epicnodedemo_game/mods/game/runtime/raid.lua

57 lines
1.6 KiB
Lua

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------------------------------- EpicNode Game ver: 0.1 :D ----------------------------------
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--Mod by Pinkysnowman --
--(c)2015 GNU LGPL v2.1 --
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mobs.register_mob("game:ignitus", {
type = "monster",
boss = true,
lvl = 60,
exp = 2400,
aname = "Ignitus",
passive = false,
attack_type = "dogfight",
group_attack = false,
knock_back = 0,
reach = 8,
damage = 0,
hp_min = 60,
hp_max = 60,
armor = 100,
collisionbox = {-01.0, -1, -01.0, 01.0, 3.8, 01.0}, --??????
visual_size = {x = 1, y = 1},
visual = "mesh",
mesh = "ignitus.b3d",
textures = {
{"game_fireaxe.png", "ignitus.png", "ignitus_fire.png"},
},
particles = {y_adj=2.5,texture="ignitus_fire.png", on_hit=true},
makes_footstep_sound = false,
sounds = {
--random = "mobs_pig",
--attack = "mobs_pig_angry",
},
walk_velocity = 1,
run_velocity = 1,
view_range = 18,
drops = {
{name = "",
chance = 1, min = 1, max = 3},
},
animation = {
speed_normal = 15,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
punch_start = 189,
punch_end = 198,
},
})
mobs.register_egg("game:ignitus", "Ignitus", "ignitus_fire.png", 1)
print("Ignitus loaded")