ctf_pvp_engine/minetest.conf.example

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# These settings are out of date,
# look for `ctf._set(` lines in mods/capturetheflag/ etc and prepend `ctf.`
# Whether teams own the nodes around their flag
#ctf.node_ownership = true
#ctf.flag_protect_distance = 25
# Can teams have multiple flags?
#ctf.multiple_flags = true
# Whether flags need to be taken to other teams flag to win
#ctf.flag_capture_take = false
# Are GUIs enabled
#ctf.gui = true
# Is the HUD enabled
#ctf.hud = true
# Team GUI on /team
#ctf.team_gui = true
# Default tab when opening Team GUI
# news
# flags
# diplo
# settings
#ctf.gui.team.initial = news
# Enable tabs in Team GUI
#ctf.flag_teleport_gui = true
#ctf.news_gui = true
#ctf.diplomacy = true
# Show the spawn as a target in flag teleport Team GUI
#ctf.spawn_in_flag_teleport_gui = false
# Can flags have names?
#ctf.flag_names = true
# Do teams have their own chat channel?
#ctf.team_channel = true
# Can players chat with other teams on /all. If team_channel is disabled, this setting does nothing.
#ctf.global_channel = true
# Can players change teams using /join?
#ctf.players_can_change_team",true)
# How are players allocated to teams?
# 0: none,
# 1: random,
# 2: one of first two largest groups,
# 3 smallest group
#ctf.allocate_mode = 0
# Maximum number in team, obeyed by allocation and /join. Admins don't obey this
#ctf.maximum_in_team = -1
# The default Diplomacy state (if diplomacy is enabled)
# war
# peace
# alliance
#ctf.default_diplo_state = war
# Chatplus distance - how far players can hear each other
#ctf.chatplus_distance = -1