Update beds
also had to edit in no spawning on protected areas that arent yours, and edited out the physics override, since it messes up 3d_armors speed feature.
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@ -1,30 +1,26 @@
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Minetest Game mod: beds
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=======================
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by BlockMen (c) 2014-2015
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See license.txt for license information.
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Version: 1.1.1
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Authors of source code
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----------------------
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Originally by BlockMen (MIT)
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Various Minetest developers and contributors (MIT)
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About
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~~~~~
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This mod adds a bed to Minetest which allows to skip the night. To sleep rightclick the bed, if playing
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in singleplayer mode the night gets skipped imideatly. If playing on server you get shown how many other
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players are in bed too. If all players are sleeping the night gets skipped aswell. Also the night skip can be forced
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if more than 50% of the players are lying in bed and use this option.
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Authors of media (textures)
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---------------------------
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BlockMen (CC BY-SA 3.0)
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Another feature is a controled respawning. If you have slept in bed (not just lying in it) your respawn point
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is set to the beds location and you will respawn there after death.
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You can disable the respawn at beds by setting "enable_bed_respawn = false" in minetest.conf
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You can also disable the night skip feature by setting "enable_bed_night_skip = false" in minetest.conf or by using
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the /set command ingame.
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This mod adds a bed to Minetest which allows to skip the night.
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To sleep, rightclick the bed. If playing in singleplayer mode the night gets skipped
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immediately. If playing multiplayer you get shown how many other players are in bed too,
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if all players are sleeping the night gets skipped. The night skip can be forced if more
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than 50% of the players are lying in bed and use this option.
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License of source code, textures: WTFPL
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---------------------------------------
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(c) Copyright BlockMen (2014-2015)
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This program is free software. It comes without any warranty, to
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the extent permitted by applicable law. You can redistribute it
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and/or modify it under the terms of the Do What The Fuck You Want
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To Public License, Version 2, as published by Sam Hocevar. See
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http://sam.zoy.org/wtfpl/COPYING for more details.
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Another feature is a controlled respawning. If you have slept in bed (not just lying in
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it) your respawn point is set to the beds location and you will respawn there after
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death.
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You can disable the respawn at beds by setting "enable_bed_respawn = false" in
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minetest.conf.
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You can disable the night skip feature by setting "enable_bed_night_skip = false" in
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minetest.conf or by using the /set command in-game.
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@ -1,3 +1,27 @@
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local reverse = true
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local function destruct_bed(pos, n)
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local node = minetest.get_node(pos)
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local other
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if n == 2 then
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local dir = minetest.facedir_to_dir(node.param2)
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other = vector.subtract(pos, dir)
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elseif n == 1 then
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local dir = minetest.facedir_to_dir(node.param2)
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other = vector.add(pos, dir)
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end
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if reverse then
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reverse = not reverse
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minetest.remove_node(other)
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minetest.check_for_falling(other)
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else
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reverse = not reverse
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end
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end
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function beds.register_bed(name, def)
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minetest.register_node(name .. "_bottom", {
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description = def.description,
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@ -9,8 +33,8 @@ function beds.register_bed(name, def)
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paramtype2 = "facedir",
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is_ground_content = false,
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stack_max = 1,
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groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1},
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sounds = default.node_sound_wood_defaults(),
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1},
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sounds = def.sounds or default.node_sound_wood_defaults(),
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node_box = {
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type = "fixed",
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fixed = def.nodebox.bottom,
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@ -20,37 +44,65 @@ function beds.register_bed(name, def)
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fixed = def.selectionbox,
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},
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after_place_node = function(pos, placer, itemstack)
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local n = minetest.get_node_or_nil(pos)
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if not n or not n.param2 then
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minetest.remove_node(pos)
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return true
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on_place = function(itemstack, placer, pointed_thing)
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local under = pointed_thing.under
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local node = minetest.get_node(under)
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local udef = minetest.registered_nodes[node.name]
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if udef and udef.on_rightclick and
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not (placer and placer:get_player_control().sneak) then
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return udef.on_rightclick(under, node, placer, itemstack,
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pointed_thing) or itemstack
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end
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local dir = minetest.facedir_to_dir(n.param2)
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local p = vector.add(pos, dir)
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local n2 = minetest.get_node_or_nil(p)
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local def = n2 and minetest.registered_items[n2.name]
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if not def or not def.buildable_to then
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minetest.remove_node(pos)
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return true
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end
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minetest.set_node(p, {name = n.name:gsub("%_bottom", "_top"), param2 = n.param2})
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return false
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end,
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on_destruct = function(pos)
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local n = minetest.get_node_or_nil(pos)
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if not n then return end
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local dir = minetest.facedir_to_dir(n.param2)
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local p = vector.add(pos, dir)
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local n2 = minetest.get_node(p)
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if minetest.get_item_group(n2.name, "bed") == 2 and n.param2 == n2.param2 then
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minetest.remove_node(p)
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local pos
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if minetest.registered_items[minetest.get_node(under).name].buildable_to then
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pos = under
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else
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pos = pointed_thing.above
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end
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if minetest.is_protected(pos, placer:get_player_name()) and
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not minetest.check_player_privs(placer, "protection_bypass") then
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minetest.record_protection_violation(pos, placer:get_player_name())
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return itemstack
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end
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local node_def = minetest.registered_nodes[minetest.get_node(pos).name]
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if not node_def or not node_def.buildable_to then
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return itemstack
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end
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local dir = minetest.dir_to_facedir(placer:get_look_dir())
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local botpos = vector.add(pos, minetest.facedir_to_dir(dir))
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if minetest.is_protected(botpos, placer:get_player_name()) and
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not minetest.check_player_privs(placer, "protection_bypass") then
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minetest.record_protection_violation(botpos, placer:get_player_name())
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return itemstack
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end
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local botdef = minetest.registered_nodes[minetest.get_node(botpos).name]
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if not botdef or not botdef.buildable_to then
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return itemstack
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end
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minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
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minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
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if not (creative and creative.is_enabled_for
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and creative.is_enabled_for(placer:get_player_name())) then
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itemstack:take_item()
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end
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return itemstack
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end,
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on_rightclick = function(pos, node, clicker)
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on_destruct = function(pos)
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destruct_bed(pos, 1)
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end,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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beds.on_rightclick(pos, clicker)
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return itemstack
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end,
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on_rotate = function(pos, node, user, mode, new_param2)
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@ -70,8 +122,8 @@ function beds.register_bed(name, def)
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end
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local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
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local node3 = minetest.get_node_or_nil(newp)
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local def = node3 and minetest.registered_nodes[node3.name]
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if not def or not def.buildable_to then
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local node_def = node3 and minetest.registered_nodes[node3.name]
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if not node_def or not node_def.buildable_to then
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return false
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end
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if minetest.is_protected(newp, user:get_player_name()) then
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@ -79,9 +131,10 @@ function beds.register_bed(name, def)
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return false
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end
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node.param2 = new_param2
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minetest.swap_node(pos, node)
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minetest.remove_node(p)
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minetest.set_node(newp, {name = node.name:gsub("%_bottom", "_top"), param2 = new_param2})
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-- do not remove_node here - it will trigger destroy_bed()
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minetest.set_node(p, {name = "air"})
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minetest.set_node(pos, node)
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minetest.set_node(newp, {name = name .. "_top", param2 = new_param2})
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return true
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end,
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})
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@ -93,12 +146,16 @@ function beds.register_bed(name, def)
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paramtype2 = "facedir",
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is_ground_content = false,
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pointable = false,
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groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
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sounds = default.node_sound_wood_defaults(),
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
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sounds = def.sounds or default.node_sound_wood_defaults(),
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drop = name .. "_bottom",
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node_box = {
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type = "fixed",
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fixed = def.nodebox.top,
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},
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on_destruct = function(pos)
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destruct_bed(pos, 2)
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end,
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})
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minetest.register_alias(name, name .. "_bottom")
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@ -66,7 +66,7 @@ beds.register_bed("beds:bed", {
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},
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top = {
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"beds_bed_top_top.png^[transformR90",
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"default_wood.png",
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"default_wood.png",
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"beds_bed_side_top_r.png",
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"beds_bed_side_top_r.png^[transformfx",
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"beds_bed_side_top.png",
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@ -88,3 +88,17 @@ beds.register_bed("beds:bed", {
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minetest.register_alias("beds:bed_bottom_red", "beds:bed_bottom")
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minetest.register_alias("beds:bed_top_red", "beds:bed_top")
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-- Fuel
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minetest.register_craft({
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type = "fuel",
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recipe = "beds:fancy_bed_bottom",
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burntime = 13,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "beds:bed_bottom",
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burntime = 12,
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})
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@ -1,7 +1,7 @@
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local pi = math.pi
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local player_in_bed = 0
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local is_sp = minetest.is_singleplayer()
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local enable_respawn = minetest.setting_getbool("enable_bed_respawn")
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local enable_respawn = minetest.settings:get_bool("enable_bed_respawn")
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if enable_respawn == nil then
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enable_respawn = true
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end
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@ -22,7 +22,7 @@ local function get_look_yaw(pos)
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end
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local function is_night_skip_enabled()
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local enable_night_skip = minetest.setting_getbool("enable_bed_night_skip")
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local enable_night_skip = minetest.settings:get_bool("enable_bed_night_skip")
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if enable_night_skip == nil then
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enable_night_skip = true
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end
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@ -70,7 +70,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
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-- physics, eye_offset, etc
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player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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player:set_look_yaw(math.random(1, 180) / 100)
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player:set_look_horizontal(math.random(1, 180) / 100)
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default.player_attached[name] = false
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-- player:set_physics_override(1, 1, 1)
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hud_flags.wielditem = true
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@ -85,7 +85,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
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-- physics, eye_offset, etc
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player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
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local yaw, param2 = get_look_yaw(bed_pos)
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player:set_look_yaw(yaw)
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player:set_look_horizontal(yaw)
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local dir = minetest.facedir_to_dir(param2)
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local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2}
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-- player:set_physics_override(0, 0, 0)
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@ -100,7 +100,7 @@ end
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local function update_formspecs(finished)
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local ges = #minetest.get_connected_players()
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local form_n = ""
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local form_n
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local is_majority = (ges / 2) < player_in_bed
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if finished then
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@ -130,7 +130,6 @@ end
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function beds.skip_night()
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minetest.set_timeofday(0.23)
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beds.set_spawns()
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end
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function beds.on_rightclick(pos, player)
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@ -149,6 +148,7 @@ function beds.on_rightclick(pos, player)
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-- move to bed
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if not beds.player[name] then
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lay_down(player, ppos, pos)
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beds.set_spawns() -- save respawn positions when entering bed
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else
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lay_down(player, nil, nil, false)
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end
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@ -173,25 +173,20 @@ end
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-- Callbacks
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minetest.register_on_joinplayer(function(player)
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beds.read_spawns()
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end)
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-- respawn player at bed if enabled and valid position is found
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minetest.register_on_respawnplayer(function(player)
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if not enable_respawn then
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return false
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end
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local name = player:get_player_name()
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local pos = beds.spawn[name] or nil
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if pos then
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if not minetest.is_protected(pos, name) then
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player:setpos(pos)
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return true
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-- Only register respawn callback if respawn enabled
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if enable_respawn then
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-- respawn player at bed if enabled and valid position is found
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minetest.register_on_respawnplayer(function(player)
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local name = player:get_player_name()
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local pos = beds.spawn[name]
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if pos then
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if not minetest.is_protected(pos, name) then
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player:setpos(pos)
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return true
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end
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end
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end
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end)
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end)
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end
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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@ -224,4 +219,4 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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beds.kick_players()
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end
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end
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end)
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end)
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60
mods/beds/license.txt
Normal file
60
mods/beds/license.txt
Normal file
@ -0,0 +1,60 @@
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License of source code
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----------------------
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The MIT License (MIT)
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Copyright (C) 2014-2016 BlockMen
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Copyright (C) 2014-2016 Various Minetest developers and contributors
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Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
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software and associated documentation files (the "Software"), to deal in the Software
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without restriction, including without limitation the rights to use, copy, modify, merge,
|
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publish, distribute, sublicense, and/or sell copies of the Software, and to permit
|
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persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or
|
||||
substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
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DEALINGS IN THE SOFTWARE.
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For more details:
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||||
https://opensource.org/licenses/MIT
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Licenses of media (textures)
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----------------------------
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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Copyright (C) 2014-2016 BlockMen
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|
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You are free to:
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Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
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Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
@ -18,8 +18,8 @@ function beds.read_spawns()
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repeat
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local x = input:read("*n")
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if x == nil then
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break
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end
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break
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end
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local y = input:read("*n")
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local z = input:read("*n")
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local name = input:read("*l")
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@ -32,19 +32,21 @@ function beds.read_spawns()
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beds.save_spawns()
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os.rename(file, file .. ".backup")
|
||||
file = org_file
|
||||
else
|
||||
spawns = {}
|
||||
end
|
||||
end
|
||||
|
||||
beds.read_spawns()
|
||||
|
||||
function beds.save_spawns()
|
||||
if not beds.spawn then
|
||||
return
|
||||
end
|
||||
local data = {}
|
||||
local output = io.open(org_file, "w")
|
||||
for i, v in pairs(beds.spawn) do
|
||||
output:write(v.x .. " " .. v.y .. " " .. v.z .. " " .. i .. "\n")
|
||||
for k, v in pairs(beds.spawn) do
|
||||
table.insert(data, string.format("%.1f %.1f %.1f %s\n", v.x, v.y, v.z, k))
|
||||
end
|
||||
output:write(table.concat(data))
|
||||
io.close(output)
|
||||
end
|
||||
|
||||
@ -52,7 +54,10 @@ function beds.set_spawns()
|
||||
for name,_ in pairs(beds.player) do
|
||||
local player = minetest.get_player_by_name(name)
|
||||
local p = player:getpos()
|
||||
beds.spawn[name] = p
|
||||
-- but don't change spawn location if borrowing a bed
|
||||
if not minetest.is_protected(p, name) then
|
||||
beds.spawn[name] = p
|
||||
end
|
||||
end
|
||||
beds.save_spawns()
|
||||
end
|
||||
|
Loading…
x
Reference in New Issue
Block a user