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ExeVirus 2021-02-15 22:11:34 -05:00
commit 797bcd312f
3 changed files with 39 additions and 4 deletions

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@ -22,8 +22,10 @@ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
Most textures have been taken from CC0 Hand painted texture pack:
https://content.minetest.net/packages/drummyfish/drummyfish/
All media are:
All other media are:
CC-BY-NC-SA
Copyright (c) 2021 ExeVirus

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# MazeMT
Minetest Maze Game
# Labyrinth
![screenshot](screenshot.jpg)
## An aMAZEing Minetest game
## VERSION 0.1
This is very much a work in progress, technically quite playable though.
Just escape the maze to "win" and you'll be greeted with a new one to complete!
### Todo
1. Implement simple style registration system, allowing users to add more styles to the generated mazes (function for maze generation, name, music, and image to be used)
2. Implement Formspec-based main menu for when a player named "singleplayer" joins
- Implement multiple styles in a side-scrolling selection, which is image abve the name. (selectable)
- Implement 4 sizes: Easy, Medium, Hard, Custom (with associated edit boxes for the size) (selectable)
3. Implement Formspec based pause menu (inventory formspec) for the player named "singleplayer"
- restart
- main menu
- credits text
4. Implement Win for "singleplayer" (chat message + sound) that will greet them with the main menu again, and clean up the last map.
5. Implement Main menu music. (sunth base?)
6. Implement at least 4 default styles with their own music
7. Implement invisible nodes that channel a falling player into the map, for these styles, as that will allow them to safely see every map they fall in.
8. Override the default HUD
See maze.lua.

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name = Labyrinth
author = ExeVirus
description = An aMAZEing Game
allowed_mapgens = singlenode