extended timing info for debugging

This commit is contained in:
Sokomine 2017-06-27 16:57:59 +02:00
parent 6908f93787
commit 512c03bf8b

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@ -1134,6 +1134,8 @@ mg_villages.place_villages_via_voxelmanip = function( villages, minp, maxp, vm,
end
end
end
t1 = time_elapsed( t1, 'do on_construct calls' );
-- the doors need to be adjusted as well
for _, village in ipairs(villages) do
@ -1156,6 +1158,7 @@ mg_villages.place_villages_via_voxelmanip = function( villages, minp, maxp, vm,
end
end
end
t1 = time_elapsed( t1, 'do door setup' );
local pr = PseudoRandom(mg_villages.get_bseed(minp));
@ -1166,6 +1169,7 @@ mg_villages.place_villages_via_voxelmanip = function( villages, minp, maxp, vm,
mg_villages.fill_chest_random( v, pr, building_nr, building_typ );
end
end
t1 = time_elapsed( t1, 'do fill chests' );
-- TODO: extra_calls.signs
@ -1173,6 +1177,7 @@ mg_villages.place_villages_via_voxelmanip = function( villages, minp, maxp, vm,
for _, village in ipairs(villages) do
mg_villages.part_of_village_spawned( village, minp, maxp, data, param2_data, a, cid );
end
t1 = time_elapsed( t1, 'do spawn mobs' );
-- initialize the pseudo random generator so that the chests will be filled in a reproducable pattern
local meta