Updated settings for TBP

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ExeVirus 2020-05-29 11:48:27 -04:00 committed by GitHub
parent 122171a849
commit a724b3e32a
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@ -2,7 +2,7 @@
#[mgv7 Mapgen Scale Factor (Integer. Recommended Values between 1 and 8) - Defines the scale factor for mgv7 based maps.]
#Scales mgv7 Terrain_Base and Terrain_Alt spread values.
lib_materials_mgv7_mapgen_scale_factor (Defines the scale factor for mgv7 based maps) int 8
lib_materials_mgv7_mapgen_scale_factor (Defines the scale factor for mgv7 based maps) int 2
#[Biome Altitude Range (Integer. Recommended Value greater than +10) - Defines the height range for biomes based on altitude.]
#Each Temperature/Humidy range is subdivided by altitude, (height), to further refine biome definitions. This value is used to determine
@ -10,13 +10,13 @@ lib_materials_mgv7_mapgen_scale_factor (Defines the scale factor for mgv7 based
lib_materials_biome_altitude_range (Defines the height range for biomes based on altitude) int 40
#If enabled, will clear all registered biomes.
lib_materials_clear_biomes (Enable to clear registered biomes. true / false) bool true
lib_materials_clear_biomes (Enable to clear registered biomes. true / false) bool false
#If enabled, will clear all registered decorations.
lib_materials_clear_decos (Enable to clear registered decorations. true / false) bool true
lib_materials_clear_decos (Enable to clear registered decorations. true / false) bool false
#If enabled, will clear all registered ores.
lib_materials_clear_ores (Enable to clear registered ores. true / false) bool true
lib_materials_clear_ores (Enable to clear registered ores. true / false) bool false
#If enabled, will use colored grass base for all registered grass types.
lib_materials_color_grass_use (Enable to use colored grass nodes. true / false) bool false
@ -25,10 +25,10 @@ lib_materials_color_grass_use (Enable to use colored grass nodes. true / false)
lib_materials_color_grass_reg (Enable to register colored grass nodes. true / false) bool false
#If enabled, will fill terrain depressions with liquids.
lib_materials_enable_lakes (Enable to fill terrain depressions with liquids. true / false) bool false
lib_materials_enable_lakes (Enable to fill terrain depressions with liquids. true / false) bool true
#If enabled, will draw rivers on the map.
lib_materials_enable_rivers (Enable to draw rivers on the map. true / false) bool false
lib_materials_enable_rivers (Enable to draw rivers on the map. true / false) bool true
#If enabled, will use water dynamics functionality for rushing water.
lib_materials_enable_waterdynamics (Enable to use water dynamics functionality for rushing water. true / false) bool false