adventure_core/init.lua

38 lines
1.3 KiB
Lua

-- __ ____ _ _ ____ __ _ ____ _ _ ____ ____ ___ __ ____ ____
-- / _\( \/ )( ( __| ( (_ _) )( ( _ ( __) / __) ( _ ( __)
-- / \) D (\ \/ /) _)/ / )( ) \/ () /) _) ( (_( O ) /) _)
-- \_/\_(____/ \__/(____)_)__)(__)\____(__\_|____) \___)__(__\_|____)
--
-- Aventure Core Mod by ExeVirus
-- Font used in title: Graceful
--
-- See https://github.com/ExeVirus/adventure_core/wiki for more information
adv_core={} --contains all functions and global variables
adv_core.mod_storage = minetest.get_mod_storage()
-- Settings
dofile(minetest.get_modpath("adventure_core").."/settings.lua")
-- Register the element entities
dofile(minetest.get_modpath("adventure_core").."/elements.lua")
-- API for this and other mods
-- (reward player with elements, pay with elements, register nodes to purchase for shop, etc.)
dofile(minetest.get_modpath("adventure_core").."/api.lua")
-- Formspecs (guide,store,pouch)
dofile(minetest.get_modpath("adventure_core").."/formspecs.lua")
-- Register the Built-in Nodes
dofile(minetest.get_modpath("adventure_core").."/register.lua")
-- Spawning, including player spawning items
dofile(minetest.get_modpath("adventure_core").."/spawning.lua")
-- Chat Commands
dofile(minetest.get_modpath("adventure_core").."/chat_commands.lua")