epicnodedemo_game/mods/game/runtime/functions.lua

403 lines
11 KiB
Lua

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------------------------------- EpicNode Game ver: 0.1 :D ----------------------------------
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--Mod by Pinkysnowman --
--(c)2015 GNU LGPL v2.1 --
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function game.effects(pos, texture, spread, dir, time, amount)
if not pos.x or not pos.y or not pos.z or not texture then return end
amount = amount or 50
spread = spread or 0.5
time = time or 0.5
local vel = {x=0,y=0.1,z=0}
if dir ~= "none" then
vel[dir] = 1
end
minetest.add_particlespawner({
amount = amount,
time = 1,
minpos = {x = pos.x+spread, y = pos.y+spread, z = pos.z+spread},
maxpos = {x = pos.x-spread, y = pos.y-spread, z = pos.z-spread},
minvel = vel,
maxvel = vel,
minacc = {x=0,y=0,z=0},
maxacc = {x=0,y=0,z=0},
minexptime = time,
maxexptime = time,
minsize = 5,
maxsize = 5,
texture = texture,
})
end
function game.number_to_texturestring(num,color)
if not color then
color = "#ffffff:255"
end
num = tostring(math.floor(num))
local split={}
for i in num:gmatch('%d') do
split[#split+1]=i
end
for i = 1, #split do
split[i] = ((18*i)-18)..",0=game_num_"..split[i]..".png:"
end
return "([combine:"..(18*(#split)).."x24:"..table.concat(split)..")^[makealpha:0,0,0^[colorize:"..color
end
function game.adjust_to_lvl(base, lvl, mult)
mult = mult or base
return math.floor((base+((lvl-1)*(mult/2))))
end
function game.hp_loss(pos, damage, color)
color = color or "#bb7700:200"
minetest.add_particlespawner({
amount = 1,
time = 1,
minpos = pos,
maxpos = pos,
minvel = {x = 0, y = 1, z = 0},
maxvel = {x = 0, y = 1, z = 0},
minacc = {x = 0, y = 0, z = 0},
maxacc = {x = 0, y = 0, z = 0},
minexptime = 1,
maxexptime = 1,
minsize = 5,
maxsize = 5,
texture = game.number_to_texturestring(damage, color)
})
end
function game.get_time()
local t, m, h, d
t = 24*60*minetest.get_timeofday()
m = floormod(t, 60)
t = t / 60
h = floormod(t, 60)
if h >= 5 and h <= 18 then
d = "0xffffdd"
else
d = "0x5050dd"
end
if h >= 13 then
h = h - 12
elseif h == 0 then
h = 12
end
return ("%02d:%02d"):format(h, m), d
end
function game.sound(sound_type,table)
table = table or {}
if sound_type == "default" then
table.footstep = table.footstep or
{name = "", gain = 1.0}
table.dug = table.dug or
{name = "default_dug_node", gain = 0.25}
table.place = table.place or
{name = "default_place_node_hard", gain = 1.0}
elseif sound_type == "stone" then
table.footstep = table.footstep or
{name = "default_hard_footstep", gain = 0.5}
table.dug = table.dug or
{name = "default_hard_footstep", gain = 1.0}
game.sound("default", table)
elseif sound_type == "dirt" then
table.footstep = table.footstep or
{name = "default_dirt_footstep", gain = 1.0}
table.dug = table.dug or
{name = "default_dirt_footstep", gain = 1.5}
table.place = table.place or
{name = "default_place_node", gain = 1.0}
game.sound("default", table)
elseif sound_type == "sand" then
table.footstep = table.footstep or
{name = "default_sand_footstep", gain = 0.2}
table.dug = table.dug or
{name = "default_sand_footstep", gain = 0.4}
table.place = table.place or
{name = "default_place_node", gain = 1.0}
game.sound("default", table)
elseif sound_type == "wood" then
table.footstep = table.footstep or
{name = "default_wood_footstep", gain = 0.5}
table.dug = table.dug or
{name = "default_wood_footstep", gain = 1.0}
game.sound("default", table)
elseif sound_type == "leaves" then
table.footstep = table.footstep or
{name = "default_grass_footstep", gain = 0.35}
table.dug = table.dug or
{name = "default_grass_footstep", gain = 0.7}
table.dig = table.dig or
{name = "default_dig_crumbly", gain = 0.4}
table.place = table.place or
{name = "default_place_node", gain = 1.0}
game.sound("default", table)
elseif sound_type == "glass" then
table.footstep = table.footstep or
{name = "default_glass_footstep", gain = 0.5}
table.dug = table.dug or
{name = "default_break_glass", gain = 1.0}
game.sound("default", table)
end
return table
end
--
-- Lavacooling
--
game.cool_lava_source = function(pos)
minetest.set_node(pos, {name = "default:obsidian"})
minetest.sound_play("default_cool_lava",
{pos = pos, max_hear_distance = 16, gain = 0.25})
end
game.cool_lava_flowing = function(pos)
minetest.set_node(pos, {name = "default:stone"})
minetest.sound_play("default_cool_lava",
{pos = pos, max_hear_distance = 16, gain = 0.25})
end
--
-- Papyrus and cactus growing
--
-- wrapping the functions in abm action is necessary to make overriding them possible
function game.grow_cactus(pos, node)
if node.param2 >= 4 then
return
end
pos.y = pos.y - 1
if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then
return
end
pos.y = pos.y + 1
local height = 0
while node.name == "default:cactus" and height < 4 do
height = height + 1
pos.y = pos.y + 1
node = minetest.get_node(pos)
end
if height == 4 or node.name ~= "air" then
return
end
minetest.set_node(pos, {name = "default:cactus"})
return true
end
function game.grow_papyrus(pos, node)
pos.y = pos.y - 1
local name = minetest.get_node(pos).name
if name ~= "default:dirt_with_grass" and name ~= "default:dirt" then
return
end
if not minetest.find_node_near(pos, 3, {"group:water"}) then
return
end
pos.y = pos.y + 1
local height = 0
while node.name == "default:papyrus" and height < 4 do
height = height + 1
pos.y = pos.y + 1
node = minetest.get_node(pos)
end
if height == 4 or node.name ~= "air" then
return
end
minetest.set_node(pos, {name = "default:papyrus"})
return true
end
--
-- dig upwards
--
function game.dig_up(pos, node, digger)
if digger == nil then return end
local np = {x = pos.x, y = pos.y + 1, z = pos.z}
local nn = minetest.get_node(np)
if nn.name == node.name then
minetest.node_dig(np, nn, digger)
end
end
--
-- Leafdecay
--
game.leafdecay_trunk_cache = {}
game.leafdecay_enable_cache = true
-- Spread the load of finding trunks
game.leafdecay_trunk_find_allow_accumulator = 0
minetest.register_globalstep(function(dtime)
local finds_per_second = 5000
game.leafdecay_trunk_find_allow_accumulator =
math.floor(dtime * finds_per_second)
end)
game.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
local node = minetest.get_node(pos)
node.param2 = 1
minetest.set_node(pos, node)
end
minetest.register_abm({
nodenames = {"group:leafdecay"},
neighbors = {"air", "group:liquid"},
-- A low interval and a high inverse chance spreads the load
interval = 2,
chance = 5,
action = function(p0, node, _, _)
--print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")")
local do_preserve = false
local d = minetest.registered_nodes[node.name].groups.leafdecay
if not d or d == 0 then
--print("not groups.leafdecay")
return
end
local n0 = minetest.get_node(p0)
if n0.param2 ~= 0 then
--print("param2 ~= 0")
return
end
local p0_hash = nil
if game.leafdecay_enable_cache then
p0_hash = minetest.hash_node_position(p0)
local trunkp = game.leafdecay_trunk_cache[p0_hash]
if trunkp then
local n = minetest.get_node(trunkp)
local reg = minetest.registered_nodes[n.name]
-- Assume ignore is a trunk, to make the thing
-- work at the border of the active area
if n.name == "ignore" or (reg and reg.groups.tree and
reg.groups.tree ~= 0) then
--print("cached trunk still exists")
return
end
--print("cached trunk is invalid")
-- Cache is invalid
table.remove(game.leafdecay_trunk_cache, p0_hash)
end
end
if game.leafdecay_trunk_find_allow_accumulator <= 0 then
return
end
game.leafdecay_trunk_find_allow_accumulator =
game.leafdecay_trunk_find_allow_accumulator - 1
-- Assume ignore is a trunk, to make the thing
-- work at the border of the active area
local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"})
if p1 then
do_preserve = true
if game.leafdecay_enable_cache then
--print("caching trunk")
-- Cache the trunk
game.leafdecay_trunk_cache[p0_hash] = p1
end
end
if not do_preserve then
-- Drop stuff other than the node itself
local itemstacks = minetest.get_node_drops(n0.name)
for _, itemname in ipairs(itemstacks) do
if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or
itemname ~= n0.name then
local p_drop = {
x = p0.x - 0.5 + math.random(),
y = p0.y - 0.5 + math.random(),
z = p0.z - 0.5 + math.random(),
}
minetest.add_item(p_drop, itemname)
end
end
-- Remove node
minetest.remove_node(p0)
nodeupdate(p0)
end
end
})
--
-- Grass growing on well-lit dirt
--
-- game.register("abm",{
-- nodenames = {"default:dirt"},
-- interval = 2,
-- chance = 200,
-- catch_up = false,
-- action = function(pos, node)
-- local above = {x = pos.x, y = pos.y + 1, z = pos.z}
-- local name = minetest.get_node(above).name
-- local nodedef = minetest.registered_nodes[name]
-- if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light") and
-- nodedef.liquidtype == "none" and
-- (minetest.get_node_light(above) or 0) >= 13 then
-- if name == "default:snow" or name == "default:snowblock" then
-- minetest.set_node(pos, {name = "default:dirt_with_snow"})
-- else
-- minetest.set_node(pos, {name = "default:dirt_with_grass"})
-- end
-- end
-- end
-- })
-- --
-- -- Grass and dry grass removed in darkness
-- --
-- game.register("abm",{
-- nodenames = {"default:dirt_with_grass", "default:dirt_with_dry_grass"},
-- interval = 2,
-- chance = 20,
-- catch_up = false,
-- action = function(pos, node)
-- local above = {x = pos.x, y = pos.y + 1, z = pos.z}
-- local name = minetest.get_node(above).name
-- local nodedef = minetest.registered_nodes[name]
-- if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or
-- nodedef.paramtype == "light") and
-- nodedef.liquidtype == "none") then
-- minetest.set_node(pos, {name = "default:dirt"})
-- end
-- end
-- })
-- --
-- -- Moss growth on cobble near water
-- --
-- game.register("abm",{
-- nodenames = {"default:cobble"},
-- neighbors = {"group:water"},
-- interval = 17,
-- chance = 200,
-- catch_up = false,
-- action = function(pos, node)
-- minetest.set_node(pos, {name = "default:mossycobble"})
-- end
-- })
function game.is_owner(pos, player)
local meta = minetest.get_meta(pos)
local name = player:get_player_name()
return meta:get_string("owner") == name
end