fix incorrect camera pos and send contect and identity every second

with minetest 5.3.0 camera position no longer needs to be divided by 10
This commit is contained in:
Elkien3 2020-08-06 11:35:43 -05:00
parent 3c738f6720
commit 9f49f3b29b

View File

@ -1,5 +1,8 @@
local player
local serverinfo
local minetestversion = string.gsub(minetest.get_version().string, '%.', '')
minetestversion = tonumber(minetestversion)
local timer = 0
minetest.register_globalstep(function(dtime)
if minetest.localplayer and not player then
@ -10,15 +13,25 @@ minetest.register_globalstep(function(dtime)
minetest.display_chat_message("!Mumble loaded! This mod uses print() to send ingame positional data, so your debug.txt may get quite large, and it's recommended to set debug_log_level to nothing if you haven't already.")
end
if player then
timer = timer + dtime
if timer > 1 then
serverinfo = minetest.get_server_info()
minetest.log("action", "mumble id "..player:get_name())
minetest.log("action", "mumble context "..serverinfo.ip..":"..serverinfo.port)
timer = 0
end
local player_pos = player:get_pos() or {x=0, y=0, z=0}
local player_look = {x=0, y=0, z=0}
local camera_pos = {x=0, y=0, z=0}
local camera_look = {x=0, y=0, z=0}
if minetest.camera then
camera_pos = minetest.camera:get_pos()
camera_pos.x = (camera_pos.x/10)
camera_pos.y = (camera_pos.y/10)
camera_pos.z = (camera_pos.z/10)
--before Minetest 5.2.0 camera positions were 10x player position.
if minetestversion <= 520 then
camera_pos.x = (camera_pos.x/10)
camera_pos.y = (camera_pos.y/10)
camera_pos.z = (camera_pos.z/10)
end
camera_look = minetest.camera:get_look_dir()
player_look = camera_look
end