Update init.lua
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init.lua
12
init.lua
@ -47,14 +47,24 @@ if minetest.get_modpath("3d_armor") then
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description = S("Legendary Mese Boots"),
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inventory_image = "leg_mese_boots_inv.png",
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light_source = 7, -- Texture will have a glow when dropped
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groups = {armor_feet=1, armor_heal=15, armor_use=200, armor_fire=5, physics_jump=0.8, physics_speed = 1.5},
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groups = {armor_feet=1, armor_heal=15, armor_use=200, armor_fire=5, physics_jump=0.85, physics_speed = 1.75},
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armor_groups = {fleshy=20},
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damage_groups = {cracky=2, snappy=1, level=3},
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wear = 0,
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})
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armor:register_armor("leg_mese:shield", {
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description = S("Legendary Mese Shield"),
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inventory_image = "leg_mese_shield.png",
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light_source = 7, -- Texture will have a glow when dropped
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groups = {armor_shield=1, armor_heal=20, armor_use=200, armor_fire=10},
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armor_groups = {fleshy=20},
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damage_groups = {cracky=2, snappy=1, level=3},
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wear = 0,
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})
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end
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--
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-- Armor Crafts
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--
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