Commit Graph

  • 8d247f8e69 turn water into ice in snowy villages Sokomine 2015-04-25 17:02:31 +02:00
  • 91b8ef2664 first step of namespace cleanup for place_buildings.lua Sokomine 2015-04-25 05:30:54 +02:00
  • b453f70529 handling ignore correctly now Sokomine 2015-04-25 03:46:43 +02:00
  • f53e5a1680 plotmarkers are now slightly higher and covered by snow as well Sokomine 2015-04-25 03:19:08 +02:00
  • 94367280da fixed bug and placed air again Sokomine 2015-04-25 02:01:02 +02:00
  • e5ad6a1933 cleaned up analyze_*_file Sokomine 2015-04-24 22:49:17 +02:00
  • ddf8bfcfbe cleaned up road placement and removed pseudo-schematic for roads Sokomine 2015-04-24 20:05:33 +02:00
  • 13410cf181 fixed rotation bug regarding build_chest Sokomine 2015-04-24 17:32:32 +02:00
  • 0cd759ab33 fixed some small bugs Sokomine 2015-04-22 17:15:22 +02:00
  • 7a69ae6a80 corrected handling or rotation and burried value for files Sokomine 2015-04-21 18:43:26 +02:00
  • 16167460ca save schematic and add entry to the menu of the build chest Sokomine 2015-04-20 23:34:06 +02:00
  • d53cd9468b actually saved the building with the build chest Sokomine 2015-04-20 20:42:44 +02:00
  • 75ee512a2a show dimensions of building in build_chest save form Sokomine 2015-04-20 17:22:32 +02:00
  • 8f930bbfd7 added dialog for saving a building Sokomine 2015-04-20 17:10:28 +02:00
  • c9c904ec23 only the owner and players who can build there can operate the build chest Sokomine 2015-04-20 15:55:04 +02:00
  • 0d79f5630d prepared build chest for saving of buildings Sokomine 2015-04-20 05:09:51 +02:00
  • 106cfa994e if the schematic is too large, no preview image will be created Sokomine 2015-04-19 18:14:18 +02:00
  • 9e7c217cec call on_construct if single buildings are placed via luavoxelmanip Sokomine 2015-04-19 02:32:43 +02:00
  • 8dfa8551fa made placement of buildings via voxelmanip more convenient Sokomine 2015-04-18 22:42:36 +02:00
  • 77e69a88ea the build chest now uses the new voxelmanip building spawn function of mg_villages Sokomine 2015-04-18 18:02:36 +02:00
  • db9defc38b added a method for spawning a building using voxelmanip Sokomine 2015-04-18 18:02:09 +02:00
  • 4ab4362d5f added better support for we files for build chest Sokomine 2015-04-18 01:45:05 +02:00
  • d9fe1c1b5c fixed bug regarding splitting of files Sokomine 2015-04-17 21:01:50 +02:00
  • 24dac9e3f2 added extension of the menu system through reading optional list_of_schematics.txt file Sokomine 2015-04-17 20:42:30 +02:00
  • 7b6eb01abc moved preview image function into extra file Sokomine 2015-04-17 05:39:39 +02:00
  • b8204d6073 added view from top Sokomine 2015-04-17 05:12:48 +02:00
  • 6390d18f76 fixed preview images regarding rotation and view from the back Sokomine 2015-04-17 04:43:20 +02:00
  • 1510ffba4b fixed bug with unkown nodes in preview images Sokomine 2015-04-17 04:09:21 +02:00
  • 159dd00836 added preview images for build chest from all four sides Sokomine 2015-04-17 03:43:08 +02:00
  • 0f92d1d41f added preview image Sokomine 2015-04-17 01:54:37 +02:00
  • 8e78a61c9e fixed minor error Sokomine 2015-04-16 22:03:56 +02:00
  • 4ab2447c9e moved replacement handling of build chest into extra file Sokomine 2015-04-16 20:57:46 +02:00
  • 3678619a9c cleanup of build-chest code Sokomine 2015-04-16 19:03:32 +02:00
  • 095f988afe removed obsolete menu handling in build chest Sokomine 2015-04-16 16:42:21 +02:00
  • 0f432fe38f moved the stages of the build cheest to a seperate file Sokomine 2015-04-16 16:15:44 +02:00
  • 3f04593a1e improved error handling Sokomine 2015-04-16 05:41:30 +02:00
  • 39aba0f45b improved handling of air in buildings regarding memory usage Sokomine 2015-04-15 16:45:57 +02:00
  • 4444a34d0d typing error Sokomine 2015-04-14 20:16:50 +02:00
  • 5108701c08 added roof types Sokomine 2015-04-14 20:15:39 +02:00
  • 0fb1a15841 combined replacement functions for build chest Sokomine 2015-04-14 19:10:54 +02:00
  • a3bc047f74 added further checks regarding backup of the place for the build chest Sokomine 2015-04-14 17:02:09 +02:00
  • 4a2e76525f added extra check before restoring backup for build_chest Sokomine 2015-04-14 16:57:33 +02:00
  • b3c39e8a4e improved replacements_farming for build chest Sokomine 2015-04-14 16:44:47 +02:00
  • 2d060cacf5 updated build_chest Sokomine 2015-04-14 06:28:06 +02:00
  • 8293288baf added support for farming in build_chest Sokomine 2015-04-14 06:26:59 +02:00
  • 8b1b5df6e6 added support for wood types that do not occour as full nodes Sokomine 2015-04-13 16:18:05 +02:00
  • b7898cb8e4 added support in buildchest for realtest Sokomine 2015-04-12 22:09:36 +02:00
  • 3f818908ed added replacement for trapdoor for realtest woods Sokomine 2015-04-12 20:31:30 +02:00
  • f5ac40823e moved wood replacement into extra file for build_chest Sokomine 2015-04-12 17:33:40 +02:00
  • ccda5b85df added support for realtest doors, ethereal gates etc Sokomine 2015-04-12 16:58:58 +02:00
  • e90adfe9f8 added working wood selection for build chest Sokomine 2015-04-12 05:48:22 +02:00
  • 573ebee038 added functions for checking which wood types are available Sokomine 2015-04-11 05:54:26 +02:00
  • 92ec53a877 added acacia tree to ethereal Sokomine 2015-04-10 17:30:37 +02:00
  • e7fc70f74e added modified build_chest from random_buildings which does need further modifications Sokomine 2015-04-10 05:10:47 +02:00
  • 9da4e2f50f corrected rotation of the watermill Sokomine 2015-04-10 04:59:01 +02:00
  • d11c49f78a added basic support for build chest; removed surplus fields Sokomine 2015-04-07 19:05:54 +02:00
  • 8cff5f88bc re-added missing grasshut buildings Sokomine 2015-04-07 18:46:26 +02:00
  • 63ec0f92f9 another unregistered global removed Sokomine 2015-03-28 19:06:50 +01:00
  • 5a16df8969 removed unregistered global call Sokomine 2015-03-28 19:04:54 +01:00
  • 2b33e88885 only place moresnow on plants around the village if moresnow is installed Sokomine 2015-03-28 17:56:28 +01:00
  • b423f8700a supplied schematics in .mts instead of .we format Sokomine 2015-03-28 17:45:14 +01:00
  • b2e9b47082 convert .we buildings to .mts automaticly Sokomine 2015-03-28 17:43:50 +01:00
  • cb0dc8dd08 saving air as well when saving .mts file Sokomine 2015-03-28 17:39:09 +01:00
  • a369c90b7f added option to convert .we into .mts Sokomine 2015-03-28 15:46:35 +01:00
  • 400e538383 added error handling in case of buildings no longer beeing available at a later run or getting another internal id Sokomine 2015-03-27 17:56:52 +01:00
  • 15233d2d10 adjust terrain height below single houses as well Sokomine 2015-03-27 16:49:47 +01:00
  • e14fe761e1 fixed typo Sokomine 2015-03-26 01:17:04 +01:00
  • d886af6450 don't try to use snow on worlds where none exists Sokomine 2015-03-25 21:58:21 +01:00
  • 86699c95e1 added replacement for fences used in towers in combination with realtest Sokomine 2015-03-25 06:21:52 +01:00
  • 11d823c70d repaired ladder rotation for non-realtest worlds Sokomine 2015-03-25 03:57:21 +01:00
  • 2b7710448b the rotation table is calculated only once Sokomine 2015-03-25 02:05:40 +01:00
  • b2aea157e8 changed debug output a bit Sokomine 2015-03-24 20:54:44 +01:00
  • 3d6707b7d7 removed obsolete functions Sokomine 2015-03-24 18:05:02 +01:00
  • eb5626a983 handled rotation of default:ladder for realtest Sokomine 2015-03-24 17:17:47 +01:00
  • aeaed0a255 combined .we and .mts format and simplified spawning of buildings Sokomine 2015-03-24 17:02:23 +01:00
  • 5f069ee269 fixed unregistered globals in trees.lua Sokomine 2015-03-24 05:13:52 +01:00
  • 4304f0260f added 2 more lumberjack houses plus a school Sokomine 2015-03-22 22:43:52 +01:00
  • a4d9b0746d added a few more lumberjack buildings, including a stable Sokomine 2015-03-21 03:50:18 +01:00
  • 3edca08351 Merge pull request #2 from nerzhul/master Sokomine 2015-03-17 19:26:51 +01:00
  • 0987a5e33a removed worldedit dependency and copied worldedits load_schematic function Sokomine 2015-03-17 05:57:01 +01:00
  • 0af596ebb2 jungletrees now have autumn-/winterleaves as well Sokomine 2015-03-17 03:22:42 +01:00
  • 153080ca68 fixed snow detection so that all buildings in a snow-covered village get snow Sokomine 2015-03-17 02:47:12 +01:00
  • 8e1657c5df mg_villages.village_types can be nil Ner'zhul 2015-03-16 20:32:04 +01:00
  • 2bac98db83 removed garden from chateau building so that it gets smaller and can get spawned again Sokomine 2015-03-14 20:32:48 +01:00
  • b3d42ed165 no other houses are placed if the area already has some terrain blending going on due to another village Sokomine 2015-03-14 19:26:01 +01:00
  • 9cbffa6fca added mg_villages.inside_village_terrain_blend_area Sokomine 2015-03-14 19:25:27 +01:00
  • 41a9e0fd05 sorted config.lua a bit Sokomine 2015-03-14 19:14:08 +01:00
  • 8286af3975 sorted depends.txt Sokomine 2015-03-13 17:31:52 +01:00
  • 1e40a9c149 added support for bell mod and placed bells in churches Sokomine 2015-03-13 17:29:43 +01:00
  • ed75b5d43f single houses may intersect in their village area, but not villages Sokomine 2015-03-13 05:44:47 +01:00
  • 7fc6f5fc5e improved house-village-collusion-detection so that single houses do not conflict with villages Sokomine 2015-03-13 05:38:44 +01:00
  • e95523c06a actually using watermill now Sokomine 2015-03-05 04:51:31 +01:00
  • dcff96a223 improved water mill Sokomine 2015-02-11 18:22:51 +01:00
  • 215a701340 added water mill Sokomine 2015-02-11 06:55:46 +01:00
  • 8c6da7a356 only blend terrain if it does not already belong to another village Sokomine 2015-01-31 06:18:32 +01:00
  • 77407d0cad buying a plot does no longer permit the player to modify other plots Sokomine 2015-01-22 04:44:37 +01:00
  • 1e40f6bafb fixed bug with bottom tree trunks beeing rotated; added nice winter leaves in case of moresnow beeing installed Sokomine 2015-01-22 04:03:07 +01:00
  • fbca6fce26 always save data of villages if something changed Sokomine 2015-01-14 06:32:40 +01:00
  • 82557a6671 added support for tinytrees(trees) from Bas080 Sokomine 2015-01-05 04:58:39 +01:00
  • 82e5040448 added support for forest mod/mapgen Sokomine 2015-01-05 04:02:33 +01:00