403 lines
11 KiB
Lua
403 lines
11 KiB
Lua
--------------------------------------------------------------------------------------------
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------------------------------- EpicNode Game ver: 0.1 :D ----------------------------------
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--------------------------------------------------------------------------------------------
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--Mod by Pinkysnowman --
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--(c)2015 GNU LGPL v2.1 --
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--------------------------------------------------------------------------------------------
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--------------------------------------------------------------------------------------------
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function game.effects(pos, texture, spread, dir, time, amount)
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if not pos.x or not pos.y or not pos.z or not texture then return end
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amount = amount or 50
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spread = spread or 0.5
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time = time or 0.5
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local vel = {x=0,y=0.1,z=0}
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if dir ~= "none" then
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vel[dir] = 1
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end
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minetest.add_particlespawner({
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amount = amount,
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time = 1,
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minpos = {x = pos.x+spread, y = pos.y+spread, z = pos.z+spread},
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maxpos = {x = pos.x-spread, y = pos.y-spread, z = pos.z-spread},
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minvel = vel,
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maxvel = vel,
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minacc = {x=0,y=0,z=0},
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maxacc = {x=0,y=0,z=0},
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minexptime = time,
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maxexptime = time,
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minsize = 5,
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maxsize = 5,
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texture = texture,
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})
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end
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function game.number_to_texturestring(num,color)
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if not color then
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color = "#ffffff:255"
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end
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num = tostring(math.floor(num))
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local split={}
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for i in num:gmatch('%d') do
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split[#split+1]=i
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end
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for i = 1, #split do
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split[i] = ((18*i)-18)..",0=game_num_"..split[i]..".png:"
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end
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return "([combine:"..(18*(#split)).."x24:"..table.concat(split)..")^[makealpha:0,0,0^[colorize:"..color
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end
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function game.adjust_to_lvl(base, lvl, mult)
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mult = mult or base
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return math.floor((base+((lvl-1)*(mult/2))))
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end
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function game.hp_loss(pos, damage, color)
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color = color or "#bb7700:200"
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minetest.add_particlespawner({
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amount = 1,
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time = 1,
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minpos = pos,
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maxpos = pos,
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minvel = {x = 0, y = 1, z = 0},
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maxvel = {x = 0, y = 1, z = 0},
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minacc = {x = 0, y = 0, z = 0},
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maxacc = {x = 0, y = 0, z = 0},
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minexptime = 1,
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maxexptime = 1,
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minsize = 5,
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maxsize = 5,
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texture = game.number_to_texturestring(damage, color)
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})
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end
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function game.get_time()
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local t, m, h, d
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t = 24*60*minetest.get_timeofday()
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m = floormod(t, 60)
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t = t / 60
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h = floormod(t, 60)
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if h >= 5 and h <= 18 then
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d = "0xffffdd"
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else
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d = "0x5050dd"
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end
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if h >= 13 then
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h = h - 12
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elseif h == 0 then
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h = 12
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end
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return ("%02d:%02d"):format(h, m), d
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end
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function game.sound(sound_type,table)
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table = table or {}
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if sound_type == "default" then
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table.footstep = table.footstep or
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{name = "", gain = 1.0}
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table.dug = table.dug or
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{name = "default_dug_node", gain = 0.25}
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table.place = table.place or
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{name = "default_place_node_hard", gain = 1.0}
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elseif sound_type == "stone" then
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table.footstep = table.footstep or
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{name = "default_hard_footstep", gain = 0.5}
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table.dug = table.dug or
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{name = "default_hard_footstep", gain = 1.0}
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game.sound("default", table)
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elseif sound_type == "dirt" then
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table.footstep = table.footstep or
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{name = "default_dirt_footstep", gain = 1.0}
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table.dug = table.dug or
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{name = "default_dirt_footstep", gain = 1.5}
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table.place = table.place or
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{name = "default_place_node", gain = 1.0}
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game.sound("default", table)
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elseif sound_type == "sand" then
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table.footstep = table.footstep or
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{name = "default_sand_footstep", gain = 0.2}
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table.dug = table.dug or
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{name = "default_sand_footstep", gain = 0.4}
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table.place = table.place or
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{name = "default_place_node", gain = 1.0}
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game.sound("default", table)
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elseif sound_type == "wood" then
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table.footstep = table.footstep or
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{name = "default_wood_footstep", gain = 0.5}
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table.dug = table.dug or
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{name = "default_wood_footstep", gain = 1.0}
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game.sound("default", table)
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elseif sound_type == "leaves" then
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table.footstep = table.footstep or
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{name = "default_grass_footstep", gain = 0.35}
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table.dug = table.dug or
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{name = "default_grass_footstep", gain = 0.7}
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table.dig = table.dig or
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{name = "default_dig_crumbly", gain = 0.4}
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table.place = table.place or
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{name = "default_place_node", gain = 1.0}
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game.sound("default", table)
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elseif sound_type == "glass" then
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table.footstep = table.footstep or
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{name = "default_glass_footstep", gain = 0.5}
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table.dug = table.dug or
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{name = "default_break_glass", gain = 1.0}
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game.sound("default", table)
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end
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return table
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end
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--
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-- Lavacooling
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--
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game.cool_lava_source = function(pos)
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minetest.set_node(pos, {name = "default:obsidian"})
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minetest.sound_play("default_cool_lava",
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{pos = pos, max_hear_distance = 16, gain = 0.25})
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end
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game.cool_lava_flowing = function(pos)
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minetest.set_node(pos, {name = "default:stone"})
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minetest.sound_play("default_cool_lava",
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{pos = pos, max_hear_distance = 16, gain = 0.25})
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end
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--
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-- Papyrus and cactus growing
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--
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-- wrapping the functions in abm action is necessary to make overriding them possible
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function game.grow_cactus(pos, node)
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if node.param2 >= 4 then
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return
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end
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pos.y = pos.y - 1
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if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then
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return
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end
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pos.y = pos.y + 1
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local height = 0
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while node.name == "default:cactus" and height < 4 do
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height = height + 1
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pos.y = pos.y + 1
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node = minetest.get_node(pos)
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end
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if height == 4 or node.name ~= "air" then
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return
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end
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minetest.set_node(pos, {name = "default:cactus"})
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return true
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end
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function game.grow_papyrus(pos, node)
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pos.y = pos.y - 1
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local name = minetest.get_node(pos).name
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if name ~= "default:dirt_with_grass" and name ~= "default:dirt" then
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return
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end
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if not minetest.find_node_near(pos, 3, {"group:water"}) then
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return
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end
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pos.y = pos.y + 1
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local height = 0
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while node.name == "default:papyrus" and height < 4 do
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height = height + 1
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pos.y = pos.y + 1
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node = minetest.get_node(pos)
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end
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if height == 4 or node.name ~= "air" then
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return
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end
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minetest.set_node(pos, {name = "default:papyrus"})
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return true
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end
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--
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-- dig upwards
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--
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function game.dig_up(pos, node, digger)
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if digger == nil then return end
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local np = {x = pos.x, y = pos.y + 1, z = pos.z}
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local nn = minetest.get_node(np)
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if nn.name == node.name then
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minetest.node_dig(np, nn, digger)
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end
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end
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--
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-- Leafdecay
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--
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game.leafdecay_trunk_cache = {}
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game.leafdecay_enable_cache = true
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-- Spread the load of finding trunks
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game.leafdecay_trunk_find_allow_accumulator = 0
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minetest.register_globalstep(function(dtime)
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local finds_per_second = 5000
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game.leafdecay_trunk_find_allow_accumulator =
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math.floor(dtime * finds_per_second)
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end)
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game.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
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local node = minetest.get_node(pos)
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node.param2 = 1
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minetest.set_node(pos, node)
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end
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minetest.register_abm({
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nodenames = {"group:leafdecay"},
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neighbors = {"air", "group:liquid"},
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-- A low interval and a high inverse chance spreads the load
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interval = 2,
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chance = 5,
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action = function(p0, node, _, _)
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--print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")")
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local do_preserve = false
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local d = minetest.registered_nodes[node.name].groups.leafdecay
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if not d or d == 0 then
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--print("not groups.leafdecay")
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return
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end
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local n0 = minetest.get_node(p0)
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if n0.param2 ~= 0 then
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--print("param2 ~= 0")
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return
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end
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local p0_hash = nil
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if game.leafdecay_enable_cache then
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p0_hash = minetest.hash_node_position(p0)
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local trunkp = game.leafdecay_trunk_cache[p0_hash]
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if trunkp then
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local n = minetest.get_node(trunkp)
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local reg = minetest.registered_nodes[n.name]
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-- Assume ignore is a trunk, to make the thing
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-- work at the border of the active area
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if n.name == "ignore" or (reg and reg.groups.tree and
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reg.groups.tree ~= 0) then
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--print("cached trunk still exists")
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return
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end
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--print("cached trunk is invalid")
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-- Cache is invalid
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table.remove(game.leafdecay_trunk_cache, p0_hash)
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end
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end
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if game.leafdecay_trunk_find_allow_accumulator <= 0 then
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return
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end
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game.leafdecay_trunk_find_allow_accumulator =
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game.leafdecay_trunk_find_allow_accumulator - 1
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-- Assume ignore is a trunk, to make the thing
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-- work at the border of the active area
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local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"})
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if p1 then
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do_preserve = true
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if game.leafdecay_enable_cache then
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--print("caching trunk")
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-- Cache the trunk
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game.leafdecay_trunk_cache[p0_hash] = p1
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end
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end
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if not do_preserve then
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-- Drop stuff other than the node itself
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local itemstacks = minetest.get_node_drops(n0.name)
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for _, itemname in ipairs(itemstacks) do
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if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or
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itemname ~= n0.name then
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local p_drop = {
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x = p0.x - 0.5 + math.random(),
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y = p0.y - 0.5 + math.random(),
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z = p0.z - 0.5 + math.random(),
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}
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minetest.add_item(p_drop, itemname)
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end
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end
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-- Remove node
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minetest.remove_node(p0)
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nodeupdate(p0)
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end
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end
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})
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--
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-- Grass growing on well-lit dirt
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--
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-- game.register("abm",{
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-- nodenames = {"default:dirt"},
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-- interval = 2,
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-- chance = 200,
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-- catch_up = false,
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-- action = function(pos, node)
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-- local above = {x = pos.x, y = pos.y + 1, z = pos.z}
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-- local name = minetest.get_node(above).name
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-- local nodedef = minetest.registered_nodes[name]
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-- if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light") and
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-- nodedef.liquidtype == "none" and
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-- (minetest.get_node_light(above) or 0) >= 13 then
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-- if name == "default:snow" or name == "default:snowblock" then
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-- minetest.set_node(pos, {name = "default:dirt_with_snow"})
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-- else
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-- minetest.set_node(pos, {name = "default:dirt_with_grass"})
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-- end
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-- end
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-- end
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-- })
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-- --
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-- -- Grass and dry grass removed in darkness
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-- --
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-- game.register("abm",{
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-- nodenames = {"default:dirt_with_grass", "default:dirt_with_dry_grass"},
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-- interval = 2,
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-- chance = 20,
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-- catch_up = false,
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-- action = function(pos, node)
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-- local above = {x = pos.x, y = pos.y + 1, z = pos.z}
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-- local name = minetest.get_node(above).name
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-- local nodedef = minetest.registered_nodes[name]
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-- if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or
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-- nodedef.paramtype == "light") and
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-- nodedef.liquidtype == "none") then
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-- minetest.set_node(pos, {name = "default:dirt"})
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-- end
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-- end
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-- })
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-- --
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-- -- Moss growth on cobble near water
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-- --
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-- game.register("abm",{
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-- nodenames = {"default:cobble"},
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-- neighbors = {"group:water"},
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-- interval = 17,
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-- chance = 200,
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-- catch_up = false,
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-- action = function(pos, node)
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-- minetest.set_node(pos, {name = "default:mossycobble"})
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-- end
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-- })
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function game.is_owner(pos, player)
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local meta = minetest.get_meta(pos)
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local name = player:get_player_name()
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return meta:get_string("owner") == name
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end |