161 lines
6.3 KiB
Lua
161 lines
6.3 KiB
Lua
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-- provide a list of roads; function mg_villages.identify_parent_roads got lost somehow
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mg_villages.extra_show_road_list = function( village_id )
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if( not( village_id ) or not( mg_villages.all_villages[ village_id ] )) then
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return;
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end
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local str = "List of roads:\n";
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local bpos_list = mg_villages.all_villages[ village_id ].village.to_add_data.bpos;
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-- find out which road branches off from which other road
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mg_villages.identify_parent_roads( bpos_list );
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for i,pos in ipairs( bpos_list ) do
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if( pos.btype and pos.btype=="road" ) then
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str = str.." Plot "..tostring(i)..": road nr. "..tostring(pos.road_nr)..
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" branching off from road on plot nr "..tostring(pos.parent_road)..
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"\n data: "..minetest.serialize( pos ).."\n";
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end
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end
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minetest.chat_send_player(pname, str );
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end
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-- DEPRECATED
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-- search the trader (who is supposed to be at the given position) and
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-- spawn a new one in case he went missing
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mg_villages.plotmarker_search_trader = function( trader, height )
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local obj_list = minetest.get_objects_inside_radius({x=trader.x, y=height, z=trader.z}, 10 );
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for i,obj in ipairs( obj_list ) do
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local e = obj:get_luaentity();
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if( e and e.object ) then
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local p = e.object:getpos();
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if( p and p.x and math.abs(p.x-trader.x)<1.5
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and p.z and math.abs(p.z-trader.z)<1.5
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and e.name and e.name=="mobf_trader:trader"
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and e.trader_typ and e.trader_typ==trader.typ) then
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-- minetest.chat_send_player( "singleplayer", "FOUND trader "..tostring( e.trader_typ)); --TODO
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end
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end
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end
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end
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-- TODO: deprecated; but may be useful in a new form for mobs that live in the house
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mg_villages.plotmarker_list_traders = function( plot, formspec )
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if( not( plot ) or not( plot.traders )) then
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return formspec;
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end
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if( #plot.traders > 1 ) then
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formspec = formspec.."label[0.3,7.0;Some traders live here. One works as a "..tostring(plot.traders[1].typ)..".]";
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for i=2,#plot.traders do
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formspec = formspec.."label[0.3,"..(6.0+i)..";Another trader works as a "..tostring(plot.traders[i].typ)..".]";
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end
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elseif( plot.traders[1] and plot.traders[1].typ) then
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formspec = formspec..
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"label[0.3,7.0;A trader lives here. He works as a "..tostring( plot.traders[1].typ )..".]";
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else
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formspec = formspec..
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"label[0.3,7.0;No trader currently works at this place.]";
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end
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-- add buttons for visiting (teleport to trader), calling (teleporting trader to plot) and firing the trader
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for i,trader in ipairs(plot.traders) do
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local trader_entity = mg_villages.plotmarker_search_trader( trader, village.vh );
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formspec = formspec..
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"button[6.0,"..(6.0+i)..";1.2,0.5;visit_trader_"..i..";visit]"..
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"button[7.4,"..(6.0+i)..";1.2,0.5;call_trader_"..i..";call]"..
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"button[8.8,"..(6.0+i)..";1.2,0.5;fire_trader_"..i..";fire]";
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if( fields[ "visit_trader_"..i ] ) then
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player:moveto( {x=trader.x, y=(village.vh+1), z=trader.z} );
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minetest.chat_send_player( pname, "You are visiting the "..tostring( trader.typ )..
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" trader, who is supposed to be somewhere here. He might also be on a floor above you.");
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return formspec;
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end
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if( fields[ "visit_call_"..i ] ) then
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-- TODO: spawning: mob_basics.spawn_mob( {x=v.x, y=v.y, z=v.z}, v.typ, nil, nil, nil, nil, true );
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end
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-- TODO: fire mob
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end
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formspec = formspec.."button[3.75,"..(7.0+math.max(1,#plot.traders))..";3.5,0.5;hire_trader;Hire a new random trader]";
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-- TODO: hire mob
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return formspec;
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end
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-- provide debug information about mobs, let mobf_traders work around to some degree etc
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mg_villages.mob_spanwer_on_rightclick = function( pos, node, clicker, itemstack, pointed_thing)
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if( not( clicker )) then
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return;
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end
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local meta = minetest.get_meta( pos );
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if( not( meta )) then
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return;
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end
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local village_id = meta:get_string( "village_id" );
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local plot_nr = meta:get_int( "plot_nr" );
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local bed_nr = meta:get_int( "bed_nr" );
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-- direction for the mob to look at
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local yaw = meta:get_int( "yaw" );
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local mob_info = mg_villages.inhabitants.get_mob_data( village_id, plot_nr, bed_nr );
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local str = "Found: ";
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local mob_pos = nil;
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local mob = nil;
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if( mob_info.mob_id and mob_basics) then
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mob = mob_basics.find_mob_by_id( mob_info.mob_id, "trader" );
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if( mob ) then
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mob_pos = mob.object:getpos();
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if( mob_pos and mob_pos.x == pos.x and mob_pos.z == pos.z ) then
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str = str.." yes, waiting right here. ";
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mob.trader_does = "stand";
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-- TODO: detect "in his bed"
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elseif( mob.trader_does == "sleep" and mob.trader_uses and mob.trader_uses.x ) then
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str = str.." yes, sleeping in bed at "..minetest.pos_to_string( mob.trader_uses )..". ";
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else
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str = str.." yes, at "..minetest.pos_to_string( mob_pos)..". Teleporting here.";
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mob.trader_does = "stand";
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mob_world_interaction.stand_at( mob, pos, yaw );
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end
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else
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str = str.." - not found -. ";
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end
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end
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local res = mg_villages.get_plot_and_building_data( village_id, plot_nr );
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if( not( res ) or not( res.bpos ) or not( mob_info.mob_id ) or not( mob ) or not( mob_world_interaction) or not( movement)) then
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minetest.chat_send_player( clicker:get_player_name(), str.."Mob data: "..minetest.serialize(mob_info));
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return;
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end
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-- use door_nr 1;
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local path = nil;
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if( mob and mob.trader_does == "sleep" ) then
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path = mg_villages.get_path_from_bed_to_outside( village_id, plot_nr, bed_nr, 1 );
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-- get out of the bed, walk to the middle of the front of the house
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if( path and #path>0 ) then
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mob_world_interaction.stand_at( mob, path[1], yaw );
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-- last step: go back to the mob spawner that belongs to the mob
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table.insert( path, pos );
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str = str.." The mob plans to get up from his bed and stand in front of his house.\n";
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else
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str = str.." FAILED to get a path from bed to outside.\n";
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end
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else
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-- go to bed and sleep
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path = mg_villages.get_path_from_outside_to_bed( village_id, plot_nr, bed_nr, 1 );
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str = str.." The mob plans to go to his bed and start sleeping.\n";
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-- local target_plot_nr = 9; -- just for testing..
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-- path = mg_villages.get_path_from_pos_to_plot_via_roads( village_id, pos, target_plot_nr );
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-- str = str.." The mob plans to go to plot nr. "..tostring(target_plot_nr).."\n";
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end
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local move_obj = movement.getControl(mob);
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move_obj:walk_path( path, 1, {find_path == true});
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minetest.chat_send_player( clicker:get_player_name(), str.."Mob data: "..minetest.serialize(mob_info));
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end
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