ctf_pvp_engine/ctf_chat/init.lua

400 lines
12 KiB
Lua

ctf.register_on_init(function()
ctf.log("chat", "Initialising...")
-- Settings: Chat
ctf._set("chat.team_channel", true)
ctf._set("chat.global_channel", true)
ctf._set("chat.default", "global")
end)
local function team_console_help(name)
minetest.chat_send_player(name, "Try:")
minetest.chat_send_player(name, "/team - show team panel")
minetest.chat_send_player(name, "/team all - list all teams")
minetest.chat_send_player(name, "/team <team> - show details about team 'name'")
minetest.chat_send_player(name, "/team <name> - get which team 'player' is in")
minetest.chat_send_player(name, "/team player <name> - get which team 'player' is in")
local privs = minetest.get_player_privs(name)
if privs and privs.ctf_admin == true then
minetest.chat_send_player(name, "/team add <team> - add a team called name (ctf_admin only)")
minetest.chat_send_player(name, "/team remove <team> - add a team called name (ctf_admin only)")
end
if privs and privs.ctf_team_mgr == true then
minetest.chat_send_player(name, "/team join <name> <team> - add 'player' to team 'team' (ctf_team_mgr only)")
minetest.chat_send_player(name, "/team removeply <name> - add 'player' to team 'team' (ctf_team_mgr only)")
end
end
minetest.register_chatcommand("team", {
description = "Open the team console, or run team command (see /team help)",
func = function(name, param)
local test = string.match(param, "^player ([%a%d_-]+)")
local create = string.match(param, "^add ([%a%d_-]+)")
local remove = string.match(param, "^remove ([%a%d_-]+)")
local j_name, j_tname = string.match(param, "^join ([%a%d_-]+) ([%a%d_]+)")
local l_name = string.match(param, "^removeplr ([%a%d_-]+)")
if create then
local privs = minetest.get_player_privs(name)
if privs and privs.ctf_admin then
if (
string.match(create, "([%a%b_]-)")
and create ~= ""
and create ~= nil
and ctf.team({name=create, add_team=true})
) then
return true, "Added team '"..create.."'"
else
return false, "Error adding team '"..create.."'"
end
else
return false, "You are not a ctf_admin!"
end
elseif remove then
local privs = minetest.get_player_privs(name)
if privs and privs.ctf_admin then
if ctf.remove_team(remove) then
return true, "Removed team '" .. remove .. "'"
else
return false, "Error removing team '" .. remove .. "'"
end
else
return false, "You are not a ctf_admin!"
end
elseif param == "all" then
ctf.list_teams(name)
elseif ctf.team(param) then
minetest.chat_send_player(name, "Team "..param..":")
local count = 0
for _, value in pairs(ctf.team(param).players) do
count = count + 1
if value.auth then
minetest.chat_send_player(name, count .. ">> " .. value.name
.. " (team owner)")
else
minetest.chat_send_player(name, count .. ">> " .. value.name)
end
end
elseif ctf.player_or_nil(param) or test then
if not test then
test = param
end
if ctf.player(test).team then
if ctf.player(test).auth then
return true, test ..
" is in team " .. ctf.player(test).team.." (team owner)"
else
return true, test ..
" is in team " .. ctf.player(test).team
end
else
return true, test.." is not in a team"
end
elseif j_name and j_tname then
local privs = minetest.get_player_privs(name)
if privs and privs.ctf_team_mgr then
if ctf.join(j_name, j_tname, true, name) then
return true, "Successfully added " .. j_name .. " to " .. j_tname
else
return false, "Failed to add " .. j_name .. " to " .. j_tname
end
else
return true, "You are not a ctf_team_mgr!"
end
elseif l_name then
local privs = minetest.get_player_privs(name)
if privs and privs.ctf_team_mgr then
if ctf.remove_player(l_name) then
return true, "Removed player " .. l_name
else
return false, "Failed to remove player."
end
else
return false, "You are not a ctf_team_mgr!"
end
elseif param=="help" then
team_console_help(name)
else
if param ~= "" and param ~= nil then
minetest.chat_send_player(name, "'"..param.."' is an invalid parameter to /team")
team_console_help(name)
end
if ctf.setting("gui") then
if (ctf and
ctf.players and
ctf.players[name] and
ctf.players[name].team) then
print("showing")
ctf.gui.show(name)
return true, "Showing the team window"
else
return false, "You're not part of a team!"
end
else
return false, "GUI is disabled!"
end
end
return false, "Nothing could be done"
end
})
minetest.register_chatcommand("join", {
params = "player name",
description = "Add to team",
func = function(name, param)
local team = ctf.player(name).team
if minetest.get_auth_handler().get_auth(param) == nil then
return false, "Player '" .. param .. "' dosn't exist!"
elseif ctf.player(param).team then
return false, param .. " is already in a team!"
else
if ctf.player(name).auth then
if ctf.join(param, team, false, name) then
return true, "Joined " .. param .. " to " .. team .. "!"
else
return false, "Failed to join team!"
end
else
return false, "You are not the team owner!"
end
end
end
})
minetest.register_chatcommand("teamkick", {
params = "player name",
description = "Kick player from your team",
func = function(name, param)
local team = ctf.player(name).team
if ctf.player(param).team ~= team then
return false, param .. " is not in your team!"
else
if ctf.player(name).auth then
if ctf.remove_player(param) then
return true, "Kicked " .. param .. " from " .. team .. "!"
else
return false, "Failed to kick " .. param.. "!"
end
else
return false, "You are not the team owner!"
end
end
end
})
minetest.register_chatcommand("teamleave", {
params = "none",
description = "Leave your team",
func = function(name, param)
local team = ctf.player(name).team
if ctf.player(param).team ~= nil then
if ctf.remove_player(param) then
return true, "You have left " .. team .. "!"
else
return false, "Failed to leave " .. team.. "!"
end
else
return false, "You are not in a team!"
end
end
})
--[[
minetest.register_chatcommand("join", {
params = "player name",
description = "Add to team",
func = function(name, param)
if ctf.join(name, param, false, name) then
return true, "Joined team " .. param .. "!"
else
return false, "Failed to join team!"
end
end
})--]]
minetest.register_chatcommand("ctf_clean", {
description = "Do admin cleaning stuff",
privs = {ctf_admin=true},
func = function(name, param)
ctf.log("chat", "Cleaning CTF...")
ctf.clean_player_lists()
if ctf_flag and ctf_flag.assert_flags then
ctf_flag.assert_flags()
end
return true, "CTF cleaned!"
end
})
minetest.register_chatcommand("ctf_reset", {
description = "Delete all CTF saved states and start again.",
privs = {ctf_admin=true},
func = function(name, param)
minetest.chat_send_all("The CTF core was reset by the admin. All team memberships," ..
"flags, land ownerships etc have been deleted.")
ctf.reset()
return true, "Reset CTF core."
end,
})
minetest.register_chatcommand("ctf_reload", {
description = "reload the ctf main frame and get settings",
privs = {ctf_admin=true},
func = function(name, param)
ctf.needs_save = true
ctf.init()
return true, "CTF core reloaded!"
end
})
minetest.register_chatcommand("ctf_ls", {
description = "ctf: list settings",
privs = {ctf_admin=true},
func = function(name, param)
minetest.chat_send_player(name, "Settings:")
for set, def in orderedPairs(ctf._defsettings) do
minetest.chat_send_player(name, " - " .. set .. ": " .. dump(ctf.setting(set)))
print("\"" .. set .. "\" " .. dump(ctf.setting(set)))
end
return true
end
})
minetest.register_chatcommand("team_owner", {
params = "player name",
description = "Make player team owner",
privs = {ctf_admin=true},
func = function(name, param)
if ctf and ctf.players and ctf.player(param) and ctf.player(param).team and ctf.team(ctf.player(param).team) then
if ctf.player(param).auth == true then
ctf.player(param).auth = false
return true, param.." was downgraded from team admin status"
else
ctf.player(param).auth = true
return true, param.." was upgraded to an admin of "..ctf.player(name).team
end
ctf.needs_save = true
else
return false, "Unable to do that :/ "..param.." does not exist, or is not part of a valid team."
end
end
})
minetest.register_chatcommand("post", {
params = "message",
description = "Post a message on your team's message board",
func = function(name, param)
if ctf and ctf.players and ctf.players[name] and ctf.players[name].team and ctf.teams[ctf.players[name].team] then
if not ctf.player(name).auth then
minetest.chat_send_player(name, "You do not own that team")
end
if not ctf.teams[ctf.players[name].team].log then
ctf.teams[ctf.players[name].team].log = {}
end
table.insert(ctf.teams[ctf.players[name].team].log,{msg=param})
minetest.chat_send_player(name, "Posted: "..param)
else
minetest.chat_send_player(name, "Could not post message")
end
end,
})
minetest.register_chatcommand("all", {
params = "msg",
description = "Send a message on the global channel",
func = function(name, param)
if not ctf.setting("chat.global_channel") then
minetest.chat_send_player(name, "The global channel is disabled")
return
end
if ctf.player(name).team then
local tosend = ctf.player(name).team ..
" <" .. name .. "> " .. param
minetest.chat_send_all(tosend)
if minetest.global_exists("chatplus") then
chatplus.log(tosend)
end
else
minetest.chat_send_all("<"..name.."> "..param)
end
end
})
--[[
minetest.register_chatcommand("t", {
params = "msg",
description = "Send a message on the team channel",
func = function(name, param)
if not ctf.setting("chat.team_channel") then
minetest.chat_send_player(name, "The team channel is disabled.")
return
end
local tname = ctf.player(name).team
local team = ctf.team(tname)
if team then
minetest.log("action", tname .. "<" .. name .. "> ** ".. param .. " **")
if minetest.global_exists("chatplus") then
chatplus.log(tname .. "<" .. name .. "> ** ".. param .. " **")
end
for username, to in pairs(team.players) do
minetest.chat_send_player(username,
tname .. "<" .. name .. "> ** " .. param .. " **")
end
if minetest.global_exists("irc") and irc.feature_mod_channel then
irc:say(irc.config.channel, tname .. "<" .. name .. "> ** " .. param .. " **", true)
end
else
minetest.chat_send_player(name,
"You're not in a team, so you have no team to talk to.")
end
end
})--]]
-- Chat plus stuff
if minetest.global_exists("chatplus") then
function chatplus.log_message(from, msg)
local tname = ctf.player(from).team or ""
chatplus.log(tname .. "<" .. from .. "> " .. msg)
end
chatplus.register_handler(function(from, to, msg)
if not ctf.setting("chat.team_channel") then
-- Send to global
return nil
end
if ctf.setting("chat.default") ~= "team" then
if ctf.player(from).team then
minetest.chat_send_player(to, ctf.player(from).team ..
"<" .. from .. "> " .. msg)
return false
else
return nil
end
end
-- Send to team
local fromp = ctf.player(from)
local top = ctf.player(to)
if not fromp.team then
if not ctf.setting("chat.global_channel") then
-- Send to global
return nil
else
-- Global channel is disabled
minetest.chat_send_player(from,
"You are not yet part of a team! Join one so you can chat to people.",
false)
return false
end
end
if top.team == fromp.team then
minetest.chat_send_player(to, "<" .. from .. "> ** " .. msg .. " **")
end
return false
end)
end