185 lines
5.2 KiB
Lua
185 lines
5.2 KiB
Lua
--------------------------------------------------------------------------------------------
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------------------------------- EpicNode Game ver: 0.1 :D ----------------------------------
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--------------------------------------------------------------------------------------------
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--Mod by Pinkysnowman --
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--©2015 GNU LGPL v2.1 --
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--------------------------------------------------------------------------------------------
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--------------------------------------------------------------------------------------------
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game.register("node", "room_door", {
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description = "Wooden Door",
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drawtype = "mesh",
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mesh = "door_closed.obj",
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tiles = {"game_door.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {not_in_creative_inventory = 1},
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sounds = game.sound("wood"),
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, 0.3, 1.5, 2.5, 0.5}
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},
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collision_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, 0.3, 1.5, 2.5, 0.5}
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},
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on_rightclick = function(pos, node, clicker, itemstack)
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end,
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})
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game.register("node", "room_door_closed", {
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description = "Wooden room_Door",
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drawtype = "mesh",
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mesh = "door_closed.obj",
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tiles = {"game_door.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {door=1,not_in_creative_inventory=1},
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sounds = game.sound("wood"),
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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local meta = minetest.get_meta(os)
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local name = placer:get_player_name()
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meta:set_string("owner", name)
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return itemstack
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end,
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, 0.3, 1.5, 2.5, 0.5}
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},
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collision_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, 0.3, 1.5, 2.5, 0.5}
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},
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on_rightclick = function(pos, node, clicker, itemstack)
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node.name = "game:room_door_open"
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minetest.swap_node(pos, node)
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end
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})
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game.register("node", "room_door_open", {
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description = "Wooden room_Door",
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drawtype = "mesh",
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mesh = "door_open.obj",
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tiles = {"game_door.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {door=1,not_in_creative_inventory=1},
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sounds = game.sound("wood"),
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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local meta = minetest.get_meta(pos)
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local name = placer:get_player_name()
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meta:set_string("owner", name)
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return itemstack
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end,
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drop = "game:room_door_closed",
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, 0.5, -0.3, 2.5, -1.5}
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},
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collision_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, 0.5, -0.3, 2.5, -1.5}
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},
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on_rightclick = function(pos, node, clicker, itemstack)
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node.name = "game:room_door_closed"
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minetest.swap_node(pos, node)
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end
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})
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game.register("node", "room", {
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description = "Room",
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tiles = {"game_room.png"},
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drawtype = "mesh",
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mesh = "room.obj",
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paramtype = "light",
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is_ground_content = false,
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sounds = game.sound("default"),
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groups = {cracky = 2,not_in_creative_inventory = 1},
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collision_box = {
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type = "fixed",
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--x z y x z y
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fixed = {{-1.3,0.5,1.15,-1.5,4.5,0.5},
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{-1.3,0.5,-2.55,-1.5,4.5,-2.5},
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{-1.5,-0.5,-0.5,0.5,0.5,0.5},
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{-1.5,0.5,1.15,2.5,4.5,0.95},}
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},
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})
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game.register("node", "fireplace", {
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description = "fireplace",
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tiles = {"default_stone.png"},
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drawtype = "mesh",
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mesh = "fireplace.obj",
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paramtype = "light",
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is_ground_content = false,
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sounds = game.sound("default"),
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groups = {not_in_creative_inventory = 1},
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collision_box = {
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type = "fixed",
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--x z y x z y
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fixed = {{-1.5,-0.5,-0.5,0.5,0.5,0.5},
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{-0.5,0.5,-1,0.5,1.5,1},
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{-0.5,1.5,-1,0.5,4.5,1},
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{-0.5,0.5,-0.3,0.5,4.5,0.3},}
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},
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selection_box = {
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type = "fixed",
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--x z y x z y
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fixed = {{-1.5,-0.5,-0.5,0.5,0.5,0.5},
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{-0.5,0.5,-1.5,0.5,4.5,1.5},}
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},
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})
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game.register("node", "room_mantel", {
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description = "mantel",
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tiles = {"game_door.png"},
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drawtype = "mesh",
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mesh = "fireplacemantel.obj",
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paramtype = "light",
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is_ground_content = false,
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groups = {not_in_creative_inventory = 1},
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pointable = false,
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})
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game.register("node", "room_block", {
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description = "room block",
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tiles = {"default_cobble.png"},
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is_ground_content = false,
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paramtype = "light",
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light_source = 3,
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groups = {not_in_creative_inventory = 1},
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})
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game.register("node", "room_air", {
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description = "room air",
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is_ground_content = false,
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paramtype = "light",
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drawtype = "airlike",
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light_source = 3,
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pointable = false,
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groups = {not_in_creative_inventory = 1},
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})
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game.register("node", "room_table", {
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description = "table",
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tiles = {"game_tree.png"},
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drawtype = "mesh",
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mesh = "table.obj",
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paramtype = "light",
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is_ground_content = false,
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groups = {not_in_creative_inventory = 1},
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})
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game.register("node", "room_plac", {
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description = "room placer",
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tiles = {"default_cobble.png^default_torch_on_floor.png"},
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is_ground_content = false,
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paramtype = "light",
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light_source = 3,
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groups = {cracky = 1},
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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local path = minetest.get_modpath("game") .. "/schems/room.mts"
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minetest.place_schematic({x = pos.x - 4, y = pos.y - 1, z = pos.z - 5}, path, 0, nil, true)
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return itemstack
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end,
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}) |