120 lines
6.7 KiB
Lua
120 lines
6.7 KiB
Lua
|
|
-- DOCUMENTATION: mg_villages.village_type_data has entries in the following form:
|
|
-- key = { data values } with key beeing the name of the village type
|
|
-- meaning of the data values:
|
|
-- min, max: the village size will be choosen randomly between these two values;
|
|
-- the actual village will have a radius about twice as big (including sourrounding area)
|
|
-- space_between_buildings=2 How much space is there between the buildings. 1 or 2 are good values.
|
|
-- The higher, the further the buildings are spread apart.
|
|
-- mods = {'homedecor','moreblocks'} List of mods that are required for the buildings of this village type.
|
|
-- List all the mods the blocks used by your buildings which are not in default.
|
|
-- texture = 'wool_white.png' Texture used to show the location of the village when using the
|
|
-- vmap command.
|
|
-- name_prefix = 'Village ',
|
|
-- name_postfix = '' When creating village names for single houses which are spawned outside
|
|
-- of villages, the village name will consist of name_prefix..village_name..name_postfix
|
|
-- sapling_divisor = 1 Villages are sourrounded by a flat area that may contain trees. Increasing this
|
|
-- value decreses the mount of trees placed.
|
|
-- plant_type = 'farming:wheat_8' Type of plant that is placed around villages.
|
|
-- plant_frequency = 1 The higher this value is, the less plants are placed.
|
|
|
|
local village_type_data_list = {
|
|
nore = { min = 20, max = 40, space_between_buildings=1, mods={}, texture = 'default_stone_brick.png',
|
|
replacement_function = mg_villages.replacements_nore },
|
|
taoki = { min = 30, max = 70, space_between_buildings=1, mods={}, texture = 'default_brick.png' ,
|
|
sapling_divisor = 5, plant_type = 'farming:cotton_8', plant_frequency = 1,
|
|
replacement_function = mg_villages.replacements_taoki },
|
|
medieval = { min = 25, max = 60, space_between_buildings=2, mods={'cottages'}, texture = 'cottages_darkage_straw.png', -- they often have straw roofs
|
|
sapling_divisor = 10, plant_type = 'farming:wheat_8', plant_frequency = 1,
|
|
replacement_function = mg_villages.replacements_medieval,
|
|
roadsize_list = {2,3,4,5,6},
|
|
-- road_materials = {'default:cobble','default:gravel','default:stonebrick','default:coalblock'},
|
|
}, --roadsize_list = {1,1,2,3,4} },
|
|
charachoal = { min = 10, max = 15, space_between_buildings=1, mods={'cottages'}, texture = 'default_coal_block.png',
|
|
replacement_function = mg_villages.replacements_charachoal },
|
|
lumberjack = { min = 10, max = 30, space_between_buildings=1, mods={'cottages'}, texture = 'default_tree.png', name_prefix = 'Camp ',
|
|
sapling_divisor = 1, plant_type = 'default:junglegrass', plant_frequency = 24,
|
|
replacement_function = mg_villages.replacements_lumberjack },
|
|
claytrader = { min = 10, max = 20, space_between_buildings=1, mods={'cottages'}, texture = 'default_clay.png',
|
|
replacement_function = mg_villages.replacements_claytrader },
|
|
logcabin = { min = 15, max = 30, space_between_buildings=1, mods={'cottages'}, texture = 'default_wood.png',
|
|
replacement_function = mg_villages.replacements_logcabin },
|
|
grasshut = { min = 10, max = 40, space_between_buildings=1, mods={'dryplants'}, texture = 'dryplants_reed.png',
|
|
replacement_function = mg_villages.replacements_grasshut },
|
|
tent = { min = 5, max = 20, space_between_buildings=2, mods={'cottages'}, texture = 'wool_white.png', name_preifx = 'Tent at',
|
|
replacement_function = mg_villages.replacements_tent },
|
|
|
|
-- these sub-types may occour as single houses placed far from villages
|
|
tower = { only_single = 1, name_prefix = 'Tower at ', mods={'cottages'}, texture = 'default_mese.png',
|
|
replacement_function = mg_villages.replacements_tower },
|
|
chateau = { only_single = 1, name_prefix = 'Chateau ', texture = 'default_gold_block.png',
|
|
replacement_function = mg_villages.replacements_chateau },
|
|
forge = { only_single = 1, name_prefix = 'Forge at '},
|
|
tavern = { only_single = 1, name_prefix = 'Inn at '},
|
|
well = { only_single = 1, name_prefix = 'Well at ',
|
|
replacement_function = mg_villages.replacements_medieval },
|
|
trader = { only_single = 1, name_prefix = 'Trading post ' },
|
|
sawmill = { only_single = 1, name_prefix = 'Sawmill at ' },
|
|
farm_tiny = { only_single = 1, name_prefix = 'House '},
|
|
farm_full = { only_single = 1, name_prefix = 'Farm '},
|
|
single = { only_single = 1, name_prefix = 'House '}, -- fallback
|
|
}
|
|
|
|
-- NOTE: Most values of village types added with mg_villages.add_village_type can still be changed later on by
|
|
-- changing the global variable mg_villages.village_type_data[ village_type ]
|
|
-- Village types where one or more of the required mods (listed in v.mods) are missing will not be
|
|
-- available.
|
|
-- You can add your own village type by i.e. calling
|
|
-- mg_villages.add_village_type( 'town', { min = 10, max = 30, space_between_buildings = 2, mods = {'moreblocks','homedecor'}, texture='default_diamond_block.png'} );
|
|
-- This will add a new village type named 'town', which will only be available if the mods moreblocks and homedecor are installed.
|
|
-- It will show the texture of the diamond block when showing the position of a village of that type in the map displayed by the /vmap command.
|
|
|
|
|
|
-- some villages require special mods as building material for their houses;
|
|
-- figure out which village types can be used
|
|
mg_villages.add_village_type = function( type_name, v )
|
|
local found = true;
|
|
if( not( v.mods )) then
|
|
v.mods = {};
|
|
end
|
|
for _,m in ipairs( v.mods ) do
|
|
if( not( minetest.get_modpath( m ))) then
|
|
-- this village type will not be used because not all required mods are installed
|
|
return false;
|
|
end
|
|
end
|
|
|
|
if( not( v.only_single ) and (not(v.min) or not(v.max))) then
|
|
mg_villages.print( mg_villages.DEBUG_LEVEL_NORMAL, 'Error: Village type '..tostring( type_name )..' lacks size information.');
|
|
return false;
|
|
end
|
|
|
|
-- set some default values
|
|
if( not( v.sapling_divisor )) then
|
|
v.sapling_divisor = 10;
|
|
end
|
|
if( not( v.plant_type )) then
|
|
v.plant_type = 'default:grass_5';
|
|
if( not( minetest.registered_nodes[ v.plant_type ])) then
|
|
v.plant_type = 'default:dry_shrub';
|
|
end
|
|
end
|
|
if( not( v.plant_frequency )) then
|
|
v.plant_frequency = 3;
|
|
end
|
|
|
|
-- this village type is supported by the mods installed and may be used
|
|
v.supported = 1;
|
|
|
|
mg_villages.village_type_data[ type_name ] = v;
|
|
return true;
|
|
end
|
|
|
|
|
|
-- build a list of all useable village types the mg_villages mod comes with
|
|
mg_villages.village_type_data = {};
|
|
for k,v in pairs( village_type_data_list ) do
|
|
mg_villages.add_village_type( k, v );
|
|
end
|
|
village_type_data_list = nil;
|