Merge branch 'main' of https://github.com/ExeVirus/Labyrinth into main
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LICENSE
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LICENSE
@ -22,8 +22,10 @@ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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SOFTWARE.
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Most textures have been taken from CC0 Hand painted texture pack:
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https://content.minetest.net/packages/drummyfish/drummyfish/
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All media are:
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All other media are:
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CC-BY-NC-SA
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CC-BY-NC-SA
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Copyright (c) 2021 ExeVirus
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Copyright (c) 2021 ExeVirus
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README.md
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README.md
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# MazeMT
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# Labyrinth
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Minetest Maze Game
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![screenshot](screenshot.jpg)
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## An aMAZEing Minetest game
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## VERSION 0.1
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This is very much a work in progress, technically quite playable though.
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Just escape the maze to "win" and you'll be greeted with a new one to complete!
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### Todo
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1. Implement simple style registration system, allowing users to add more styles to the generated mazes (function for maze generation, name, music, and image to be used)
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2. Implement Formspec-based main menu for when a player named "singleplayer" joins
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- Implement multiple styles in a side-scrolling selection, which is image abve the name. (selectable)
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- Implement 4 sizes: Easy, Medium, Hard, Custom (with associated edit boxes for the size) (selectable)
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3. Implement Formspec based pause menu (inventory formspec) for the player named "singleplayer"
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- restart
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- main menu
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- credits text
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4. Implement Win for "singleplayer" (chat message + sound) that will greet them with the main menu again, and clean up the last map.
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5. Implement Main menu music. (sunth base?)
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6. Implement at least 4 default styles with their own music
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7. Implement invisible nodes that channel a falling player into the map, for these styles, as that will allow them to safely see every map they fall in.
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8. Override the default HUD
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See maze.lua.
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@ -1,3 +1,4 @@
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name = Labyrinth
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name = Labyrinth
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author = ExeVirus
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author = ExeVirus
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description = An aMAZEing Game
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description = An aMAZEing Game
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allowed_mapgens = singlenode
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