epicnodedemo_game/mods/game/runtime/fishing.lua

85 lines
3.4 KiB
Lua
Executable File

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------------------------------- EpicNode Game ver: 0.1 :D ----------------------------------
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--Mod by Pinkysnowman --
--(c)2015 GNU LGPL v2.1 --
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local title = "Fishing EpicNode version"
local version = "0.0.4-epicnode"
local mname = "fishing"
minetest.log("action","[mod fishing] Loading...")
local path = game.runtimepath.."/fishing/"
fishing_setting = {}
fishing_setting.func = {}
fishing_setting.is_creative_mode = minetest.setting_getbool("creative_mode")
fishing_setting.file_settings = minetest.get_worldpath() .. "/fishing_config.txt"
fishing_setting.file_trophies = minetest.get_worldpath() .. "/fishing_trophies.txt"
fishing_setting.file_contest = minetest.get_worldpath() .. "/fishing_contest.txt"
fishing_setting.settings = {}
fishing_setting.contest = {}
--for random object
random_objects = {}
fishing_setting.baits = {}
fishing_setting.hungry = {}
fishing_setting.prizes = {}
fishing_setting.trophies = {}
if (minetest.get_modpath("intllib")) then
dofile(minetest.get_modpath("intllib").."/intllib.lua")
fishing_setting.func.S = intllib.Getter(minetest.get_current_modname())
else
fishing_setting.func.S = function ( s ) return s end
end
dofile(path .."settings.txt")
dofile(path .."functions.lua")
--default_settings
fishing_setting.settings["message"] = MESSAGES
fishing_setting.settings["worm_is_mob"] = WORM_IS_MOB
fishing_setting.settings["worm_chance"] = WORM_CHANCE
fishing_setting.settings["new_worm_source"] = NEW_WORM_SOURCE
fishing_setting.settings["wear_out"] = WEAR_OUT
fishing_setting.settings["simple_deco_fishing_pole"] = SIMPLE_DECO_FISHING_POLE
fishing_setting.settings["bobber_view_range"] = BOBBER_VIEW_RANGE
fishing_setting.settings["fish_chance"] = FISH_CHANCE
fishing_setting.settings["shark_chance"] = SHARK_CHANCE
fishing_setting.settings["treasure_chance"] = TREASURE_CHANCE
fishing_setting.settings["treasure_enable"] = TREASURE_RANDOM_ENABLE
fishing_setting.settings["escape_chance"] = ESCAPE_CHANCE
-- to mobs_fish|mobs_sharks modpack
if (minetest.get_modpath("mobs_fish") ~= nil or minetest.get_modpath("mobs_sharks") ~= nil) then
fishing_setting.have_true_fish = true
end
-- load config file if exist in worldpath
fishing_setting.func.load()
dofile(path .."worms.lua")
dofile(path .."crafting.lua")
dofile(path .."baits.lua")
dofile(path .."prizes.lua")
dofile(path .."baitball.lua")
dofile(path .."bobber.lua")
dofile(path .."bobber_shark.lua")
dofile(path .."fishes.lua")
dofile(path .."trophies.lua")
dofile(path .."poles.lua")
--random hungry bait
fishing_setting.func.hungry_random()
--load table caught fish by players
fishing_setting.func.load_trophies()
--load table contest
fishing_setting.func.load_contest()
fishing_setting.func.tick()
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minetest.log("action", "[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
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