317 lines
8.4 KiB
Lua
317 lines
8.4 KiB
Lua
-- Chat plus
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chatplus = {
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log = true, -- change this to true to log all chat messages
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log_file = minetest.get_worldpath().."/chatplus-log.txt", -- default log file
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distance = minetest.setting_get("chatplus_distance"),
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log_handle = nil, -- do not change
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-- Initialise Chat Plus
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init = function()
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chatplus.load()
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if not chatplus.players then
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chatplus.players = {}
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end
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chatplus._players = {}
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end,
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-- Checks that a user's namespace is ok
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poke = function(name,player)
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if not chatplus.players then
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chatplus.init()
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end
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if not chatplus.players[name] then
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chatplus.players[name] = {}
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end
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if not chatplus.players[name].ignore then
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chatplus.players[name].ignore = {}
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end
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if not chatplus.players[name].messages then
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chatplus.players[name].messages = {}
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end
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chatplus.players[name].enabled = true
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if player then
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if player=="end" then
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chatplus.players[name].enabled = false
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chatplus._players[name] = nil
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elseif not chatplus._players[name] then
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chatplus._players[name] = {player = player}
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end
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end
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chatplus.save()
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return chatplus.players[name]
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end,
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-- Outputs and sends message stream
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activate = function(name)
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if not chatplus.players[name] then
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return false
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end
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local player = chatplus.players[name]
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if not player.messages or #player.messages==0 then
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minetest.chat_send_player(name,"You have no messages")
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return false
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end
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minetest.chat_send_player(name,"("..#player.messages..") You have mail:")
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for i=1,#player.messages do
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minetest.chat_send_player(name,player.messages[i],false)
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end
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minetest.chat_send_player(name,"("..#player.messages..")",false)
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return true
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end,
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count = 0,
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save = function()
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print("[Chatplus] Saving data")
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local file = io.open(minetest.get_worldpath().."/chatplus.txt", "w")
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if file then
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file:write(minetest.serialize(chatplus.players))
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file:close()
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end
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end,
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load = function()
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-- Initialize the log
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if ( chatplus.log == true ) then
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chatplus.log_handle = io.open(chatplus.log_file,"a+")
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if ( chatplus.log_handle == nil ) then
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minetest.log("action","Unable to open chat plus log file: "..chatplus.log_file)
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else
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minetest.log("action","Logging chat plus to: "..chatplus.log_file)
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end
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-- no further checking, when writing to log we will make sure chatplus.log_handle ~= nil
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end
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-- load saved messages
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local file = io.open(minetest.get_worldpath().."/chatplus.txt", "r")
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if file then
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local table = minetest.deserialize(file:read("*all"))
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file:close()
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if type(table) == "table" then
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chatplus.players = table
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return
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end
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end
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end,
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_handlers = {},
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register_handler = function(func,place)
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if not place then
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table.insert(chatplus._handlers,func)
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else
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table.insert(chatplus._handlers,place,func)
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end
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end
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}
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function chatplus.get_distance(v, w)
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return math.sqrt(
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math.pow(v.x - w.x, 2) +
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math.pow(v.y - w.y, 2) +
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math.pow(v.z - w.z, 2)
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)
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end
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-- Register handler caller
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minetest.register_on_chat_message(function(name,msg)
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if ( chatplus.log_handle ~= nil ) then
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chatplus.log_handle:write(os.date("%m/%d/%Y %I:%M%p").." <"..name.."> "..msg.."\r\n")
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chatplus.log_handle:flush()
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end
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for key,value in pairs(chatplus.players) do
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local res = nil
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for i=1,#chatplus._handlers do
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if chatplus._handlers[i] then
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res = chatplus._handlers[i](name,key,msg)
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if res ~= nil then
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break
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end
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end
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end
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if (res == nil or res == true) and key~=name then
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minetest.chat_send_player(key,"<"..name.."> "..msg,false)
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end
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end
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return true
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end)
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-- Register ignore
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chatplus.register_handler(function(from,to,msg)
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if chatplus.players[to] and chatplus.players[to].ignore and chatplus.players[to].ignore[from]==true then
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return false
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end
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return nil
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end)
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if chatplus.distance then
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chatplus.register_handler(function(from,to,msg)
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local from_o = minetest.get_player_by_name(from)
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local to_o = minetest.get_player_by_name(to)
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if not from_o or not to_o then
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return nil
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end
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if not chatplus.distance or tonumber(chatplus.distance)==0 then
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return nil
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end
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if chatplus.get_distance(from_o:getpos(),to_o:getpos()) > tonumber(chatplus.distance) then
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return false
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end
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return nil
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end)
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end
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minetest.register_on_joinplayer(function(player)
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local _player = chatplus.poke(player:get_player_name(),player)
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if ( chatplus.log_handle ~= nil ) then
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chatplus.log_handle:write(os.date("%m/%d/%Y %I:%M%p").." "..player:get_player_name().." joined\r\n")
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chatplus.log_handle:flush()
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end
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if _player.messages and #_player.messages>0 then
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-- Sending chat messages immediately on join are sometimes missed or not received at all so we delay it
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minetest.after(10,minetest.chat_send_player,player:get_player_name(),"("..#_player.messages..") You have mail! Type /inbox to recieve")
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--minetest.chat_send_player(player:get_player_name(),"("..#_player.messages..") You have mail! Type /inbox to recieve")
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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chatplus.poke(player:get_player_name(),"end")
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chatplus.players[player:get_player_name()].enabled = false
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if ( chatplus.log_handle ~= nil ) then
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chatplus.log_handle:write(os.date("%m/%d/%Y %I:%M%p").." "..player:get_player_name().." disconnected\r\n")
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chatplus.log_handle:flush()
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end
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end)
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minetest.register_globalstep(function(dtime)
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chatplus.count = chatplus.count + dtime
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if chatplus.count > 5 then
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chatplus.count = 0
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-- loop through player list
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for key,value in pairs(chatplus.players) do
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if chatplus._players and chatplus._players[key] and chatplus._players[key].player and value and value.messages and chatplus._players[key].player.hud_add and chatplus._players[key].lastcount ~= #value.messages then
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if chatplus._players[key].msgicon then
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chatplus._players[key].player:hud_remove(chatplus._players[key].msgicon)
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end
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if chatplus._players[key].msgicon2 then
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chatplus._players[key].player:hud_remove(chatplus._players[key].msgicon2)
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end
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if #value.messages>0 then
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chatplus._players[key].msgicon = chatplus._players[key].player:hud_add({
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hud_elem_type = "image",
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name = "MailIcon",
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position = {x=0.52, y=0.52},
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text="chatplus_mail.png",
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scale = {x=1,y=1},
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alignment = {x=0.5, y=0.5},
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})
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chatplus._players[key].msgicon2 = chatplus._players[key].player:hud_add({
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hud_elem_type = "text",
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name = "MailText",
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position = {x=0.55, y=0.52},
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text=#value.messages,
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scale = {x=1,y=1},
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alignment = {x=0.5, y=0.5},
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})
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end
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chatplus._players[key].lastcount = #value.messages
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end
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end
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end
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end)
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minetest.register_chatcommand("ignore", {
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params = "name",
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description = "ignore: Ignore a player",
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func = function(name, param)
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chatplus.poke(name)
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if not chatplus.players[name].ignore[param]==true then
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chatplus.players[name].ignore[param]=true
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minetest.chat_send_player(name,param.." has been ignored")
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chatplus.save()
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else
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minetest.chat_send_player(name,"Player "..param.." is already ignored.")
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end
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end,
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})
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minetest.register_chatcommand("unignore", {
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params = "name",
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description = "unignore: Unignore a player",
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func = function(name, param)
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chatplus.poke(name)
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if chatplus.players[name].ignore[param]==true then
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chatplus.players[name].ignore[param]=false
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minetest.chat_send_player(name,param.." has been unignored")
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chatplus.save()
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else
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minetest.chat_send_player(name,"Player "..param.." is already unignored.")
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end
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end,
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})
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minetest.register_chatcommand("inbox", {
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params = "clear?",
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description = "inbox: print the items in your inbox",
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func = function(name, param)
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if param == "clear" then
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local player = chatplus.poke(name)
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player.messages = {}
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chatplus.save()
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minetest.chat_send_player(name,"Inbox cleared")
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else
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chatplus.activate(name)
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end
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end,
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})
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minetest.register_chatcommand("mail", {
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params = "name msg",
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description = "mail: add a message to a player's inbox",
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func = function(name, param)
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chatplus.poke(name)
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local to, msg = string.match(param, "([%a%d_]+) (.+)")
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if not to or not msg then
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minetest.chat_send_player(name,"mail: <playername> <msg>")
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return
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end
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print("To: "..to)
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print("From: "..name)
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print("MSG: "..msg)
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if chatplus.players[to] then
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table.insert(chatplus.players[to].messages,"mail from <"..name..">: "..msg)
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minetest.chat_send_player(name,"Message sent")
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chatplus.save()
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else
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minetest.chat_send_player(name,"Player "..to.." does not exist")
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end
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end,
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})
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chatplus.init() |