Spawn kill 5 minute delay
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@ -14,6 +14,7 @@
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--read some basic information
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local factions_worldid = minetest.get_worldpath()
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local storage = minetest.get_mod_storage()
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--! @class factions
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--! @brief main class for factions
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@ -24,8 +25,6 @@ factions.factions = {}
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factions.parcels = {}
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factions.players = {}
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factions.factions = {}
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--- settings
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factions.protection_max_depth = config.protection_max_depth
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factions.power_per_parcel = config.power_per_parcel
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@ -984,8 +983,12 @@ function(player)
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local pos = player:get_pos()
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local parcel_faction = factions.get_faction_at(pos)
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if parcel_faction and parcel_faction.is_admin == false then
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-- Login-Time-Stamp
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local key = "LTS:"..name
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local value = storage:get_int(key)
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-- 300 seconds = 5 minutes
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-- Kill unstamped players.
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if parcel_faction and parcel_faction.is_admin == false and (value == 0 or os.time() - value >= 300) then
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if not faction or parcel_faction.name ~= faction.name then
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minetest.after(1, function()
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if player then
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@ -994,6 +997,11 @@ function(player)
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end)
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end
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end
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if value == 0 then
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local v = os.time()
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storage:set_int(key,v)
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value = v
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end
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end
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)
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@ -1007,6 +1015,9 @@ minetest.register_on_leaveplayer(
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end
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removeHud(player,"1")
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removeHud(player,"2")
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-- Login-Time-Stamp
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local key = "LTS:"..name
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storage:set_int(key,os.time())
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end
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)
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