Anand S
|
9faeb35e44
|
Separate reload from on_lclick again
Allows calling reload arbitrarily by the API.
|
2019-01-13 21:47:49 +05:30 |
|
Anand S
|
1afd0ca267
|
Define default gunshot sound during gun registration itself
Every minor optimisation matters :)
|
2019-01-13 12:38:15 +05:30 |
|
Anand S
|
2b7de3cc9d
|
fire(): Play gunslinger_fire2 sound for guns with splash style of fire
|
2019-01-13 12:13:40 +05:30 |
|
Anand S
|
b23f5fa2de
|
fire(): Return before declaring def, if stack is nil
|
2019-01-13 12:09:19 +05:30 |
|
Anand S
|
40fa0fd4ca
|
Add missing parenthesis to os.time in on_lclick
|
2019-01-07 15:11:33 +05:30 |
|
Anand S
|
e60d5aa896
|
register_gun: Fix inverse condition when checking for lite mode
|
2019-01-06 11:38:40 +05:30 |
|
Anand S
|
087902f2ac
|
Tweak and optimise add_auto and on_step
|
2019-01-05 07:47:29 +05:30 |
|
Anand S
|
34b2ba9f90
|
Make on_lclick and on_step respect gun's fire_rate
|
2019-01-05 07:37:52 +05:30 |
|
Anand S
|
231f3498fd
|
Fix incorrect condition evaluated to register on_step
|
2019-01-05 07:04:12 +05:30 |
|
Anand S
|
b21c47a6e3
|
Prepare for pre-release
|
2019-01-04 20:24:34 +05:30 |
|
Anand S
|
0f42c5153c
|
Add zoom, simplify scopes
- Don't differentiate between scoes and sights.
- Allow all scopes to be zoomable.
- `scope` field takes name of scope overlay texture.
|
2019-01-04 19:44:26 +05:30 |
|
Anand S
|
d8cee030a3
|
Rename gunslinger.enable_automatic to gunslinger.lite
Make it more generic, and document it in README.md
|
2019-01-04 18:36:51 +05:30 |
|
Anand S
|
db1bc18fbf
|
Return if def == nil in fire()
|
2019-01-04 15:53:35 +05:30 |
|
Anand S
|
47295009cd
|
Fix incorrect interval passed to minetest.after in burst mode
|
2019-01-04 15:53:06 +05:30 |
|
Anand S
|
4c00ffd228
|
Merge reload into on_lclick
|
2019-01-04 13:37:02 +05:30 |
|
Anand S
|
ba6bfea7a6
|
Register globalstep only if automatic guns have been enabled
|
2019-01-03 17:10:54 +05:30 |
|
Anand S
|
468f199f77
|
Implement burst mode
|
2019-01-02 21:27:54 +05:30 |
|
Anand S
|
2f1b35fd23
|
Improve error message when registering auto guns
|
2018-12-29 17:15:28 +05:30 |
|
Anand S
|
ae589e185e
|
Improve wear mechanism
|
2018-12-28 17:26:48 +05:30 |
|
Anand S
|
a766dd7058
|
Fix accidental swap of if-else blocks in "semi-automatic"
|
2018-11-27 21:18:12 +05:30 |
|
Anand S
|
8fcc38d609
|
Fix missing namespace in function call
|
2018-11-27 20:50:47 +05:30 |
|
Anand S
|
2a5bf40509
|
Add setting to optionally disable automatic guns
|
2018-11-27 16:07:21 +05:30 |
|
Anand S
|
f626853804
|
Add helper function add_auto
|
2018-11-27 15:28:41 +05:30 |
|
Anand S
|
b58e6d481c
|
on_step: Add time checks to respect fire-rate of gun
|
2018-11-27 15:13:35 +05:30 |
|
Anand S
|
6d3bfd204e
|
Actually set stack after modification in on_step
|
2018-11-27 15:10:19 +05:30 |
|
Anand S
|
bf6ac0c5f7
|
Implement firing of semi-auto weapons
|
2018-11-27 14:55:07 +05:30 |
|
Anand S
|
e3527bed2f
|
Use hard-coded eye-height for now; rename field in gun def
|
2018-11-24 15:17:48 +05:30 |
|
Anand S
|
fa8a153cb5
|
Relocate gunshot sound to top of fire()
|
2018-11-24 13:42:39 +05:30 |
|
Anand S
|
c2e500315b
|
Import type table into gun def; Make types optional
|
2018-11-23 22:43:02 +05:30 |
|
Anand S
|
408abbc260
|
Add per-gun firing range
|
2018-11-23 22:09:28 +05:30 |
|
Anand S
|
8860fd92d0
|
Only pass the required params to show_scope instead of the full gun def
|
2018-11-23 22:07:02 +05:30 |
|
Anand S
|
18b1f42cb8
|
Don't re-add to automatic if entry exists
|
2018-11-23 22:07:02 +05:30 |
|
Anand S
|
30e8cea45c
|
Clean up and re-arrange API methods
|
2018-11-23 22:06:58 +05:30 |
|
Anand S
|
6de402af44
|
Add API support for gunshot sound
|
2018-11-20 15:10:33 +05:30 |
|
Anand S
|
2659d195a1
|
Add standalone API
|
2018-11-20 14:00:33 +05:30 |
|