api.lua: 58: made reload work for mutliple types of ammunition. 76: made fire function take spread and pellet value. 89: fixed bullets falling being slightly above the crosshair. 100: fire bullets for every pellet, and do spread. doing mutiple bullets here instead of mutiple fire() keeps the sound from sounding multiple times. 165: fixed burst guns getting destroyed when empty. 159: remove splash_fire, use mutliple pellets in gun def. 198-212: pass pellet and spread defs. 205: not sure what this was, it isn't an actual method and causes crash. works fine without. 236: non-automatic weapons would only shoot once, as their interval[name] would not increase with time. remaining lines: passing defs and giving default values. I think the other files are fairily readable, so I won't document those changes unless needed.
13 lines
324 B
Lua
13 lines
324 B
Lua
local modpath = minetest.get_modpath("gunslinger") .. "/"
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-- Import API
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dofile(modpath .. "api.lua")
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if not minetest.settings:get_bool("gunslinger.disable_builtin") then
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dofile(modpath .. "guns.lua")
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end
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minetest.register_craftitem("gunslinger:ammo", {
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description = "Ammo",
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inventory_image = "gunslinger_ammo.png",
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}) |