Add missing files, provide mod structure
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adventure_core
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autobox
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Provides all the essentials for creating adventure worlds
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-- __ ____ _ _ ____ __ _ ____ _ _ ____ ____ ____ __ ___ __ _ __
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-- / _\ ( \/ )( \( __)( ( \(_ _)/ )( \( _ \( __) ( _ \ / _\ / __)( / ) / \
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--/ \ ) D (\ \/ / ) _) / / )( ) \/ ( ) / ) _) ) __// \( (__ ) ( (_/ /
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--\_/\_/(____/ \__/ (____)\_)__) (__) \____/(__\_)(____) (__) \_/\_/ \___)(__\_) (__)
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--
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-- Aventure Pack 1 Mod for Adventure_core by ExeVirus
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-- Font used in title: Graceful
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--
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--Settings Loader
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function setting(setting, default)
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if type(default) == "boolean" then
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local read = minetest.settings:get_bool("adventure_pack_1."..setting)
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if read == nil then
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return default
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else
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return read
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end
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elseif type(default) == "string" then
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return tostring(minetest.settings:get("adventure_pack_1."..setting)) or default
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elseif type(default) == "number" then
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return tonumber(minetest.settings:get("adventure_pack_1."..setting) or default)
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elseif type(default) == "table" then
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return minetest.settings:get("adventure_pack_1."..setting) or default
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end
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end
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if setting("enable_indoor_decor", true) then
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dofile(minetest.get_modpath("adventure_pack_1").."/registrations/indoor_decor.lua")
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end
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if setting("enable_outdoor_decor", true) then
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dofile(minetest.get_modpath("adventure_pack_1").."/registrations/outdoor_decor.lua")
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end
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if setting("enable_structures", true) then
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dofile(minetest.get_modpath("adventure_pack_1").."/registrations/structures.lua")
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end
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if setting("enable_landscaping", true) then
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dofile(minetest.get_modpath("adventure_pack_1").."/registrations/landscaping.lua")
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end
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name = adventure_pack_1
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description = Provides all the essentials for creating adventure worlds
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models/axe_stump.obj
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models/axe_stump.obj
File diff suppressed because it is too large
Load Diff
1399
models/monolith.obj
1399
models/monolith.obj
File diff suppressed because it is too large
Load Diff
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armor
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barrel_and_scrolls
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bed
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bed_2 (bed.obj)
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bed_cot
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big_stack_of_books
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bucket
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bunk_bed_with_stuff
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bunk_beds
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candlabra
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case_of_barrels
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case_of_scrolls
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chandelier
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crates
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drawing_table
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fish_barrel
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food_plate
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food_plate_2
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food_plate_3
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grandfather_clock
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lantern
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pen_and_quill
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plans_table
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scroll_case
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scrying_orb
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small_bookcase
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small_bookcase_2
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sofa
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stack_of_books
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stack_of_crates
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store_shelf
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weapons_case
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weapons_case_2
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haystack
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hedge
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metal_ingots
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planted_bush
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rope_bridge
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stone_curb
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stone_curb_2
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stone_curb_3
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tall_bush
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ballista
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bench
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bleachers
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bonfire
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bonfire_2
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braizer
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broken_minecart
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cannon
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cart_empty
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cart_goods
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city_gibbet
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city_gibbet_filled
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covered_cart
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crane
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crane_2
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food_cart
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forge
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forge_2
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fruit_cart
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gallows
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gibbet
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gibbet_with_skelly
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guillotine
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hay_cart
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haybale
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lamp_post
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marble_decoration
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marble_decoration_2
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marble_pillar
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marble_pillar_2
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mine_cart_full
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scarecrow
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scarecrow_2
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ship_cannon
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stone_pillar
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stone_tomb
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wanted_sign
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wooden_lamppost
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abbey
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abbey_stone (abbey.obj)
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barn
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broken_fountain
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cage
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chicken_coup
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fountain
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gazeebo
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grain_silo
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house_1 (2,3)
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house_wood
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old_house
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old_spooky_house
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stone_house
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water_tower
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well
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windmill
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# This file contains the various settings for adventure pack
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#Enable or disable different groups of meshes:
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adventure_pack_1.enable_indoor_decor (Enable Indoor Decor) bool true
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adventure_pack_1.enable_outdoor_decor (Enable Outdoor Decor) bool true
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adventure_pack_1.enable_landscaping (Enable Landscaping) bool true
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adventure_pack_1.enable_structures (Enable Structures) bool true
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