update to bobs version
This commit is contained in:
parent
550316611f
commit
0943e48525
521
mods/factions/LICENSE
Normal file
521
mods/factions/LICENSE
Normal file
@ -0,0 +1,521 @@
|
||||
License of source code under old team.
|
||||
------------ Begin ------------
|
||||
License WTFPL
|
||||
Copyright (C) 2013-2016 Sapier, agrecascino, shamoanjac
|
||||
------------ End ------------
|
||||
|
||||
License of media.
|
||||
------------ Begin ------------
|
||||
following Textures created by Coder12a (CC BY-SA 3.0):
|
||||
factions_display.png
|
||||
------------ End ------------
|
||||
|
||||
License of source code under new team.
|
||||
------------ Begin ------------
|
||||
Copyright (C) 2018 Coder12a
|
||||
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 2.1, February 1999
|
||||
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
[This is the first released version of the Lesser GPL. It also counts
|
||||
as the successor of the GNU Library Public License, version 2, hence
|
||||
the version number 2.1.]
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
Licenses are intended to guarantee your freedom to share and change
|
||||
free software--to make sure the software is free for all its users.
|
||||
|
||||
This license, the Lesser General Public License, applies to some
|
||||
specially designated software packages--typically libraries--of the
|
||||
Free Software Foundation and other authors who decide to use it. You
|
||||
can use it too, but we suggest you first think carefully about whether
|
||||
this license or the ordinary General Public License is the better
|
||||
strategy to use in any particular case, based on the explanations below.
|
||||
|
||||
When we speak of free software, we are referring to freedom of use,
|
||||
not price. Our General Public Licenses are designed to make sure that
|
||||
you have the freedom to distribute copies of free software (and charge
|
||||
for this service if you wish); that you receive source code or can get
|
||||
it if you want it; that you can change the software and use pieces of
|
||||
it in new free programs; and that you are informed that you can do
|
||||
these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
distributors to deny you these rights or to ask you to surrender these
|
||||
rights. These restrictions translate to certain responsibilities for
|
||||
you if you distribute copies of the library or if you modify it.
|
||||
|
||||
For example, if you distribute copies of the library, whether gratis
|
||||
or for a fee, you must give the recipients all the rights that we gave
|
||||
you. You must make sure that they, too, receive or can get the source
|
||||
code. If you link other code with the library, you must provide
|
||||
complete object files to the recipients, so that they can relink them
|
||||
with the library after making changes to the library and recompiling
|
||||
it. And you must show them these terms so they know their rights.
|
||||
|
||||
We protect your rights with a two-step method: (1) we copyright the
|
||||
library, and (2) we offer you this license, which gives you legal
|
||||
permission to copy, distribute and/or modify the library.
|
||||
|
||||
To protect each distributor, we want to make it very clear that
|
||||
there is no warranty for the free library. Also, if the library is
|
||||
modified by someone else and passed on, the recipients should know
|
||||
that what they have is not the original version, so that the original
|
||||
author's reputation will not be affected by problems that might be
|
||||
introduced by others.
|
||||
|
||||
Finally, software patents pose a constant threat to the existence of
|
||||
any free program. We wish to make sure that a company cannot
|
||||
effectively restrict the users of a free program by obtaining a
|
||||
restrictive license from a patent holder. Therefore, we insist that
|
||||
any patent license obtained for a version of the library must be
|
||||
consistent with the full freedom of use specified in this license.
|
||||
|
||||
Most GNU software, including some libraries, is covered by the
|
||||
ordinary GNU General Public License. This license, the GNU Lesser
|
||||
General Public License, applies to certain designated libraries, and
|
||||
is quite different from the ordinary General Public License. We use
|
||||
this license for certain libraries in order to permit linking those
|
||||
libraries into non-free programs.
|
||||
|
||||
When a program is linked with a library, whether statically or using
|
||||
a shared library, the combination of the two is legally speaking a
|
||||
combined work, a derivative of the original library. The ordinary
|
||||
General Public License therefore permits such linking only if the
|
||||
entire combination fits its criteria of freedom. The Lesser General
|
||||
Public License permits more lax criteria for linking other code with
|
||||
the library.
|
||||
|
||||
We call this license the "Lesser" General Public License because it
|
||||
does Less to protect the user's freedom than the ordinary General
|
||||
Public License. It also provides other free software developers Less
|
||||
of an advantage over competing non-free programs. These disadvantages
|
||||
are the reason we use the ordinary General Public License for many
|
||||
libraries. However, the Lesser license provides advantages in certain
|
||||
special circumstances.
|
||||
|
||||
For example, on rare occasions, there may be a special need to
|
||||
encourage the widest possible use of a certain library, so that it becomes
|
||||
a de-facto standard. To achieve this, non-free programs must be
|
||||
allowed to use the library. A more frequent case is that a free
|
||||
library does the same job as widely used non-free libraries. In this
|
||||
case, there is little to gain by limiting the free library to free
|
||||
software only, so we use the Lesser General Public License.
|
||||
|
||||
In other cases, permission to use a particular library in non-free
|
||||
programs enables a greater number of people to use a large body of
|
||||
free software. For example, permission to use the GNU C Library in
|
||||
non-free programs enables many more people to use the whole GNU
|
||||
operating system, as well as its variant, the GNU/Linux operating
|
||||
system.
|
||||
|
||||
Although the Lesser General Public License is Less protective of the
|
||||
users' freedom, it does ensure that the user of a program that is
|
||||
linked with the Library has the freedom and the wherewithal to run
|
||||
that program using a modified version of the Library.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow. Pay close attention to the difference between a
|
||||
"work based on the library" and a "work that uses the library". The
|
||||
former contains code derived from the library, whereas the latter must
|
||||
be combined with the library in order to run.
|
||||
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License Agreement applies to any software library or other
|
||||
program which contains a notice placed by the copyright holder or
|
||||
other authorized party saying it may be distributed under the terms of
|
||||
this Lesser General Public License (also called "this License").
|
||||
Each licensee is addressed as "you".
|
||||
|
||||
A "library" means a collection of software functions and/or data
|
||||
prepared so as to be conveniently linked with application programs
|
||||
(which use some of those functions and data) to form executables.
|
||||
|
||||
The "Library", below, refers to any such software library or work
|
||||
which has been distributed under these terms. A "work based on the
|
||||
Library" means either the Library or any derivative work under
|
||||
copyright law: that is to say, a work containing the Library or a
|
||||
portion of it, either verbatim or with modifications and/or translated
|
||||
straightforwardly into another language. (Hereinafter, translation is
|
||||
included without limitation in the term "modification".)
|
||||
|
||||
"Source code" for a work means the preferred form of the work for
|
||||
making modifications to it. For a library, complete source code means
|
||||
all the source code for all modules it contains, plus any associated
|
||||
interface definition files, plus the scripts used to control compilation
|
||||
and installation of the library.
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running a program using the Library is not restricted, and output from
|
||||
such a program is covered only if its contents constitute a work based
|
||||
on the Library (independent of the use of the Library in a tool for
|
||||
writing it). Whether that is true depends on what the Library does
|
||||
and what the program that uses the Library does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Library's
|
||||
complete source code as you receive it, in any medium, provided that
|
||||
you conspicuously and appropriately publish on each copy an
|
||||
appropriate copyright notice and disclaimer of warranty; keep intact
|
||||
all the notices that refer to this License and to the absence of any
|
||||
warranty; and distribute a copy of this License along with the
|
||||
Library.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy,
|
||||
and you may at your option offer warranty protection in exchange for a
|
||||
fee.
|
||||
|
||||
2. You may modify your copy or copies of the Library or any portion
|
||||
of it, thus forming a work based on the Library, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) The modified work must itself be a software library.
|
||||
|
||||
b) You must cause the files modified to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
c) You must cause the whole of the work to be licensed at no
|
||||
charge to all third parties under the terms of this License.
|
||||
|
||||
d) If a facility in the modified Library refers to a function or a
|
||||
table of data to be supplied by an application program that uses
|
||||
the facility, other than as an argument passed when the facility
|
||||
is invoked, then you must make a good faith effort to ensure that,
|
||||
in the event an application does not supply such function or
|
||||
table, the facility still operates, and performs whatever part of
|
||||
its purpose remains meaningful.
|
||||
|
||||
(For example, a function in a library to compute square roots has
|
||||
a purpose that is entirely well-defined independent of the
|
||||
application. Therefore, Subsection 2d requires that any
|
||||
application-supplied function or table used by this function must
|
||||
be optional: if the application does not supply it, the square
|
||||
root function must still compute square roots.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Library,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Library, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote
|
||||
it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Library.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Library
|
||||
with the Library (or with a work based on the Library) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may opt to apply the terms of the ordinary GNU General Public
|
||||
License instead of this License to a given copy of the Library. To do
|
||||
this, you must alter all the notices that refer to this License, so
|
||||
that they refer to the ordinary GNU General Public License, version 2,
|
||||
instead of to this License. (If a newer version than version 2 of the
|
||||
ordinary GNU General Public License has appeared, then you can specify
|
||||
that version instead if you wish.) Do not make any other change in
|
||||
these notices.
|
||||
|
||||
Once this change is made in a given copy, it is irreversible for
|
||||
that copy, so the ordinary GNU General Public License applies to all
|
||||
subsequent copies and derivative works made from that copy.
|
||||
|
||||
This option is useful when you wish to copy part of the code of
|
||||
the Library into a program that is not a library.
|
||||
|
||||
4. You may copy and distribute the Library (or a portion or
|
||||
derivative of it, under Section 2) in object code or executable form
|
||||
under the terms of Sections 1 and 2 above provided that you accompany
|
||||
it with the complete corresponding machine-readable source code, which
|
||||
must be distributed under the terms of Sections 1 and 2 above on a
|
||||
medium customarily used for software interchange.
|
||||
|
||||
If distribution of object code is made by offering access to copy
|
||||
from a designated place, then offering equivalent access to copy the
|
||||
source code from the same place satisfies the requirement to
|
||||
distribute the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
5. A program that contains no derivative of any portion of the
|
||||
Library, but is designed to work with the Library by being compiled or
|
||||
linked with it, is called a "work that uses the Library". Such a
|
||||
work, in isolation, is not a derivative work of the Library, and
|
||||
therefore falls outside the scope of this License.
|
||||
|
||||
However, linking a "work that uses the Library" with the Library
|
||||
creates an executable that is a derivative of the Library (because it
|
||||
contains portions of the Library), rather than a "work that uses the
|
||||
library". The executable is therefore covered by this License.
|
||||
Section 6 states terms for distribution of such executables.
|
||||
|
||||
When a "work that uses the Library" uses material from a header file
|
||||
that is part of the Library, the object code for the work may be a
|
||||
derivative work of the Library even though the source code is not.
|
||||
Whether this is true is especially significant if the work can be
|
||||
linked without the Library, or if the work is itself a library. The
|
||||
threshold for this to be true is not precisely defined by law.
|
||||
|
||||
If such an object file uses only numerical parameters, data
|
||||
structure layouts and accessors, and small macros and small inline
|
||||
functions (ten lines or less in length), then the use of the object
|
||||
file is unrestricted, regardless of whether it is legally a derivative
|
||||
work. (Executables containing this object code plus portions of the
|
||||
Library will still fall under Section 6.)
|
||||
|
||||
Otherwise, if the work is a derivative of the Library, you may
|
||||
distribute the object code for the work under the terms of Section 6.
|
||||
Any executables containing that work also fall under Section 6,
|
||||
whether or not they are linked directly with the Library itself.
|
||||
|
||||
6. As an exception to the Sections above, you may also combine or
|
||||
link a "work that uses the Library" with the Library to produce a
|
||||
work containing portions of the Library, and distribute that work
|
||||
under terms of your choice, provided that the terms permit
|
||||
modification of the work for the customer's own use and reverse
|
||||
engineering for debugging such modifications.
|
||||
|
||||
You must give prominent notice with each copy of the work that the
|
||||
Library is used in it and that the Library and its use are covered by
|
||||
this License. You must supply a copy of this License. If the work
|
||||
during execution displays copyright notices, you must include the
|
||||
copyright notice for the Library among them, as well as a reference
|
||||
directing the user to the copy of this License. Also, you must do one
|
||||
of these things:
|
||||
|
||||
a) Accompany the work with the complete corresponding
|
||||
machine-readable source code for the Library including whatever
|
||||
changes were used in the work (which must be distributed under
|
||||
Sections 1 and 2 above); and, if the work is an executable linked
|
||||
with the Library, with the complete machine-readable "work that
|
||||
uses the Library", as object code and/or source code, so that the
|
||||
user can modify the Library and then relink to produce a modified
|
||||
executable containing the modified Library. (It is understood
|
||||
that the user who changes the contents of definitions files in the
|
||||
Library will not necessarily be able to recompile the application
|
||||
to use the modified definitions.)
|
||||
|
||||
b) Use a suitable shared library mechanism for linking with the
|
||||
Library. A suitable mechanism is one that (1) uses at run time a
|
||||
copy of the library already present on the user's computer system,
|
||||
rather than copying library functions into the executable, and (2)
|
||||
will operate properly with a modified version of the library, if
|
||||
the user installs one, as long as the modified version is
|
||||
interface-compatible with the version that the work was made with.
|
||||
|
||||
c) Accompany the work with a written offer, valid for at
|
||||
least three years, to give the same user the materials
|
||||
specified in Subsection 6a, above, for a charge no more
|
||||
than the cost of performing this distribution.
|
||||
|
||||
d) If distribution of the work is made by offering access to copy
|
||||
from a designated place, offer equivalent access to copy the above
|
||||
specified materials from the same place.
|
||||
|
||||
e) Verify that the user has already received a copy of these
|
||||
materials or that you have already sent this user a copy.
|
||||
|
||||
For an executable, the required form of the "work that uses the
|
||||
Library" must include any data and utility programs needed for
|
||||
reproducing the executable from it. However, as a special exception,
|
||||
the materials to be distributed need not include anything that is
|
||||
normally distributed (in either source or binary form) with the major
|
||||
components (compiler, kernel, and so on) of the operating system on
|
||||
which the executable runs, unless that component itself accompanies
|
||||
the executable.
|
||||
|
||||
It may happen that this requirement contradicts the license
|
||||
restrictions of other proprietary libraries that do not normally
|
||||
accompany the operating system. Such a contradiction means you cannot
|
||||
use both them and the Library together in an executable that you
|
||||
distribute.
|
||||
|
||||
7. You may place library facilities that are a work based on the
|
||||
Library side-by-side in a single library together with other library
|
||||
facilities not covered by this License, and distribute such a combined
|
||||
library, provided that the separate distribution of the work based on
|
||||
the Library and of the other library facilities is otherwise
|
||||
permitted, and provided that you do these two things:
|
||||
|
||||
a) Accompany the combined library with a copy of the same work
|
||||
based on the Library, uncombined with any other library
|
||||
facilities. This must be distributed under the terms of the
|
||||
Sections above.
|
||||
|
||||
b) Give prominent notice with the combined library of the fact
|
||||
that part of it is a work based on the Library, and explaining
|
||||
where to find the accompanying uncombined form of the same work.
|
||||
|
||||
8. You may not copy, modify, sublicense, link with, or distribute
|
||||
the Library except as expressly provided under this License. Any
|
||||
attempt otherwise to copy, modify, sublicense, link with, or
|
||||
distribute the Library is void, and will automatically terminate your
|
||||
rights under this License. However, parties who have received copies,
|
||||
or rights, from you under this License will not have their licenses
|
||||
terminated so long as such parties remain in full compliance.
|
||||
|
||||
9. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Library or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Library (or any work based on the
|
||||
Library), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Library or works based on it.
|
||||
|
||||
10. Each time you redistribute the Library (or any work based on the
|
||||
Library), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute, link with or modify the Library
|
||||
subject to these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties with
|
||||
this License.
|
||||
|
||||
11. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Library at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Library by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Library.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under any
|
||||
particular circumstance, the balance of the section is intended to apply,
|
||||
and the section as a whole is intended to apply in other circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
12. If the distribution and/or use of the Library is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Library under this License may add
|
||||
an explicit geographical distribution limitation excluding those countries,
|
||||
so that distribution is permitted only in or among countries not thus
|
||||
excluded. In such case, this License incorporates the limitation as if
|
||||
written in the body of this License.
|
||||
|
||||
13. The Free Software Foundation may publish revised and/or new
|
||||
versions of the Lesser General Public License from time to time.
|
||||
Such new versions will be similar in spirit to the present version,
|
||||
but may differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Library
|
||||
specifies a version number of this License which applies to it and
|
||||
"any later version", you have the option of following the terms and
|
||||
conditions either of that version or of any later version published by
|
||||
the Free Software Foundation. If the Library does not specify a
|
||||
license version number, you may choose any version ever published by
|
||||
the Free Software Foundation.
|
||||
|
||||
14. If you wish to incorporate parts of the Library into other free
|
||||
programs whose distribution conditions are incompatible with these,
|
||||
write to the author to ask for permission. For software which is
|
||||
copyrighted by the Free Software Foundation, write to the Free
|
||||
Software Foundation; we sometimes make exceptions for this. Our
|
||||
decision will be guided by the two goals of preserving the free status
|
||||
of all derivatives of our free software and of promoting the sharing
|
||||
and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
possible use to the public, we recommend making it free software that
|
||||
everyone can redistribute and change. You can do so by permitting
|
||||
redistribution under these terms (or, alternatively, under the terms of the
|
||||
ordinary General Public License).
|
||||
|
||||
To apply these terms, attach the following notices to the library. It is
|
||||
safest to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least the
|
||||
"copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the library's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
|
||||
USA
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random
|
||||
Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
||||
------------ End ------------
|
50
mods/factions/README.md
Normal file
50
mods/factions/README.md
Normal file
@ -0,0 +1,50 @@
|
||||
# factions
|
||||
mod for minetest
|
||||
|
||||
Mod for handling in game factions and reputation.
|
||||
|
||||
# TODO LIST
|
||||
|
||||
Redo the parcel attack system.
|
||||
|
||||
Add command to show or hide all parcel position locations as markers.
|
||||
|
||||
Add money.
|
||||
|
||||
Player tax.
|
||||
|
||||
faction territory titles.
|
||||
|
||||
More claim and unclaim commands.
|
||||
|
||||
faction access manage command.
|
||||
|
||||
More permissions.
|
||||
|
||||
faction flags(Not to replace parcels).
|
||||
|
||||
Maybe expand on diplomacy.
|
||||
|
||||
Write the forum topic better.
|
||||
|
||||
Add command to set the faction message of the day.
|
||||
|
||||
Code clean up and optimization.
|
||||
|
||||
# COMPLETED BUT NEEDS TESTING LIST
|
||||
|
||||
None.
|
||||
|
||||
# COMPLETED
|
||||
|
||||
Make factions power max based on how many players are in the team, and players with the same ip address can not add to the power max.
|
||||
|
||||
Make factions without parcels disband after a few hours.
|
||||
|
||||
Complete the diplomacy system.
|
||||
|
||||
Make claim's depth not go to high or low. Or make it act like a protection block where you have to claim land upwards and downwards.
|
||||
|
||||
Add a show claim command (show small entity boxes like in protection mod).
|
||||
|
||||
Remove banner code.
|
@ -1,104 +0,0 @@
|
||||
-- nodes
|
||||
--[[minetest.register_node("factions:power_banner", {
|
||||
drawtype = "normal",
|
||||
tiles = {"power_banner.png"},
|
||||
description = "Power Banner",
|
||||
groups = {cracky=3},
|
||||
diggable = true,
|
||||
stack_max = 1,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
after_place_node = function (pos, player, itemstack, pointed_thing)
|
||||
after_powerbanner_placed(pos, player, itemstack, pointed_thing)
|
||||
end,
|
||||
on_dig = function(pos, n, p)
|
||||
if minetest.is_protected(pos, p:get_player_name()) then
|
||||
return
|
||||
end
|
||||
local meta = minetest.get_meta(pos)
|
||||
local facname = meta:get_string("faction")
|
||||
if facname then
|
||||
local faction = factions.factions[facname]
|
||||
if faction then
|
||||
faction:decrease_maxpower(config.power_per_banner)
|
||||
end
|
||||
end
|
||||
minetest.node_dig(pos, n, p)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node("factions:death_banner", {
|
||||
drawtype = "normal",
|
||||
tiles = {"death_banner.png"},
|
||||
description = "Death Banner",
|
||||
groups = {cracky=3},
|
||||
diggable = true,
|
||||
stack_max = 1,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
after_place_node = function (pos, player, itemstack, pointed_thing)
|
||||
after_deathbanner_placed(pos, player, itemstack, pointed_thing)
|
||||
end,
|
||||
on_dig = function(pos, n, p)
|
||||
if minetest.is_protected(pos, p:get_player_name()) then
|
||||
return
|
||||
end
|
||||
local meta = minetest.get_meta(pos)
|
||||
local defending_facname = meta:get_string("faction")
|
||||
local parcelpos = factions.get_parcel_pos(pos)
|
||||
if defending_facname then
|
||||
local faction = factions.factions[defending_facname]
|
||||
if faction then
|
||||
faction:stop_attack(parcelpos)
|
||||
end
|
||||
end
|
||||
minetest.remove_node(pos)
|
||||
end,
|
||||
})
|
||||
|
||||
after_powerbanner_placed = function(pos, player, itemstack, pointed_thing)
|
||||
--minetest.get_node(pos).param2 = determine_flag_direction(pos, pointed_thing)
|
||||
local faction = factions.players[player:get_player_name()]
|
||||
if not faction then
|
||||
minetest.get_meta(pos):set_string("banner", "bg_white.png")
|
||||
else
|
||||
local banner_string = "bg_white.png"--factions[faction].banner
|
||||
minetest.get_meta(pos):set_string("banner", banner_string)
|
||||
minetest.get_meta(pos):set_string("faction", faction)
|
||||
factions.factions[faction]:increase_maxpower(config.power_per_banner)
|
||||
end
|
||||
end
|
||||
|
||||
after_deathbanner_placed = function(pos, player, itemstack, pointed_thing)
|
||||
-- minetest.get_node(pos).param2 = determine_flag_direction(pos, pointed_thing)
|
||||
local attacking_faction = factions.players[player:get_player_name()]
|
||||
if attacking_faction ~= nil then
|
||||
local parcelpos = factions.get_parcel_pos(pos)
|
||||
attacking_faction = factions.factions[attacking_faction]
|
||||
if not attacking_faction:attack_parcel(parcelpos) then return false end
|
||||
minetest.get_meta(pos):set_string("faction", attacking_faction.name)
|
||||
end
|
||||
minetest.get_meta(pos):set_string("banner", "death_uv.png")
|
||||
end
|
||||
|
||||
if minetest.get_modpath("default") then
|
||||
minetest.register_craft({
|
||||
output = 'factions:power_banner',
|
||||
recipe = {
|
||||
{'default:mese_crystal','default:mese_crystal','default:mese_crystal'},
|
||||
{'default:mese_crystal','default:diamondblock','default:mese_crystal'},
|
||||
{'default:mese_crystal','default:mese_crystal','default:mese_crystal'}
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
if minetest.get_modpath("default") and minetest.get_modpath("bones") then
|
||||
minetest.register_craft({
|
||||
output = 'factions:death_banner',
|
||||
recipe = {
|
||||
{'default:obsidian','default:obsidian','default:obsidian'},
|
||||
{'default:obsidian','bones:bones','default:obsidian'},
|
||||
{'default:obsidian','default:obsidian','default:obsidian'}
|
||||
}
|
||||
})
|
||||
end--]]
|
@ -1,17 +1,3 @@
|
||||
-------------------------------------------------------------------------------
|
||||
-- factions Mod by Sapier
|
||||
--
|
||||
-- License WTFPL
|
||||
--
|
||||
--! @file chatcommnd.lua
|
||||
--! @brief factions chat interface
|
||||
--! @copyright Sapier, agrecascino, shamoanjac, Coder12a
|
||||
--! @author Sapier, agrecascino, shamoanjac, Coder12a
|
||||
--! @date 2016-08-12
|
||||
--
|
||||
-- Contact sapier a t gmx net
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
local send_error = function(player, message)
|
||||
minetest.chat_send_player(player, message)
|
||||
end
|
||||
@ -29,22 +15,23 @@ factions.register_command = function(cmd_name, cmd, ignore_param_count)
|
||||
infaction = true,
|
||||
description = "This command has no description.",
|
||||
run = function(self, player, argv)
|
||||
--if self.global_privileges then
|
||||
-- local tmp = {}
|
||||
-- for i in ipairs(self.global_privileges) do
|
||||
-- tmp[self.global_privileges[i]] = true
|
||||
-- end
|
||||
-- local bool, missing_privs = minetest.check_player_privs(player, tmp)
|
||||
-- if not bool then
|
||||
-- send_error(player, "Unauthorized.")
|
||||
-- return false
|
||||
-- end
|
||||
--end
|
||||
if self.global_privileges then
|
||||
local tmp = {}
|
||||
for i in ipairs(self.global_privileges) do
|
||||
tmp[self.global_privileges[i]] = true
|
||||
end
|
||||
local bool, missing_privs = minetest.check_player_privs(player, tmp)
|
||||
if not bool then
|
||||
send_error(player, "Unauthorized.")
|
||||
return false
|
||||
end
|
||||
end
|
||||
-- checks argument formats
|
||||
local args = {
|
||||
factions = {},
|
||||
players = {},
|
||||
strings = {},
|
||||
unknowns = {},
|
||||
other = {}
|
||||
}
|
||||
if not ignore_param_count then
|
||||
@ -77,7 +64,7 @@ factions.register_command = function(cmd_name, cmd, ignore_param_count)
|
||||
table.insert(args.factions, fac)
|
||||
end
|
||||
elseif argtype == "player" then
|
||||
local pl = arg--minetest.get_player_by_name(arg)
|
||||
local pl = minetest.get_player_by_name(arg)
|
||||
if not pl and not factions.players[arg] then
|
||||
send_error(player, "Player is not online.")
|
||||
return false
|
||||
@ -87,9 +74,10 @@ factions.register_command = function(cmd_name, cmd, ignore_param_count)
|
||||
elseif argtype == "string" then
|
||||
table.insert(args.strings, arg)
|
||||
else
|
||||
minetest.log("error", "Bad format definition for function "..self.name)
|
||||
send_error(player, "Internal server error")
|
||||
return false
|
||||
table.insert(args.unknowns, arg)
|
||||
--minetest.log("error", "Bad format definition for function "..self.name)
|
||||
--send_error(player, "Internal server error")
|
||||
--return false
|
||||
end
|
||||
end
|
||||
for i=2, #argv do
|
||||
@ -131,7 +119,7 @@ end
|
||||
|
||||
local init_commands
|
||||
init_commands = function()
|
||||
--[[
|
||||
|
||||
minetest.register_privilege("faction_user",
|
||||
{
|
||||
description = "this user is allowed to interact with faction mod",
|
||||
@ -139,7 +127,7 @@ init_commands = function()
|
||||
}
|
||||
)
|
||||
|
||||
--]]
|
||||
|
||||
minetest.register_privilege("faction_admin",
|
||||
{
|
||||
description = "this user is allowed to create or delete factions",
|
||||
@ -151,7 +139,7 @@ init_commands = function()
|
||||
{
|
||||
params = "<cmd> <parameter 1> .. <parameter n>",
|
||||
description = "faction administration functions",
|
||||
privs = { interact=true,}, --faction_user=true },
|
||||
privs = { interact=true,faction_user=true },
|
||||
func = factions_chat.cmdhandler,
|
||||
}
|
||||
)
|
||||
@ -161,7 +149,7 @@ init_commands = function()
|
||||
{
|
||||
params = "<command> parameters",
|
||||
description = "Factions commands. Type /f help for available commands.",
|
||||
privs = { interact=true,},--faction_user=true},
|
||||
privs = { interact=true,faction_user=true},
|
||||
func = factions_chat.cmdhandler,
|
||||
}
|
||||
)
|
||||
@ -175,7 +163,7 @@ end
|
||||
factions.register_command ("claim", {
|
||||
faction_permissions = {"claim"},
|
||||
description = "Claim the plot of land you're on.",
|
||||
--global_privileges = {"faction_user"},
|
||||
global_privileges = {"faction_user"},
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
local can_claim = faction:can_claim_parcel(parcelpos)
|
||||
if can_claim then
|
||||
@ -184,8 +172,11 @@ factions.register_command ("claim", {
|
||||
return true
|
||||
else
|
||||
local parcel_faction = factions.get_parcel_faction(parcelpos)
|
||||
if not parcel_faction then
|
||||
send_error(player, "You faction cannot claim any (more) parcel(s).")
|
||||
if faction.power <= factions_config.power_per_parcel then
|
||||
send_error(player, "Not enough power.")
|
||||
return false
|
||||
elseif not parcel_faction then
|
||||
send_error(player, "Your faction cannot claim any (more) parcel(s).")
|
||||
return false
|
||||
elseif parcel_faction.name == faction.name then
|
||||
send_error(player, "This parcel already belongs to your faction.")
|
||||
@ -201,7 +192,7 @@ factions.register_command ("claim", {
|
||||
factions.register_command("unclaim", {
|
||||
faction_permissions = {"claim"},
|
||||
description = "Unclaim the plot of land you're on.",
|
||||
--global_privileges = {"faction_user"},
|
||||
global_privileges = {"faction_user"},
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
local parcel_faction = factions.get_parcel_faction(parcelpos)
|
||||
if not parcel_faction then
|
||||
@ -222,7 +213,7 @@ factions.register_command("unclaim", {
|
||||
factions.register_command("list", {
|
||||
description = "List all registered factions.",
|
||||
infaction = false,
|
||||
--global_privileges = {"faction_user"},
|
||||
global_privileges = {"faction_user"},
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
local list = factions.get_faction_list()
|
||||
local tosend = "Existing factions:"
|
||||
@ -251,7 +242,7 @@ factions.register_command("version", {
|
||||
factions.register_command("info", {
|
||||
format = {"faction"},
|
||||
description = "Shows a faction's description.",
|
||||
--global_privileges = {"faction_user"},
|
||||
global_privileges = {"faction_user"},
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
minetest.chat_send_player(player,
|
||||
"factions: " .. args.factions[1].name .. ": " ..
|
||||
@ -262,9 +253,8 @@ factions.register_command("info", {
|
||||
|
||||
factions.register_command("leave", {
|
||||
description = "Leave your faction.",
|
||||
--global_privileges = {"faction_user"},
|
||||
global_privileges = {"faction_user"},
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
minetest.chat_send_player(player, "You have left your Faction")
|
||||
faction:remove_player(player)
|
||||
return true
|
||||
end
|
||||
@ -274,19 +264,18 @@ factions.register_command("kick", {
|
||||
faction_permissions = {"playerslist"},
|
||||
format = {"player"},
|
||||
description = "Kick a player from your faction.",
|
||||
--global_privileges = {"faction_user"},
|
||||
global_privileges = {"faction_user"},
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
local victim = args.players[1]
|
||||
local victim_faction = factions.get_player_faction(victim)
|
||||
if victim_faction and victim ~= faction.leader then -- can't kick da king
|
||||
faction:remove_player(victim)
|
||||
minetest.chat_send_player(player, "Kicked player '"..victim.."'.")
|
||||
local victim_faction = factions.get_player_faction(victim:get_player_name())
|
||||
if victim_faction and victim:get_player_name() ~= faction.leader then -- can't kick da king
|
||||
faction:remove_player(victim:get_player_name())
|
||||
return true
|
||||
elseif not victim_faction then
|
||||
send_error(player, victim.." is not in your faction.")
|
||||
send_error(player, victim:get_player_name().." is not in your faction.")
|
||||
return false
|
||||
else
|
||||
send_error(player, victim.." cannot be kicked from your faction.")
|
||||
send_error(player, victim:get_player_name().." cannot be kicked from your faction.")
|
||||
return false
|
||||
end
|
||||
end
|
||||
@ -297,7 +286,7 @@ factions.register_command("create", {
|
||||
format = {"string"},
|
||||
infaction = false,
|
||||
description = "Create a new faction.",
|
||||
--global_privileges = {"faction_user"},
|
||||
global_privileges = {"faction_user"},
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
if faction then
|
||||
send_error(player, "You are already in a faction.")
|
||||
@ -307,7 +296,7 @@ factions.register_command("create", {
|
||||
if factions.can_create_faction(factionname) then
|
||||
new_faction = factions.new_faction(factionname, nil)
|
||||
new_faction:add_player(player, new_faction.default_leader_rank)
|
||||
minetest.chat_send_player(player, "Created Faction.")
|
||||
factions.start_diplomacy(factionname,new_faction)
|
||||
return true
|
||||
else
|
||||
send_error(player, "Faction cannot be created.")
|
||||
@ -320,7 +309,7 @@ factions.register_command("join", {
|
||||
format = {"faction"},
|
||||
description = "Join a faction.",
|
||||
infaction = false,
|
||||
--global_privileges = {"faction_user"},
|
||||
global_privileges = {"faction_user"},
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
local new_faction = args.factions[1]
|
||||
if new_faction:can_join(player) then
|
||||
@ -328,7 +317,6 @@ factions.register_command("join", {
|
||||
faction:remove_player(player)
|
||||
end
|
||||
new_faction:add_player(player)
|
||||
minetest.chat_send_player(player, "Joined Faction.")
|
||||
else
|
||||
send_error(player, "You cannot join this faction.")
|
||||
return false
|
||||
@ -340,9 +328,8 @@ factions.register_command("join", {
|
||||
factions.register_command("disband", {
|
||||
faction_permissions = {"disband"},
|
||||
description = "Disband your faction.",
|
||||
--global_privileges = {"faction_user"},
|
||||
global_privileges = {"faction_user"},
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
minetest.chat_send_player(player, "Disbanded Faction.")
|
||||
faction:disband()
|
||||
return true
|
||||
end
|
||||
@ -351,7 +338,7 @@ factions.register_command("disband", {
|
||||
factions.register_command("close", {
|
||||
faction_permissions = {"playerslist"},
|
||||
description = "Make your faction invite-only.",
|
||||
--global_privileges = {"faction_user"},
|
||||
global_privileges = {"faction_user"},
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
faction:toggle_join_free(false)
|
||||
return true
|
||||
@ -361,7 +348,7 @@ factions.register_command("close", {
|
||||
factions.register_command("open", {
|
||||
faction_permissions = {"playerslist"},
|
||||
description = "Allow any player to join your faction.",
|
||||
--global_privileges = {"faction_user"},
|
||||
global_privileges = {"faction_user"},
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
faction:toggle_join_free(true)
|
||||
return true
|
||||
@ -371,7 +358,7 @@ factions.register_command("open", {
|
||||
factions.register_command("description", {
|
||||
faction_permissions = {"description"},
|
||||
description = "Set your faction's description",
|
||||
--global_privileges = {"faction_user"},
|
||||
global_privileges = {"faction_user"},
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
faction:set_description(table.concat(args.other," "))
|
||||
return true
|
||||
@ -382,10 +369,9 @@ factions.register_command("invite", {
|
||||
format = {"player"},
|
||||
faction_permissions = {"playerslist"},
|
||||
description = "Invite a player to your faction.",
|
||||
--global_privileges = {"faction_user"},
|
||||
global_privileges = {"faction_user"},
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
faction:invite_player(args.players[1])
|
||||
minetest.chat_send_player(player, "Invite Sent.")
|
||||
faction:invite_player(args.players[1]:get_player_name())
|
||||
return true
|
||||
end
|
||||
},false)
|
||||
@ -394,10 +380,9 @@ factions.register_command("uninvite", {
|
||||
format = {"player"},
|
||||
faction_permissions = {"playerslist"},
|
||||
description = "Revoke a player's invite.",
|
||||
--global_privileges = {"faction_user"},
|
||||
global_privileges = {"faction_user"},
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
faction:revoke_invite(args.players[1])
|
||||
minetest.chat_send_player(player, "Invite canceled.")
|
||||
faction:revoke_invite(args.players[1]:get_player_name())
|
||||
return true
|
||||
end
|
||||
},false)
|
||||
@ -408,7 +393,6 @@ factions.register_command("delete", {
|
||||
infaction = false,
|
||||
description = "Delete a faction.",
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
minetest.chat_send_player(player, "Deleted Faction.")
|
||||
args.factions[1]:disband()
|
||||
return true
|
||||
end
|
||||
@ -416,7 +400,7 @@ factions.register_command("delete", {
|
||||
|
||||
factions.register_command("ranks", {
|
||||
description = "List ranks within your faction",
|
||||
--global_privileges = {"faction_user"},
|
||||
global_privileges = {"faction_user"},
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
for rank, permissions in pairs(faction.ranks) do
|
||||
minetest.chat_send_player(player, rank..": "..table.concat(permissions, " "))
|
||||
@ -425,9 +409,284 @@ factions.register_command("ranks", {
|
||||
end
|
||||
},false)
|
||||
|
||||
factions.register_command("rank_privileges", {
|
||||
description = "List available rank privileges.",
|
||||
global_privileges = {"faction_user"},
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
minetest.chat_send_player(player, "Privileges available:\n")
|
||||
for i, k in pairs(factions.permissions) do
|
||||
minetest.chat_send_player(player, k .. "\n")
|
||||
end
|
||||
return true
|
||||
end
|
||||
},false)
|
||||
|
||||
if factions_config.faction_diplomacy then
|
||||
factions.register_command("send_alliance", {
|
||||
description = "Send an alliance request to another faction.",
|
||||
global_privileges = {"faction_user"},
|
||||
format = {"string"},
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
if faction:has_permission(player, "diplomacy") then
|
||||
if factions.factions[args.strings[1]] then
|
||||
if not factions.factions[args.strings[1]].request_inbox[faction.name] then
|
||||
if faction.allies[args.strings[1]] then
|
||||
send_error(player, "You are already allys.")
|
||||
return false
|
||||
end
|
||||
if faction.enemies[args.strings[1]] then
|
||||
send_error(player, "You need to be neutral in-order to send an alliance request.")
|
||||
return false
|
||||
end
|
||||
if args.strings[1] == faction.name then
|
||||
send_error(player, "You can not send an alliance to your own faction.")
|
||||
return false
|
||||
end
|
||||
if faction.request_inbox[args.strings[1]] then
|
||||
send_error(player, "Faction " .. args.strings[1] .. "has already sent a request to you.")
|
||||
return false
|
||||
end
|
||||
factions.factions[args.strings[1]].request_inbox[faction.name] = "alliance"
|
||||
factions.factions[args.strings[1]]:broadcast("An alliance request from faction " .. faction.name .. " has been sent to you.")
|
||||
faction:broadcast("An alliance request was sent to faction " .. args.strings[1])
|
||||
factions.save()
|
||||
else
|
||||
send_error(player, "You have already sent a request.")
|
||||
end
|
||||
else
|
||||
send_error(player, args.strings[1] .. " is not a name of a faction.")
|
||||
end
|
||||
else
|
||||
send_error(player, "You do not have the diplomacy privilege.")
|
||||
end
|
||||
end
|
||||
},false)
|
||||
|
||||
factions.register_command("send_neutral", {
|
||||
description = "Send neutral to another faction.",
|
||||
global_privileges = {"faction_user"},
|
||||
format = {"string"},
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
if faction:has_permission(player, "diplomacy") then
|
||||
if factions.factions[args.strings[1]] then
|
||||
if not factions.factions[args.strings[1]].request_inbox[faction.name] then
|
||||
if faction.allies[args.strings[1]] then
|
||||
send_error(player, "You are allys.")
|
||||
return false
|
||||
end
|
||||
if faction.neutral[args.strings[1]] then
|
||||
send_error(player, "You are already neutral with this faction.")
|
||||
return false
|
||||
end
|
||||
if args.strings[1] == faction.name then
|
||||
send_error(player, "You can not send a neutral request to your own faction.")
|
||||
return false
|
||||
end
|
||||
if faction.request_inbox[args.strings[1]] then
|
||||
send_error(player, "Faction " .. args.strings[1] .. "has already sent a request to you.")
|
||||
return false
|
||||
end
|
||||
factions.factions[args.strings[1]].request_inbox[faction.name] = "neutral"
|
||||
factions.factions[args.strings[1]]:broadcast("A neutral request from faction " .. faction.name .. " has been sent to you.")
|
||||
faction:broadcast("A neutral request was sent to faction " .. args.strings[1])
|
||||
factions.save()
|
||||
else
|
||||
send_error(player, "You have already sent a request.")
|
||||
end
|
||||
else
|
||||
send_error(player, args.strings[1] .. " is not a name of a faction.")
|
||||
end
|
||||
else
|
||||
send_error(player, "You do not have the diplomacy privilege.")
|
||||
end
|
||||
end
|
||||
},false)
|
||||
|
||||
factions.register_command("accept", {
|
||||
description = "accept an request from another faction.",
|
||||
global_privileges = {"faction_user"},
|
||||
format = {"string"},
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
if faction:has_permission(player, "diplomacy") then
|
||||
if faction.request_inbox[args.strings[1]] then
|
||||
if args.strings[1] == faction.name then
|
||||
send_error(player, "You can not accept an request from own faction.")
|
||||
return false
|
||||
end
|
||||
if faction.request_inbox[args.strings[1]] == "alliance" then
|
||||
faction:new_alliance(args.strings[1])
|
||||
factions.factions[args.strings[1]]:new_alliance(faction.name)
|
||||
else
|
||||
if faction.request_inbox[args.strings[1]] == "neutral" then
|
||||
faction:new_neutral(args.strings[1])
|
||||
factions.factions[args.strings[1]]:new_neutral(faction.name)
|
||||
end
|
||||
end
|
||||
faction.request_inbox[args.strings[1]] = nil
|
||||
factions.save()
|
||||
else
|
||||
send_error(player, "No request was sent to you.")
|
||||
end
|
||||
else
|
||||
send_error(player, "You do not have the diplomacy privilege.")
|
||||
end
|
||||
end
|
||||
},false)
|
||||
|
||||
factions.register_command("refuse", {
|
||||
description = "refuse an request from another faction.",
|
||||
global_privileges = {"faction_user"},
|
||||
format = {"string"},
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
if faction:has_permission(player, "diplomacy") then
|
||||
if faction.request_inbox[args.strings[1]] then
|
||||
if args.strings[1] == faction.name then
|
||||
send_error(player, "You can not refuse an request from your own faction.")
|
||||
return false
|
||||
end
|
||||
faction.request_inbox[args.strings[1]] = nil
|
||||
factions.factions[args.strings[1]]:broadcast("Faction " .. faction.name .. " refuse to be your ally.")
|
||||
faction:broadcast("Refused an request from faction " .. args.strings[1])
|
||||
factions.save()
|
||||
else
|
||||
send_error(player, "No request was sent to you.")
|
||||
end
|
||||
else
|
||||
send_error(player, "You do not have the diplomacy privilege.")
|
||||
end
|
||||
end
|
||||
},false)
|
||||
|
||||
factions.register_command("delcare_war", {
|
||||
description = "Delcare war on a faction.",
|
||||
global_privileges = {"faction_user"},
|
||||
format = {"string"},
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
if faction:has_permission(player, "diplomacy") then
|
||||
if not faction.enemies[args.strings[1]] then
|
||||
if args.strings[1] == faction.name then
|
||||
send_error(player, "You can not delcare war on your own faction.")
|
||||
return false
|
||||
end
|
||||
if faction.allies[args.strings[1]] then
|
||||
faction:end_alliance(args.strings[1])
|
||||
factions.factions[args.strings[1]]:end_alliance(faction.name)
|
||||
end
|
||||
if faction.neutral[args.strings[1]] then
|
||||
faction:end_neutral(args.strings[1])
|
||||
factions.factions[args.strings[1]]:end_neutral(faction.name)
|
||||
end
|
||||
faction:new_enemy(args.strings[1])
|
||||
factions.factions[args.strings[1]]:new_enemy(faction.name)
|
||||
factions.save()
|
||||
else
|
||||
send_error(player, "You are already at war.")
|
||||
end
|
||||
else
|
||||
send_error(player, "You do not have the diplomacy privilege.")
|
||||
end
|
||||
end
|
||||
},false)
|
||||
|
||||
factions.register_command("break", {
|
||||
description = "Break an alliance.",
|
||||
global_privileges = {"faction_user"},
|
||||
format = {"string"},
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
if faction:has_permission(player, "diplomacy") then
|
||||
if faction.allies[args.strings[1]] then
|
||||
if args.strings[1] == faction.name then
|
||||
send_error(player, "You can not break an alliance from your own faction.")
|
||||
return false
|
||||
end
|
||||
faction:end_alliance(args.strings[1])
|
||||
factions.factions[args.strings[1]]:end_alliance(faction.name)
|
||||
faction:new_neutral(args.strings[1])
|
||||
factions.factions[args.strings[1]]:new_neutral(faction.name)
|
||||
factions.save()
|
||||
else
|
||||
send_error(player, "You where not allies to begin with.")
|
||||
end
|
||||
else
|
||||
send_error(player, "You do not have the diplomacy privilege.")
|
||||
end
|
||||
end
|
||||
},false)
|
||||
|
||||
factions.register_command("inbox", {
|
||||
description = "Check your diplomacy request inbox.",
|
||||
global_privileges = {"faction_user"},
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
if faction:has_permission(player, "diplomacy") then
|
||||
local empty = true
|
||||
for i,k in pairs(faction.request_inbox) do
|
||||
if k == "alliance" then
|
||||
minetest.chat_send_player(player,"Alliance request from faction " .. i .. "\n")
|
||||
else
|
||||
if k == "neutral" then
|
||||
minetest.chat_send_player(player,"neutral request from faction " .. i .. "\n")
|
||||
end
|
||||
end
|
||||
empty = false
|
||||
end
|
||||
if empty then
|
||||
minetest.chat_send_player(player,"none:")
|
||||
end
|
||||
else
|
||||
send_error(player, "You do not have the diplomacy privilege.")
|
||||
end
|
||||
end
|
||||
},false)
|
||||
|
||||
factions.register_command("allies", {
|
||||
description = "Shows the factions that are allied to you.",
|
||||
global_privileges = {"faction_user"},
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
local empty = true
|
||||
for i,k in pairs(faction.allies) do
|
||||
minetest.chat_send_player(player,i .. "\n")
|
||||
empty = false
|
||||
end
|
||||
if empty then
|
||||
minetest.chat_send_player(player,"none:")
|
||||
end
|
||||
end
|
||||
},false)
|
||||
|
||||
factions.register_command("neutral", {
|
||||
description = "Shows the factions that are neutral with you.",
|
||||
global_privileges = {"faction_user"},
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
local empty = true
|
||||
for i,k in pairs(faction.neutral) do
|
||||
minetest.chat_send_player(player,i .. "\n")
|
||||
empty = false
|
||||
end
|
||||
if empty then
|
||||
minetest.chat_send_player(player,"none:")
|
||||
end
|
||||
end
|
||||
},false)
|
||||
|
||||
factions.register_command("enemies", {
|
||||
description = "Shows enemies of your faction.",
|
||||
global_privileges = {"faction_user"},
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
local empty = true
|
||||
for i,k in pairs(faction.enemies) do
|
||||
minetest.chat_send_player(player,i .. "\n")
|
||||
empty = false
|
||||
end
|
||||
if empty then
|
||||
minetest.chat_send_player(player,"none:")
|
||||
end
|
||||
end
|
||||
},false)
|
||||
end
|
||||
|
||||
factions.register_command("who", {
|
||||
description = "List players in your faction, and their ranks.",
|
||||
--global_privileges = {"faction_user"},
|
||||
global_privileges = {"faction_user"},
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
if not faction.players then
|
||||
minetest.chat_send_player(player, "There is nobody in this faction ("..faction.name..")")
|
||||
@ -441,11 +700,31 @@ factions.register_command("who", {
|
||||
end
|
||||
},false)
|
||||
|
||||
local parcel_size_center = factions_config.parcel_size / 2
|
||||
|
||||
factions.register_command("showparcel", {
|
||||
description = "Shows parcel for six seconds.",
|
||||
global_privileges = {"faction_user"},
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
local parcel_faction = factions.get_parcel_faction(parcelpos)
|
||||
if not parcel_faction then
|
||||
send_error(player, "There is no claim here")
|
||||
return false
|
||||
end
|
||||
local psc = parcel_size_center
|
||||
local fps = factions_config.parcel_size
|
||||
|
||||
local ppos = {x = (math.floor(pos.x / fps)*fps)+psc,y = (math.floor(pos.y / fps)*fps)+psc,z = (math.floor(pos.z / fps)*fps)+psc}
|
||||
minetest.add_entity(ppos, "factions:display")
|
||||
return true
|
||||
end
|
||||
},false)
|
||||
|
||||
factions.register_command("newrank", {
|
||||
description = "Add a new rank.",
|
||||
format = {"string"},
|
||||
faction_permissions = {"ranks"},
|
||||
--global_privileges = {"faction_user"},
|
||||
global_privileges = {"faction_user"},
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
if args.strings[1] then
|
||||
local rank = args.strings[1]
|
||||
@ -489,7 +768,7 @@ factions.register_command("delrank", {
|
||||
description = "Replace and delete a rank.",
|
||||
format = {"string", "string"},
|
||||
faction_permissions = {"ranks"},
|
||||
--global_privileges = {"faction_user"},
|
||||
global_privileges = {"faction_user"},
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
local rank = args.strings[1]
|
||||
local newrank = args.strings[2]
|
||||
@ -505,7 +784,7 @@ factions.register_command("delrank", {
|
||||
factions.register_command("setspawn", {
|
||||
description = "Set the faction's spawn",
|
||||
faction_permissions = {"spawn"},
|
||||
--global_privileges = {"faction_user"},
|
||||
global_privileges = {"faction_user"},
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
faction:set_spawn(pos)
|
||||
return true
|
||||
@ -515,7 +794,7 @@ factions.register_command("setspawn", {
|
||||
factions.register_command("where", {
|
||||
description = "See whose parcel you stand on.",
|
||||
infaction = false,
|
||||
--global_privileges = {"faction_user"},
|
||||
global_privileges = {"faction_user"},
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
local parcel_faction = factions.get_parcel_faction(parcelpos)
|
||||
local place_name = (parcel_faction and parcel_faction.name) or "Wilderness"
|
||||
@ -527,7 +806,7 @@ factions.register_command("where", {
|
||||
factions.register_command("help", {
|
||||
description = "Shows help for commands.",
|
||||
infaction = false,
|
||||
--global_privileges = {"faction_user"},
|
||||
global_privileges = {"faction_user"},
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
factions_chat.show_help(player)
|
||||
return true
|
||||
@ -536,7 +815,7 @@ factions.register_command("help", {
|
||||
|
||||
factions.register_command("spawn", {
|
||||
description = "Shows your faction's spawn",
|
||||
--global_privileges = {"faction_user"},
|
||||
global_privileges = {"faction_user"},
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
local spawn = faction.spawn
|
||||
if spawn then
|
||||
@ -554,12 +833,11 @@ factions.register_command("promote", {
|
||||
description = "Promotes a player to a rank",
|
||||
format = {"player", "string"},
|
||||
faction_permissions = {"promote"},
|
||||
--global_privileges = {"faction_user"},
|
||||
global_privileges = {"faction_user"},
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
local rank = args.strings[1]
|
||||
if faction.ranks[rank] then
|
||||
faction:promote(args.players[1], rank)
|
||||
minetest.chat_send_player(player, "Promoted "..args.players[1] .. " to " .. rank .. "!")
|
||||
faction:promote(args.players[1]:get_player_name(), rank)
|
||||
return true
|
||||
else
|
||||
send_error(player, "The specified rank does not exist.")
|
||||
@ -570,28 +848,13 @@ factions.register_command("promote", {
|
||||
|
||||
factions.register_command("power", {
|
||||
description = "Display your faction's power",
|
||||
--global_privileges = {"faction_user"},
|
||||
global_privileges = {"faction_user"},
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
minetest.chat_send_player(player, "Power: "..faction.power.."/"..faction.maxpower - faction.usedpower.."/"..faction.maxpower)
|
||||
minetest.chat_send_player(player, "Power: "..faction.power.."/".. faction.usedpower .."/"..faction.maxpower)
|
||||
return true
|
||||
end
|
||||
},false)
|
||||
--[[
|
||||
factions.register_command("setbanner", {
|
||||
description = "Sets the banner you're on as the faction's banner.",
|
||||
faction_permissions = {"banner"},
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
local meta = minetest.get_meta({x = pos.x, y = pos.y - 1, z = pos.z})
|
||||
local banner = meta:get_string("banner")
|
||||
if not banner then
|
||||
minetest.chat_send_player(player, "No banner found.")
|
||||
return false
|
||||
end
|
||||
faction:set_banner(banner)
|
||||
end
|
||||
},false)
|
||||
--]]
|
||||
--[[
|
||||
|
||||
factions.register_command("convert", {
|
||||
description = "Load factions in the old format",
|
||||
infaction = false,
|
||||
@ -606,7 +869,7 @@ factions.register_command("convert", {
|
||||
return true
|
||||
end
|
||||
},false)
|
||||
--]]
|
||||
|
||||
factions.register_command("free", {
|
||||
description = "Forcefully frees a parcel",
|
||||
infaction = false,
|
||||
@ -626,7 +889,7 @@ factions.register_command("free", {
|
||||
factions.register_command("chat", {
|
||||
description = "Send a message to your faction's members",
|
||||
format = {"string"},
|
||||
--global_privileges = {"faction_user"},
|
||||
global_privileges = {"faction_user"},
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
local msg = table.concat(args.strings, " ")
|
||||
faction:broadcast(msg, player)
|
||||
@ -645,7 +908,7 @@ factions.register_command("which", {
|
||||
description = "Gets a player's faction",
|
||||
infaction = false,
|
||||
format = {"string"},
|
||||
--global_privileges = {"faction_user"},
|
||||
global_privileges = {"faction_user"},
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
local playername = args.strings[1]
|
||||
local faction = factions.get_player_faction(playername)
|
||||
@ -665,7 +928,7 @@ factions.register_command("setleader", {
|
||||
global_privileges = {"faction_admin"},
|
||||
format = {"faction", "player"},
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
local playername = args.players[1]
|
||||
local playername = args.players[1]:get_player_name()
|
||||
local playerfaction = factions.get_player_faction(playername)
|
||||
local targetfaction = args.factions[1]
|
||||
if playerfaction.name ~= targetfaction.name then
|
||||
@ -732,7 +995,7 @@ factions.register_command("getspawn", {
|
||||
factions.register_command("whoin", {
|
||||
description = "Get all members of a faction.",
|
||||
infaction = false,
|
||||
--global_privileges = {"faction_admin"},
|
||||
global_privileges = {"faction_admin"},
|
||||
format = {"faction"},
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
local msg = {}
|
||||
@ -747,7 +1010,7 @@ factions.register_command("whoin", {
|
||||
factions.register_command("stats", {
|
||||
description = "Get stats of a faction.",
|
||||
infaction = false,
|
||||
--global_privileges = {"faction_admin"},
|
||||
global_privileges = {"faction_admin"},
|
||||
format = {"faction"},
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
local f = args.factions[1]
|
||||
@ -759,7 +1022,7 @@ factions.register_command("stats", {
|
||||
factions.register_command("seen", {
|
||||
description = "Check the last time a faction had a member logged in",
|
||||
infaction = false,
|
||||
--global_privileges = {"faction_admin"},
|
||||
global_privileges = {"faction_admin"},
|
||||
format = {"faction"},
|
||||
on_success = function(player, faction, pos, parcelpos, args)
|
||||
local lastseen = args.factions[1].last_logon
|
||||
|
@ -1,28 +1,46 @@
|
||||
-------------------------------------------------------------------------------
|
||||
-- factions Mod by Sapier
|
||||
--
|
||||
-- License WTFPL
|
||||
--
|
||||
--! @file config.lua
|
||||
--! @brief settings file
|
||||
--! @copyright Coder12a
|
||||
--! @author Coder12a
|
||||
--! @date 2018-03-13
|
||||
--
|
||||
-- Contact sapier a t gmx net
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
config = {}
|
||||
config.protection_max_depth = tonumber(minetest.setting_get("protection_max_depth")) or -20
|
||||
config.power_per_parcel = tonumber(minetest.setting_get("power_per_parcel")) or 1
|
||||
config.power_per_death = tonumber(minetest.setting_get("power_per_death")) or 0.25
|
||||
config.power_per_tick = tonumber(minetest.setting_get("power_per_tick")) or 0.125
|
||||
config.tick_time = tonumber(minetest.setting_get("tick_time")) or 60
|
||||
config.power_per_attack = tonumber(minetest.setting_get("power_per_attack")) or 4
|
||||
config.faction_name_max_length = tonumber(minetest.setting_get("faction_name_max_length")) or 50
|
||||
config.rank_name_max_length = tonumber(minetest.setting_get("rank_name_max_length")) or 25
|
||||
config.maximum_faction_inactivity = tonumber(minetest.setting_get("maximum_faction_inactivity")) or 604800
|
||||
config.power = tonumber(minetest.setting_get("power")) or 1
|
||||
config.maxpower = tonumber(minetest.setting_get("maxpower")) or 4
|
||||
config.power_per_banner = minetest.settings:get("power_per_banner") or 1
|
||||
config.attack_parcel = minetest.settings:get_bool("attack_parcel") or false
|
||||
factions_config = {}
|
||||
local flip = tonumber(minetest.settings:get("protection_max_depth")) or 512
|
||||
factions_config.protection_max_depth = -flip
|
||||
factions_config.protection_max_height = tonumber(minetest.settings:get("protection_max_height")) or 10000
|
||||
factions_config.power_per_parcel = tonumber(minetest.settings:get("power_per_parcel")) or 1
|
||||
factions_config.power_per_death = tonumber(minetest.settings:get("power_per_death")) or 1
|
||||
factions_config.power_per_tick = tonumber(minetest.settings:get("power_per_tick")) or 2
|
||||
factions_config.tick_time = tonumber(minetest.settings:get("tick_time")) or 60
|
||||
factions_config.power_per_attack = tonumber(minetest.settings:get("power_per_attack")) or 10
|
||||
factions_config.faction_name_max_length = tonumber(minetest.settings:get("faction_name_max_length")) or 50
|
||||
factions_config.rank_name_max_length = tonumber(minetest.settings:get("rank_name_max_length")) or 25
|
||||
factions_config.maximum_faction_inactivity = tonumber(minetest.settings:get("maximum_faction_inactivity")) or 604800
|
||||
factions_config.maximum_parcelless_faction_time = tonumber(minetest.settings:get("maximum_parcelless_faction_time")) or 10800
|
||||
factions_config.power = tonumber(minetest.settings:get("power")) or 0
|
||||
factions_config.maxpower = tonumber(minetest.settings:get("maxpower")) or 0
|
||||
factions_config.power_per_player = tonumber(minetest.settings:get("power_per_player")) or 1
|
||||
factions_config.powermax_per_player = tonumber(minetest.settings:get("powermax_per_player")) or 12
|
||||
factions_config.parcel_size = tonumber(minetest.settings:get("parcel_size")) or 16
|
||||
factions_config.protection_depth_height_limit = minetest.settings:get_bool("protection_depth_height_limit") or true
|
||||
factions_config.enable_power_per_player = minetest.settings:get_bool("power_per_playerb") or true
|
||||
factions_config.attack_parcel = minetest.settings:get_bool("attack_parcel") or false
|
||||
factions_config.faction_diplomacy = minetest.settings:get_bool("faction_diplomacy") or true
|
||||
factions_config.protection_style = minetest.settings:get("protection_style") or "2d"
|
||||
--[[
|
||||
factions_config.protection_max_depth = -512
|
||||
factions_config.protection_max_height = 10000
|
||||
factions_config.power_per_parcel = 1
|
||||
factions_config.power_per_death = 1
|
||||
factions_config.power_per_tick = 2
|
||||
factions_config.tick_time = 60
|
||||
factions_config.power_per_attack = 10
|
||||
factions_config.faction_name_max_length = 50
|
||||
factions_config.rank_name_max_length = 25
|
||||
factions_config.maximum_faction_inactivity = 604800
|
||||
factions_config.maximum_parcelless_faction_time = 10800
|
||||
factions_config.power = 0
|
||||
factions_config.maxpower = 0
|
||||
factions_config.power_per_player = 1
|
||||
factions_config.powermax_per_player = 12
|
||||
factions_config.parcel_size = 16
|
||||
factions_config.protection_depth_height_limit = true
|
||||
factions_config.enable_power_per_player = true
|
||||
factions_config.attack_parcel = false
|
||||
factions_config.faction_diplomacy = true
|
||||
factions_config.protection_style = "2d"
|
||||
--]]
|
@ -1,2 +1 @@
|
||||
default?
|
||||
bones?
|
||||
default
|
File diff suppressed because it is too large
Load Diff
90
mods/factions/hud.lua
Normal file
90
mods/factions/hud.lua
Normal file
@ -0,0 +1,90 @@
|
||||
hud_ids = {}
|
||||
|
||||
function createHudfactionLand(player)
|
||||
local name = player:get_player_name()
|
||||
hud_ids[name .. "factionLand"] = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
name = "factionLand",
|
||||
number = 0xFFFFFF,
|
||||
position = {x=0.1, y = .98},
|
||||
text = "Wilderness",
|
||||
scale = {x=1, y=1},
|
||||
alignment = {x=0, y=0},
|
||||
})
|
||||
end
|
||||
|
||||
function createHudFactionName(player,factionname)
|
||||
local name = player:get_player_name()
|
||||
local id_name = name .. "factionName"
|
||||
if not hud_ids[id_name] then
|
||||
hud_ids[id_name] = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
name = "factionName",
|
||||
number = 0xFFFFFF,
|
||||
position = {x=1, y = 0},
|
||||
text = "Faction "..factionname,
|
||||
scale = {x=1, y=1},
|
||||
alignment = {x=-1, y=0},
|
||||
offset = {x = -20, y = 20}
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
function createHudPower(player,faction)
|
||||
local name = player:get_player_name()
|
||||
local id_name = name .. "powerWatch"
|
||||
if not hud_ids[id_name] then
|
||||
hud_ids[id_name] = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
name = "powerWatch",
|
||||
number = 0xFFFFFF,
|
||||
position = {x=0.9, y = .98},
|
||||
text = "Power "..faction.power.."/".. faction.usedpower .."/"..faction.maxpower,
|
||||
scale = {x=1, y=1},
|
||||
alignment = {x=-1, y=0},
|
||||
offset = {x = 0, y = 0}
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
function updateHudPower(player,faction)
|
||||
local name = player:get_player_name()
|
||||
local id_name = name .. "powerWatch"
|
||||
if hud_ids[id_name] then
|
||||
player:hud_change(hud_ids[id_name],"text","Power "..faction.power.."/".. faction.usedpower .."/"..faction.maxpower)
|
||||
end
|
||||
end
|
||||
|
||||
function removeHud(player,hudname)
|
||||
local name = ""
|
||||
local p = {}
|
||||
if type(player) ~= "string" then
|
||||
name = player:get_player_name()
|
||||
p = player
|
||||
else
|
||||
name = player
|
||||
p = minetest.get_player_by_name(player)
|
||||
end
|
||||
local id_name = name .. hudname
|
||||
if hud_ids[id_name] then
|
||||
p:hud_remove(hud_ids[id_name])
|
||||
hud_ids[id_name] = nil
|
||||
end
|
||||
end
|
||||
|
||||
function hudUpdateClaimInfo()
|
||||
minetest.after(3,
|
||||
function()
|
||||
local playerslist = minetest.get_connected_players()
|
||||
for i in pairs(playerslist) do
|
||||
local player = playerslist[i]
|
||||
local name = player:get_player_name()
|
||||
local faction = factions.get_faction_at(player:getpos())
|
||||
local id_name = name .. "factionLand"
|
||||
if hud_ids[id_name] then
|
||||
player:hud_change(hud_ids[id_name],"text",(faction and faction.name) or "Wilderness")
|
||||
end
|
||||
end
|
||||
hudUpdateClaimInfo()
|
||||
end)
|
||||
end
|
@ -1,17 +1,3 @@
|
||||
-------------------------------------------------------------------------------
|
||||
-- factions Mod by Sapier
|
||||
--
|
||||
-- License WTFPL
|
||||
--
|
||||
--! @file init.lua
|
||||
--! @brief factions mod to be used by other mods
|
||||
--! @copyright Sapier, Coder12a
|
||||
--! @author Sapier, Coder12a
|
||||
--! @date 2013-05-08
|
||||
--!
|
||||
-- Contact sapier a t gmx net
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
factions_version = "0.8.1"
|
||||
|
||||
core.log("action", "MOD: factions (by sapier) loading ...")
|
||||
@ -20,7 +6,8 @@ core.log("action", "MOD: factions (by sapier) loading ...")
|
||||
factions_modpath = minetest.get_modpath("factions")
|
||||
|
||||
dofile (factions_modpath .. "/config.lua")
|
||||
dofile (factions_modpath .. "/banner.lua")
|
||||
dofile (factions_modpath .. "/hud.lua")
|
||||
dofile (factions_modpath .. "/ip.lua")
|
||||
dofile (factions_modpath .. "/factions.lua")
|
||||
dofile (factions_modpath .. "/chatcommands.lua")
|
||||
dofile (factions_modpath .. "/nodes.lua")
|
||||
|
28
mods/factions/ip.lua
Normal file
28
mods/factions/ip.lua
Normal file
@ -0,0 +1,28 @@
|
||||
factions_ip = {}
|
||||
factions_ip.player_ips = {}
|
||||
|
||||
--read some basic information
|
||||
local factions_worldid = minetest.get_worldpath()
|
||||
|
||||
function factions_ip.save()
|
||||
local file,error = io.open(factions_worldid .. "/" .. "factions_iplist.txt","w")
|
||||
|
||||
if file ~= nil then
|
||||
file:write(minetest.serialize(factions_ip.player_ips))
|
||||
file:close()
|
||||
else
|
||||
minetest.log("error","MOD factions: unable to save faction player ips!: " .. error)
|
||||
end
|
||||
end
|
||||
|
||||
function factions_ip.load()
|
||||
local file,error = io.open(factions_worldid .. "/" .. "factions_iplist.txt","r")
|
||||
|
||||
if file ~= nil then
|
||||
local raw_data = file:read("*a")
|
||||
factions_ip.player_ips = minetest.deserialize(raw_data)
|
||||
file:close()
|
||||
else
|
||||
minetest.log("error","MOD factions: unable to load faction player ips!: " .. error)
|
||||
end
|
||||
end
|
@ -21,9 +21,9 @@ function factions.can_use_chest(pos, player)
|
||||
if not parcel_faction then
|
||||
return true
|
||||
end
|
||||
return player_faction and (parcel_faction.name == player_faction.name)
|
||||
return player_faction and (parcel_faction.name == player_faction.name or parcel_faction.allies[player_faction.name])
|
||||
end
|
||||
--[[
|
||||
|
||||
minetest.register_node("factions:chest", {
|
||||
tiles = {"factions_chest_top.png", "factions_chest_top.png",
|
||||
"factions_chest_side.png", "factions_chest_side.png",
|
||||
@ -68,4 +68,56 @@ minetest.register_craft({
|
||||
type = "shapeless",
|
||||
recipe = {"default:chest_locked", "default:steel_ingot"}
|
||||
})
|
||||
--]]
|
||||
|
||||
-- Code below was copied from TenPlus1's protector mod(MIT) and changed up a bit.
|
||||
|
||||
local x = math.floor(factions_config.parcel_size / 2.1)
|
||||
|
||||
minetest.register_node("factions:display_node", {
|
||||
tiles = {"factions_display.png"},
|
||||
use_texture_alpha = true,
|
||||
walkable = false,
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
-- sides
|
||||
{-(x+.55), -(x+.55), -(x+.55), -(x+.45), (x+.55), (x+.55)},
|
||||
{-(x+.55), -(x+.55), (x+.45), (x+.55), (x+.55), (x+.55)},
|
||||
{(x+.45), -(x+.55), -(x+.55), (x+.55), (x+.55), (x+.55)},
|
||||
{-(x+.55), -(x+.55), -(x+.55), (x+.55), (x+.55), -(x+.45)},
|
||||
-- top
|
||||
{-(x+.55), (x+.45), -(x+.55), (x+.55), (x+.55), (x+.55)},
|
||||
-- bottom
|
||||
{-(x+.55), -(x+.55), -(x+.55), (x+.55), -(x+.45), (x+.55)},
|
||||
-- middle (surround parcel)
|
||||
{-.55,-.55,-.55, .55,.55,.55},
|
||||
},
|
||||
},
|
||||
selection_box = {
|
||||
type = "regular",
|
||||
},
|
||||
paramtype = "light",
|
||||
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
|
||||
drop = "",
|
||||
})
|
||||
|
||||
minetest.register_entity("factions:display", {
|
||||
physical = false,
|
||||
collisionbox = {0, 0, 0, 0, 0, 0},
|
||||
visual = "wielditem",
|
||||
visual_size = {x = 1.0 / 1.5, y = 1.0 / 1.5},
|
||||
textures = {"factions:display_node"},
|
||||
timer = 0,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
|
||||
self.timer = self.timer + dtime
|
||||
|
||||
if self.timer > 6 then
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
-- End
|
||||
|
@ -1,14 +1,16 @@
|
||||
[ValueSettings]
|
||||
|
||||
# The max depth of protection from a parcel.
|
||||
protection_max_depth (Protection max depth) float -50
|
||||
protection_max_depth (Protection max depth) float 512
|
||||
# The max height of protection from a parcel.
|
||||
protection_max_height (Protection max height) float 10000
|
||||
# Cost of power to claim a parcel of land.
|
||||
power_per_parcel (Power-per-parcel) float 0.5
|
||||
power_per_parcel (Power-per-parcel) float 1
|
||||
# Power lost on death.
|
||||
power_per_death (Power-per-death) float 0.25
|
||||
power_per_death (Power-per-death) float 1
|
||||
# Power regeneration rate.
|
||||
power_per_tick (Power-per-tick) float 0.125
|
||||
# Faction timer. This timer regenerates power if the faction members are online.
|
||||
power_per_tick (Power-per-tick) float 2
|
||||
# Faction timer. This timer regenerates power.
|
||||
tick_time (Faction timer) float 60
|
||||
# Not in use.
|
||||
power_per_attack (Power-per-attack) float 10
|
||||
@ -18,14 +20,32 @@ faction_name_max_length (Faction name max) int 50
|
||||
rank_name_max_length (Rank name max length) int 25
|
||||
# The maximum amount of inactivity before disbanning a faction.
|
||||
maximum_faction_inactivity (Maximum faction inactivity) int 604800
|
||||
# The maximum amount of time for a parcelless faction to disban.
|
||||
maximum_parcelless_faction_time (Maximum parcelless faction time) int 10800
|
||||
# Power of a starting faction (needed for parcel claiming).
|
||||
power (Starting power) float 2
|
||||
# Maximum power of a faction.
|
||||
maxpower (Maximum power) float 2
|
||||
# How much power the banners make.
|
||||
power_per_banner (power-per-banner) float 10
|
||||
power (Starting power) float 0
|
||||
# Maximum power of a starting faction.
|
||||
maxpower (Starting Maximum power) float 0
|
||||
# How much power the players make.
|
||||
power_per_player (power-per-player) float 1
|
||||
# How much max power is created per new player.
|
||||
powermax_per_player (powermax-per-player) float 12
|
||||
# parcel size
|
||||
parcel_size (parcel-size) float 16
|
||||
|
||||
[BoolSettings]
|
||||
|
||||
# Enable or disabled attack_parcel function.
|
||||
attack_parcel (Enable attack parcel) bool false
|
||||
# Enable or disabled power-per-player.
|
||||
power_per_playerb (Enable power-per-player) bool true
|
||||
# Enable or disabled factions_config.attack_parcel function.
|
||||
factions_config.attack_parcel (Enable attack parcel) bool false
|
||||
# Enable or disabled faction diplomacy.
|
||||
faction_diplomacy (Enable faction diplomacy) bool true
|
||||
# Enable or disabled the max depth and height limit for a parcel
|
||||
protection_depth_height_limit (Enable protection depth height limit) bool true
|
||||
|
||||
[StringSettings]
|
||||
# Set the way that the parcel protection works (2d,3d).
|
||||
# 2d limits how far x and z can go but protection on the y goes up and down far.
|
||||
# 3d limits all three axis.
|
||||
protection_style (Protection style) string 2d
|
Binary file not shown.
Before Width: | Height: | Size: 733 B |
BIN
mods/factions/textures/factions_display.png
Normal file
BIN
mods/factions/textures/factions_display.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 235 B |
2
mods/factions/textures/license.txt
Normal file
2
mods/factions/textures/license.txt
Normal file
@ -0,0 +1,2 @@
|
||||
following Textures created by Coder12a (CC BY-SA 3.0):
|
||||
factions_display.png
|
Binary file not shown.
Before Width: | Height: | Size: 729 B |
Loading…
x
Reference in New Issue
Block a user