adventure_core/init.lua

37 lines
1.2 KiB
Lua

-- __ ____ _ _ ____ __ _ ____ _ _ ____ ____ ___ __ ____ ____
-- / _\( \/ )( ( __| ( (_ _) )( ( _ ( __) / __) ( _ ( __)
-- / \) D (\ \/ /) _)/ / )( ) \/ () /) _) ( (_( O ) /) _)
-- \_/\_(____/ \__/(____)_)__)(__)\____(__\_|____) \___)__(__\_|____)
--
-- Aventure Core Mod by ExeVirus
-- Font used in title: Graceful
--
adv_core={} --contains all functions and global variables
adv_core.mod_storage = minetest.get_mod_storage()
-- Settings 98% DONE
dofile(minetest.get_modpath("adventure_core").."/settings.lua")
-- Register the element entities DONE
dofile(minetest.get_modpath("adventure_core").."/elements.lua")
-- API for this and other mods DONE
-- (reward player with elements, pay with elements, **register nodes to purchase in shop**, etc.)
dofile(minetest.get_modpath("adventure_core").."/api.lua")
-- Formspecs (guide,store,pouch) DONE
dofile(minetest.get_modpath("adventure_core").."/formspecs.lua")
-- Register the Built-in Nodes DONE
dofile(minetest.get_modpath("adventure_core").."/register.lua")
-- Spawning, including player spawning items 85% DONE
dofile(minetest.get_modpath("adventure_core").."/spawning.lua")
-- Chat Commands DONE
dofile(minetest.get_modpath("adventure_core").."/chat_commands.lua")