86 lines
2.2 KiB
Lua
86 lines
2.2 KiB
Lua
-- Initialise
|
|
ctf.register_on_init(function()
|
|
ctf.log("flag", "Initialising...")
|
|
ctf._set("flag.allow_multiple", true)
|
|
ctf._set("flag.capture_take", false)
|
|
ctf._set("flag.names", true)
|
|
ctf._set("flag.waypoints", true)
|
|
ctf._set("flag.protect_distance", 25)
|
|
ctf._set("flag.nobuild_radius", 3)
|
|
ctf._set("flag.capture_mode", "take")
|
|
ctf._set("gui.team.teleport_to_flag", true)
|
|
ctf._set("gui.team.teleport_to_spawn", false)
|
|
end)
|
|
|
|
dofile(minetest.get_modpath("ctf_flag") .. "/hud.lua")
|
|
dofile(minetest.get_modpath("ctf_flag") .. "/gui.lua")
|
|
dofile(minetest.get_modpath("ctf_flag") .. "/flag_func.lua")
|
|
dofile(minetest.get_modpath("ctf_flag") .. "/api.lua")
|
|
dofile(minetest.get_modpath("ctf_flag") .. "/flags.lua")
|
|
|
|
ctf.register_on_new_team(function(team)
|
|
team.flags = {}
|
|
end)
|
|
|
|
function ctf_flag.get_nearest(pos)
|
|
local closest = nil
|
|
local closest_team = nil
|
|
local closest_distSQ = 1000000
|
|
local pd = ctf.setting("flag.protect_distance")
|
|
local pdSQ = pd * pd
|
|
|
|
for tname, team in pairs(ctf.teams) do
|
|
for i = 1, #team.flags do
|
|
local distSQ = vector.distanceSQ(pos, team.flags[i])
|
|
if distSQ < pdSQ and distSQ < closest_distSQ then
|
|
closest = team.flags[i]
|
|
closest_team = tname
|
|
closest_distSQ = distSQ
|
|
end
|
|
end
|
|
end
|
|
|
|
return closest_team, closest_distSQ
|
|
end
|
|
|
|
ctf.register_on_territory_query(ctf_flag.get_nearest)
|
|
|
|
function ctf.get_spawn(team)
|
|
if not ctf.team(team) then
|
|
return nil
|
|
end
|
|
|
|
if ctf.team(team).spawn then
|
|
return ctf.team(team).spawn
|
|
end
|
|
|
|
-- Get spawn from first flag
|
|
ctf_flag.assert_flags(team)
|
|
if #ctf.team(team).flags > 0 then
|
|
return ctf.team(team).flags[1]
|
|
else
|
|
return nil
|
|
end
|
|
end
|
|
|
|
-- Add minimum build range
|
|
local old_is_protected = minetest.is_protected
|
|
local r = ctf.setting("flag.nobuild_radius")
|
|
local rs = r * r
|
|
function minetest.is_protected(pos, name)
|
|
if rs == 0 then
|
|
return old_is_protected(pos, name)
|
|
end
|
|
|
|
local tname, distsq = ctf_flag.get_nearest(pos)
|
|
if distsq < rs then
|
|
minetest.chat_send_player(name,
|
|
"Too close to the to build! You need to be at least " .. r .. " nodes away.")
|
|
minetest.chat_send_player(name,
|
|
"This is to stop new or respawning players from being trapped.")
|
|
return true
|
|
else
|
|
return old_is_protected(pos, name)
|
|
end
|
|
end
|