ctf_pvp_engine/mods/chatplus/init.lua

313 lines
8.4 KiB
Lua

-- Chat plus
chatplus = {
log = true, -- change this to true to log all chat messages
log_file = minetest.get_worldpath().."/chatplus-log.txt", -- default log file
distance = minetest.setting_get("chatplus_distance"),
log_handle = nil, -- do not change
-- Initialise Chat Plus
init = function()
chatplus.load()
if not chatplus.players then
chatplus.players = {}
end
chatplus._players = {}
end,
-- Checks that a user's namespace is ok
poke = function(name,player)
if not chatplus.players then
chatplus.init()
end
if not chatplus.players[name] then
chatplus.players[name] = {}
end
if not chatplus.players[name].ignore then
chatplus.players[name].ignore = {}
end
if not chatplus.players[name].messages then
chatplus.players[name].messages = {}
end
chatplus.players[name].enabled = true
if player then
if player=="end" then
chatplus.players[name].enabled = false
chatplus._players[name] = nil
elseif not chatplus._players[name] then
chatplus._players[name] = {player = player}
end
end
chatplus.save()
return chatplus.players[name]
end,
-- Outputs and sends message stream
activate = function(name)
if not chatplus.players[name] then
return false
end
local player = chatplus.players[name]
if not player.messages or #player.messages==0 then
minetest.chat_send_player(name,"You have no messages")
return false
end
minetest.chat_send_player(name,"("..#player.messages..") You have mail:")
for i=1,#player.messages do
minetest.chat_send_player(name,player.messages[i],false)
end
minetest.chat_send_player(name,"("..#player.messages..")",false)
return true
end,
count = 0,
save = function()
print("[Chatplus] Saving data")
local file = io.open(minetest.get_worldpath().."/chatplus.txt", "w")
if file then
file:write(minetest.serialize(chatplus.players))
file:close()
end
end,
load = function()
-- Initialize the log
if ( chatplus.log == true ) then
chatplus.log_handle = io.open(chatplus.log_file,"a+")
if ( chatplus.log_handle == nil ) then
minetest.log("action","Unable to open chat plus log file: "..chatplus.log_file)
else
minetest.log("action","Logging chat plus to: "..chatplus.log_file)
end
-- no further checking, when writing to log we will make sure chatplus.log_handle ~= nil
end
-- load saved messages
local file = io.open(minetest.get_worldpath().."/chatplus.txt", "r")
if file then
local table = minetest.deserialize(file:read("*all"))
file:close()
if type(table) == "table" then
chatplus.players = table
return
end
end
end,
_handlers = {},
register_handler = function(func,place)
if not place then
table.insert(chatplus._handlers,func)
else
table.insert(chatplus._handlers,place,func)
end
end
}
function chatplus.get_distance(v, w)
return math.sqrt(
math.pow(v.x - w.x, 2) +
math.pow(v.y - w.y, 2) +
math.pow(v.z - w.z, 2)
)
end
-- Register handler caller
minetest.register_on_chat_message(function(name,msg)
if ( chatplus.log_handle ~= nil ) then
chatplus.log_handle:write(os.date("%m/%d/%Y %I:%M%p").." <"..name.."> "..msg.."\r\n")
chatplus.log_handle:flush()
end
for key,value in pairs(chatplus.players) do
local res = nil
for i=1,#chatplus._handlers do
if chatplus._handlers[i] then
res = chatplus._handlers[i](name,key,msg)
if res ~= nil then
break
end
end
end
if (res == nil or res == true) and key~=name then
minetest.chat_send_player(key,"<"..name.."> "..msg,false)
end
end
return true
end)
-- Register ignore
chatplus.register_handler(function(from,to,msg)
if chatplus.players[to] and chatplus.players[to].ignore and chatplus.players[to].ignore[from]==true then
return false
end
return nil
end)
if not chatplus.distance then
chatplus.register_handler(function(from,to,msg)
local from_o = minetest.get_player_by_name(from)
local to_o = minetest.get_player_by_name(to)
if not from_o or not to_o then
return nil
end
if chatplus.distance ~= 0 and chatplus.distance ~= nil and (chatplus.get_distance(from_o:getpos(),to_o:getpos()) > tonumber(chatplus.distance)) then
return false
end
return nil
end)
end
minetest.register_on_joinplayer(function(player)
local _player = chatplus.poke(player:get_player_name(),player)
if ( chatplus.log_handle ~= nil ) then
chatplus.log_handle:write(os.date("%m/%d/%Y %I:%M%p").." "..player:get_player_name().." joined\r\n")
chatplus.log_handle:flush()
end
if _player.messages and #_player.messages>0 then
-- Sending chat messages immediately on join are sometimes missed or not received at all so we delay it
minetest.after(10,minetest.chat_send_player,player:get_player_name(),"("..#_player.messages..") You have mail! Type /inbox to recieve")
--minetest.chat_send_player(player:get_player_name(),"("..#_player.messages..") You have mail! Type /inbox to recieve")
end
end)
minetest.register_on_leaveplayer(function(player)
chatplus.poke(player:get_player_name(),"end")
chatplus.players[player:get_player_name()].enabled = false
if ( chatplus.log_handle ~= nil ) then
chatplus.log_handle:write(os.date("%m/%d/%Y %I:%M%p").." "..player:get_player_name().." disconnected\r\n")
chatplus.log_handle:flush()
end
end)
minetest.register_globalstep(function(dtime)
chatplus.count = chatplus.count + dtime
if chatplus.count > 5 then
chatplus.count = 0
-- loop through player list
for key,value in pairs(chatplus.players) do
if chatplus._players and chatplus._players[key] and chatplus._players[key].player and value and value.messages and chatplus._players[key].player.hud_add and chatplus._players[key].lastcount ~= #value.messages then
if chatplus._players[key].msgicon then
chatplus._players[key].player:hud_remove(chatplus._players[key].msgicon)
end
if chatplus._players[key].msgicon2 then
chatplus._players[key].player:hud_remove(chatplus._players[key].msgicon2)
end
if #value.messages>0 then
chatplus._players[key].msgicon = chatplus._players[key].player:hud_add({
hud_elem_type = "image",
name = "MailIcon",
position = {x=0.52, y=0.52},
text="chatplus_mail.png",
scale = {x=1,y=1},
alignment = {x=0.5, y=0.5},
})
chatplus._players[key].msgicon2 = chatplus._players[key].player:hud_add({
hud_elem_type = "text",
name = "MailText",
position = {x=0.55, y=0.52},
text=#value.messages,
scale = {x=1,y=1},
alignment = {x=0.5, y=0.5},
})
end
chatplus._players[key].lastcount = #value.messages
end
end
end
end)
minetest.register_chatcommand("ignore", {
params = "name",
description = "ignore: Ignore a player",
func = function(name, param)
chatplus.poke(name)
if not chatplus.players[name].ignore[param]==true then
chatplus.players[name].ignore[param]=true
minetest.chat_send_player(name,param.." has been ignored")
chatplus.save()
else
minetest.chat_send_player(name,"Player "..param.." is already ignored.")
end
end,
})
minetest.register_chatcommand("unignore", {
params = "name",
description = "unignore: Unignore a player",
func = function(name, param)
chatplus.poke(name)
if chatplus.players[name].ignore[param]==true then
chatplus.players[name].ignore[param]=false
minetest.chat_send_player(name,param.." has been unignored")
chatplus.save()
else
minetest.chat_send_player(name,"Player "..param.." is already unignored.")
end
end,
})
minetest.register_chatcommand("inbox", {
params = "clear?",
description = "inbox: print the items in your inbox",
func = function(name, param)
if param == "clear" then
local player = chatplus.poke(name)
player.messages = {}
chatplus.save()
minetest.chat_send_player(name,"Inbox cleared")
else
chatplus.activate(name)
end
end,
})
minetest.register_chatcommand("mail", {
params = "name msg",
description = "mail: add a message to a player's inbox",
func = function(name, param)
chatplus.poke(name)
local to, msg = string.match(param, "([%a%d_]+) (.+)")
if not to or not msg then
minetest.chat_send_player(name,"mail: <playername> <msg>")
return
end
print("To: "..to)
print("From: "..name)
print("MSG: "..msg)
if chatplus.players[to] then
table.insert(chatplus.players[to].messages,"mail from <"..name..">: "..msg)
minetest.chat_send_player(name,"Message sent")
chatplus.save()
else
minetest.chat_send_player(name,"Player "..to.." does not exist")
end
end,
})
chatplus.init()