2014-12-27 16:43:41 +00:00

210 lines
5.1 KiB
Lua

function ctf.init()
print("[CaptureTheFlag] Initialising...")
-- Set up structures
ctf._defsettings = {}
ctf.teams = {}
ctf.players = {}
ctf.claimed = {}
ctf.diplo = {diplo = {}}
-- Settings: Feature enabling
ctf._set("node_ownership",true)
ctf._set("multiple_flags",true)
ctf._set("flag_capture_take",false) -- whether flags need to be taken to home flag when captured
ctf._set("gui",true) -- whether GUIs are used
ctf._set("team_gui",true) -- GUI on /team is used
ctf._set("flag_teleport_gui",true) -- flag tab in /team
ctf._set("spawn_in_flag_teleport_gui",false) -- show spawn in the flag teleport team gui
ctf._set("news_gui",true) -- news tab in /team
ctf._set("diplomacy",true)
ctf._set("flag_names",true) -- can flags be named
ctf._set("team_channel",true) -- do teams have their own chat channel
ctf._set("global_channel",true) -- Can players chat with other teams on /all. If team_channel is false, this does nothing.
ctf._set("players_can_change_team",true)
-- Settings: Teams
--ctf._set("allocate_mode",0) -- (COMING SOON):how are players allocated to teams?
ctf._set("default_diplo_state","war") -- what is the default diplomatic state? (war/peace/alliance)
--ctf._setb("delete_teams",false) -- (COMING SOON):should teams be deleted when they are defeated?
-- Settings: Misc
--ctf._set("on_game_end",0) -- (COMING SOON):what happens when the game ends?
ctf._set("flag_protect_distance",25) -- how far do flags protect?
ctf._set("team_gui_initial","news") -- [news/flags/diplo/admin] - the starting tab
local file = io.open(minetest.get_worldpath().."/ctf.txt", "r")
if file then
local table = minetest.deserialize(file:read("*all"))
if type(table) == "table" then
ctf.teams = table.teams
ctf.players = table.players
ctf.diplo.diplo = table.diplo
return
end
end
end
-- Set settings
function ctf._set(setting,default)
ctf._defsettings[setting] = default
end
function ctf.setting(name)
if minetest.setting_get("ctf_"..name) then
return minetest.setting_get("ctf_"..name)
elseif ctf._defsettings[name] ~= nil then
return ctf._defsettings[name]
else
print("[CaptureTheFlag] Setting "..name.." not found!")
return nil
end
end
-- Save game
function ctf.save()
print("[CaptureTheFlag] Saving data...")
local file = io.open(minetest.get_worldpath().."/ctf.txt", "w")
if file then
file:write(minetest.serialize({
teams = ctf.teams,
players = ctf.players,
diplo = ctf.diplo.diplo
}))
file:close()
end
end
-- Get or add a team
function ctf.team(name) -- get or add a team
if type(name) == "table" then
if not name.add_team then
error("Invalid table given to ctf.team")
return
end
print("Defining team "..name.name)
ctf.teams[name.name]={
data = name,
spawn=nil,
players={},
flags = {}
}
ctf.save()
return ctf.teams[name.name]
else
return ctf.teams[name]
end
end
-- get a player
function ctf.player(name)
return ctf.players[name]
end
-- Player joins team
function ctf.join(name, team, force)
if not name or name == "" or not team or team == "" then
return false
end
local player = ctf.player(name)
if not player then
player = {name = name}
end
if not force and not ctf.setting("players_can_change_team") and (not player.team or player.team == "") then
minetest.chat_send_player(name, "You are not allowed to switch teams, traitor!")
return false
end
if ctf.add_user(team, player) == true then
minetest.chat_send_all(name.." has joined team "..team)
return true
end
return false
end
-- Add a player to a team in data structures
function ctf.add_user(team, user)
local _team = ctf.team(team)
local _user = ctf.player(user.name)
if _team and user and user.name then
if _user and _user.team and ctf.team(_user.team) then
ctf.teams[_user.team].players[user.name] = nil
end
user.team = team
user.auth = false
_team.players[user.name]=user
ctf.players[user.name] = user
ctf.save()
return true
else
return false
end
end
-- Cleans up the player lists
function ctf.clean_player_lists()
for _, str in pairs(ctf.players) do
if str and str.team and ctf.teams[str.team] then
print("Adding player "..str.name.." to team "..str.team)
ctf.teams[str.team].players[str.name] = str
else
print("Skipping player "..str.name)
end
end
end
-- Get info for ctf.claimed
function ctf.collect_claimed()
ctf.claimed = {}
for _, team in pairs(ctf.teams) do
for i = 1, #team.flags do
if team.flags[i].claimed then
table.insert(ctf.claimed, team.flags[i])
end
end
end
end
-- Sees if the player can change stuff in a team
function ctf.can_mod(player,team)
local privs = minetest.get_player_privs(player)
if privs then
if privs.team == true then
return true
end
end
if player and ctf.teams[team] and ctf.teams[team].players and ctf.teams[team].players[player] then
if ctf.teams[team].players[player].auth == true then
return true
end
end
return false
end
-- post a message to a team board
function ctf.post(team,msg)
if not ctf.team(team) then
return false
end
if not ctf.team(team).log then
ctf.team(team).log = {}
end
table.insert(ctf.team(team).log,1,msg)
ctf.save()
return true
end