initial commit
1
depends.txt
Normal file
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gunslinger
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468
init.lua
Normal file
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--Automatic Rifles
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gunslinger.register_gun("gunslinger_rangedweapons:ak47", {
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itemdef = {
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description = "AK-47 Rifle",
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inventory_image = "rangedweapons_ak47.png",
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wield_image = "rangedweapons_ak47.png",
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--wield_scale = {x = 4, y = 4, z = 1}
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},
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mode = "automatic",
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base_dmg = 6,
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fire_rate = 6,
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clip_size = 30,
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range = 200,
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base_spread = 5,
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max_spread = 200,
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ammo = "gunslinger_rangedweapons:bullet_556mm 30",
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fire_sound = "rangedweapons_smg"
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})
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gunslinger.register_gun("gunslinger_rangedweapons:g36", {
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itemdef = {
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description = "G36 Rifle",
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inventory_image = "rangedweapons_g36.png",
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wield_image = "rangedweapons_g36.png",
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--wield_scale = {x = 4, y = 4, z = 1}
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},
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mode = "automatic",
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base_dmg = 6,
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fire_rate = 6,
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clip_size = 30,
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range = 200,
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base_spread = 5,
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max_spread = 200,
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ammo = "gunslinger_rangedweapons:bullet_556mm 30",
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fire_sound = "rangedweapons_smg"
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})
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gunslinger.register_gun("gunslinger_rangedweapons:m16", {
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itemdef = {
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description = "M16 Rifle",
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inventory_image = "rangedweapons_m16.png",
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wield_image = "rangedweapons_m16.png",
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--wield_scale = {x = 4, y = 4, z = 1}
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},
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mode = "automatic",
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base_dmg = 6,
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fire_rate = 8,
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clip_size = 30,
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range = 200,
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base_spread = 5,
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max_spread = 200,
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magazine = true,
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vertical_recoil = 10,
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horizontal_recoil = 10,
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ammo = "gunslinger_rangedweapons:mag_stanag",
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fire_sound = "rangedweapons_smg"
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})
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gunslinger.register_gun("gunslinger_rangedweapons:scar", {
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itemdef = {
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description = "SCAR Rifle",
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inventory_image = "rangedweapons_scar.png",
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wield_image = "rangedweapons_scar.png",
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--wield_scale = {x = 4, y = 4, z = 1}
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},
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mode = "automatic",
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base_dmg = 6,
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fire_rate = 6,
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clip_size = 30,
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range = 200,
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base_spread = 5,
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max_spread = 200,
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ammo = "gunslinger_rangedweapons:bullet_556mm 30",
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fire_sound = "rangedweapons_smg"
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})
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--Submachine Guns
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gunslinger.register_gun("gunslinger_rangedweapons:vector", {
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itemdef = {
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description = "Vector Submachinegun",
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inventory_image = "rangedweapons_kriss_sv.png",
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wield_image = "rangedweapons_kriss_sv.png",
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--wield_scale = {x = 4, y = 4, z = 1}
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},
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mode = "automatic",
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base_dmg = 4,
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fire_rate = 8,
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clip_size = 30,
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range = 150,
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base_spread = 20,
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max_spread = 100,
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ammo = "gunslinger_rangedweapons:bullet_10mm 30",
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fire_sound = "rangedweapons_smg"
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})
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gunslinger.register_gun("gunslinger_rangedweapons:mp5", {
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itemdef = {
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description = "MP5 Submachinegun",
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inventory_image = "rangedweapons_mp5.png",
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wield_image = "rangedweapons_mp5.png",
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--wield_scale = {x = 4, y = 4, z = 1}
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},
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mode = "automatic",
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base_dmg = 4,
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fire_rate = 8,
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clip_size = 30,
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range = 150,
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base_spread = 20,
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max_spread = 100,
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ammo = "gunslinger_rangedweapons:bullet_10mm 30",
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fire_sound = "rangedweapons_smg"
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})
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gunslinger.register_gun("gunslinger_rangedweapons:mp40", {
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itemdef = {
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description = "MP40 Submachinegun",
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inventory_image = "rangedweapons_mp40.png",
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wield_image = "rangedweapons_mp40.png",
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--wield_scale = {x = 4, y = 4, z = 1}
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},
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mode = "automatic",
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base_dmg = 4,
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fire_rate = 8,
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clip_size = 30,
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range = 150,
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base_spread = 20,
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max_spread = 100,
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ammo = "gunslinger_rangedweapons:bullet_10mm 30",
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fire_sound = "rangedweapons_smg"
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})
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gunslinger.register_gun("gunslinger_rangedweapons:ump", {
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itemdef = {
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description = "UMP Submachinegun",
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inventory_image = "rangedweapons_ump.png",
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wield_image = "rangedweapons_ump.png",
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--wield_scale = {x = 4, y = 4, z = 1}
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},
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mode = "automatic",
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base_dmg = 4,
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fire_rate = 8,
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clip_size = 30,
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range = 150,
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base_spread = 20,
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max_spread = 100,
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ammo = "gunslinger_rangedweapons:bullet_10mm 30",
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fire_sound = "rangedweapons_smg"
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})
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gunslinger.register_gun("gunslinger_rangedweapons:uzi", {
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itemdef = {
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description = "UZI Submachinegun",
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inventory_image = "rangedweapons_uzi.png",
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wield_image = "rangedweapons_uzi.png",
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--wield_scale = {x = 4, y = 4, z = 1}
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},
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mode = "automatic",
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base_dmg = 4,
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fire_rate = 8,
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clip_size = 30,
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range = 150,
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base_spread = 20,
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max_spread = 100,
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ammo = "gunslinger_rangedweapons:bullet_10mm 30",
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fire_sound = "rangedweapons_smg"
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})
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--Machineguns
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gunslinger.register_gun("gunslinger_rangedweapons:m60", {
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itemdef = {
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description = "M60 Machinegun",
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inventory_image = "rangedweapons_m60.png",
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wield_image = "rangedweapons_m60.png",
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--wield_scale = {x = 4, y = 4, z = 1}
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},
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mode = "automatic",
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base_dmg = 4,
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fire_rate = 8,
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clip_size = 100,
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range = 150,
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base_spread = 20,
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max_spread = 200,
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ammo = "gunslinger_rangedweapons:bullet_762mm 100",
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fire_sound = "rangedweapons_machinegun"
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})
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gunslinger.register_gun("gunslinger_rangedweapons:rpk", {
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itemdef = {
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description = "RPK Machinegun",
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inventory_image = "rangedweapons_rpk.png",
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wield_image = "rangedweapons_rpk.png",
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--wield_scale = {x = 4, y = 4, z = 1}
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},
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mode = "automatic",
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base_dmg = 4,
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fire_rate = 8,
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clip_size = 100,
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range = 150,
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base_spread = 20,
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max_spread = 200,
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vertical_recoil = 10,
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horizontal_recoil = 4,
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ammo = "gunslinger_rangedweapons:bullet_762mm 100",
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fire_sound = "rangedweapons_machinegun"
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})
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--Shotguns
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gunslinger.register_gun("gunslinger_rangedweapons:benelli", {
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itemdef = {
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description = "Benelli Shotgun",
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inventory_image = "rangedweapons_benelli.png",
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wield_image = "rangedweapons_benelli.png",
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--wield_scale = {x = 4, y = 4, z = 1}
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},
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mode = "semi-automatic",
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base_dmg = 3,
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fire_rate = 4,
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clip_size = 8,
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range = 100,
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base_spread = 50,
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max_spread = 100,
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pellets = 6,
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ammo = "gunslinger_rangedweapons:bullet_12g 8",
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fire_sound = "rangedweapons_shotgun_shot"
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})
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gunslinger.register_gun("gunslinger_rangedweapons:rangedweapons_remington", {
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itemdef = {
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description = "Remington Shotgun",
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inventory_image = "rangedweapons_remington.png",
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wield_image = "rangedweapons_remington.png",
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--wield_scale = {x = 4, y = 4, z = 1}
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},
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mode = "manual",
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base_dmg = 3,
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fire_rate = 1,
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clip_size = 1,
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range = 100,
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base_spread = 50,
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max_spread = 100,
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pellets = 6,
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ammo = "gunslinger_rangedweapons:bullet_12g",
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fire_sound = "rangedweapons_shotgun_shot"
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})
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gunslinger.register_gun("gunslinger_rangedweapons:spas12", {
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itemdef = {
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description = "SPAS12 Shotgun",
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inventory_image = "rangedweapons_spas12.png",
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wield_image = "rangedweapons_spas12.png",
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--wield_scale = {x = 4, y = 4, z = 1}
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},
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mode = "semi-automatic",
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base_dmg = 3,
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fire_rate = 4,
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clip_size = 8,
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range = 100,
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base_spread = 50,
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max_spread = 100,
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pellets = 6,
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ammo = "gunslinger_rangedweapons:bullet_12g 8",
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fire_sound = "rangedweapons_shotgun_shot"
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})
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--Sniper Rifles
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gunslinger.register_gun("gunslinger_rangedweapons:awp", {
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itemdef = {
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description = "AWP Sniper Rifle",
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inventory_image = "rangedweapons_awp.png",
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wield_image = "rangedweapons_awp.png",
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--wield_scale = {x = 4, y = 4, z = 1}
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},
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mode = "manual",
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base_dmg = 18,
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fire_rate = 1,
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clip_size = 1,
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range = 300,
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base_spread = 0,
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max_spread = 200,
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vertical_recoil = 100,
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horizontal_recoil = 10,
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scope = "firearms_crosshair_sniper_scope.png",
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ammo = "gunslinger_rangedweapons:bullet_308mm",
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fire_sound = "rangedweapons_rifle_a"
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})
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gunslinger.register_gun("gunslinger_rangedweapons:m200", {
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itemdef = {
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description = "M200 Sniper Rifle",
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inventory_image = "rangedweapons_m200.png",
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wield_image = "rangedweapons_m200.png",
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--wield_scale = {x = 4, y = 4, z = 1}
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},
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mode = "semi-automatic",
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base_dmg = 15,
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fire_rate = 4,
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clip_size = 10,
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range = 300,
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base_spread = 1,
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max_spread = 200,
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vertical_recoil = 80,
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horizontal_recoil = 8,
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scope = "firearms_crosshair_sniper_scope.png",
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ammo = "gunslinger_rangedweapons:bullet_308mm",
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fire_sound = "rangedweapons_rifle_b"
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})
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gunslinger.register_gun("gunslinger_rangedweapons:svd", {
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itemdef = {
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description = "SVD Sniper Rifle",
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inventory_image = "rangedweapons_svd.png",
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wield_image = "rangedweapons_svd.png",
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--wield_scale = {x = 4, y = 4, z = 1}
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},
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mode = "semi-automatic",
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base_dmg = 15,
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fire_rate = 4,
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clip_size = 10,
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range = 300,
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base_spread = 1,
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max_spread = 200,
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vertical_recoil = 80,
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horizontal_recoil = 8,
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scope = "firearms_crosshair_sniper_scope.png",
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ammo = "gunslinger_rangedweapons:bullet_308mm",
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fire_sound = "rangedweapons_rifle_b"
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})
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--Pistols
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gunslinger.register_gun("gunslinger_rangedweapons:beretta", {
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itemdef = {
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description = "Beretta Pistol",
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inventory_image = "rangedweapons_beretta.png",
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wield_image = "rangedweapons_beretta.png",
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--wield_scale = {x = 4, y = 4, z = 1}
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},
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mode = "semi-automatic",
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base_dmg = 5,
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fire_rate = 4,
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clip_size = 15,
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range = 200,
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base_spread = 20,
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max_spread = 80,
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ammo = "gunslinger_rangedweapons:bullet_9mm 15",
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fire_sound = "rangedweapons_beretta"
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})
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gunslinger.register_gun("gunslinger_rangedweapons:glock17", {
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itemdef = {
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description = "Glock 17 Pistol",
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inventory_image = "rangedweapons_glock17.png",
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wield_image = "rangedweapons_glock17.png",
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--wield_scale = {x = 4, y = 4, z = 1}
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},
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||||||
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mode = "semi-automatic",
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base_dmg = 5,
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fire_rate = 4,
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clip_size = 15,
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range = 200,
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base_spread = 20,
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max_spread = 80,
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ammo = "gunslinger_rangedweapons:bullet_9mm 15",
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fire_sound = "rangedweapons_glock"
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})
|
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gunslinger.register_gun("gunslinger_rangedweapons:marakov", {
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||||||
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itemdef = {
|
||||||
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description = "Marakov Pistol",
|
||||||
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inventory_image = "rangedweapons_makarov.png",
|
||||||
|
wield_image = "rangedweapons_makarov.png",
|
||||||
|
--wield_scale = {x = 4, y = 4, z = 1}
|
||||||
|
},
|
||||||
|
|
||||||
|
mode = "semi-automatic",
|
||||||
|
base_dmg = 5,
|
||||||
|
fire_rate = 4,
|
||||||
|
clip_size = 15,
|
||||||
|
range = 200,
|
||||||
|
base_spread = 20,
|
||||||
|
max_spread = 80,
|
||||||
|
ammo = "gunslinger_rangedweapons:bullet_9mm 15",
|
||||||
|
fire_sound = "rangedweapons_makarov"
|
||||||
|
})
|
||||||
|
gunslinger.register_gun("gunslinger_rangedweapons:tec9", {
|
||||||
|
itemdef = {
|
||||||
|
description = "Tec9 Pistol",
|
||||||
|
inventory_image = "rangedweapons_tec9.png",
|
||||||
|
wield_image = "rangedweapons_tec9.png",
|
||||||
|
--wield_scale = {x = 4, y = 4, z = 1}
|
||||||
|
},
|
||||||
|
|
||||||
|
mode = "semi-automatic",
|
||||||
|
base_dmg = 5,
|
||||||
|
fire_rate = 4,
|
||||||
|
clip_size = 15,
|
||||||
|
range = 200,
|
||||||
|
base_spread = 20,
|
||||||
|
max_spread = 80,
|
||||||
|
ammo = "gunslinger_rangedweapons:bullet_9mm 15",
|
||||||
|
fire_sound = "rangedweapons_machine_pistol"
|
||||||
|
})
|
||||||
|
gunslinger.register_gun("gunslinger_rangedweapons:luger", {
|
||||||
|
itemdef = {
|
||||||
|
description = "Luger Pistol",
|
||||||
|
inventory_image = "rangedweapons_luger.png",
|
||||||
|
wield_image = "rangedweapons_luger.png",
|
||||||
|
--wield_scale = {x = 4, y = 4, z = 1}
|
||||||
|
},
|
||||||
|
|
||||||
|
mode = "semi-automatic",
|
||||||
|
base_dmg = 5,
|
||||||
|
fire_rate = 4,
|
||||||
|
clip_size = 15,
|
||||||
|
range = 200,
|
||||||
|
base_spread = 20,
|
||||||
|
max_spread = 80,
|
||||||
|
ammo = "gunslinger_rangedweapons:bullet_9mm 15",
|
||||||
|
fire_sound = "rangedweapons_makarov"
|
||||||
|
})
|
||||||
|
minetest.register_craftitem("gunslinger_rangedweapons:bullet_556mm", {
|
||||||
|
description = "5.56mm Rifle round",
|
||||||
|
inventory_image = "rangedweapons_556mm.png",
|
||||||
|
})
|
||||||
|
minetest.register_craftitem("gunslinger_rangedweapons:bullet_12g", {
|
||||||
|
description = "12 Gauge Buckshot",
|
||||||
|
inventory_image = "rangedweapons_12g.png",
|
||||||
|
})
|
||||||
|
minetest.register_craftitem("gunslinger_rangedweapons:bullet_9mm", {
|
||||||
|
description = "9mm Pistol round",
|
||||||
|
inventory_image = "rangedweapons_9mm.png",
|
||||||
|
})
|
||||||
|
minetest.register_craftitem("gunslinger_rangedweapons:bullet_10mm", {
|
||||||
|
description = "10mm Submachinegun round",
|
||||||
|
inventory_image = "rangedweapons_10mm.png",
|
||||||
|
})
|
||||||
|
minetest.register_craftitem("gunslinger_rangedweapons:bullet_762mm", {
|
||||||
|
description = "7.62mm Heavy Rifle round",
|
||||||
|
inventory_image = "rangedweapons_762mm.png",
|
||||||
|
})
|
||||||
|
minetest.register_craftitem("gunslinger_rangedweapons:bullet_308mm", {
|
||||||
|
description = ".308mm Sniper Rifle round",
|
||||||
|
inventory_image = "rangedweapons_308winchester.png",
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_tool("gunslinger_rangedweapons:mag_stanag", {
|
||||||
|
description = "STANAG Magazine",
|
||||||
|
inventory_image = "rangedweapons_stanag.png",
|
||||||
|
on_use = function(itemstack, user, pointed_thing)
|
||||||
|
itemstack:add_wear(65534/30)
|
||||||
|
if itemstack:get_wear() > 65534 then
|
||||||
|
itemstack:set_wear(65534)
|
||||||
|
end
|
||||||
|
return itemstack
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
gunslinger.register_magazine("gunslinger_rangedweapons:mag_stanag", "gunslinger_rangedweapons:bullet_556mm", 30)
|
2
license.txt
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
cc-by-sa 3.0
|
||||||
|
textures and sounds davidthecreator https://github.com/daviddoesminetest
|
BIN
sounds/rangedweapons_ak.ogg
Normal file
BIN
sounds/rangedweapons_beretta.ogg
Normal file
BIN
sounds/rangedweapons_deagle.ogg
Normal file
BIN
sounds/rangedweapons_glock.ogg
Normal file
BIN
sounds/rangedweapons_machine_pistol.ogg
Normal file
BIN
sounds/rangedweapons_machinegun.ogg
Normal file
BIN
sounds/rangedweapons_makarov.ogg
Normal file
BIN
sounds/rangedweapons_revolver.ogg
Normal file
BIN
sounds/rangedweapons_rifle_a.ogg
Normal file
BIN
sounds/rangedweapons_rifle_b.ogg
Normal file
BIN
sounds/rangedweapons_shotgun_shot.ogg
Normal file
BIN
sounds/rangedweapons_smg.ogg
Normal file
BIN
textures/rangedweapons_10mm.png
Normal file
After Width: | Height: | Size: 3.0 KiB |
BIN
textures/rangedweapons_12g.png
Normal file
After Width: | Height: | Size: 3.0 KiB |
BIN
textures/rangedweapons_308winchester.png
Normal file
After Width: | Height: | Size: 3.0 KiB |
BIN
textures/rangedweapons_556mm.png
Normal file
After Width: | Height: | Size: 2.9 KiB |
BIN
textures/rangedweapons_762mm.png
Normal file
After Width: | Height: | Size: 3.0 KiB |
BIN
textures/rangedweapons_9mm.png
Normal file
After Width: | Height: | Size: 3.0 KiB |
BIN
textures/rangedweapons_ak47.png
Normal file
After Width: | Height: | Size: 3.3 KiB |
BIN
textures/rangedweapons_awp.png
Normal file
After Width: | Height: | Size: 3.3 KiB |
BIN
textures/rangedweapons_benelli.png
Normal file
After Width: | Height: | Size: 3.2 KiB |
BIN
textures/rangedweapons_beretta.png
Normal file
After Width: | Height: | Size: 3.0 KiB |
BIN
textures/rangedweapons_deagle.png
Normal file
After Width: | Height: | Size: 3.0 KiB |
BIN
textures/rangedweapons_g36.png
Normal file
After Width: | Height: | Size: 3.3 KiB |
BIN
textures/rangedweapons_glock17.png
Normal file
After Width: | Height: | Size: 3.0 KiB |
BIN
textures/rangedweapons_kriss_sv.png
Normal file
After Width: | Height: | Size: 3.4 KiB |
BIN
textures/rangedweapons_luger.png
Normal file
After Width: | Height: | Size: 2.9 KiB |
BIN
textures/rangedweapons_m16.png
Normal file
After Width: | Height: | Size: 3.1 KiB |
BIN
textures/rangedweapons_m16_empty.png
Normal file
After Width: | Height: | Size: 3.2 KiB |
BIN
textures/rangedweapons_m200.png
Normal file
After Width: | Height: | Size: 3.2 KiB |
BIN
textures/rangedweapons_m60.png
Normal file
After Width: | Height: | Size: 3.3 KiB |
BIN
textures/rangedweapons_makarov.png
Normal file
After Width: | Height: | Size: 2.9 KiB |
BIN
textures/rangedweapons_mp40.png
Normal file
After Width: | Height: | Size: 3.2 KiB |
BIN
textures/rangedweapons_mp5.png
Normal file
After Width: | Height: | Size: 3.3 KiB |
BIN
textures/rangedweapons_python.png
Normal file
After Width: | Height: | Size: 3.0 KiB |
BIN
textures/rangedweapons_remington.png
Normal file
After Width: | Height: | Size: 3.2 KiB |
BIN
textures/rangedweapons_rpk.png
Normal file
After Width: | Height: | Size: 3.3 KiB |
BIN
textures/rangedweapons_scar.png
Normal file
After Width: | Height: | Size: 3.4 KiB |
BIN
textures/rangedweapons_spas12.png
Normal file
After Width: | Height: | Size: 3.3 KiB |
BIN
textures/rangedweapons_stanag.png
Normal file
After Width: | Height: | Size: 3.1 KiB |
BIN
textures/rangedweapons_svd.png
Normal file
After Width: | Height: | Size: 3.4 KiB |
BIN
textures/rangedweapons_tec9.png
Normal file
After Width: | Height: | Size: 3.0 KiB |
BIN
textures/rangedweapons_ump.png
Normal file
After Width: | Height: | Size: 3.2 KiB |
BIN
textures/rangedweapons_uzi.png
Normal file
After Width: | Height: | Size: 3.2 KiB |