838 lines
22 KiB
Lua
838 lines
22 KiB
Lua
--------------------------------------------------------------------------------------------
|
|
------------------------------- EpicNode Game ver: 0.1 :D ----------------------------------
|
|
--------------------------------------------------------------------------------------------
|
|
--Mod by Pinkysnowman --
|
|
--(c)2015 --
|
|
--------------------------------------------------------------------------------------------
|
|
--------------------------------------------------------------------------------------------
|
|
|
|
game.register("node", "stone", {
|
|
description = "Stone",
|
|
tiles = {"default_stone.png"},
|
|
groups = {cracky = 3, stone = 1},
|
|
drop = 'game:cobble',
|
|
legacy_mineral = true,
|
|
sounds = game.sound("stone"),
|
|
})
|
|
|
|
game.register("node", "cobble", {
|
|
description = "Cobblestone",
|
|
tiles = {"default_cobble.png"},
|
|
is_ground_content = false,
|
|
groups = {cracky = 3, stone = 2},
|
|
sounds = game.sound("stone"),
|
|
})
|
|
|
|
game.register("node", "stonebrick", {
|
|
description = "Stone Brick",
|
|
tiles = {"default_stone_brick.png"},
|
|
is_ground_content = false,
|
|
groups = {cracky = 2, stone = 1},
|
|
sounds = game.sound("stone"),
|
|
})
|
|
|
|
game.register("node", "mossycobble", {
|
|
description = "Mossy Cobblestone",
|
|
tiles = {"default_mossycobble.png"},
|
|
is_ground_content = false,
|
|
groups = {cracky = 3, stone = 1},
|
|
sounds = game.sound("stone"),
|
|
})
|
|
|
|
game.register("node", "desert_stonebrick", {
|
|
description = "Desert Stone Brick",
|
|
tiles = {"default_desert_stone_brick.png"},
|
|
is_ground_content = false,
|
|
groups = {cracky = 2, stone = 1},
|
|
sounds = game.sound("stone"),
|
|
})
|
|
|
|
|
|
game.register("node", "sandstone", {
|
|
description = "Sandstone",
|
|
tiles = {"default_sandstone.png"},
|
|
groups = {crumbly = 2, cracky = 3},
|
|
sounds = game.sound("stone"),
|
|
})
|
|
|
|
game.register("node", "sandstonebrick", {
|
|
description = "Sandstone Brick",
|
|
tiles = {"default_sandstone_brick.png"},
|
|
is_ground_content = false,
|
|
groups = {cracky = 2},
|
|
sounds = game.sound("stone"),
|
|
})
|
|
|
|
|
|
game.register("node", "obsidian", {
|
|
description = "Obsidian",
|
|
tiles = {"default_obsidian.png"},
|
|
sounds = game.sound("stone"),
|
|
groups = {cracky = 1, level = 2},
|
|
})
|
|
|
|
game.register("node", "obsidianbrick", {
|
|
description = "Obsidian Brick",
|
|
tiles = {"default_obsidian_brick.png"},
|
|
is_ground_content = false,
|
|
sounds = game.sound("stone"),
|
|
groups = {cracky = 1, level = 2},
|
|
})
|
|
|
|
--
|
|
-- Soft / Non-Stone
|
|
--
|
|
|
|
game.register("node", "dirt", {
|
|
description = "Dirt",
|
|
tiles = {"default_dirt.png"},
|
|
groups = {crumbly = 3, soil = 1},
|
|
sounds = game.sound("dirt"),
|
|
})
|
|
|
|
game.register("dirt", "grass", {
|
|
footstep = {name = "default_grass_footstep", gain = 0.25},
|
|
})
|
|
|
|
game.register("node", "grass_footsteps", {
|
|
description = "Dirt with Grass and Footsteps",
|
|
tiles = {"default_grass.png^default_footprint.png", "default_dirt.png",
|
|
{name = "default_dirt.png^default_grass_side.png",
|
|
tileable_vertical = false}},
|
|
groups = {crumbly = 3, soil = 1, not_in_creative_inventory = 1},
|
|
drop = 'game:dirt',
|
|
sounds = game.sound("dirt",{footstep = {name = "default_grass_footstep", gain = 0.25},}),
|
|
})
|
|
|
|
game.register("dirt", "dry_grass", {
|
|
footstep = {name = "default_grass_footstep", gain = 0.4},
|
|
})
|
|
|
|
game.register("drt", "snow", {
|
|
footstep = {name = "default_snow_footstep", gain = 0.25},
|
|
})
|
|
|
|
|
|
game.register("node", "sand", {
|
|
description = "Sand",
|
|
tiles = {"default_sand.png", "default_sand_side.png"},
|
|
groups = {crumbly = 3, falling_node = 1, sand = 1},
|
|
sounds = game.sound("sand"),
|
|
})
|
|
|
|
|
|
--
|
|
-- Trees
|
|
--
|
|
|
|
|
|
|
|
game.register("node", "wood", {
|
|
description = "Wooden Planks",
|
|
tiles = {"default_wood.png"},
|
|
is_ground_content = false,
|
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
|
sounds = game.sound("wood"),
|
|
})
|
|
|
|
game.register("node", "apple", {
|
|
description = "Apple",
|
|
drawtype = "plantlike",
|
|
visual_scale = 1.0,
|
|
tiles = {"default_apple.png"},
|
|
inventory_image = "default_apple.png",
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
walkable = false,
|
|
is_ground_content = false,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
|
|
},
|
|
groups = {fleshy = 3, dig_immediate = 3, flammable = 2,
|
|
leafdecay = 3, leafdecay_drop = 1,food=1,not_in_creative_inventory=1},
|
|
on_use = minetest.item_eat(2),
|
|
sounds = game.sound("leaves"),
|
|
|
|
after_place_node = function(pos, placer, itemstack)
|
|
if placer:is_player() then
|
|
minetest.set_node(pos, {name = "game:apple", param2 = 1})
|
|
end
|
|
end,
|
|
})
|
|
|
|
game.register("node", "junglewood", {
|
|
description = "Junglewood Planks",
|
|
tiles = {"default_junglewood.png"},
|
|
is_ground_content = false,
|
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
|
sounds = game.sound("wood"),
|
|
})
|
|
|
|
|
|
game.register("node", "fir_wood", {
|
|
description = "Fir Wood Planks",
|
|
tiles = {"default_pine_wood.png"},
|
|
is_ground_content = false,
|
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
|
sounds = game.sound("wood"),
|
|
})
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
--
|
|
-- Plantlife (non-cubic)
|
|
--
|
|
|
|
--
|
|
-- Liquids
|
|
--
|
|
|
|
game.register("node", "water_source", {
|
|
description = "Water Source",
|
|
inventory_image = minetest.inventorycube("default_water.png"),
|
|
drawtype = "liquid",
|
|
tiles = {
|
|
{
|
|
name = "default_water_source_animated.png",
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 2.0,
|
|
},
|
|
},
|
|
},
|
|
special_tiles = {
|
|
-- New-style water source material (mostly unused)
|
|
{
|
|
name = "default_water_source_animated.png",
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 2.0,
|
|
},
|
|
backface_culling = false,
|
|
},
|
|
},
|
|
alpha = 160,
|
|
paramtype = "light",
|
|
walkable = false,
|
|
pointable = false,
|
|
diggable = false,
|
|
buildable_to = true,
|
|
is_ground_content = false,
|
|
drop = "",
|
|
drowning = 1,
|
|
liquidtype = "source",
|
|
liquid_alternative_flowing = "game:water_flowing",
|
|
liquid_alternative_source = "game:water_source",
|
|
liquid_viscosity = 1,
|
|
post_effect_color = {a = 120, r = 30, g = 60, b = 90},
|
|
groups = {water = 3, liquid = 3, puts_out_fire = 1},
|
|
})
|
|
|
|
game.register("node", "water_flowing", {
|
|
description = "Flowing Water",
|
|
inventory_image = minetest.inventorycube("default_water.png"),
|
|
drawtype = "flowingliquid",
|
|
tiles = {"default_water.png"},
|
|
special_tiles = {
|
|
{
|
|
name = "default_water_flowing_animated.png",
|
|
backface_culling = false,
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 0.8,
|
|
},
|
|
},
|
|
{
|
|
name = "default_water_flowing_animated.png",
|
|
backface_culling = true,
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 0.8,
|
|
},
|
|
},
|
|
},
|
|
alpha = 160,
|
|
paramtype = "light",
|
|
paramtype2 = "flowingliquid",
|
|
walkable = false,
|
|
pointable = false,
|
|
diggable = false,
|
|
buildable_to = true,
|
|
is_ground_content = false,
|
|
drop = "",
|
|
drowning = 1,
|
|
liquidtype = "flowing",
|
|
liquid_alternative_flowing = "game:water_flowing",
|
|
liquid_alternative_source = "game:water_source",
|
|
liquid_viscosity = 1,
|
|
post_effect_color = {a = 120, r = 30, g = 60, b = 90},
|
|
groups = {water = 3, liquid = 3, puts_out_fire = 1,
|
|
not_in_creative_inventory = 1},
|
|
})
|
|
|
|
|
|
game.register("node", "river_water_source", {
|
|
description = "River Water Source",
|
|
inventory_image = minetest.inventorycube("default_river_water.png"),
|
|
drawtype = "liquid",
|
|
tiles = {
|
|
{
|
|
name = "default_river_water_source_animated.png",
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 2.0,
|
|
},
|
|
},
|
|
},
|
|
special_tiles = {
|
|
{
|
|
name = "default_river_water_source_animated.png",
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 2.0,
|
|
},
|
|
backface_culling = false,
|
|
},
|
|
},
|
|
alpha = 160,
|
|
paramtype = "light",
|
|
walkable = false,
|
|
pointable = false,
|
|
diggable = false,
|
|
buildable_to = true,
|
|
is_ground_content = false,
|
|
drop = "",
|
|
drowning = 1,
|
|
liquidtype = "source",
|
|
liquid_alternative_flowing = "game:river_water_flowing",
|
|
liquid_alternative_source = "game:river_water_source",
|
|
liquid_viscosity = 1,
|
|
liquid_renewable = false,
|
|
liquid_range = 2,
|
|
post_effect_color = {a = 120, r = 30, g = 76, b = 90},
|
|
groups = {water = 3, liquid = 3, puts_out_fire = 1},
|
|
})
|
|
|
|
game.register("node", "river_water_flowing", {
|
|
description = "Flowing River Water",
|
|
inventory_image = minetest.inventorycube("default_river_water.png"),
|
|
drawtype = "flowingliquid",
|
|
tiles = {"default_river_water.png"},
|
|
special_tiles = {
|
|
{
|
|
name = "default_river_water_flowing_animated.png",
|
|
backface_culling = false,
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 0.8,
|
|
},
|
|
},
|
|
{
|
|
name = "default_river_water_flowing_animated.png",
|
|
backface_culling = true,
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 0.8,
|
|
},
|
|
},
|
|
},
|
|
alpha = 160,
|
|
paramtype = "light",
|
|
paramtype2 = "flowingliquid",
|
|
walkable = false,
|
|
pointable = false,
|
|
diggable = false,
|
|
buildable_to = true,
|
|
is_ground_content = false,
|
|
drop = "",
|
|
drowning = 1,
|
|
liquidtype = "flowing",
|
|
liquid_alternative_flowing = "game:river_water_flowing",
|
|
liquid_alternative_source = "game:river_water_source",
|
|
liquid_viscosity = 1,
|
|
liquid_renewable = false,
|
|
liquid_range = 2,
|
|
post_effect_color = {a = 120, r = 30, g = 76, b = 90},
|
|
groups = {water = 3, liquid = 3, puts_out_fire = 1,
|
|
not_in_creative_inventory = 1},
|
|
})
|
|
|
|
|
|
game.register("node", "lava_source", {
|
|
description = "Lava Source",
|
|
inventory_image = minetest.inventorycube("default_lava.png"),
|
|
drawtype = "liquid",
|
|
tiles = {
|
|
{
|
|
name = "default_lava_source_animated.png",
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 3.0,
|
|
},
|
|
},
|
|
},
|
|
special_tiles = {
|
|
-- New-style lava source material (mostly unused)
|
|
{
|
|
name = "default_lava_source_animated.png",
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 3.0,
|
|
},
|
|
backface_culling = false,
|
|
},
|
|
},
|
|
paramtype = "light",
|
|
light_source = game.LIGHT_MAX - 1,
|
|
walkable = false,
|
|
pointable = false,
|
|
diggable = false,
|
|
buildable_to = true,
|
|
is_ground_content = false,
|
|
drop = "",
|
|
drowning = 1,
|
|
liquidtype = "source",
|
|
liquid_alternative_flowing = "game:lava_flowing",
|
|
liquid_alternative_source = "game:lava_source",
|
|
liquid_viscosity = 7,
|
|
liquid_renewable = false,
|
|
damage_per_second = 4 * 2,
|
|
post_effect_color = {a = 192, r = 255, g = 64, b = 0},
|
|
groups = {lava = 3, liquid = 2, hot = 3, igniter = 1},
|
|
})
|
|
|
|
game.register("node", "lava_flowing", {
|
|
description = "Flowing Lava",
|
|
inventory_image = minetest.inventorycube("default_lava.png"),
|
|
drawtype = "flowingliquid",
|
|
tiles = {"default_lava.png"},
|
|
special_tiles = {
|
|
{
|
|
name = "default_lava_flowing_animated.png",
|
|
backface_culling = false,
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 3.3,
|
|
},
|
|
},
|
|
{
|
|
name = "default_lava_flowing_animated.png",
|
|
backface_culling = true,
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 3.3,
|
|
},
|
|
},
|
|
},
|
|
paramtype = "light",
|
|
paramtype2 = "flowingliquid",
|
|
light_source = game.LIGHT_MAX - 1,
|
|
walkable = false,
|
|
pointable = false,
|
|
diggable = false,
|
|
buildable_to = true,
|
|
is_ground_content = false,
|
|
drop = "",
|
|
drowning = 1,
|
|
liquidtype = "flowing",
|
|
liquid_alternative_flowing = "game:lava_flowing",
|
|
liquid_alternative_source = "game:lava_source",
|
|
liquid_viscosity = 7,
|
|
liquid_renewable = false,
|
|
damage_per_second = 4 * 2,
|
|
post_effect_color = {a = 192, r = 255, g = 64, b = 0},
|
|
groups = {lava = 3, liquid = 2, hot = 3, igniter = 1,
|
|
not_in_creative_inventory = 1},
|
|
})
|
|
|
|
--
|
|
-- Tools / "Advanced" crafting / Non-"natural"
|
|
--
|
|
|
|
game.register("node", "torch", {
|
|
description = "Torch",
|
|
drawtype = "torchlike",
|
|
tiles = {
|
|
{
|
|
name = "default_torch_on_floor_animated.png",
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 3.0
|
|
},
|
|
},
|
|
{
|
|
name="default_torch_on_ceiling_animated.png",
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 3.0
|
|
},
|
|
},
|
|
{
|
|
name="default_torch_animated.png",
|
|
animation = {
|
|
type = "vertical_frames",
|
|
aspect_w = 16,
|
|
aspect_h = 16,
|
|
length = 3.0
|
|
},
|
|
},
|
|
},
|
|
inventory_image = "default_torch_on_floor.png",
|
|
wield_image = "default_torch_on_floor.png",
|
|
paramtype = "light",
|
|
paramtype2 = "wallmounted",
|
|
sunlight_propagates = true,
|
|
is_ground_content = false,
|
|
walkable = false,
|
|
light_source = game.LIGHT_MAX - 1,
|
|
selection_box = {
|
|
type = "wallmounted",
|
|
wall_top = {-0.1, 0.5 - 0.6, -0.1, 0.1, 0.5, 0.1},
|
|
wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5 + 0.6, 0.1},
|
|
wall_side = {-0.5, -0.3, -0.1, -0.5 + 0.3, 0.3, 0.1},
|
|
},
|
|
groups = {choppy = 2, dig_immediate = 3, flammable = 1, attached_node = 1},
|
|
legacy_wallmounted = true,
|
|
sounds = game.sound("default"),
|
|
})
|
|
|
|
|
|
local chest_formspec =
|
|
"size[8,9]" ..
|
|
game.gui_bg ..
|
|
game.gui_bg_img ..
|
|
game.gui_slots ..
|
|
"list[current_name;main;0,0.3;8,4;]" ..
|
|
"list[current_player;main;0,4.85;8,1;]" ..
|
|
"list[current_player;main;0,6.08;8,3;8]" ..
|
|
"listring[current_name;main]" ..
|
|
"listring[current_player;main]" ..
|
|
game.get_hotbar_bg(0,4.85)
|
|
|
|
local function get_locked_chest_formspec(pos)
|
|
local spos = pos.x .. "," .. pos.y .. "," .. pos.z
|
|
local formspec =
|
|
"size[8,9]" ..
|
|
game.gui_bg ..
|
|
game.gui_bg_img ..
|
|
game.gui_slots ..
|
|
"list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" ..
|
|
"list[current_player;main;0,4.85;8,1;]" ..
|
|
"list[current_player;main;0,6.08;8,3;8]" ..
|
|
"listring[nodemeta:" .. spos .. ";main]" ..
|
|
"listring[current_player;main]" ..
|
|
game.get_hotbar_bg(0,4.85)
|
|
return formspec
|
|
end
|
|
|
|
local function has_locked_chest_privilege(meta, player)
|
|
if player:get_player_name() ~= meta:get_string("owner") then
|
|
return false
|
|
end
|
|
return true
|
|
end
|
|
|
|
game.register("node", "chest", {
|
|
description = "Chest",
|
|
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
|
|
"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
|
|
paramtype2 = "facedir",
|
|
groups = {choppy = 2, oddly_breakable_by_hand = 2},
|
|
legacy_facedir_simple = true,
|
|
is_ground_content = false,
|
|
sounds = game.sound("wood"),
|
|
|
|
on_construct = function(pos)
|
|
local meta = minetest.get_meta(pos)
|
|
meta:set_string("formspec", chest_formspec)
|
|
meta:set_string("infotext", "Chest")
|
|
local inv = meta:get_inventory()
|
|
inv:set_size("main", 8*4)
|
|
end,
|
|
can_dig = function(pos,player)
|
|
local meta = minetest.get_meta(pos);
|
|
local inv = meta:get_inventory()
|
|
return inv:is_empty("main")
|
|
end,
|
|
on_metadata_inventory_move = function(pos, from_list, from_index,
|
|
to_list, to_index, count, player)
|
|
minetest.log("action", player:get_player_name() ..
|
|
" moves stuff in chest at " .. minetest.pos_to_string(pos))
|
|
end,
|
|
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
|
minetest.log("action", player:get_player_name() ..
|
|
" moves stuff to chest at " .. minetest.pos_to_string(pos))
|
|
end,
|
|
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
|
minetest.log("action", player:get_player_name() ..
|
|
" takes stuff from chest at " .. minetest.pos_to_string(pos))
|
|
end,
|
|
})
|
|
|
|
game.register("node", "chest_locked", {
|
|
description = "Locked Chest",
|
|
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
|
|
"default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"},
|
|
paramtype2 = "facedir",
|
|
groups = {choppy = 2, oddly_breakable_by_hand = 2},
|
|
legacy_facedir_simple = true,
|
|
is_ground_content = false,
|
|
sounds = game.sound("wood"),
|
|
|
|
after_place_node = function(pos, placer)
|
|
local meta = minetest.get_meta(pos)
|
|
meta:set_string("owner", placer:get_player_name() or "")
|
|
meta:set_string("infotext", "Locked Chest (owned by " ..
|
|
meta:get_string("owner") .. ")")
|
|
end,
|
|
on_construct = function(pos)
|
|
local meta = minetest.get_meta(pos)
|
|
meta:set_string("infotext", "Locked Chest")
|
|
meta:set_string("owner", "")
|
|
local inv = meta:get_inventory()
|
|
inv:set_size("main", 8 * 4)
|
|
end,
|
|
can_dig = function(pos,player)
|
|
local meta = minetest.get_meta(pos);
|
|
local inv = meta:get_inventory()
|
|
return inv:is_empty("main") and has_locked_chest_privilege(meta, player)
|
|
end,
|
|
allow_metadata_inventory_move = function(pos, from_list, from_index,
|
|
to_list, to_index, count, player)
|
|
local meta = minetest.get_meta(pos)
|
|
if not has_locked_chest_privilege(meta, player) then
|
|
return 0
|
|
end
|
|
return count
|
|
end,
|
|
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
|
local meta = minetest.get_meta(pos)
|
|
if not has_locked_chest_privilege(meta, player) then
|
|
return 0
|
|
end
|
|
return stack:get_count()
|
|
end,
|
|
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
|
local meta = minetest.get_meta(pos)
|
|
if not has_locked_chest_privilege(meta, player) then
|
|
return 0
|
|
end
|
|
return stack:get_count()
|
|
end,
|
|
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
|
minetest.log("action", player:get_player_name() ..
|
|
" moves stuff to locked chest at " .. minetest.pos_to_string(pos))
|
|
end,
|
|
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
|
minetest.log("action", player:get_player_name() ..
|
|
" takes stuff from locked chest at " .. minetest.pos_to_string(pos))
|
|
end,
|
|
on_rightclick = function(pos, node, clicker)
|
|
local meta = minetest.get_meta(pos)
|
|
if has_locked_chest_privilege(meta, clicker) then
|
|
minetest.show_formspec(
|
|
clicker:get_player_name(),
|
|
"game:chest_locked",
|
|
get_locked_chest_formspec(pos)
|
|
)
|
|
end
|
|
end,
|
|
on_blast = function() end,
|
|
})
|
|
|
|
|
|
|
|
|
|
|
|
game.register("node", "sign_wall", {
|
|
description = "Sign",
|
|
drawtype = "nodebox",
|
|
tiles = {"default_sign.png"},
|
|
inventory_image = "default_sign_wall.png",
|
|
wield_image = "default_sign_wall.png",
|
|
paramtype = "light",
|
|
paramtype2 = "wallmounted",
|
|
sunlight_propagates = true,
|
|
is_ground_content = false,
|
|
walkable = false,
|
|
node_box = {
|
|
type = "wallmounted",
|
|
wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
|
|
wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
|
|
wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375},
|
|
},
|
|
groups = {choppy = 2, dig_immediate = 2, attached_node = 1},
|
|
legacy_wallmounted = true,
|
|
sounds = game.sound("default"),
|
|
|
|
on_construct = function(pos)
|
|
--local n = minetest.get_node(pos)
|
|
local meta = minetest.get_meta(pos)
|
|
meta:set_string("formspec", "field[text;;${text}]")
|
|
meta:set_string("infotext", "\"\"")
|
|
end,
|
|
on_receive_fields = function(pos, formname, fields, sender)
|
|
--print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
|
|
if minetest.is_protected(pos, sender:get_player_name()) then
|
|
minetest.record_protection_violation(pos, sender:get_player_name())
|
|
return
|
|
end
|
|
local meta = minetest.get_meta(pos)
|
|
if not fields.text then return end
|
|
minetest.log("action", (sender:get_player_name() or "") .. " wrote \"" ..
|
|
fields.text .. "\" to sign at " .. minetest.pos_to_string(pos))
|
|
meta:set_string("text", fields.text)
|
|
meta:set_string("infotext", '"' .. fields.text .. '"')
|
|
end,
|
|
})
|
|
|
|
|
|
game.register("node", "ladder", {
|
|
description = "Ladder",
|
|
drawtype = "signlike",
|
|
tiles = {"default_ladder.png"},
|
|
inventory_image = "default_ladder.png",
|
|
wield_image = "default_ladder.png",
|
|
paramtype = "light",
|
|
paramtype2 = "wallmounted",
|
|
sunlight_propagates = true,
|
|
walkable = false,
|
|
climbable = true,
|
|
is_ground_content = false,
|
|
selection_box = {
|
|
type = "wallmounted",
|
|
--wall_top = = <default>
|
|
--wall_bottom = = <default>
|
|
--wall_side = = <default>
|
|
},
|
|
groups = {choppy = 2, oddly_breakable_by_hand = 3, flammable = 2},
|
|
legacy_wallmounted = true,
|
|
sounds = game.sound("wood"),
|
|
})
|
|
|
|
|
|
local fence_texture =
|
|
"default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126"
|
|
game.register("node", "fence_wood", {
|
|
description = "Wooden Fence",
|
|
drawtype = "fencelike",
|
|
tiles = {"default_wood.png"},
|
|
inventory_image = fence_texture,
|
|
wield_image = fence_texture,
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
is_ground_content = false,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
|
|
},
|
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
|
sounds = game.sound("wood"),
|
|
})
|
|
|
|
|
|
game.register("node", "glass", {
|
|
description = "Glass",
|
|
drawtype = "glasslike_framed_optional",
|
|
tiles = {"default_glass.png", "default_glass_detail.png"},
|
|
inventory_image = minetest.inventorycube("default_glass.png"),
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
is_ground_content = false,
|
|
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
|
sounds = game.sound("glass"),
|
|
})
|
|
|
|
game.register("node", "meselamp", {
|
|
description = "Mese Lamp",
|
|
drawtype = "glasslike",
|
|
tiles = {"default_meselamp.png"},
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
is_ground_content = false,
|
|
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
|
sounds = game.sound("glass"),
|
|
light_source = game.LIGHT_MAX,
|
|
})
|
|
|
|
--
|
|
-- Misc
|
|
--
|
|
|
|
game.register("node", "cloud", {
|
|
description = "Cloud",
|
|
tiles = {"default_cloud.png"},
|
|
is_ground_content = false,
|
|
sounds = game.sound("default"),
|
|
groups = {not_in_creative_inventory = 1},
|
|
})
|
|
|
|
game.register("node", "nyancat", {
|
|
description = "Nyan Cat",
|
|
tiles = {"default_nc_side.png", "default_nc_side.png", "default_nc_side.png",
|
|
"default_nc_side.png", "default_nc_back.png", "default_nc_front.png"},
|
|
paramtype2 = "facedir",
|
|
groups = {cracky = 2},
|
|
is_ground_content = false,
|
|
legacy_facedir_simple = true,
|
|
sounds = game.sound("default"),
|
|
})
|
|
|
|
game.register("node", "nyancat_rainbow", {
|
|
description = "Nyan Cat Rainbow",
|
|
tiles = {
|
|
"default_nc_rb.png^[transformR90", "default_nc_rb.png^[transformR90",
|
|
"default_nc_rb.png", "default_nc_rb.png"
|
|
},
|
|
paramtype2 = "facedir",
|
|
groups = {cracky = 2},
|
|
is_ground_content = false,
|
|
sounds = game.sound("default"),
|
|
})
|
|
|
|
game.register("node", "walk_light", {
|
|
drawtype = "airlike",
|
|
inventory_image = minetest.inventorycube("walking_light.png"),
|
|
paramtype = "light",
|
|
walkable = false,
|
|
is_ground_content = true,
|
|
light_propagates = true,
|
|
sunlight_propagates = true,
|
|
light_source = 13,
|
|
pointable = false,
|
|
})
|
|
|