Add map limit config option

master
rubenwardy 2015-07-13 16:01:31 +01:00 committed by est31
parent a5e5aa5be9
commit ec796b8e81
11 changed files with 38 additions and 43 deletions

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@ -417,6 +417,13 @@
#max_block_send_distance = 10
# From how far blocks are generated for clients, stated in mapblocks (16 nodes)
#max_block_generate_distance = 6
# Where the map generator stops.
# Please note:
# * Limited to 31000 (setting above has no effect)
# * The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).
# * Those groups have an offset of -32, -32 nodes from the origin.
# * Only groups which are within the map_generation_limit are generated
#map_generation_limit = 31000
# Number of extra blocks that can be loaded by /clearobjects at once.
# This is a trade-off between sqlite transaction overhead and
# memory consumption (4096=100MB, as a rule of thumb).
@ -603,4 +610,3 @@
# Comma-separated list of trusted mods that are allowed to access insecure
# functions even when mod security is on (via request_insecure_environment()).
#secure.trusted_mods =

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@ -209,25 +209,19 @@ void RemoteClient::GetNextBlocks (
max_simul_dynamic = max_simul_sends_setting;
// Don't select too many blocks for sending
if(num_blocks_selected >= max_simul_dynamic)
{
if (num_blocks_selected >= max_simul_dynamic) {
//queue_is_full = true;
goto queue_full_break;
}
// Don't send blocks that are currently being transferred
if(m_blocks_sending.find(p) != m_blocks_sending.end())
if (m_blocks_sending.find(p) != m_blocks_sending.end())
continue;
/*
Do not go over-limit
*/
if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
if (blockpos_over_limit(p))
continue;
// If this is true, inexistent block will be made from scratch
@ -239,7 +233,7 @@ void RemoteClient::GetNextBlocks (
generate = false;*/
// Limit the send area vertically to 1/2
if(abs(p.Y - center.Y) > full_d_max / 2)
if (abs(p.Y - center.Y) > full_d_max / 2)
continue;
}

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@ -64,7 +64,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
// The absolute working limit is (2^15 - viewing_range).
// I really don't want to make every algorithm to check if it's going near
// the limit or not, so this is lower.
#define MAP_GENERATION_LIMIT (31000)
// This is the maximum value the setting map_generation_limit can be
#define MAX_MAP_GENERATION_LIMIT (31000)
// Size of node in floating-point units
// The original idea behind this is to disallow plain casts between
@ -116,4 +117,3 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define DEFAULT_FONT_SIZE (10)
#endif

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@ -94,6 +94,7 @@ void set_default_settings(Settings *settings)
// A bit more than the server will send around the player, to make fog blend well
settings->setDefault("viewing_range_nodes_max", "240");
settings->setDefault("viewing_range_nodes_min", "35");
settings->setDefault("map_generation_limit", "31000");
settings->setDefault("screenW", "800");
settings->setDefault("screenH", "600");
settings->setDefault("fullscreen", "false");

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@ -2502,10 +2502,12 @@ ServerMapSector * ServerMap::createSector(v2s16 p2d)
/*
Do not create over-limit
*/
if(p2d.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p2d.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p2d.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p2d.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
const static u16 map_gen_limit = MYMIN(MAX_MAP_GENERATION_LIMIT,
g_settings->getU16("map_generation_limit"));
if(p2d.X < -map_gen_limit / MAP_BLOCKSIZE
|| p2d.X > map_gen_limit / MAP_BLOCKSIZE
|| p2d.Y < -map_gen_limit / MAP_BLOCKSIZE
|| p2d.Y > map_gen_limit / MAP_BLOCKSIZE)
throw InvalidPositionException("createSector(): pos. over limit");
/*
@ -2649,12 +2651,7 @@ MapBlock * ServerMap::createBlock(v3s16 p)
/*
Do not create over-limit
*/
if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
if (blockpos_over_limit(p))
throw InvalidPositionException("createBlock(): pos. over limit");
v2s16 p2d(p.X, p.Z);

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@ -31,6 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "nodetimer.h"
#include "modifiedstate.h"
#include "util/numeric.h" // getContainerPos
#include "settings.h"
class Map;
class NodeMetadataList;
@ -638,13 +639,14 @@ typedef std::vector<MapBlock*> MapBlockVect;
inline bool blockpos_over_limit(v3s16 p)
{
return
(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE);
const static u16 map_gen_limit = MYMIN(MAX_MAP_GENERATION_LIMIT,
g_settings->getU16("map_generation_limit"));
return (p.X < -map_gen_limit / MAP_BLOCKSIZE
|| p.X > map_gen_limit / MAP_BLOCKSIZE
|| p.Y < -map_gen_limit / MAP_BLOCKSIZE
|| p.Y > map_gen_limit / MAP_BLOCKSIZE
|| p.Z < -map_gen_limit / MAP_BLOCKSIZE
|| p.Z > map_gen_limit / MAP_BLOCKSIZE);
}
/*
@ -681,4 +683,3 @@ inline void getNodeSectorPosWithOffset(const v2s16 &p, v2s16 &block, v2s16 &offs
std::string analyze_block(MapBlock *block);
#endif

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@ -143,7 +143,7 @@ s16 Mapgen::findGroundLevelFull(v2s16 p2d)
}
// Returns -MAP_GENERATION_LIMIT if not found
// Returns -MAX_MAP_GENERATION_LIMIT if not found
s16 Mapgen::findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax)
{
v3s16 em = vm->m_area.getExtent();
@ -157,7 +157,7 @@ s16 Mapgen::findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax)
vm->m_area.add_y(em, i, -1);
}
return (y >= ymin) ? y : -MAP_GENERATION_LIMIT;
return (y >= ymin) ? y : -MAX_MAP_GENERATION_LIMIT;
}
@ -475,4 +475,3 @@ void MapgenParams::save(Settings &settings) const
if (sparams)
sparams->writeParams(&settings);
}

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@ -370,7 +370,7 @@ int MapgenV5::generateBaseTerrain()
{
u32 index = 0;
u32 index2d = 0;
int stone_surface_max_y = -MAP_GENERATION_LIMIT;
int stone_surface_max_y = -MAX_MAP_GENERATION_LIMIT;
for (s16 z=node_min.Z; z<=node_max.Z; z++) {
for (s16 y=node_min.Y - 1; y<=node_max.Y + 1; y++) {
@ -585,4 +585,3 @@ void MapgenV5::dustTopNodes()
}
}
}

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@ -626,7 +626,7 @@ int MapgenV6::generateGround()
MapNode n_air(CONTENT_AIR), n_water_source(c_water_source);
MapNode n_stone(c_stone), n_desert_stone(c_desert_stone);
MapNode n_ice(c_ice);
int stone_surface_max_y = -MAP_GENERATION_LIMIT;
int stone_surface_max_y = -MAX_MAP_GENERATION_LIMIT;
u32 index = 0;
for (s16 z = node_min.Z; z <= node_max.Z; z++)

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@ -505,8 +505,8 @@ void MapgenV7::generateBaseTerrain(s16 *stone_surface_min_y, s16 *stone_surface_
MapNode n_water(c_water_source);
v3s16 em = vm->m_area.getExtent();
s16 surface_min_y = MAP_GENERATION_LIMIT;
s16 surface_max_y = -MAP_GENERATION_LIMIT;
s16 surface_min_y = MAX_MAP_GENERATION_LIMIT;
s16 surface_max_y = -MAX_MAP_GENERATION_LIMIT;
u32 index = 0;
for (s16 z = node_min.Z; z <= node_max.Z; z++)
@ -885,4 +885,3 @@ void MapgenV7::generateCaves(s16 max_stone_y)
cave.makeCave(node_min, node_max, max_stone_y);
}
}

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@ -45,8 +45,8 @@ BiomeManager::BiomeManager(IGameDef *gamedef) :
b->depth_top = 0;
b->depth_filler = 0;
b->depth_water_top = 0;
b->y_min = -MAP_GENERATION_LIMIT;
b->y_max = MAP_GENERATION_LIMIT;
b->y_min = -MAX_MAP_GENERATION_LIMIT;
b->y_max = MAX_MAP_GENERATION_LIMIT;
b->heat_point = 0.0;
b->humidity_point = 0.0;
@ -140,4 +140,3 @@ void Biome::resolveNodeNames()
getIdFromNrBacklog(&c_river_water, "mapgen_river_water_source", CONTENT_AIR);
getIdFromNrBacklog(&c_dust, "air", CONTENT_IGNORE);
}