epicnodedemo_game/mods/game/runtime/craftitems.lua

126 lines
3.7 KiB
Lua

--------------------------------------------------------------------------------------------
------------------------------- EpicNode Game ver: 0.1 :D ----------------------------------
--------------------------------------------------------------------------------------------
--Mod by Pinkysnowman --
--(c)2015 --
--------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------
game.register("craftitem", "stick", {
description = "Stick",
inventory_image = "default_stick.png",
groups = {stick=1},
})
game.register("craftitem", "paper", {
description = "Paper",
inventory_image = "default_paper.png",
})
function game.book_on_use(itemstack, user, pointed_thing)
local player_name = user:get_player_name()
local data = minetest.deserialize(itemstack:get_metadata())
local title, text, owner = "", "", player_name
if data then
title, text, owner = data.title, data.text, data.owner
end
local formspec
if owner == player_name then
formspec = "size[8,8]"..game.gui_bg..
"field[0.5,1;7.5,0;title;Title:;"..
minetest.formspec_escape(title).."]"..
"textarea[0.5,1.5;7.5,7;text;Contents:;"..
minetest.formspec_escape(text).."]"..
"button_exit[2.5,7.5;3,1;save;Save]"
else
formspec = "size[8,8]"..game.gui_bg..
"label[0.5,0.5;by "..owner.."]"..
"label[0.5,0;"..minetest.formspec_escape(title).."]"..
"tableoptions[background=#00000000;highlight=#00000000;border=false]"..
"table[0.5,1.5;7.5,7;;"..minetest.formspec_escape(text):gsub("\n", ",")..";1]"
end
minetest.show_formspec(user:get_player_name(), "game:book", formspec)
end
minetest.register_on_player_receive_fields(function(player, form_name, fields)
if form_name ~= "game:book" or not fields.save or
fields.title == "" or fields.text == "" then
return
end
local inv = player:get_inventory()
local stack = player:get_wielded_item()
local new_stack, data
if stack:get_name() ~= "game:book_written" then
local count = stack:get_count()
if count == 1 then
stack:set_name("game:book_written")
else
stack:set_count(count - 1)
new_stack = ItemStack("game:book_written")
end
else
data = minetest.deserialize(stack:get_metadata())
end
if not data then data = {} end
data.title = fields.title
data.text = fields.text
data.owner = player:get_player_name()
local data_str = minetest.serialize(data)
if new_stack then
new_stack:set_metadata(data_str)
if inv:room_for_item("main", new_stack) then
inv:add_item("main", new_stack)
else
minetest.add_item(player:getpos(), new_stack)
end
else
stack:set_metadata(data_str)
end
player:set_wielded_item(stack)
end)
game.register("craftitem", "book", {
description = "Book",
inventory_image = "default_book.png",
groups = {book=1},
on_use = game.book_on_use,
})
game.register("craftitem", "book_written", {
description = "Book With Text",
inventory_image = "default_book.png",
groups = {book=1, not_in_creative_inventory=1},
stack_max = 1,
on_use = game.book_on_use,
})
game.register("craftitem", "clay_lump", {
description = "Clay Lump",
inventory_image = "default_clay_lump.png",
})
game.register("craftitem", "mese_crystal_fragment", {
description = "Mese Crystal Fragment",
inventory_image = "default_mese_crystal_fragment.png",
})
game.register("craftitem", "clay_brick", {
description = "Clay Brick",
inventory_image = "default_clay_brick.png",
})
game.register("craftitem", "obsidian_shard", {
description = "Obsidian Shard",
inventory_image = "default_obsidian_shard.png",
})