adventure_core/register.lua

48 lines
1.1 KiB
Lua

-- REGISTER
for node in pairs(minetest.registered_nodes) do
adv_core.register_object(node, 0, 0, 1, 1)
end
--Register Adventure_Shop
--Register craft recipe, if desired.
-- ---Register the round rock
-- minetest.register_node("rocks:".. name .."_round", {
-- description = "Round " .. name .. " Rock",
-- drawtype = "mesh",
-- mesh = "round.obj",
-- sunlight_propagates = true,
-- paramtype2 = "facedir",
-- collision_box = {
-- type = "fixed", --Complicated Collision Boxes:
-- fixed = {
-- {-0.18, -0.41, -0.8, 0.62, 0.39, -0.6},
-- {-0.6, -0.5, -0.6, 0.35, 0.5, 0.7},
-- {0.02, -0.21, -0.6, 0.77, 1.09, 0.7},
-- {-0.36, -0.35, 0.70, 0.49, 0.75, 1.02},
-- {-0.38, 0.5, -0.55, 0.02, 0.85, 0.85},
-- }
-- },
-- selection_box = {
-- type = "fixed",
-- fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
-- },
-- tiles = {image},
-- groups = { cracky=2 },
-- })
-- minetest.register_craft({
-- output = "rocks:".. name .."_round 1",
-- recipe = {
-- {"", recipe_cobble, ""},
-- {recipe_cobble, recipe_stone, recipe_cobble},
-- {"", recipe_cobble, ""},
-- },
-- })