Cobblestone"
msgstr "Gepresster Kopfsteinpflaster"
#: nodes.lua
msgid "Compressed Desert Cobblestone"
msgstr ""
#: nodes.lua
msgid "Compressed Dirt"
msgstr "Gepresste Erde"
#: nodes.lua
msgid "Copper Patina Block"
msgstr "Kupfer Edelrostblock"
#: nodes.lua
msgid "Empty Shelf"
msgstr "Leeres Regal"
#: nodes.lua
msgid "Full Wooden Tile"
msgstr "Vollholzfliese"
#: nodes.lua
msgid "Glow Glass"
msgstr "Leuchtglas"
#: nodes.lua
msgid "Iron Checker"
msgstr "Metall-Mosaik"
#: nodes.lua
msgid "Iron Glass"
msgstr "metallisiertes Glas"
#: nodes.lua
msgid "Iron Stone"
msgstr "Eisenstein"
#: nodes.lua
msgid "Iron Stone Bricks"
msgstr "Eisensteinziegel"
#: nodes.lua
msgid "Plankstone"
msgstr "Brettstein"
#: nodes.lua
msgid "Rope"
msgstr "Seil"
#: nodes.lua
msgid "Split Stone Tile"
msgstr "Geteilte Steinfliese"
#: nodes.lua
msgid "Stone Bricks"
msgstr "Steinziegel"
#: nodes.lua
msgid "Stone Tile"
msgstr "Steinfliese"
#: nodes.lua
msgid "Super Glow Glass"
msgstr "Superleuchtglas"
#: nodes.lua
msgid "Sweeper"
msgstr "Besen"
#: nodes.lua
msgid "Tar"
msgstr "Teer"
#: nodes.lua
msgid "Trap Desert Stone"
msgstr "Wüstensteinfalle"
#: nodes.lua
msgid "Trap Glass"
msgstr "Glasfalle"
#: nodes.lua
msgid "Trap Glow Glass"
msgstr "Leuchtglasfalle"
#: nodes.lua
msgid "Trap Obsidian"
msgstr "Obsidianfalle"
#: nodes.lua
msgid "Trap Obsidian Glass"
msgstr "Obsidianglasfalle"
#: nodes.lua
msgid "Trap Sandstone"
msgstr "Sandsteinfalle"
#: nodes.lua
msgid "Trap Stone"
msgstr "Steinfalle"
#: nodes.lua
msgid "Trap Super Glow Glass"
msgstr "Superleuchtglasfalle"
#: nodes.lua
msgid "Wooden Tile"
msgstr "Holzfliese"
#: nodes.lua
msgid "Offset Wooden Tile"
msgstr "Holzfliese versetzt"
#: nodes.lua
msgid "Downwards Wooden Tile"
msgstr "Holzfliese unten"
#: nodes.lua
msgid "Leftwards Wooden Tile"
msgstr "Holzfliese links"
#: nodes.lua
msgid "Rightwards Wooden Tile"
msgstr "Holzfliese rechts"
#: ownership.lua
msgid "Sorry, @1 owns that spot."
msgstr "Tut mir leid, dieser Bereich gehört @1."
#: ownership.lua
msgid "someone"
msgstr "jemand"
#: stairsplus/common.lua
#, lua-format
msgid "%s Microblock"
msgstr "%smikroblock"
#: stairsplus/common.lua stairsplus/slabs.lua
#, lua-format
msgid "%s Slab"
msgstr "%splatte"
#: stairsplus/common.lua
#, lua-format
msgid "%s Slope"
msgstr "%sneigung"
#: stairsplus/common.lua
#, lua-format
msgid "%s Panel"
msgstr "%spaneel"
#: stairsplus/common.lua
#, lua-format
msgid "%s Stairs"
msgstr "%streppe"

View File

@ -1,286 +0,0 @@
# Spanish translation for More Blocks.
# Copyright © 2011-2020 Hugo Locurcio and contributors
# This file is distributed under the same license as the More Blocks package.
# kaeza, 2013.
# CodeXP <codexp@gmx.net>, 2018.
msgid ""
msgstr ""
"Project-Id-Version: More Blocks\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-13 12:37+0200\n"
"PO-Revision-Date: \n"
"Last-Translator: CodeXP <codexp@gmx.net>\n"
"Language-Team: \n"
"Language: es\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: circular_saw.lua
msgid "Circular Saw"
msgstr ""
#: circular_saw.lua
msgid ""
"Input\n"
"material"
msgstr ""
#: circular_saw.lua
msgid "Left-over"
msgstr ""
#: circular_saw.lua
msgid "Max"
msgstr ""
#: circular_saw.lua
msgid ""
"Recycle\n"
"output"
msgstr ""
#: circular_saw.lua
msgid "Set"
msgstr ""
#: circular_saw.lua
msgid "owned by @1"
msgstr ""
#: circular_saw.lua
msgid "Circular Saw is empty"
msgstr ""
#: circular_saw.lua
msgid "Circular Saw is working on @1"
msgstr ""
#: init.lua
msgid "[moreblocks] loaded."
msgstr "[moreblocks] cargado."
#: nodes.lua
msgid "Deprecated"
msgstr ""
#: nodes.lua
msgid "All-faces Acacia Tree"
msgstr ""
#: nodes.lua
msgid "All-faces Aspen Tree"
msgstr ""
#: nodes.lua
msgid "All-faces Jungle Tree"
msgstr ""
#: nodes.lua
msgid "All-faces Pine Tree"
msgstr ""
#: nodes.lua
msgid "All-faces Tree"
msgstr "Tronco de Árbol"
#: nodes.lua
msgid "Cactus Brick"
msgstr "Ladrillos de Cactus"
#: nodes.lua
msgid "Cactus Checker"
msgstr "Cuadros de Cactus"
#: nodes.lua
msgid "Centered Wooden Tile"
msgstr "Parquet Centrado"
#: nodes.lua
msgid "Checker Stone Tile"
msgstr ""
#: nodes.lua
msgid "Circle Stone Bricks"
msgstr "Bloques de Piedra Circulares"
#: nodes.lua
msgid "Clean Glass"
msgstr "Cristal Limpio"
#: nodes.lua
msgid "Coal Checker"
msgstr "Cuadros de Carbón"
#: nodes.lua
msgid "Coal Glass"
msgstr "Cristal con Carbón"
#: nodes.lua
msgid "Coal Stone"
msgstr "Carbón y Piedra"
#: nodes.lua
msgid "Coal Stone Bricks"
msgstr ""
#: nodes.lua
msgid "Compressed Cobblestone"
msgstr ""
#: nodes.lua
msgid "Compressed Desert Cobblestone"
msgstr ""
#: nodes.lua
msgid "Compressed Dirt"
msgstr ""
#: nodes.lua
msgid "Copper Patina Block"
msgstr ""
#: nodes.lua
msgid "Empty Shelf"
msgstr ""
#: nodes.lua
msgid "Full Wooden Tile"
msgstr "Parquet Completo"
#: nodes.lua
msgid "Glow Glass"
msgstr "Cristal Brillante"
#: nodes.lua
msgid "Iron Checker"
msgstr "Cuadros de Hierro"
#: nodes.lua
msgid "Iron Glass"
msgstr "Cristal con Hierro"
#: nodes.lua
msgid "Iron Stone"
msgstr "Hierro y Piedra"
#: nodes.lua
msgid "Iron Stone Bricks"
msgstr ""
#: nodes.lua
msgid "Plankstone"
msgstr "Tablones de piedra"
#: nodes.lua
msgid "Rope"
msgstr "Soga"
#: nodes.lua
msgid "Split Stone Tile"
msgstr "Baldosas de Piedra Partida"
#: nodes.lua
msgid "Stone Bricks"
msgstr ""
#: nodes.lua
msgid "Stone Tile"
msgstr "Baldosa de Piedra"
#: nodes.lua
msgid "Super Glow Glass"
msgstr "Cristal Súper Brillante"
#: nodes.lua
msgid "Sweeper"
msgstr "Limpiador"
#: nodes.lua
msgid "Tar"
msgstr ""
#: nodes.lua
msgid "Trap Desert Stone"
msgstr ""
#: nodes.lua
msgid "Trap Glass"
msgstr "Cristal Trampa"
#: nodes.lua
msgid "Trap Glow Glass"
msgstr ""
#: nodes.lua
msgid "Trap Obsidian"
msgstr ""
#: nodes.lua
msgid "Trap Obsidian Glass"
msgstr ""
#: nodes.lua
msgid "Trap Sandstone"
msgstr ""
#: nodes.lua
msgid "Trap Stone"
msgstr "Piedra Trampa"
#: nodes.lua
msgid "Trap Super Glow Glass"
msgstr ""
#: nodes.lua
msgid "Wooden Tile"
msgstr "Parquet"
#: nodes.lua
msgid "Offset Wooden Tile"
msgstr ""
#: nodes.lua
msgid "Downwards Wooden Tile"
msgstr ""
#: nodes.lua
msgid "Leftwards Wooden Tile"
msgstr ""
#: nodes.lua
msgid "Rightwards Wooden Tile"
msgstr ""
#: ownership.lua
msgid "Sorry, @1 owns that spot."
msgstr ""
#: ownership.lua
msgid "someone"
msgstr ""
#: stairsplus/common.lua
#, lua-format
msgid "%s Microblock"
msgstr "Microbloque de %s"
#: stairsplus/common.lua stairsplus/slabs.lua
#, lua-format
msgid "%s Slab"
msgstr "Losa de %s"
#: stairsplus/common.lua
#, lua-format
msgid "%s Slope"
msgstr ""
#: stairsplus/common.lua
#, lua-format
msgid "%s Panel"
msgstr "Panel de %s"
#: stairsplus/common.lua
#, lua-format
msgid "%s Stairs"
msgstr "Escalera de %s"

View File

@ -1,291 +0,0 @@
# French translation for More Blocks.
# Copyright © 2011-2020 Hugo Locurcio and contributors
# This file is distributed under the same license as the More Blocks package.
# Hugo Locurcio <hugo.locurcio@hugo.pro>, 2013-2019.
# Jat15, 2013.
# CodeXP <codexp@gmx.net>, 2018.
msgid ""
msgstr ""
"Project-Id-Version: More Blocks\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-13 12:37+0200\n"
"PO-Revision-Date: 2019-03-20 21:10+0100\n"
"Last-Translator: Hugo Locurcio <hugo.locurcio@hugo.pro>\n"
"Language-Team: \n"
"Language: fr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: circular_saw.lua
msgid "Circular Saw"
msgstr "Scie circulaire"
#: circular_saw.lua
msgid ""
"Input\n"
"material"
msgstr ""
"Matériau\n"
"d'entrée"
#: circular_saw.lua
msgid "Left-over"
msgstr "Reste"
#: circular_saw.lua
msgid "Max"
msgstr "Max"
#: circular_saw.lua
msgid ""
"Recycle\n"
"output"
msgstr ""
"Sortie à\n"
"recycler"
#: circular_saw.lua
msgid "Set"
msgstr "Définir"
#: circular_saw.lua
msgid "owned by @1"
msgstr "propriété de @1"
#: circular_saw.lua
msgid "Circular Saw is empty"
msgstr "Scie circulaire vide"
#: circular_saw.lua
msgid "Circular Saw is working on @1"
msgstr "Scie circulaire manipulant @1"
#: init.lua
msgid "[moreblocks] loaded."
msgstr "[moreblocks] a été chargé."
#: nodes.lua
msgid "Deprecated"
msgstr "déprécié"
#: nodes.lua
msgid "All-faces Acacia Tree"
msgstr "Tronc d'arbre d'acacia (toutes faces)"
#: nodes.lua
msgid "All-faces Aspen Tree"
msgstr "Tronc d'arbre de peuplier (toutes faces)"
#: nodes.lua
msgid "All-faces Jungle Tree"
msgstr "Tronc d'arbre de jungle (toutes faces)"
#: nodes.lua
msgid "All-faces Pine Tree"
msgstr "Tronc d'arbre de pin (toutes faces)"
#: nodes.lua
msgid "All-faces Tree"
msgstr "Tronc d'arbre (toutes faces)"
#: nodes.lua
msgid "Cactus Brick"
msgstr "Briques de cactus"
#: nodes.lua
msgid "Cactus Checker"
msgstr "Damier en cactus"
#: nodes.lua
msgid "Centered Wooden Tile"
msgstr "Dalle en bois centrée"
#: nodes.lua
msgid "Checker Stone Tile"
msgstr "Damier de dalle en pierre"
#: nodes.lua
msgid "Circle Stone Bricks"
msgstr "Briques en pierre circulaires"
#: nodes.lua
msgid "Clean Glass"
msgstr "Verre propre"
#: nodes.lua
msgid "Coal Checker"
msgstr "Damier en charbon"
#: nodes.lua
msgid "Coal Glass"
msgstr "Verre de charbon"
#: nodes.lua
msgid "Coal Stone"
msgstr "Pierre de charbon"
#: nodes.lua
msgid "Coal Stone Bricks"
msgstr "Briques en pierre de charbon"
#: nodes.lua
msgid "Compressed Cobblestone"
msgstr "Pierre taillée compressée"
#: nodes.lua
msgid "Compressed Desert Cobblestone"
msgstr ""
#: nodes.lua
msgid "Compressed Dirt"
msgstr "Terre compressée"
#: nodes.lua
msgid "Copper Patina Block"
msgstr "Bloc de patine de cuivre"
#: nodes.lua
msgid "Empty Shelf"
msgstr "Étagère vide"
#: nodes.lua
msgid "Full Wooden Tile"
msgstr "Dalle en bois complète"
#: nodes.lua
msgid "Glow Glass"
msgstr "Verre brillant"
#: nodes.lua
msgid "Iron Checker"
msgstr "Damier de fer"
#: nodes.lua
msgid "Iron Glass"
msgstr "Verre de fer"
#: nodes.lua
msgid "Iron Stone"
msgstr "Pierre de fer"
#: nodes.lua
msgid "Iron Stone Bricks"
msgstr "Briques en pierre de fer"
#: nodes.lua
msgid "Plankstone"
msgstr "Pierre-bois"
#: nodes.lua
msgid "Rope"
msgstr "Corde"
#: nodes.lua
msgid "Split Stone Tile"
msgstr "Dalle en pierre découpée"
#: nodes.lua
msgid "Stone Bricks"
msgstr "Briques en pierre"
#: nodes.lua
msgid "Stone Tile"
msgstr "Dalle en pierre"
#: nodes.lua
msgid "Super Glow Glass"
msgstr "Verre très brillant"
#: nodes.lua
msgid "Sweeper"
msgstr "Balai"
#: nodes.lua
msgid "Tar"
msgstr "Bitume"
#: nodes.lua
msgid "Trap Desert Stone"
msgstr "Pierre du désert traversable"
#: nodes.lua
msgid "Trap Glass"
msgstr "Verre traversable"
#: nodes.lua
msgid "Trap Glow Glass"
msgstr "Verre brillant traversable"
#: nodes.lua
msgid "Trap Obsidian"
msgstr "Obsidienne traversable"
#: nodes.lua
msgid "Trap Obsidian Glass"
msgstr "Verre d'obsidienne traversable"
#: nodes.lua
msgid "Trap Sandstone"
msgstr "Grès traversable"
#: nodes.lua
msgid "Trap Stone"
msgstr "Pierre traversable"
#: nodes.lua
msgid "Trap Super Glow Glass"
msgstr "Verre très brillant traversable"
#: nodes.lua
msgid "Wooden Tile"
msgstr "Dalle en bois"
#: nodes.lua
msgid "Offset Wooden Tile"
msgstr "Dalle en bois décalée"
#: nodes.lua
msgid "Downwards Wooden Tile"
msgstr "Dalle en bois vers le bas"
#: nodes.lua
msgid "Leftwards Wooden Tile"
msgstr "Dalle en bois vers la gauche"
#: nodes.lua
msgid "Rightwards Wooden Tile"
msgstr "Dalle en bois vers la droite"
#: ownership.lua
msgid "Sorry, @1 owns that spot."
msgstr "Désolé, @1 possède cet endroit."
#: ownership.lua
msgid "someone"
msgstr "quelqu'un"
#: stairsplus/common.lua
#, lua-format
msgid "%s Microblock"
msgstr "Microbloc en %s"
#: stairsplus/common.lua stairsplus/slabs.lua
#, lua-format
msgid "%s Slab"
msgstr "Demi-dalle en %s"
#: stairsplus/common.lua
#, lua-format
msgid "%s Slope"
msgstr "Pente en %s"
#: stairsplus/common.lua
#, lua-format
msgid "%s Panel"
msgstr "Barre en %s"
#: stairsplus/common.lua
#, lua-format
msgid "%s Stairs"
msgstr "Escaliers en %s"

View File

@ -1,290 +0,0 @@
# Italian translation for More Blocks.
# Copyright © 2011-2020 Hugo Locurcio and contributors
# This file is distributed under the same license as the More Blocks package.
# Emon, 2016.
# CodeXP <codexp@gmx.net>, 2018.
msgid ""
msgstr ""
"Project-Id-Version: More Blocks\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-13 12:37+0200\n"
"PO-Revision-Date: \n"
"Last-Translator: CodeXP <codexp@gmx.net>\n"
"Language-Team: \n"
"Language: it\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: circular_saw.lua
msgid "Circular Saw"
msgstr "Sega circolare"
#: circular_saw.lua
msgid ""
"Input\n"
"material"
msgstr ""
"Materiale\n"
"iniziale"
#: circular_saw.lua
msgid "Left-over"
msgstr "Scarto"
#: circular_saw.lua
msgid "Max"
msgstr "Max."
#: circular_saw.lua
msgid ""
"Recycle\n"
"output"
msgstr ""
"Ricicla\n"
"finale"
#: circular_saw.lua
msgid "Set"
msgstr "Imp."
#: circular_saw.lua
msgid "owned by @1"
msgstr ""
#: circular_saw.lua
msgid "Circular Saw is empty"
msgstr "Sega circolare, vuota"
#: circular_saw.lua
msgid "Circular Saw is working on @1"
msgstr "Sega circolare, in funzione su @1"
#: init.lua
msgid "[moreblocks] loaded."
msgstr "[moreblocks] caricato."
#: nodes.lua
msgid "Deprecated"
msgstr ""
#: nodes.lua
msgid "All-faces Acacia Tree"
msgstr ""
#: nodes.lua
msgid "All-faces Aspen Tree"
msgstr ""
#: nodes.lua
msgid "All-faces Jungle Tree"
msgstr ""
#: nodes.lua
msgid "All-faces Pine Tree"
msgstr ""
#: nodes.lua
msgid "All-faces Tree"
msgstr "Albero su ogni lato"
#: nodes.lua
msgid "Cactus Brick"
msgstr "Mattoni di cactus"
#: nodes.lua
msgid "Cactus Checker"
msgstr "Scacchiera in cactus"
#: nodes.lua
msgid "Centered Wooden Tile"
msgstr "Mattonella in legno centrata"
#: nodes.lua
msgid "Checker Stone Tile"
msgstr ""
#: nodes.lua
msgid "Circle Stone Bricks"
msgstr "Mattoni concentrici in pietra"
#: nodes.lua
msgid "Clean Glass"
msgstr "Vetro pulito"
#: nodes.lua
msgid "Coal Checker"
msgstr "Scacchiera in carbone"
#: nodes.lua
msgid "Coal Glass"
msgstr "Vetro e carbone"
#: nodes.lua
msgid "Coal Stone"
msgstr "Pietra in carbone"
#: nodes.lua
msgid "Coal Stone Bricks"
msgstr "Mattoni di pietra in carbone"
#: nodes.lua
msgid "Compressed Cobblestone"
msgstr ""
#: nodes.lua
msgid "Compressed Desert Cobblestone"
msgstr ""
#: nodes.lua
msgid "Compressed Dirt"
msgstr ""
#: nodes.lua
msgid "Copper Patina Block"
msgstr ""
#: nodes.lua
msgid "Empty Shelf"
msgstr "Scaffale Vuoto"
#: nodes.lua
msgid "Full Wooden Tile"
msgstr "Mattonella in legno pieno"
#: nodes.lua
msgid "Glow Glass"
msgstr "Vetro luminoso"
#: nodes.lua
msgid "Iron Checker"
msgstr "Scacchiera in ferro"
#: nodes.lua
msgid "Iron Glass"
msgstr "Vetro e ferro"
#: nodes.lua
msgid "Iron Stone"
msgstr "Pietra in ferro"
#: nodes.lua
msgid "Iron Stone Bricks"
msgstr "Mattoni di pietra in ferro"
#: nodes.lua
msgid "Plankstone"
msgstr "Pietra e legno"
#: nodes.lua
msgid "Rope"
msgstr "Corda"
#: nodes.lua
msgid "Split Stone Tile"
msgstr "Mattonella in pietra divisa"
#: nodes.lua
msgid "Stone Bricks"
msgstr ""
#: nodes.lua
msgid "Stone Tile"
msgstr "Mattonella in pietra"
#: nodes.lua
msgid "Super Glow Glass"
msgstr "Super vetro luminoso"
#: nodes.lua
msgid "Sweeper"
msgstr "Spazzola"
#: nodes.lua
msgid "Tar"
msgstr ""
#: nodes.lua
msgid "Trap Desert Stone"
msgstr ""
#: nodes.lua
msgid "Trap Glass"
msgstr "Vetro trappola"
#: nodes.lua
msgid "Trap Glow Glass"
msgstr "Vetro luminoso trappola"
#: nodes.lua
msgid "Trap Obsidian"
msgstr ""
#: nodes.lua
msgid "Trap Obsidian Glass"
msgstr ""
#: nodes.lua
msgid "Trap Sandstone"
msgstr ""
#: nodes.lua
msgid "Trap Stone"
msgstr "Pietra trappola"
#: nodes.lua
msgid "Trap Super Glow Glass"
msgstr "Super vetro luminoso trappola"
#: nodes.lua
msgid "Wooden Tile"
msgstr "Mattonella in legno"
#: nodes.lua
msgid "Offset Wooden Tile"
msgstr ""
#: nodes.lua
msgid "Downwards Wooden Tile"
msgstr ""
#: nodes.lua
msgid "Leftwards Wooden Tile"
msgstr ""
#: nodes.lua
msgid "Rightwards Wooden Tile"
msgstr ""
#: ownership.lua
msgid "Sorry, @1 owns that spot."
msgstr "Spiacente, quel punto è di proprietà di @1"
#: ownership.lua
msgid "someone"
msgstr "qualcuno"
#: stairsplus/common.lua
#, lua-format
msgid "%s Microblock"
msgstr "Microblocco %s"
#: stairsplus/common.lua stairsplus/slabs.lua
#, lua-format
msgid "%s Slab"
msgstr "Lastra - %s"
#: stairsplus/common.lua
#, lua-format
msgid "%s Slope"
msgstr ""
#: stairsplus/common.lua
#, lua-format
msgid "%s Panel"
msgstr "Pannello - %s"
#: stairsplus/common.lua
#, lua-format
msgid "%s Stairs"
msgstr "Scale - %s"

View File

@ -1,293 +0,0 @@
# Polish translation for More Blocks.
# Copyright © 2011-2020 Hugo Locurcio and contributors
# This file is distributed under the same license as the More Blocks package.
# mat9117, 2019
# CodeXP <codexp@gmx.net>, 2018.
msgid ""
msgstr ""
"Project-Id-Version: More Blocks\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-13 12:37+0200\n"
"PO-Revision-Date: \n"
"Last-Translator: CodeXP <codexp@gmx.net>\n"
"Language-Team: \n"
"Language: pl\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: circular_saw.lua
msgid "Circular Saw"
msgstr "Piła tarczowa"
#: circular_saw.lua
msgid ""
"Input\n"
"material"
msgstr ""
"wejście\n"
"materiał"
#: circular_saw.lua
msgid "Left-over"
msgstr "Resztki"
#: circular_saw.lua
msgid "Max"
msgstr "Maks"
#: circular_saw.lua
msgid ""
"Recycle\n"
"output"
msgstr ""
"Przetwarzanie\n"
"Wyjście"
#: circular_saw.lua
msgid "Set"
msgstr "Ustaw"
#: circular_saw.lua
msgid "owned by @1"
msgstr "Należy do @1"
#: circular_saw.lua
msgid "Circular Saw is empty"
msgstr "Piła tarczowa jest pusta"
#: circular_saw.lua
msgid "Circular Saw is working on @1"
msgstr "Piła tarczowa pracuje na @1"
#: init.lua
msgid "[moreblocks] loaded."
msgstr "[moreblocks] załadowane."
#: nodes.lua
msgid "Deprecated"
msgstr "Przestarzałe"
#: nodes.lua
msgid "All-faces Acacia Tree"
msgstr "Wielostronna tekstura akacji"
#: nodes.lua
msgid "All-faces Aspen Tree"
msgstr "Wielostronna tekstura osiki"
#: nodes.lua
msgid "All-faces Jungle Tree"
msgstr "Wielostronna tekstura drzewa dżunglowego"
#: nodes.lua
msgid "All-faces Pine Tree"
msgstr "Wielostronna tekstura sosny"
#: nodes.lua
msgid "All-faces Tree"
msgstr "Wielostronna tekstura drzewa"
#: nodes.lua
msgid "Cactus Brick"
msgstr "Kaktusowa cegła"
#: nodes.lua
msgid "Cactus Checker"
msgstr "Kaktusowa szachownica"
#: nodes.lua
msgid "Centered Wooden Tile"
msgstr "Wyśrodkowany drewniany kafelek"
#: nodes.lua
msgid "Checker Stone Tile"
msgstr "Kamienna szachownica"
#: nodes.lua
msgid "Circle Stone Bricks"
msgstr "Okrągłe kamienne cegły"
#: nodes.lua
msgid "Clean Glass"
msgstr "Czyste szkło"
#: nodes.lua
msgid "Coal Checker"
msgstr "Węglowa szachownica"
#: nodes.lua
msgid "Coal Glass"
msgstr "Szkło węglowe"
#: nodes.lua
msgid "Coal Stone"
msgstr "Kamień węglowy"
#: nodes.lua
msgid "Coal Stone Bricks"
msgstr "Węglowe kamienne cegły"
#: nodes.lua
msgid "Compressed Cobblestone"
msgstr "Skompresowany bruk"
#: nodes.lua
msgid "Compressed Desert Cobblestone"
msgstr ""
#: nodes.lua
msgid "Compressed Dirt"
msgstr "Skompresowana ziemia"
#: nodes.lua
msgid "Copper Patina Block"
msgstr "Blok patynowanej miedzi"
#: nodes.lua
msgid "Empty Shelf"
msgstr "Pusta półka"
#: nodes.lua
msgid "Full Wooden Tile"
msgstr "Pełny drewniany kafelek"
#: nodes.lua
msgid "Glow Glass"
msgstr "Świecące szkło"
#: nodes.lua
msgid "Iron Checker"
msgstr "Żelazna szachownica"
#: nodes.lua
msgid "Iron Glass"
msgstr "Żelazne szkło"
#: nodes.lua
msgid "Iron Stone"
msgstr "Żelazny kamień"
#: nodes.lua
msgid "Iron Stone Bricks"
msgstr "Żelazne kamienne cegły"
#: nodes.lua
msgid "Plankstone"
msgstr "Deskokamień"
#: nodes.lua
msgid "Rope"
msgstr "Lina"
#: nodes.lua
msgid "Split Stone Tile"
msgstr "Kamienny blok kafelkowy"
#: nodes.lua
msgid "Stone Bricks"
msgstr "Kamienne cegły"
#: nodes.lua
msgid "Stone Tile"
msgstr "Kamienny kafelek"
#: nodes.lua
msgid "Super Glow Glass"
msgstr "Super świecące szkło"
#: nodes.lua
msgid "Sweeper"
msgstr "Miotła"
#: nodes.lua
msgid "Tar"
msgstr "Smoła"
#: nodes.lua
msgid "Trap Desert Stone"
msgstr "Pułapka z pustynnego kamienia"
#: nodes.lua
msgid "Trap Glass"
msgstr "Szklana pułapka"
#: nodes.lua
msgid "Trap Glow Glass"
msgstr "Pułapka ze świecącego szkłą"
#: nodes.lua
msgid "Trap Obsidian"
msgstr "Obsydianowa pułapka"
#: nodes.lua
msgid "Trap Obsidian Glass"
msgstr "Pułapka z obsydianowego szkła"
#: nodes.lua
msgid "Trap Sandstone"
msgstr "Pułapka z piaskowca"
#: nodes.lua
msgid "Trap Stone"
msgstr "Kamienna pułapka"
#: nodes.lua
msgid "Trap Super Glow Glass"
msgstr "Pułapka z super świecącego szkła"
#: nodes.lua
msgid "Wooden Tile"
msgstr "Drewniany kafelek"
#: nodes.lua
msgid "Offset Wooden Tile"
msgstr ""
# @deprecated
#: nodes.lua
msgid "Downwards Wooden Tile"
msgstr "Dolny drewniany kafelek"
# @deprecated
#: nodes.lua
msgid "Leftwards Wooden Tile"
msgstr "Lewy drewniany kafelek"
# @deprecated
#: nodes.lua
msgid "Rightwards Wooden Tile"
msgstr "Prawy drewniany kafelek"
#: ownership.lua
msgid "Sorry, @1 owns that spot."
msgstr "Przykro mi, to miejsce należy do @1"
#: ownership.lua
msgid "someone"
msgstr "ktoś"
#: stairsplus/common.lua
#, lua-format
msgid "%s Microblock"
msgstr "%s Mikroblok"
#: stairsplus/common.lua stairsplus/slabs.lua
#, lua-format
msgid "%s Slab"
msgstr "%s Płyta"
#: stairsplus/common.lua
#, lua-format
msgid "%s Slope"
msgstr "%s Spad"
#: stairsplus/common.lua
#, lua-format
msgid "%s Panel"
msgstr "%s Panel"
#: stairsplus/common.lua
#, lua-format
msgid "%s Stairs"
msgstr "%s Schody"

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@ -1,294 +0,0 @@
# Russian translation for MOREBLOCKS minetest mod.
# Copyright (C) 2018 Hugo Locurcio and contributors
# This file is distributed under the same license as the MOREBLOCKS package.
# CodeXP <codexp@gmx.net>, 2018.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: MOREBLOCKS MOD\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-13 23:30+0200\n"
"PO-Revision-Date: \n"
"Last-Translator: CodeXP <codexp@gmx.net>\n"
"Language-Team: \n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: circular_saw.lua
msgid "Circular Saw"
msgstr "циркулярная пила"
#: circular_saw.lua
msgid ""
"Input\n"
"material"
msgstr ""
"Входной\n"
"материал"
#: circular_saw.lua
msgid "Left-over"
msgstr "Остатки"
#: circular_saw.lua
msgid "Max"
msgstr "Кол."
#: circular_saw.lua
msgid ""
"Recycle\n"
"output"
msgstr ""
"Пере-\n"
"обработка"
#: circular_saw.lua
msgid "Set"
msgstr "ОК"
#: circular_saw.lua
msgid "owned by @1"
msgstr "принадлежит @1"
#: circular_saw.lua
msgid "Circular Saw is empty"
msgstr "циркулярная пила пустая"
#: circular_saw.lua
msgid "Circular Saw is working on @1"
msgstr "циркулярная пила, @1 в обработке"
#: init.lua
msgid "[MOD] moreblocks loaded."
msgstr "[MOD] moreblocks загружен."
#: nodes.lua
msgid "Deprecated"
msgstr "устаревший"
#: nodes.lua
msgid "All-faces Acacia Tree"
msgstr "всестороннее бревно акации"
#: nodes.lua
msgid "All-faces Aspen Tree"
msgstr "всестороннее бревно осины"
#: nodes.lua
msgid "All-faces Jungle Tree"
msgstr "всестороннее бревно дерева джунглей"
#: nodes.lua
msgid "All-faces Pine Tree"
msgstr "всестороннее бревно сосновое"
#: nodes.lua
msgid "All-faces Tree"
msgstr "всестороннее бревно дерева"
#: nodes.lua
msgid "Cactus Brick"
msgstr "кирпич из кактуса"
#: nodes.lua
msgid "Cactus Checker"
msgstr "мозаика из кактуса"
#: nodes.lua
msgid "Centered Wooden Tile"
msgstr "деревянная мозаика (центр)"
#: nodes.lua
msgid "Checker Stone Tile"
msgstr "каменная мозаика"
#: nodes.lua
msgid "Circle Stone Bricks"
msgstr "кольцевой камень"
#: nodes.lua
msgid "Clean Glass"
msgstr "чистое стекло"
#: nodes.lua
msgid "Coal Checker"
msgstr "угольная мозаика"
#: nodes.lua
msgid "Coal Glass"
msgstr "угольное стекло"
#: nodes.lua
msgid "Coal Stone"
msgstr "угольный камень"
#: nodes.lua
msgid "Coal Stone Bricks"
msgstr "угольно-каменный кирпич"
#: nodes.lua
msgid "Compressed Cobblestone"
msgstr "прессованный булыжник"
#: nodes.lua
msgid "Compressed Desert Cobblestone"
msgstr ""
#: nodes.lua
msgid "Compressed Dirt"
msgstr "прессованная земля"
#: nodes.lua
msgid "Copper Patina Block"
msgstr "медный патинированный блок"
#: nodes.lua
msgid "Empty Shelf"
msgstr "пустые полки"
#: nodes.lua
msgid "Full Wooden Tile"
msgstr "деревянная мозаика"
#: nodes.lua
msgid "Glow Glass"
msgstr "светящееся стекло"
#: nodes.lua
msgid "Iron Checker"
msgstr "стальная мозаика"
#: nodes.lua
msgid "Iron Glass"
msgstr "металлизированное стекло"
#: nodes.lua
msgid "Iron Stone"
msgstr "железный камень"
#: nodes.lua
msgid "Iron Stone Bricks"
msgstr "железно-каменный кирпич"
#: nodes.lua
msgid "Plankstone"
msgstr "дерево-каменная мозаика"
#: nodes.lua
msgid "Rope"
msgstr "верёвка"
#: nodes.lua
msgid "Split Stone Tile"
msgstr "каменная мозаика"
#: nodes.lua
msgid "Stone Bricks"
msgstr "каменный кирпич"
#: nodes.lua
msgid "Stone Tile"
msgstr "каменная плитка"
#: nodes.lua
msgid "Super Glow Glass"
msgstr "супер светящееся стекло"
#: nodes.lua
msgid "Sweeper"
msgstr "метёлка"
#: nodes.lua
msgid "Tar"
msgstr "смола"
#: nodes.lua
msgid "Trap Desert Stone"
msgstr "мнимый пустынный камень"
#: nodes.lua
msgid "Trap Glass"
msgstr "мнимое стекло"
#: nodes.lua
msgid "Trap Glow Glass"
msgstr "мнимое светящееся стекло"
#: nodes.lua
msgid "Trap Obsidian"
msgstr "мнимый обсидиан"
#: nodes.lua
msgid "Trap Obsidian Glass"
msgstr "мнимое обсидиановое стекло"
#: nodes.lua
msgid "Trap Sandstone"
msgstr "мнимый песчаник"
#: nodes.lua
msgid "Trap Stone"
msgstr "мнимый камень"
#: nodes.lua
msgid "Trap Super Glow Glass"
msgstr "мнимое супер светящееся стекло"
#: nodes.lua
msgid "Wooden Tile"
msgstr "деревянная мозаика"
#: nodes.lua
msgid "Offset Wooden Tile"
msgstr "деревянная мозаика (сверху)"
# @deprecated
#: nodes.lua
msgid "Downwards Wooden Tile"
msgstr "деревянная мозаика (снизу)"
# @deprecated
#: nodes.lua
msgid "Leftwards Wooden Tile"
msgstr "деревянная мозаика (слева)"
# @deprecated
#: nodes.lua
msgid "Rightwards Wooden Tile"
msgstr "деревянная мозаика (справа)"
#: ownership.lua
msgid "Sorry, @1 owns that spot."
msgstr "Извините, это принадлежит @1."
#: ownership.lua
msgid "someone"
msgstr "кому-то"
#: stairsplus/common.lua
#, lua-format
msgid "%s Microblock"
msgstr "%s (микроблок)"
#: stairsplus/common.lua stairsplus/slabs.lua
#, lua-format
msgid "%s Slab"
msgstr "%s (плита)"
#: stairsplus/common.lua
#, lua-format
msgid "%s Slope"
msgstr "%s (наклон)"
#: stairsplus/common.lua
#, lua-format
msgid "%s Panel"
msgstr "%s (панель)"
#: stairsplus/common.lua
#, lua-format
msgid "%s Stairs"
msgstr "%s (лестница)"

View File

@ -1,288 +0,0 @@
# Template translation for More Blocks.
# Copyright © 2011-2020 Hugo Locurcio and contributors
# This file is distributed under the same license as the More Blocks package.
# CodeXP <codexp@gmx.net>, 2018.
msgid ""
msgstr ""
"Project-Id-Version: More Blocks\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-13 12:37+0200\n"
"PO-Revision-Date: \n"
"Last-Translator: CodeXP <codexp@gmx.net>\n"
"Language-Team: \n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: circular_saw.lua
msgid "Circular Saw"
msgstr ""
#: circular_saw.lua
msgid ""
"Input\n"
"material"
msgstr ""
#: circular_saw.lua
msgid "Left-over"
msgstr ""
#: circular_saw.lua
msgid "Max"
msgstr ""
#: circular_saw.lua
msgid ""
"Recycle\n"
"output"
msgstr ""
#: circular_saw.lua
msgid "Set"
msgstr ""
#: circular_saw.lua
msgid "owned by @1"
msgstr ""
#: circular_saw.lua
msgid "Circular Saw is empty"
msgstr ""
#: circular_saw.lua
msgid "Circular Saw is working on @1"
msgstr ""
#: init.lua
msgid "[moreblocks] loaded."
msgstr ""
#: nodes.lua
msgid "Deprecated"
msgstr ""
#: nodes.lua
msgid "All-faces Acacia Tree"
msgstr ""
#: nodes.lua
msgid "All-faces Aspen Tree"
msgstr ""
#: nodes.lua
msgid "All-faces Jungle Tree"
msgstr ""
#: nodes.lua
msgid "All-faces Pine Tree"
msgstr ""
#: nodes.lua
msgid "All-faces Tree"
msgstr ""
#: nodes.lua
msgid "Cactus Brick"
msgstr ""
#: nodes.lua
msgid "Cactus Checker"
msgstr ""
#: nodes.lua
msgid "Centered Wooden Tile"
msgstr ""
#: nodes.lua
msgid "Checker Stone Tile"
msgstr ""
#: nodes.lua
msgid "Circle Stone Bricks"
msgstr ""
#: nodes.lua
msgid "Clean Glass"
msgstr ""
#: nodes.lua
msgid "Coal Checker"
msgstr ""
#: nodes.lua
msgid "Coal Glass"
msgstr ""
#: nodes.lua
msgid "Coal Stone"
msgstr ""
#: nodes.lua
msgid "Coal Stone Bricks"
msgstr ""
#: nodes.lua
msgid "Compressed Cobblestone"
msgstr ""
#: nodes.lua
msgid "Compressed Desert Cobblestone"
msgstr ""
#: nodes.lua
msgid "Compressed Dirt"
msgstr ""
#: nodes.lua
msgid "Copper Patina Block"
msgstr ""
#: nodes.lua
msgid "Empty Shelf"
msgstr ""
#: nodes.lua
msgid "Full Wooden Tile"
msgstr ""
#: nodes.lua
msgid "Glow Glass"
msgstr ""
#: nodes.lua
msgid "Iron Checker"
msgstr ""
#: nodes.lua
msgid "Iron Glass"
msgstr ""
#: nodes.lua
msgid "Iron Stone"
msgstr ""
#: nodes.lua
msgid "Iron Stone Bricks"
msgstr ""
#: nodes.lua
msgid "Plankstone"
msgstr ""
#: nodes.lua
msgid "Rope"
msgstr ""
#: nodes.lua
msgid "Split Stone Tile"
msgstr ""
#: nodes.lua
msgid "Stone Bricks"
msgstr ""
#: nodes.lua
msgid "Stone Tile"
msgstr ""
#: nodes.lua
msgid "Super Glow Glass"
msgstr ""
#: nodes.lua
msgid "Sweeper"
msgstr ""
#: nodes.lua
msgid "Tar"
msgstr ""
#: nodes.lua
msgid "Trap Desert Stone"
msgstr ""
#: nodes.lua
msgid "Trap Glass"
msgstr ""
#: nodes.lua
msgid "Trap Glow Glass"
msgstr ""
#: nodes.lua
msgid "Trap Obsidian"
msgstr ""
#: nodes.lua
msgid "Trap Obsidian Glass"
msgstr ""
#: nodes.lua
msgid "Trap Sandstone"
msgstr ""
#: nodes.lua
msgid "Trap Stone"
msgstr ""
#: nodes.lua
msgid "Trap Super Glow Glass"
msgstr ""
#: nodes.lua
msgid "Wooden Tile"
msgstr ""
#: nodes.lua
msgid "Offset Wooden Tile"
msgstr ""
# @deprecated
#: nodes.lua
msgid "Downwards Wooden Tile"
msgstr ""
# @deprecated
#: nodes.lua
msgid "Leftwards Wooden Tile"
msgstr ""
# @deprecated
#: nodes.lua
msgid "Rightwards Wooden Tile"
msgstr ""
#: ownership.lua
msgid "Sorry, @1 owns that spot."
msgstr ""
#: ownership.lua
msgid "someone"
msgstr ""
#: stairsplus/common.lua
#, lua-format
msgid "%s Microblock"
msgstr ""
#: stairsplus/common.lua stairsplus/slabs.lua
#, lua-format
msgid "%s Slab"
msgstr ""
#: stairsplus/common.lua
#, lua-format
msgid "%s Slope"
msgstr ""
#: stairsplus/common.lua
#, lua-format
msgid "%s Panel"
msgstr ""
#: stairsplus/common.lua
#, lua-format
msgid "%s Stairs"
msgstr ""

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@ -1,288 +0,0 @@
# Template translation for More Blocks.
# Copyright © 2011-2020 Hugo Locurcio and contributors
# This file is distributed under the same license as the More Blocks package.
# IFRFSX <IFRFSX@protonmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: More Blocks\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-13 12:37+0200\n"
"PO-Revision-Date: \n"
"Last-Translator: CodeXP <codexp@gmx.net>\n"
"Language-Team: \n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: circular_saw.lua
msgid "Circular Saw"
msgstr "圆锯"
#: circular_saw.lua
msgid ""
"Input\n"
"material"
msgstr ""
"输入\n"
"材料"
#: circular_saw.lua
msgid "Left-over"
msgstr "剩余材料"
#: circular_saw.lua
msgid "Max"
msgstr "最大值"
#: circular_saw.lua
msgid ""
"Recycle\n"
"output"
msgstr ""
"回收\n"
"输出物"
#: circular_saw.lua
msgid "Set"
msgstr "设置"
#: circular_saw.lua
msgid "owned by @1"
msgstr "属于@1所有"
#: circular_saw.lua
msgid "Circular Saw is empty"
msgstr "圆锯是空的"
#: circular_saw.lua
msgid "Circular Saw is working on @1"
msgstr "圆锯正在加工@1"
#: init.lua
msgid "[moreblocks] loaded."
msgstr "[moreblocks] 已加载"
#: nodes.lua
msgid "Deprecated"
msgstr "弃用"
#: nodes.lua
msgid "All-faces Acacia Tree"
msgstr "全切面相思树木方块"
#: nodes.lua
msgid "All-faces Aspen Tree"
msgstr "全切面白杨树木方块"
#: nodes.lua
msgid "All-faces Jungle Tree"
msgstr "全切面丛林树木方块"
#: nodes.lua
msgid "All-faces Pine Tree"
msgstr "全切面松树木方块"
#: nodes.lua
msgid "All-faces Tree"
msgstr "全切面树木方块"
#: nodes.lua
msgid "Cactus Brick"
msgstr "仙人掌砖"
#: nodes.lua
msgid "Cactus Checker"
msgstr "仙人掌棋盘方块"
#: nodes.lua
msgid "Centered Wooden Tile"
msgstr "居中的木瓦"
#: nodes.lua
msgid "Checker Stone Tile"
msgstr "棋盘石瓦"
#: nodes.lua
msgid "Circle Stone Bricks"
msgstr "圆石砖"
#: nodes.lua
msgid "Clean Glass"
msgstr "干净的玻璃"
#: nodes.lua
msgid "Coal Checker"
msgstr "棋盘煤块"
#: nodes.lua
msgid "Coal Glass"
msgstr "煤玻璃"
#: nodes.lua
msgid "Coal Stone"
msgstr "煤炭石"
#: nodes.lua
msgid "Coal Stone Bricks"
msgstr "煤炭石砖"
#: nodes.lua
msgid "Compressed Cobblestone"
msgstr "压缩圆石"
#: nodes.lua
msgid "Compressed Dirt"
msgstr "压缩土"
#: nodes.lua
msgid "Copper Patina Block"
msgstr "铜绿方块"
#: nodes.lua
msgid "Empty Shelf"
msgstr "空书架"
#: nodes.lua
msgid "Full Wooden Tile"
msgstr "全木瓦"
#: nodes.lua
msgid "Glow Glass"
msgstr "发光玻璃"
#: nodes.lua
msgid "Iron Checker"
msgstr "棋盘铁方块"
#: nodes.lua
msgid "Iron Glass"
msgstr "铁玻璃"
#: nodes.lua
msgid "Iron Stone"
msgstr "铁石"
#: nodes.lua
msgid "Iron Stone Bricks"
msgstr "铁石砖"
#: nodes.lua
msgid "Plankstone"
msgstr "板石"
#: nodes.lua
msgid "Rope"
msgstr "绳子"
#: nodes.lua
msgid "Split Stone Tile"
msgstr "裂石砖"
#: nodes.lua
msgid "Stone Bricks"
msgstr "石砖"
#: nodes.lua
msgid "Stone Tile"
msgstr "石瓦"
#: nodes.lua
msgid "Super Glow Glass"
msgstr "超级发光玻璃"
#: nodes.lua
msgid "Sweeper"
msgstr "清扫器"
#: nodes.lua
msgid "Tar"
msgstr "焦油"
#: nodes.lua
msgid "Trap Desert Stone"
msgstr "陷阱沙漠石"
#: nodes.lua
msgid "Trap Glass"
msgstr "陷阱玻璃"
#: nodes.lua
msgid "Trap Glow Glass"
msgstr "陷阱发光玻璃"
#: nodes.lua
msgid "Trap Obsidian"
msgstr "陷阱黑耀石"
#: nodes.lua
msgid "Trap Obsidian Glass"
msgstr "陷阱黑耀石玻璃"
#: nodes.lua
msgid "Trap Sandstone"
msgstr "陷阱沙石"
#: nodes.lua
msgid "Trap Stone"
msgstr "陷阱石"
#: nodes.lua
msgid "Trap Super Glow Glass"
msgstr "陷阱超级发光玻璃"
#: nodes.lua
msgid "Wooden Tile"
msgstr "木瓦"
#: nodes.lua
msgid "Offset Wooden Tile"
msgstr "胶合木瓦"
# @deprecated
#: nodes.lua
msgid "Downwards Wooden Tile"
msgstr "向下的木瓦"
# @deprecated
#: nodes.lua
msgid "Leftwards Wooden Tile"
msgstr "向左的木瓦"
# @deprecated
#: nodes.lua
msgid "Rightwards Wooden Tile"
msgstr "向右的木瓦"
#: ownership.lua
msgid "Sorry, @1 owns that spot."
msgstr "抱歉,那个位置是@1的。"
#: ownership.lua
msgid "someone"
msgstr "某人"
#: stairsplus/common.lua
#, lua-format
msgid "%s Microblock"
msgstr "%s 小方块"
#: stairsplus/common.lua stairsplus/slabs.lua
#, lua-format
msgid "%s Slab"
msgstr "%s 台阶"
#: stairsplus/common.lua
#, lua-format
msgid "%s Slope"
msgstr "%s 斜坡"
#: stairsplus/common.lua
#, lua-format
msgid "%s Panel"
msgstr "%s 嵌板"
#: stairsplus/common.lua
#, lua-format
msgid "%s Stairs"
msgstr "%s 楼梯"

View File

@ -1,288 +0,0 @@
# Template translation for More Blocks.
# Copyright © 2011-2020 Hugo Locurcio and contributors
# This file is distributed under the same license as the More Blocks package.
# IFRFSX <IFRFSX@protonmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: More Blocks\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-13 12:37+0200\n"
"PO-Revision-Date: \n"
"Last-Translator: CodeXP <codexp@gmx.net>\n"
"Language-Team: \n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: circular_saw.lua
msgid "Circular Saw"
msgstr "圓鋸"
#: circular_saw.lua
msgid ""
"Input\n"
"material"
msgstr ""
"輸入\n"
"材料"
#: circular_saw.lua
msgid "Left-over"
msgstr "剩餘材料"
#: circular_saw.lua
msgid "Max"
msgstr "最大值"
#: circular_saw.lua
msgid ""
"Recycle\n"
"output"
msgstr ""
"回收\n"
"輸出物"
#: circular_saw.lua
msgid "Set"
msgstr "設置"
#: circular_saw.lua
msgid "owned by @1"
msgstr "屬於@1所有"
#: circular_saw.lua
msgid "Circular Saw is empty"
msgstr "圓鋸是空的"
#: circular_saw.lua
msgid "Circular Saw is working on @1"
msgstr "圓鋸正在加工@1"
#: init.lua
msgid "[moreblocks] loaded."
msgstr "[moreblocks] 已加載"
#: nodes.lua
msgid "Deprecated"
msgstr "棄用"
#: nodes.lua
msgid "All-faces Acacia Tree"
msgstr "全切面相思樹木方塊"
#: nodes.lua
msgid "All-faces Aspen Tree"
msgstr "全切面白楊樹木方塊"
#: nodes.lua
msgid "All-faces Jungle Tree"
msgstr "全切面叢林樹木方塊"
#: nodes.lua
msgid "All-faces Pine Tree"
msgstr "全切面松樹木方塊"
#: nodes.lua
msgid "All-faces Tree"
msgstr "全切面樹木方塊"
#: nodes.lua
msgid "Cactus Brick"
msgstr "仙人掌磚"
#: nodes.lua
msgid "Cactus Checker"
msgstr "仙人掌棋盤方塊"
#: nodes.lua
msgid "Centered Wooden Tile"
msgstr "居中的木瓦"
#: nodes.lua
msgid "Checker Stone Tile"
msgstr "棋盤石瓦"
#: nodes.lua
msgid "Circle Stone Bricks"
msgstr "圓石磚"
#: nodes.lua
msgid "Clean Glass"
msgstr "乾淨的玻璃"
#: nodes.lua
msgid "Coal Checker"
msgstr "棋盤煤塊"
#: nodes.lua
msgid "Coal Glass"
msgstr "煤玻璃"
#: nodes.lua
msgid "Coal Stone"
msgstr "煤炭石"
#: nodes.lua
msgid "Coal Stone Bricks"
msgstr "煤炭石磚"
#: nodes.lua
msgid "Compressed Cobblestone"
msgstr "壓縮圓石"
#: nodes.lua
msgid "Compressed Dirt"
msgstr "壓縮土"
#: nodes.lua
msgid "Copper Patina Block"
msgstr "銅綠方塊"
#: nodes.lua
msgid "Empty Shelf"
msgstr "空書架"
#: nodes.lua
msgid "Full Wooden Tile"
msgstr "全木瓦"
#: nodes.lua
msgid "Glow Glass"
msgstr "發光玻璃"
#: nodes.lua
msgid "Iron Checker"
msgstr "棋盤鐵方塊"
#: nodes.lua
msgid "Iron Glass"
msgstr "鐵玻璃"
#: nodes.lua
msgid "Iron Stone"
msgstr "鐵石"
#: nodes.lua
msgid "Iron Stone Bricks"
msgstr "鐵石磚"
#: nodes.lua
msgid "Plankstone"
msgstr "板石"
#: nodes.lua
msgid "Rope"
msgstr "繩子"
#: nodes.lua
msgid "Split Stone Tile"
msgstr "裂石磚"
#: nodes.lua
msgid "Stone Bricks"
msgstr "石磚"
#: nodes.lua
msgid "Stone Tile"
msgstr "石瓦"
#: nodes.lua
msgid "Super Glow Glass"
msgstr "超級發光玻璃"
#: nodes.lua
msgid "Sweeper"
msgstr "清掃器"
#: nodes.lua
msgid "Tar"
msgstr "焦油"
#: nodes.lua
msgid "Trap Desert Stone"
msgstr "陷阱沙漠石"
#: nodes.lua
msgid "Trap Glass"
msgstr "陷阱玻璃"
#: nodes.lua
msgid "Trap Glow Glass"
msgstr "陷阱發光玻璃"
#: nodes.lua
msgid "Trap Obsidian"
msgstr "陷阱黑耀石"
#: nodes.lua
msgid "Trap Obsidian Glass"
msgstr "陷阱黑耀石玻璃"
#: nodes.lua
msgid "Trap Sandstone"
msgstr "陷阱沙石"
#: nodes.lua
msgid "Trap Stone"
msgstr "陷阱石"
#: nodes.lua
msgid "Trap Super Glow Glass"
msgstr "陷阱超級發光玻璃"
#: nodes.lua
msgid "Wooden Tile"
msgstr "木瓦"
#: nodes.lua
msgid "Offset Wooden Tile"
msgstr "膠合木瓦"
# @deprecated
#: nodes.lua
msgid "Downwards Wooden Tile"
msgstr "向下的木瓦"
# @deprecated
#: nodes.lua
msgid "Leftwards Wooden Tile"
msgstr "向左的木瓦"
# @deprecated
#: nodes.lua
msgid "Rightwards Wooden Tile"
msgstr "向右的木瓦"
#: ownership.lua
msgid "Sorry, @1 owns that spot."
msgstr "抱歉,那個位置是@1的。"
#: ownership.lua
msgid "someone"
msgstr "某人"
#: stairsplus/common.lua
#, lua-format
msgid "%s Microblock"
msgstr "%s 小方塊"
#: stairsplus/common.lua stairsplus/slabs.lua
#, lua-format
msgid "%s Slab"
msgstr "%s 臺階"
#: stairsplus/common.lua
#, lua-format
msgid "%s Slope"
msgstr "%s 斜坡"
#: stairsplus/common.lua
#, lua-format
msgid "%s Panel"
msgstr "%s 嵌板"
#: stairsplus/common.lua
#, lua-format
msgid "%s Stairs"
msgstr "%s 樓梯"

View File

@ -1,4 +1,4 @@
name = moreblocks
name = ll_moreblocks
description = Adds various miscellaneous blocks to the game.
optional_depends = default,intllib,stairs,farming,wool,basic_materials
optional_depends = default,stairs,farming,wool,basic_materials
min_minetest_version = 5.0.0

577
nodes.lua
View File

@ -1,577 +0,0 @@
--[[
More Blocks: node definitions
Copyright © 2011-2020 Hugo Locurcio and contributors.
Licensed under the zlib license. See LICENSE.md for more information.
--]]
local S = moreblocks.S
local sound_dirt = moreblocks.node_sound_dirt_defaults()
local sound_wood = moreblocks.node_sound_wood_defaults()
local sound_stone = moreblocks.node_sound_stone_defaults()
local sound_glass = moreblocks.node_sound_glass_defaults()
local sound_leaves = moreblocks.node_sound_leaves_defaults()
-- Don't break on 0.4.14 and earlier.
local sound_metal = (moreblocks.node_sound_metal_defaults
and moreblocks.node_sound_metal_defaults() or sound_stone)
local function tile_tiles(name)
local tex = "moreblocks_" ..name.. ".png"
return {tex, tex, tex, tex, tex.. "^[transformR90", tex.. "^[transformR90"}
end
local function wood_tile_replace(itemstack, placer, pointed_thing)
local substack
if itemstack:get_name() == "moreblocks:wood_tile_flipped" then
substack = ItemStack("moreblocks:wood_tile")
else -- right, left, and down variants
substack = ItemStack("moreblocks:wood_tile_offset")
end
local _, success = minetest.item_place(substack, placer, pointed_thing)
if success then
itemstack:take_item()
end
return itemstack
end
local deprecated = (" (%s)"):format(S('Deprecated'))
local nodes = {
["wood_tile"] = {
description = S("Wooden Tile"),
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
is_ground_content = false,
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_wood.png^moreblocks_wood_tile.png",
"default_wood.png^moreblocks_wood_tile.png",
"default_wood.png^moreblocks_wood_tile.png",
"default_wood.png^moreblocks_wood_tile.png",
"default_wood.png^moreblocks_wood_tile.png^[transformR90",
"default_wood.png^moreblocks_wood_tile.png^[transformR90"},
sounds = sound_wood,
},
["wood_tile_flipped"] = {
description = S("Wooden Tile") .. deprecated,
tiles = {"default_wood.png^moreblocks_wood_tile.png^[transformR90",
"default_wood.png^moreblocks_wood_tile.png^[transformR90",
"default_wood.png^moreblocks_wood_tile.png^[transformR90",
"default_wood.png^moreblocks_wood_tile.png^[transformR90",
"default_wood.png^moreblocks_wood_tile.png^[transformR180",
"default_wood.png^moreblocks_wood_tile.png^[transformR180"},
no_stairs = true,
on_place = wood_tile_replace
},
["wood_tile_center"] = {
description = S("Centered Wooden Tile"),
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
is_ground_content = false,
tiles = {"default_wood.png^moreblocks_wood_tile_center.png"},
sounds = sound_wood,
},
["wood_tile_full"] = {
description = S("Full Wooden Tile"),
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
is_ground_content = false,
tiles = tile_tiles("wood_tile_full"),
sounds = sound_wood,
},
["wood_tile_offset"] = {
description = S("Offset Wooden Tile"),
paramtype2 = "facedir",
place_param2 = 0,
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
is_ground_content = false,
tiles = {"default_wood.png^moreblocks_wood_tile_offset.png"},
sounds = sound_wood,
no_stairs = true,
},
["wood_tile_down"] = {
description = S("Downwards Wooden Tile") .. deprecated,
tiles = {"default_wood.png^[transformR180^moreblocks_wood_tile_offset.png^[transformR180"},
no_stairs = true,
on_place = wood_tile_replace
},
["wood_tile_left"] = {
description = S("Leftwards Wooden Tile") .. deprecated,
tiles = {"default_wood.png^[transformR270^moreblocks_wood_tile_offset.png^[transformR270"},
no_stairs = true,
on_place = wood_tile_replace
},
["wood_tile_right"] = {
description = S("Rightwards Wooden Tile") .. deprecated,
tiles = {"default_wood.png^[transformR90^moreblocks_wood_tile_offset.png^[transformR90"},
no_stairs = true,
on_place = wood_tile_replace
},
["circle_stone_bricks"] = {
description = S("Circle Stone Bricks"),
groups = {stone = 1, cracky = 3},
is_ground_content = false,
sounds = sound_stone,
},
["grey_bricks"] = {
description = S("Stone Bricks"),
paramtype2 = "facedir",
place_param2 = 0,
groups = {cracky = 3},
is_ground_content = false,
sounds = sound_stone,
},
["coal_stone_bricks"] = {
description = S("Coal Stone Bricks"),
paramtype2 = "facedir",
place_param2 = 0,
groups = {stone = 1, cracky = 3},
is_ground_content = false,
sounds = sound_stone,
},
["iron_stone_bricks"] = {
description = S("Iron Stone Bricks"),
paramtype2 = "facedir",
place_param2 = 0,
groups = {stone = 1, cracky = 3},
is_ground_content = false,
sounds = sound_stone,
},
["stone_tile"] = {
description = S("Stone Tile"),
groups = {stone = 1, cracky = 3},
is_ground_content = false,
sounds = sound_stone,
},
["split_stone_tile"] = {
description = S("Split Stone Tile"),
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"moreblocks_split_stone_tile_top.png",
"moreblocks_split_stone_tile.png"},
groups = {stone = 1, cracky = 3},
is_ground_content = false,
sounds = sound_stone,
},
["checker_stone_tile"] = {
description = S("Checker Stone Tile"),
groups = {stone = 1, cracky = 3},
is_ground_content = false,
sounds = sound_stone,
},
["tar"] = {
description = S("Tar"),
groups = {cracky=2, tar_block=1},
is_ground_content = false,
sounds = sound_stone,
},
["dirt_compressed"] = {
description = S("Compressed Dirt"),
groups = {crumbly=2},
is_ground_content = false,
sounds = sound_dirt,
},
["cobble_compressed"] = {
description = S("Compressed Cobblestone"),
groups = {cracky = 1},
is_ground_content = false,
sounds = sound_stone,
},
["desert_cobble_compressed"] = {
description = S("Compressed Desert Cobblestone"),
groups = {cracky = 1},
is_ground_content = false,
sounds = sound_stone,
},
["plankstone"] = {
description = S("Plankstone"),
paramtype2 = "facedir",
place_param2 = 0,
groups = {cracky = 3},
is_ground_content = false,
tiles = tile_tiles("plankstone"),
sounds = sound_stone,
},
["iron_glass"] = {
description = S("Iron Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png^[colorize:#DEDEDE", "default_glass_detail.png^[colorize:#DEDEDE"},
use_texture_alpha = "clip",
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = sound_glass,
},
["coal_glass"] = {
description = S("Coal Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png^[colorize:#828282", "default_glass_detail.png^[colorize:#828282"},
use_texture_alpha = "clip",
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = sound_glass,
},
["clean_glass"] = {
description = S("Clean Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_clean_glass.png", "moreblocks_clean_glass_detail.png"},
use_texture_alpha = "clip",
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = sound_glass,
},
["cactus_brick"] = {
description = S("Cactus Brick"),
paramtype2 = "facedir",
place_param2 = 0,
groups = {cracky = 3},
is_ground_content = false,
sounds = sound_stone,
},
["cactus_checker"] = {
description = S("Cactus Checker"),
groups = {stone = 1, cracky = 3},
is_ground_content = false,
tiles = {"default_stone.png^moreblocks_cactus_checker.png",
"default_stone.png^moreblocks_cactus_checker.png",
"default_stone.png^moreblocks_cactus_checker.png",
"default_stone.png^moreblocks_cactus_checker.png",
"default_stone.png^moreblocks_cactus_checker.png^[transformR90",
"default_stone.png^moreblocks_cactus_checker.png^[transformR90"},
sounds = sound_stone,
},
["empty_shelf"] = {
description = S("Empty Shelf"),
paramtype2 = "facedir",
tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
"default_wood.png", "moreblocks_empty_shelf.png", "moreblocks_empty_shelf.png"},
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
is_ground_content = false,
sounds = sound_wood,
furnace_burntime = 15,
no_stairs = true,
},
["coal_stone"] = {
description = S("Coal Stone"),
groups = {stone = 1, cracky = 3},
is_ground_content = false,
sounds = sound_stone,
},
["iron_stone"] = {
description = S("Iron Stone"),
groups = {stone = 1, cracky = 3},
is_ground_content = false,
sounds = sound_stone,
},
["coal_checker"] = {
description = S("Coal Checker"),
tiles = {"default_stone.png^moreblocks_coal_checker.png",
"default_stone.png^moreblocks_coal_checker.png",
"default_stone.png^moreblocks_coal_checker.png",
"default_stone.png^moreblocks_coal_checker.png",
"default_stone.png^moreblocks_coal_checker.png^[transformR90",
"default_stone.png^moreblocks_coal_checker.png^[transformR90"},
groups = {stone = 1, cracky = 3},
is_ground_content = false,
sounds = sound_stone,
},
["iron_checker"] = {
description = S("Iron Checker"),
tiles = {"default_stone.png^moreblocks_iron_checker.png",
"default_stone.png^moreblocks_iron_checker.png",
"default_stone.png^moreblocks_iron_checker.png",
"default_stone.png^moreblocks_iron_checker.png",
"default_stone.png^moreblocks_iron_checker.png^[transformR90",
"default_stone.png^moreblocks_iron_checker.png^[transformR90"},
groups = {stone = 1, cracky = 3},
is_ground_content = false,
sounds = sound_stone,
},
["trap_stone"] = {
description = S("Trap Stone"),
drawtype = "glasslike_framed",
tiles = {"default_stone.png^moreblocks_trap_box.png"},
walkable = false,
groups = {cracky = 3},
paramtype = "light",
is_ground_content = false,
sounds = sound_stone,
no_stairs = true,
},
["trap_desert_stone"] = {
description = S("Trap Desert Stone"),
drawtype = "glasslike_framed",
tiles = {"default_desert_stone.png^moreblocks_trap_box.png"},
walkable = false,
groups = {cracky = 3},
paramtype = "light",
is_ground_content = false,
sounds = sound_stone,
no_stairs = true,
},
["trap_glass"] = {
description = S("Trap Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png^moreblocks_trap_box_glass.png", "default_glass_detail.png"},
use_texture_alpha = "clip",
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = sound_glass,
no_stairs = true,
},
["trap_obsidian_glass"] = {
description = S("Trap Obsidian Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"default_obsidian_glass.png^moreblocks_trap_box_glass.png", "default_obsidian_glass_detail.png"},
use_texture_alpha = "clip",
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = sound_glass,
no_stairs = true,
},
["trap_obsidian"] = {
description = S("Trap Obsidian"),
drawtype = "glasslike_framed",
tiles = {"default_obsidian.png^moreblocks_trap_box.png"},
walkable = false,
groups = {cracky = 1, level = 2},
paramtype = "light",
is_ground_content = false,
sounds = sound_stone,
no_stairs = true,
},
["trap_clean_glass"] = {
description = S("Trap Clean Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_clean_glass.png^moreblocks_trap_box_glass.png", "moreblocks_clean_glass_detail.png"},
use_texture_alpha = "clip",
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = sound_glass,
no_stairs = true,
},
["trap_sandstone"] = {
description = S("Trap Sandstone"),
drawtype = "glasslike_framed",
tiles = {"default_sandstone.png^moreblocks_trap_box.png"},
walkable = false,
groups = {crumbly = 1, cracky = 3},
paramtype = "light",
is_ground_content = false,
sounds = sound_stone,
no_stairs = true,
},
["all_faces_tree"] = {
description = S("All-faces Tree"),
tiles = {"default_tree_top.png"},
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = sound_wood,
furnace_burntime = 30,
},
["all_faces_jungle_tree"] = {
description = S("All-faces Jungle Tree"),
tiles = {"default_jungletree_top.png"},
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = sound_wood,
furnace_burntime = 38,
},
["all_faces_pine_tree"] = {
description = S("All-faces Pine Tree"),
tiles = {"default_pine_tree_top.png"},
groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
sounds = sound_wood,
furnace_burntime = 26,
},
["all_faces_acacia_tree"] = {
description = S("All-faces Acacia Tree"),
tiles = {"default_acacia_tree_top.png"},
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = sound_wood,
furnace_burntime = 34,
},
["all_faces_aspen_tree"] = {
description = S("All-faces Aspen Tree"),
tiles = {"default_aspen_tree_top.png"},
groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
sounds = sound_wood,
furnace_burntime = 22,
},
["glow_glass"] = {
description = S("Glow Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png^[colorize:#E9CD61", "default_glass_detail.png^[colorize:#E9CD61"},
use_texture_alpha = "clip",
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
light_source = 11,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = sound_glass,
},
["clean_glow_glass"] = {
description = S("Clean Glow Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_clean_glass.png^[colorize:#E9CD61", "moreblocks_clean_glass_detail.png^[colorize:#E9CD61"},
use_texture_alpha = "clip",
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
light_source = 11,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = sound_glass,
},
["trap_glow_glass"] = {
description = S("Trap Glow Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png^[colorize:#E9CD61^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#E9CD61"},
use_texture_alpha = "clip",
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
light_source = 11,
walkable = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = sound_glass,
no_stairs = true,
},
["trap_clean_glow_glass"] = {
description = S("Trap Clean Glow Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_clean_glass.png^[colorize:#E9CD61^moreblocks_trap_box_glass.png", "moreblocks_clean_glass_detail.png^[colorize:#E9CD61"},
use_texture_alpha = "clip",
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
light_source = 11,
walkable = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = sound_glass,
no_stairs = true,
},
["super_glow_glass"] = {
description = S("Super Glow Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png^[colorize:#FFFF78", "default_glass_detail.png^[colorize:#FFFF78"},
use_texture_alpha = "clip",
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
light_source = default.LIGHT_MAX,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = sound_glass,
},
["clean_super_glow_glass"] = {
description = S("Clean Super Glow Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_clean_glass.png^[colorize:#FFFF78", "moreblocks_clean_glass_detail.png^[colorize:#FFFF78"},
use_texture_alpha = "clip",
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
light_source = default.LIGHT_MAX,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = sound_glass,
},
["trap_super_glow_glass"] = {
description = S("Trap Super Glow Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png^[colorize:#FFFF78^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#FFFF78"},
use_texture_alpha = "clip",
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
light_source = default.LIGHT_MAX,
walkable = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = sound_glass,
no_stairs = true,
},
["trap_clean_super_glow_glass"] = {
description = S("Trap Clean Super Glow Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_clean_glass.png^[colorize:#FFFF78^moreblocks_trap_box_glass.png", "moreblocks_clean_glass_detail.png^[colorize:#FFFF78"},
use_texture_alpha = "clip",
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
light_source = default.LIGHT_MAX,
walkable = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = sound_glass,
no_stairs = true,
},
["rope"] = {
description = S("Rope"),
drawtype = "signlike",
inventory_image = "moreblocks_rope.png",
wield_image = "moreblocks_rope.png",
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
paramtype2 = "wallmounted",
walkable = false,
climbable = true,
selection_box = {type = "wallmounted",},
groups = {snappy = 3, flammable = 2},
sounds = sound_leaves,
no_stairs = true,
},
["copperpatina"] = {
description = S("Copper Patina Block"),
groups = {cracky = 1, level = 2},
is_ground_content = false,
sounds = sound_metal,
},
}
for name, def in pairs(nodes) do
def.tiles = def.tiles or {"moreblocks_" ..name.. ".png"}
minetest.register_node("moreblocks:" ..name, def)
minetest.register_alias(name, "moreblocks:" ..name)
def_copy = table.copy(def)
-- Use the primary tile for all sides of cut glasslike nodes.
-- This makes them easier to see
if
#def_copy.tiles > 1 and
def_copy.drawtype and
def_copy.drawtype == "glasslike_framed" or
def_copy.drawtype == "glasslike_framed_optional"
then
def.tiles = {def_copy.tiles[1]}
end
if not def.no_stairs then
local groups = {}
for k, v in pairs(def.groups) do groups[k] = v end
stairsplus:register_all("moreblocks", name, "moreblocks:" ..name, {
description = def.description,
groups = groups,
tiles = def.tiles,
sunlight_propagates = def.sunlight_propagates,
light_source = def.light_source,
sounds = def.sounds,
})
end
end
-- Items
minetest.register_craftitem("moreblocks:sweeper", {
description = S("Sweeper"),
inventory_image = "moreblocks_sweeper.png",
})

View File

@ -1,41 +0,0 @@
--[[
More Blocks: ownership handling
Copyright © 2011-2020 Hugo Locurcio and contributors.
Licensed under the zlib license. See LICENSE.md for more information.
--]]
local S = moreblocks.S
function moreblocks.node_is_owned(pos, placer)
local ownername = false
if type(IsPlayerNodeOwner) == "function" then -- node_ownership mod
if HasOwner(pos, placer) then -- returns true if the node is owned
if not IsPlayerNodeOwner(pos, placer:get_player_name()) then
if type(getLastOwner) == "function" then -- ...is an old version
ownername = getLastOwner(pos)
elseif type(GetNodeOwnerName) == "function" then -- ...is a recent version
ownername = GetNodeOwnerName(pos)
else
ownername = S("someone")
end
end
end
elseif type(isprotect)=="function" then -- glomie's protection mod
if not isprotect(5, pos, placer) then
ownername = S("someone")
end
elseif type(protector)=="table" and type(protector.can_dig)=="function" then -- Zeg9's protection mod
if not protector.can_dig(5, pos, placer) then
ownername = S("someone")
end
end
if ownername ~= false then
minetest.chat_send_player( placer:get_player_name(), S("Sorry, @1 owns that spot.", ownername) )
return true
else
return false
end
end

View File

@ -1,94 +0,0 @@
--[[
More Blocks: redefinitions of default stuff
Copyright © 2011-2020 Hugo Locurcio and contributors.
Licensed under the zlib license. See LICENSE.md for more information.
--]]
local modname = minetest.get_current_modname()
-- Redefine some of the default crafting recipes to be more productive
-- Auxiliary function: take a recipe as returned by get_all_craft_recipes
-- and turn it into a table that can be used to clear a craft or declare a new one
local reconstruct_internal_craft = function(recipe)
local recp = {
{ "", "", "" },
{ "", "", "" },
{ "", "", "" },
}
local width = recipe.width
for idx, item in pairs(recipe.items) do
local row = math.ceil(idx / width)
local col = idx - (row-1)*width
recp[row][col] = item
end
return recp
end
-- Change the amount produced by recipe by apply func to the old amount
local change_recipe_amount = function(product, recipe, func)
-- if width == 0, this is a shapeless recipe, for which the
-- internal and Lua API recipe table is the same.
-- Otherwise we need to reconstruct the table for the shaped recipe.
local shapeless = (recipe.width == 0)
local recp = shapeless and recipe.items or reconstruct_internal_craft(recipe)
local oldamount = tonumber(recipe.output:match(" [0-9]+$") or "1")
local newamount = func(oldamount)
-- remove old crafting recipe
local redo = { recipe = recp }
-- preserve shapelessness
if shapeless then
redo.type = "shapeless"
end
minetest.clear_craft(redo)
-- new output
redo.output = ("%s %d"):format(product, newamount)
minetest.register_craft(redo)
minetest.log("action", ("[MOD]%s: recipe for %s production: %d => %d"):format(modname, product, oldamount, newamount))
end
local increase_craft_production = function(product, func)
local recipes = minetest.get_all_craft_recipes(product)
for _, r in pairs(recipes) do
if r.type == "normal" or r.method == "normal" then
change_recipe_amount(product, r, func)
end
end
end
-- Increase the crafting production according to the rules from the table, which is in the form:
-- {
-- { detector, amount changing function }
-- { detector, amount changing function }
-- }
-- TODO: consider exporting this function to other mods
local increase_craft_production_table = function(map_table)
for product, _ in pairs(minetest.registered_items) do
for _, tab in pairs(map_table) do
local detector = tab[1]
local func = tab[2]
if detector(product) then
increase_craft_production(product, func)
-- only apply one boost
break
end
end
end
end
increase_craft_production_table({
{ function(n) return n:match('^default:sign_wall') end, function(old) return old + 1 end },
{ function(n) return n == 'default:paper' end, function(old) return old*4 end },
{ function(n) return n:match('^carts:.*rail$') or n:match('^default:.*rail$') end, function(old) return old + old/2 end },
})
minetest.register_craft({
type = "toolrepair",
additional_wear = -0.10, -- Tool repair buff (10% bonus instead of 2%).
})

View File

@ -1,20 +0,0 @@
--[[
More Blocks: sound definitions
Copyright © 2011-2021 Hugo Locurcio and contributors.
Licensed under the zlib license. See LICENSE.md for more information.
--]]
local has_default_mod = minetest.get_modpath("default")
for _, sound in ipairs({"dirt", "wood", "stone", "metal", "glass", "leaves"}) do
-- use sound-function from default if available
-- otherwise fall back to a no-op function (no sounds)
local sound_function_name = "node_sound_" .. sound .. "_defaults"
if has_default_mod then
-- use default sounds
moreblocks[sound_function_name] = default[sound_function_name]
else
-- no-op
moreblocks[sound_function_name] = function() end
end
end

View File

@ -8,11 +8,11 @@ Licensed under the zlib license. See LICENSE.md for more information.
local S = moreblocks.S
local descriptions = {
["micro"] = S("%s Microblock"),
["slab"] = S("%s Slab"),
["slope"] = S("%s Slope"),
["panel"] = S("%s Panel"),
["stair"] = S("%s Stairs"),
["micro"] = "Microblock",
["slab"] = "Slab",
["slope"] = "Slope",
["panel"] = "Panel",
["stair"] = "Stairs",
}
-- Extends the standad rotate_node placement so that it takes into account
@ -119,8 +119,9 @@ stairsplus.rotate_node_aux = function(itemstack, placer, pointed_thing)
end
stairsplus.register_single = function(category, alternate, info, modname, subname, recipeitem, fields)
local src_def = minetest.registered_nodes[recipeitem] or {}
local desc_base = descriptions[category]:format(fields.description)
local desc_base = S("@1 "..descriptions[category], fields.description)
local def = {}
if category ~= "slab" then

View File

@ -93,5 +93,5 @@ function stairsplus:register_custom_subset(subset, modname, subname, recipeitem,
stairsplus.register_single(v[1], v[2], stairsplus.defs[v[1]][v[2]], modname, subname, recipeitem, fields)
end
circular_saw.known_nodes[recipeitem] = {modname, subname}
--circular_saw.known_nodes[recipeitem] = {modname, subname}
end

View File

@ -79,4 +79,4 @@ dofile(modpath .. "/slopes.lua")
dofile(modpath .. "/panels.lua")
dofile(modpath .. "/microblocks.lua")
dofile(modpath .. "/custom.lua")
dofile(modpath .. "/registrations.lua")
--dofile(modpath .. "/registrations.lua")

View File

@ -39,5 +39,5 @@ function stairsplus:register_micro(modname, subname, recipeitem, fields)
stairsplus.register_single("micro", alternate, def, modname, subname, recipeitem, fields)
end
circular_saw.known_nodes[recipeitem] = {modname, subname}
--circular_saw.known_nodes[recipeitem] = {modname, subname}
end

View File

@ -39,5 +39,5 @@ function stairsplus:register_panel(modname, subname, recipeitem, fields)
stairsplus.register_single("panel", alternate, def, modname, subname, recipeitem, fields)
end
circular_saw.known_nodes[recipeitem] = {modname, subname}
--circular_saw.known_nodes[recipeitem] = {modname, subname}
end

View File

@ -4,7 +4,7 @@ More Blocks: registrations
Copyright © 2011-2020 Hugo Locurcio and contributors.
Licensed under the zlib license. See LICENSE.md for more information.
--]]
local S = moreblocks.S
-- default registrations
if minetest.get_modpath("default") then
local default_nodes = { -- Default stairs/slabs/panels/microblocks:
@ -117,7 +117,7 @@ end
if minetest.get_modpath("basic_materials") then
stairsplus:register_all("technic","concrete","basic_materials:concrete_block",{
description = "Concrete",
description = S("Concrete"),
tiles = {"basic_materials_concrete_block.png",},
groups = {cracky=1, level=2, concrete=1},
sounds = moreblocks.node_sound_stone_defaults(),
@ -127,7 +127,7 @@ if minetest.get_modpath("basic_materials") then
minetest.register_alias("prefab:concrete_slab","technic:slab_concrete")
stairsplus:register_all("gloopblocks", "cement", "basic_materials:cement_block", {
description = "Cement",
description = S("Cement"),
tiles = {"basic_materials_cement_block.png"},
groups = {cracky=2, not_in_creative_inventory=1},
sounds = moreblocks.node_sound_stone_defaults(),
@ -135,7 +135,7 @@ if minetest.get_modpath("basic_materials") then
})
stairsplus:register_all("technic", "brass_block", "basic_materials:brass_block", {
description="Brass Block",
description= S("Brass Block"),
groups={cracky=1, not_in_creative_inventory=1},
tiles={"basic_materials_brass_block.png"},
})
@ -158,6 +158,6 @@ minetest.register_lbm({
})
minetest.log('action', "LBM replaced " .. node.name ..
" at " .. minetest.pos_to_string(pos))
" at " .. minetest.pos_to_string(pos))
end,
})

View File

@ -39,5 +39,5 @@ function stairsplus:register_slab(modname, subname, recipeitem, fields)
stairsplus.register_single("slab", alternate, shape, modname, subname, recipeitem, fields)
end
circular_saw.known_nodes[recipeitem] = {modname, subname}
--circular_saw.known_nodes[recipeitem] = {modname, subname}
end

View File

@ -39,5 +39,5 @@ function stairsplus:register_slope(modname, subname, recipeitem, fields)
stairsplus.register_single("slope", alternate, def, modname, subname, recipeitem, fields)
end
circular_saw.known_nodes[recipeitem] = {modname, subname}
--circular_saw.known_nodes[recipeitem] = {modname, subname}
end

View File

@ -39,5 +39,5 @@ function stairsplus:register_stair(modname, subname, recipeitem, fields)
stairsplus.register_single("stair", alternate, def, modname, subname, recipeitem, fields)
end
circular_saw.known_nodes[recipeitem] = {modname, subname}
--circular_saw.known_nodes[recipeitem] = {modname, subname}
end

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