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After Width: | Height: | Size: 2.9 KiB |
After Width: | Height: | Size: 3.1 KiB |
After Width: | Height: | Size: 1.8 KiB |
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Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
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@ -53,7 +53,7 @@ end
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|
||||
game.register_race("human", {
|
||||
mesh = "character_human.b3d",
|
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texture = {"character.png"},
|
||||
texture = {"character.png"}, --done
|
||||
collisionbox = {-0.3,-1.0,-0.3, 0.3,0.8,0.3},
|
||||
physics = {speed=1.0, jump=1.0, gravity=1.0},
|
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armor_groups = {fleshy=100},
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|
@ -62,7 +62,7 @@ game.register_race("human", {
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|
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game.register_race("humanf", {
|
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mesh = "characterf.b3d",
|
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texture = {"character_f.png"},
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texture = {"characterhuman_f.png"}, --done
|
||||
collisionbox = {-0.3,-1.0,-0.3, 0.3,0.8,0.3},
|
||||
physics = {speed=1.1, jump=1.1, gravity=1.0},
|
||||
armor_groups = {fleshy=100},
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@ -71,16 +71,24 @@ game.register_race("humanf", {
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|
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game.register_race("admin", {
|
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mesh = "character_admin.b3d",
|
||||
texture = {"character.png", "character_wings.png"},
|
||||
texture = {"character.png", "character_wings.png"}, --each special independent skin for admins
|
||||
collisionbox = {-0.3,-1.0,-0.3, 0.3,0.8,0.3},
|
||||
physics = {speed=1.2, jump=1.5, gravity=1.0},
|
||||
armor_groups = {fleshy=0},
|
||||
}, true)
|
||||
|
||||
game.register_race("adminf", {
|
||||
mesh = "adminf.b3d",
|
||||
texture = {"character_f.png", "character_wings.png"}, --each special independent skin for admins
|
||||
collisionbox = {-0.3,-1.0,-0.3, 0.3,0.8,0.3},
|
||||
physics = {speed=1.2, jump=1.5, gravity=1.0},
|
||||
armor_groups = {fleshy=0},
|
||||
size = {x=0.8, y = 1.0, z = 0.8},
|
||||
})
|
||||
|
||||
game.register_race("taurin", {
|
||||
mesh = "characteroxen.b3d",
|
||||
texture = {"oxen_skin.png^[colorize:#804000:200^oxen_overlay.png","default_obsidian.png"},
|
||||
texture = {"oxen_skin.png^[colorize:#804000:200^oxen_overlay.png","default_obsidian.png"}, --done
|
||||
collisionbox = {-0.3,-1.0,-0.3, 0.3,0.9,0.3},
|
||||
physics = {speed=1, jump=1, gravity=1.0},
|
||||
armor_groups = {fleshy=90},
|
||||
|
@ -88,24 +96,15 @@ game.register_race("taurin", {
|
|||
|
||||
game.register_race("taurinf", {
|
||||
mesh = "characteroxenf.b3d",
|
||||
texture = {"oxen_skin.png^[colorize:#804000:100^oxen_overlay.png","default_cobble.png"},
|
||||
texture = {"oxen_skin.png^[colorize:#804000:100^oxen_overlay.png","default_cobble.png"}, --done
|
||||
collisionbox = {-0.3,-1.0,-0.3, 0.3,0.9,0.3},
|
||||
physics = {speed=1, jump=1, gravity=1.0},
|
||||
armor_groups = {fleshy=90},
|
||||
})
|
||||
|
||||
game.register_race("adminf", {
|
||||
mesh = "adminf.b3d",
|
||||
texture = {"character_f.png", "character_wings.png"},
|
||||
collisionbox = {-0.3,-1.0,-0.3, 0.3,0.8,0.3},
|
||||
physics = {speed=1.2, jump=1.5, gravity=1.0},
|
||||
armor_groups = {fleshy=0},
|
||||
size = {x=0.8, y = 1.0, z = 0.8},
|
||||
})
|
||||
|
||||
game.register_race("elf", {
|
||||
mesh = "elf.b3d",
|
||||
texture = {"character.png"},
|
||||
texture = {"characterelf.png"}, --done
|
||||
collisionbox = {-0.3,-1.0,-0.3, 0.3,0.8,0.3},
|
||||
physics = {speed=1.0, jump=1.0, gravity=1.0},
|
||||
armor_groups = {fleshy=100},
|
||||
|
@ -114,7 +113,7 @@ game.register_race("elf", {
|
|||
|
||||
game.register_race("elff", {
|
||||
mesh = "elff.b3d",
|
||||
texture = {"character_f.png"},
|
||||
texture = {"characterelf_f.png"}, --done
|
||||
collisionbox = {-0.3,-1.0,-0.3, 0.3,0.8,0.3},
|
||||
physics = {speed=1.1, jump=1.1, gravity=1.0},
|
||||
armor_groups = {fleshy=100},
|
||||
|
@ -123,7 +122,7 @@ game.register_race("elff", {
|
|||
|
||||
game.register_race("orc", {
|
||||
mesh = "characterorc.b3d",
|
||||
texture = {"character_orc.png"},
|
||||
texture = {"character_orc.png"}, --done
|
||||
collisionbox = {-0.3,-1.0,-0.3, 0.3,0.8,0.3},
|
||||
physics = {speed=1.0, jump=1.0, gravity=1.0},
|
||||
armor_groups = {fleshy=100},
|
||||
|
@ -132,7 +131,7 @@ game.register_race("orc", {
|
|||
|
||||
game.register_race("orcf", {
|
||||
mesh = "characterorcf.b3d",
|
||||
texture = {"character_orcf.png"},
|
||||
texture = {"character_orcf.png"}, --done
|
||||
collisionbox = {-0.3,-1.0,-0.3, 0.3,0.8,0.3},
|
||||
physics = {speed=1.1, jump=1.1, gravity=1.0},
|
||||
armor_groups = {fleshy=100},
|
||||
|
@ -150,7 +149,7 @@ game.register_race("nymph", {
|
|||
|
||||
game.register_race("nymphf", {
|
||||
mesh = "nymphf.b3d",
|
||||
texture = {"character_f.png"},
|
||||
texture = {"characternymph_f.png"}, --done
|
||||
collisionbox = {-0.3,-1.0,-0.3, 0.3,0.8,0.3},
|
||||
physics = {speed=1.2, jump=1.3, gravity=1.0},
|
||||
armor_groups = {fleshy=105},
|
||||
|
@ -168,7 +167,7 @@ game.register_race("symbian", {
|
|||
|
||||
game.register_race("symbianf", {
|
||||
mesh = "charactersymbianf.b3d",
|
||||
texture = {"character_f.png"},
|
||||
texture = {"charactersymbian_f.png"}, --done
|
||||
collisionbox = {-0.3,-1.0,-0.3, 0.3,0.8,0.3},
|
||||
physics = {speed=1.1, jump=1.1, gravity=1.0},
|
||||
armor_groups = {fleshy=100},
|
||||
|
@ -177,7 +176,7 @@ game.register_race("symbianf", {
|
|||
|
||||
game.register_race("dwarf", {
|
||||
mesh = "characterdwarf.b3d",
|
||||
texture = {"character.png"},
|
||||
texture = {"characterdwarf.png"}, --done
|
||||
collisionbox = {-0.3,-1.0,-0.3, 0.3,0.8,0.3},
|
||||
physics = {speed=1.0, jump=1.0, gravity=1.0},
|
||||
armor_groups = {fleshy=100},
|
||||
|
@ -186,7 +185,7 @@ game.register_race("dwarf", {
|
|||
|
||||
game.register_race("dwarff", {
|
||||
mesh = "characterdwarff.b3d",
|
||||
texture = {"character_f.png"},
|
||||
texture = {"characterdwarf_f.png"}, --done
|
||||
collisionbox = {-0.3,-1.0,-0.3, 0.3,0.8,0.3},
|
||||
physics = {speed=1.0, jump=1.0, gravity=1.0},
|
||||
armor_groups = {fleshy=100},
|
||||
|
|