Update beds
also had to edit in no spawning on protected areas that arent yours, and edited out the physics override, since it messes up 3d_armors speed feature.
This commit is contained in:
parent
18d7e97707
commit
c95281a04d
@ -1,30 +1,26 @@
|
|||||||
Minetest Game mod: beds
|
Minetest Game mod: beds
|
||||||
=======================
|
=======================
|
||||||
by BlockMen (c) 2014-2015
|
See license.txt for license information.
|
||||||
|
|
||||||
Version: 1.1.1
|
Authors of source code
|
||||||
|
----------------------
|
||||||
|
Originally by BlockMen (MIT)
|
||||||
|
Various Minetest developers and contributors (MIT)
|
||||||
|
|
||||||
About
|
Authors of media (textures)
|
||||||
~~~~~
|
---------------------------
|
||||||
This mod adds a bed to Minetest which allows to skip the night. To sleep rightclick the bed, if playing
|
BlockMen (CC BY-SA 3.0)
|
||||||
in singleplayer mode the night gets skipped imideatly. If playing on server you get shown how many other
|
|
||||||
players are in bed too. If all players are sleeping the night gets skipped aswell. Also the night skip can be forced
|
|
||||||
if more than 50% of the players are lying in bed and use this option.
|
|
||||||
|
|
||||||
Another feature is a controled respawning. If you have slept in bed (not just lying in it) your respawn point
|
This mod adds a bed to Minetest which allows to skip the night.
|
||||||
is set to the beds location and you will respawn there after death.
|
To sleep, rightclick the bed. If playing in singleplayer mode the night gets skipped
|
||||||
You can disable the respawn at beds by setting "enable_bed_respawn = false" in minetest.conf
|
immediately. If playing multiplayer you get shown how many other players are in bed too,
|
||||||
You can also disable the night skip feature by setting "enable_bed_night_skip = false" in minetest.conf or by using
|
if all players are sleeping the night gets skipped. The night skip can be forced if more
|
||||||
the /set command ingame.
|
than 50% of the players are lying in bed and use this option.
|
||||||
|
|
||||||
|
Another feature is a controlled respawning. If you have slept in bed (not just lying in
|
||||||
License of source code, textures: WTFPL
|
it) your respawn point is set to the beds location and you will respawn there after
|
||||||
---------------------------------------
|
death.
|
||||||
(c) Copyright BlockMen (2014-2015)
|
You can disable the respawn at beds by setting "enable_bed_respawn = false" in
|
||||||
|
minetest.conf.
|
||||||
|
You can disable the night skip feature by setting "enable_bed_night_skip = false" in
|
||||||
This program is free software. It comes without any warranty, to
|
minetest.conf or by using the /set command in-game.
|
||||||
the extent permitted by applicable law. You can redistribute it
|
|
||||||
and/or modify it under the terms of the Do What The Fuck You Want
|
|
||||||
To Public License, Version 2, as published by Sam Hocevar. See
|
|
||||||
http://sam.zoy.org/wtfpl/COPYING for more details.
|
|
||||||
|
@ -1,3 +1,27 @@
|
|||||||
|
|
||||||
|
local reverse = true
|
||||||
|
|
||||||
|
local function destruct_bed(pos, n)
|
||||||
|
local node = minetest.get_node(pos)
|
||||||
|
local other
|
||||||
|
|
||||||
|
if n == 2 then
|
||||||
|
local dir = minetest.facedir_to_dir(node.param2)
|
||||||
|
other = vector.subtract(pos, dir)
|
||||||
|
elseif n == 1 then
|
||||||
|
local dir = minetest.facedir_to_dir(node.param2)
|
||||||
|
other = vector.add(pos, dir)
|
||||||
|
end
|
||||||
|
|
||||||
|
if reverse then
|
||||||
|
reverse = not reverse
|
||||||
|
minetest.remove_node(other)
|
||||||
|
minetest.check_for_falling(other)
|
||||||
|
else
|
||||||
|
reverse = not reverse
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function beds.register_bed(name, def)
|
function beds.register_bed(name, def)
|
||||||
minetest.register_node(name .. "_bottom", {
|
minetest.register_node(name .. "_bottom", {
|
||||||
description = def.description,
|
description = def.description,
|
||||||
@ -9,8 +33,8 @@ function beds.register_bed(name, def)
|
|||||||
paramtype2 = "facedir",
|
paramtype2 = "facedir",
|
||||||
is_ground_content = false,
|
is_ground_content = false,
|
||||||
stack_max = 1,
|
stack_max = 1,
|
||||||
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1},
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1},
|
||||||
sounds = default.node_sound_wood_defaults(),
|
sounds = def.sounds or default.node_sound_wood_defaults(),
|
||||||
node_box = {
|
node_box = {
|
||||||
type = "fixed",
|
type = "fixed",
|
||||||
fixed = def.nodebox.bottom,
|
fixed = def.nodebox.bottom,
|
||||||
@ -20,37 +44,65 @@ function beds.register_bed(name, def)
|
|||||||
fixed = def.selectionbox,
|
fixed = def.selectionbox,
|
||||||
},
|
},
|
||||||
|
|
||||||
after_place_node = function(pos, placer, itemstack)
|
on_place = function(itemstack, placer, pointed_thing)
|
||||||
local n = minetest.get_node_or_nil(pos)
|
local under = pointed_thing.under
|
||||||
if not n or not n.param2 then
|
local node = minetest.get_node(under)
|
||||||
minetest.remove_node(pos)
|
local udef = minetest.registered_nodes[node.name]
|
||||||
return true
|
if udef and udef.on_rightclick and
|
||||||
|
not (placer and placer:get_player_control().sneak) then
|
||||||
|
return udef.on_rightclick(under, node, placer, itemstack,
|
||||||
|
pointed_thing) or itemstack
|
||||||
end
|
end
|
||||||
local dir = minetest.facedir_to_dir(n.param2)
|
|
||||||
local p = vector.add(pos, dir)
|
local pos
|
||||||
local n2 = minetest.get_node_or_nil(p)
|
if minetest.registered_items[minetest.get_node(under).name].buildable_to then
|
||||||
local def = n2 and minetest.registered_items[n2.name]
|
pos = under
|
||||||
if not def or not def.buildable_to then
|
else
|
||||||
minetest.remove_node(pos)
|
pos = pointed_thing.above
|
||||||
return true
|
|
||||||
end
|
end
|
||||||
minetest.set_node(p, {name = n.name:gsub("%_bottom", "_top"), param2 = n.param2})
|
|
||||||
return false
|
if minetest.is_protected(pos, placer:get_player_name()) and
|
||||||
|
not minetest.check_player_privs(placer, "protection_bypass") then
|
||||||
|
minetest.record_protection_violation(pos, placer:get_player_name())
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
|
||||||
|
local node_def = minetest.registered_nodes[minetest.get_node(pos).name]
|
||||||
|
if not node_def or not node_def.buildable_to then
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
|
||||||
|
local dir = minetest.dir_to_facedir(placer:get_look_dir())
|
||||||
|
local botpos = vector.add(pos, minetest.facedir_to_dir(dir))
|
||||||
|
|
||||||
|
if minetest.is_protected(botpos, placer:get_player_name()) and
|
||||||
|
not minetest.check_player_privs(placer, "protection_bypass") then
|
||||||
|
minetest.record_protection_violation(botpos, placer:get_player_name())
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
|
||||||
|
local botdef = minetest.registered_nodes[minetest.get_node(botpos).name]
|
||||||
|
if not botdef or not botdef.buildable_to then
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
|
||||||
|
minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
|
||||||
|
|
||||||
|
if not (creative and creative.is_enabled_for
|
||||||
|
and creative.is_enabled_for(placer:get_player_name())) then
|
||||||
|
itemstack:take_item()
|
||||||
|
end
|
||||||
|
return itemstack
|
||||||
end,
|
end,
|
||||||
|
|
||||||
on_destruct = function(pos)
|
on_destruct = function(pos)
|
||||||
local n = minetest.get_node_or_nil(pos)
|
destruct_bed(pos, 1)
|
||||||
if not n then return end
|
|
||||||
local dir = minetest.facedir_to_dir(n.param2)
|
|
||||||
local p = vector.add(pos, dir)
|
|
||||||
local n2 = minetest.get_node(p)
|
|
||||||
if minetest.get_item_group(n2.name, "bed") == 2 and n.param2 == n2.param2 then
|
|
||||||
minetest.remove_node(p)
|
|
||||||
end
|
|
||||||
end,
|
end,
|
||||||
|
|
||||||
on_rightclick = function(pos, node, clicker)
|
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||||
beds.on_rightclick(pos, clicker)
|
beds.on_rightclick(pos, clicker)
|
||||||
|
return itemstack
|
||||||
end,
|
end,
|
||||||
|
|
||||||
on_rotate = function(pos, node, user, mode, new_param2)
|
on_rotate = function(pos, node, user, mode, new_param2)
|
||||||
@ -70,8 +122,8 @@ function beds.register_bed(name, def)
|
|||||||
end
|
end
|
||||||
local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
|
local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
|
||||||
local node3 = minetest.get_node_or_nil(newp)
|
local node3 = minetest.get_node_or_nil(newp)
|
||||||
local def = node3 and minetest.registered_nodes[node3.name]
|
local node_def = node3 and minetest.registered_nodes[node3.name]
|
||||||
if not def or not def.buildable_to then
|
if not node_def or not node_def.buildable_to then
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
if minetest.is_protected(newp, user:get_player_name()) then
|
if minetest.is_protected(newp, user:get_player_name()) then
|
||||||
@ -79,9 +131,10 @@ function beds.register_bed(name, def)
|
|||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
node.param2 = new_param2
|
node.param2 = new_param2
|
||||||
minetest.swap_node(pos, node)
|
-- do not remove_node here - it will trigger destroy_bed()
|
||||||
minetest.remove_node(p)
|
minetest.set_node(p, {name = "air"})
|
||||||
minetest.set_node(newp, {name = node.name:gsub("%_bottom", "_top"), param2 = new_param2})
|
minetest.set_node(pos, node)
|
||||||
|
minetest.set_node(newp, {name = name .. "_top", param2 = new_param2})
|
||||||
return true
|
return true
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
@ -93,12 +146,16 @@ function beds.register_bed(name, def)
|
|||||||
paramtype2 = "facedir",
|
paramtype2 = "facedir",
|
||||||
is_ground_content = false,
|
is_ground_content = false,
|
||||||
pointable = false,
|
pointable = false,
|
||||||
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
|
||||||
sounds = default.node_sound_wood_defaults(),
|
sounds = def.sounds or default.node_sound_wood_defaults(),
|
||||||
|
drop = name .. "_bottom",
|
||||||
node_box = {
|
node_box = {
|
||||||
type = "fixed",
|
type = "fixed",
|
||||||
fixed = def.nodebox.top,
|
fixed = def.nodebox.top,
|
||||||
},
|
},
|
||||||
|
on_destruct = function(pos)
|
||||||
|
destruct_bed(pos, 2)
|
||||||
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_alias(name, name .. "_bottom")
|
minetest.register_alias(name, name .. "_bottom")
|
||||||
|
@ -88,3 +88,17 @@ beds.register_bed("beds:bed", {
|
|||||||
|
|
||||||
minetest.register_alias("beds:bed_bottom_red", "beds:bed_bottom")
|
minetest.register_alias("beds:bed_bottom_red", "beds:bed_bottom")
|
||||||
minetest.register_alias("beds:bed_top_red", "beds:bed_top")
|
minetest.register_alias("beds:bed_top_red", "beds:bed_top")
|
||||||
|
|
||||||
|
-- Fuel
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "fuel",
|
||||||
|
recipe = "beds:fancy_bed_bottom",
|
||||||
|
burntime = 13,
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "fuel",
|
||||||
|
recipe = "beds:bed_bottom",
|
||||||
|
burntime = 12,
|
||||||
|
})
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
local pi = math.pi
|
local pi = math.pi
|
||||||
local player_in_bed = 0
|
local player_in_bed = 0
|
||||||
local is_sp = minetest.is_singleplayer()
|
local is_sp = minetest.is_singleplayer()
|
||||||
local enable_respawn = minetest.setting_getbool("enable_bed_respawn")
|
local enable_respawn = minetest.settings:get_bool("enable_bed_respawn")
|
||||||
if enable_respawn == nil then
|
if enable_respawn == nil then
|
||||||
enable_respawn = true
|
enable_respawn = true
|
||||||
end
|
end
|
||||||
@ -22,7 +22,7 @@ local function get_look_yaw(pos)
|
|||||||
end
|
end
|
||||||
|
|
||||||
local function is_night_skip_enabled()
|
local function is_night_skip_enabled()
|
||||||
local enable_night_skip = minetest.setting_getbool("enable_bed_night_skip")
|
local enable_night_skip = minetest.settings:get_bool("enable_bed_night_skip")
|
||||||
if enable_night_skip == nil then
|
if enable_night_skip == nil then
|
||||||
enable_night_skip = true
|
enable_night_skip = true
|
||||||
end
|
end
|
||||||
@ -70,7 +70,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
|||||||
|
|
||||||
-- physics, eye_offset, etc
|
-- physics, eye_offset, etc
|
||||||
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
||||||
player:set_look_yaw(math.random(1, 180) / 100)
|
player:set_look_horizontal(math.random(1, 180) / 100)
|
||||||
default.player_attached[name] = false
|
default.player_attached[name] = false
|
||||||
-- player:set_physics_override(1, 1, 1)
|
-- player:set_physics_override(1, 1, 1)
|
||||||
hud_flags.wielditem = true
|
hud_flags.wielditem = true
|
||||||
@ -85,7 +85,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
|||||||
-- physics, eye_offset, etc
|
-- physics, eye_offset, etc
|
||||||
player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
|
player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
|
||||||
local yaw, param2 = get_look_yaw(bed_pos)
|
local yaw, param2 = get_look_yaw(bed_pos)
|
||||||
player:set_look_yaw(yaw)
|
player:set_look_horizontal(yaw)
|
||||||
local dir = minetest.facedir_to_dir(param2)
|
local dir = minetest.facedir_to_dir(param2)
|
||||||
local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2}
|
local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2}
|
||||||
-- player:set_physics_override(0, 0, 0)
|
-- player:set_physics_override(0, 0, 0)
|
||||||
@ -100,7 +100,7 @@ end
|
|||||||
|
|
||||||
local function update_formspecs(finished)
|
local function update_formspecs(finished)
|
||||||
local ges = #minetest.get_connected_players()
|
local ges = #minetest.get_connected_players()
|
||||||
local form_n = ""
|
local form_n
|
||||||
local is_majority = (ges / 2) < player_in_bed
|
local is_majority = (ges / 2) < player_in_bed
|
||||||
|
|
||||||
if finished then
|
if finished then
|
||||||
@ -130,7 +130,6 @@ end
|
|||||||
|
|
||||||
function beds.skip_night()
|
function beds.skip_night()
|
||||||
minetest.set_timeofday(0.23)
|
minetest.set_timeofday(0.23)
|
||||||
beds.set_spawns()
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function beds.on_rightclick(pos, player)
|
function beds.on_rightclick(pos, player)
|
||||||
@ -149,6 +148,7 @@ function beds.on_rightclick(pos, player)
|
|||||||
-- move to bed
|
-- move to bed
|
||||||
if not beds.player[name] then
|
if not beds.player[name] then
|
||||||
lay_down(player, ppos, pos)
|
lay_down(player, ppos, pos)
|
||||||
|
beds.set_spawns() -- save respawn positions when entering bed
|
||||||
else
|
else
|
||||||
lay_down(player, nil, nil, false)
|
lay_down(player, nil, nil, false)
|
||||||
end
|
end
|
||||||
@ -173,25 +173,20 @@ end
|
|||||||
|
|
||||||
|
|
||||||
-- Callbacks
|
-- Callbacks
|
||||||
|
-- Only register respawn callback if respawn enabled
|
||||||
minetest.register_on_joinplayer(function(player)
|
if enable_respawn then
|
||||||
beds.read_spawns()
|
-- respawn player at bed if enabled and valid position is found
|
||||||
end)
|
minetest.register_on_respawnplayer(function(player)
|
||||||
|
local name = player:get_player_name()
|
||||||
-- respawn player at bed if enabled and valid position is found
|
local pos = beds.spawn[name]
|
||||||
minetest.register_on_respawnplayer(function(player)
|
if pos then
|
||||||
if not enable_respawn then
|
if not minetest.is_protected(pos, name) then
|
||||||
return false
|
player:setpos(pos)
|
||||||
end
|
return true
|
||||||
local name = player:get_player_name()
|
end
|
||||||
local pos = beds.spawn[name] or nil
|
|
||||||
if pos then
|
|
||||||
if not minetest.is_protected(pos, name) then
|
|
||||||
player:setpos(pos)
|
|
||||||
return true
|
|
||||||
end
|
end
|
||||||
end
|
end)
|
||||||
end)
|
end
|
||||||
|
|
||||||
minetest.register_on_leaveplayer(function(player)
|
minetest.register_on_leaveplayer(function(player)
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
|
60
mods/beds/license.txt
Normal file
60
mods/beds/license.txt
Normal file
@ -0,0 +1,60 @@
|
|||||||
|
License of source code
|
||||||
|
----------------------
|
||||||
|
|
||||||
|
The MIT License (MIT)
|
||||||
|
Copyright (C) 2014-2016 BlockMen
|
||||||
|
Copyright (C) 2014-2016 Various Minetest developers and contributors
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||||
|
software and associated documentation files (the "Software"), to deal in the Software
|
||||||
|
without restriction, including without limitation the rights to use, copy, modify, merge,
|
||||||
|
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||||
|
persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all copies or
|
||||||
|
substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||||
|
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
|
||||||
|
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||||
|
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||||
|
DEALINGS IN THE SOFTWARE.
|
||||||
|
|
||||||
|
For more details:
|
||||||
|
https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
|
||||||
|
Licenses of media (textures)
|
||||||
|
----------------------------
|
||||||
|
|
||||||
|
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||||
|
Copyright (C) 2014-2016 BlockMen
|
||||||
|
|
||||||
|
You are free to:
|
||||||
|
Share — copy and redistribute the material in any medium or format.
|
||||||
|
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||||
|
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||||
|
|
||||||
|
Under the following terms:
|
||||||
|
|
||||||
|
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||||
|
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||||
|
that suggests the licensor endorses you or your use.
|
||||||
|
|
||||||
|
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||||
|
your contributions under the same license as the original.
|
||||||
|
|
||||||
|
No additional restrictions — You may not apply legal terms or technological measures that
|
||||||
|
legally restrict others from doing anything the license permits.
|
||||||
|
|
||||||
|
Notices:
|
||||||
|
|
||||||
|
You do not have to comply with the license for elements of the material in the public
|
||||||
|
domain or where your use is permitted by an applicable exception or limitation.
|
||||||
|
No warranties are given. The license may not give you all of the permissions necessary
|
||||||
|
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||||
|
rights may limit how you use the material.
|
||||||
|
|
||||||
|
For more details:
|
||||||
|
http://creativecommons.org/licenses/by-sa/3.0/
|
@ -18,8 +18,8 @@ function beds.read_spawns()
|
|||||||
repeat
|
repeat
|
||||||
local x = input:read("*n")
|
local x = input:read("*n")
|
||||||
if x == nil then
|
if x == nil then
|
||||||
break
|
break
|
||||||
end
|
end
|
||||||
local y = input:read("*n")
|
local y = input:read("*n")
|
||||||
local z = input:read("*n")
|
local z = input:read("*n")
|
||||||
local name = input:read("*l")
|
local name = input:read("*l")
|
||||||
@ -32,19 +32,21 @@ function beds.read_spawns()
|
|||||||
beds.save_spawns()
|
beds.save_spawns()
|
||||||
os.rename(file, file .. ".backup")
|
os.rename(file, file .. ".backup")
|
||||||
file = org_file
|
file = org_file
|
||||||
else
|
|
||||||
spawns = {}
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
beds.read_spawns()
|
||||||
|
|
||||||
function beds.save_spawns()
|
function beds.save_spawns()
|
||||||
if not beds.spawn then
|
if not beds.spawn then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
local data = {}
|
||||||
local output = io.open(org_file, "w")
|
local output = io.open(org_file, "w")
|
||||||
for i, v in pairs(beds.spawn) do
|
for k, v in pairs(beds.spawn) do
|
||||||
output:write(v.x .. " " .. v.y .. " " .. v.z .. " " .. i .. "\n")
|
table.insert(data, string.format("%.1f %.1f %.1f %s\n", v.x, v.y, v.z, k))
|
||||||
end
|
end
|
||||||
|
output:write(table.concat(data))
|
||||||
io.close(output)
|
io.close(output)
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -52,7 +54,10 @@ function beds.set_spawns()
|
|||||||
for name,_ in pairs(beds.player) do
|
for name,_ in pairs(beds.player) do
|
||||||
local player = minetest.get_player_by_name(name)
|
local player = minetest.get_player_by_name(name)
|
||||||
local p = player:getpos()
|
local p = player:getpos()
|
||||||
beds.spawn[name] = p
|
-- but don't change spawn location if borrowing a bed
|
||||||
|
if not minetest.is_protected(p, name) then
|
||||||
|
beds.spawn[name] = p
|
||||||
|
end
|
||||||
end
|
end
|
||||||
beds.save_spawns()
|
beds.save_spawns()
|
||||||
end
|
end
|
||||||
|
Loading…
x
Reference in New Issue
Block a user