adjustment of sound definition for newer versions of mt

This commit is contained in:
Sokomine 2018-07-29 19:14:27 +02:00
parent df3c3b0713
commit b10e4fca0e

View File

@ -5,10 +5,11 @@ minetest.register_node("mg_villages:road", {
tiles = {"default_gravel.png", "default_dirt.png"},
is_ground_content = false, -- will not be removed by the cave generator
groups = {crumbly=2}, -- does not fall
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_gravel_footstep", gain=0.5},
dug = {name="default_gravel_footstep", gain=1.0},
}),
sounds = default.node_sound_gravel_defaults,
-- sounds = default.node_sound_dirt_defaults({
-- footstep = {name="default_gravel_footstep", gain=0.5},
-- dug = {name="default_gravel_footstep", gain=1.0},
-- }),
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
@ -32,7 +33,7 @@ minetest.register_node("mg_villages:soil", {
drop = "default:dirt",
is_ground_content = true,
groups = {crumbly=3, not_in_creative_inventory=1, grassland = 1, soil=3, wet=1},
sounds = default.node_sound_dirt_defaults(),
sounds = default.node_sound_dirt_defaults,
})
minetest.register_node("mg_villages:desert_sand_soil", {
@ -41,7 +42,7 @@ minetest.register_node("mg_villages:desert_sand_soil", {
is_ground_content = true,
drop = "default:desert_sand",
groups = {crumbly=3, not_in_creative_inventory = 1, sand=1, desert = 1, soil=3, wet=1},
sounds = default.node_sound_sand_defaults(),
sounds = default.node_sound_sand_defaults,
})
@ -72,7 +73,7 @@ if( mg_villages.USE_DEFAULT_3D_TORCHES == false ) then
},
groups = {choppy=2,dig_immediate=3,flammable=1,attached_node=1},
legacy_wallmounted = true,
sounds = default.node_sound_defaults(),
sounds = default.node_sound_defaults,
drop = "default:torch",
is_ground_content = false,
})