Don't spam server console on player/playersao error but just drop the affected client

master
sapier 2014-06-29 17:55:21 +02:00
parent ea6c3835de
commit ff36071d93
1 changed files with 6 additions and 4 deletions

View File

@ -1789,18 +1789,20 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
}
Player *player = m_env->getPlayer(peer_id);
if(player == NULL){
if(player == NULL) {
errorstream<<"Server::ProcessData(): Cancelling: "
"No player for peer_id="<<peer_id
<<std::endl;
<< " disconnecting peer!" <<std::endl;
m_con.DisconnectPeer(peer_id);
return;
}
PlayerSAO *playersao = player->getPlayerSAO();
if(playersao == NULL){
if(playersao == NULL) {
errorstream<<"Server::ProcessData(): Cancelling: "
"No player object for peer_id="<<peer_id
<<std::endl;
<< " disconnecting peer!" <<std::endl;
m_con.DisconnectPeer(peer_id);
return;
}