Make ctf_flash generic

master
rubenwardy 2015-07-14 17:49:03 +01:00
parent 7beadd1382
commit 5706b89871
2 changed files with 41 additions and 12 deletions

View File

@ -1,7 +1,6 @@
ctf.register_on_init(function()
ctf._set("endgame.destroy_team", true)
ctf._set("endgame.break_alliances", true)
ctf._set("endgame.reset_on_winner", true)
end)
ctf_flag.register_on_capture(function(attname, flag)

View File

@ -1,3 +1,11 @@
ctf.register_on_init(function()
ctf.log("flash", "Initialising...")
ctf._set("gui.team.teleport_to_spawn", false)
ctf._set("flash", false)
ctf._set("flash.teams", "red, red, 15, 7, 39; blue, blue, -9, 9, -43")
ctf._set("flash.remove_leaveplayer", true)
end)
local function safe_place(pos, node)
ctf.log("flash", "attempting to place...")
minetest.get_voxel_manip(pos, { x = pos.x + 1, y = pos.y + 1, z = pos.z + 1})
@ -38,25 +46,47 @@ minetest.register_on_joinplayer(function(player)
end)
minetest.register_on_leaveplayer(function(player)
ctf.remove_player(player:get_player_name())
if ctf.setting("flash.remove_leaveplayer") then
ctf.remove_player(player:get_player_name())
end
end)
ctf.register_on_new_game(function()
ctf.log("flash", "Setting up new game!")
ctf.team({name="red", color="red", add_team=true})
ctf.team({name="blue", color="blue", add_team=true})
local teams = ctf.setting("flash.teams"):split(";")
local pos = {}
for i, v in pairs(teams) do
local team = v:split(",")
if #team == 5 then
local name = team[1]:trim()
local color = team[2]:trim()
local x = tonumber(team[3]:trim())
local y = tonumber(team[4]:trim())
local z = tonumber(team[5]:trim())
pos[name] = {
x = x,
y = y,
z = z
}
local fred = {x=15, y=7, z=39, team="red"}
local fblue = {x=-9, y=9, z=-43, team="blue"}
ctf_flag.add("red", fred)
ctf_flag.add("blue", fblue)
ctf.team({
name=name,
color=color,
add_team=true
})
ctf_flag.add(name, pos[name])
else
ctf.warning("flash", "Invalid team setup: " .. dump(v))
end
end
minetest.after(0, function()
safe_place(fred, {name="ctf_flag:flag"})
safe_place(fblue, {name="ctf_flag:flag"})
ctf_flag.update(fred)
ctf_flag.update(fblue)
for name, p in pairs(pos) do
safe_place(p, {name="ctf_flag:flag"})
ctf_flag.update(p)
end
end)
for i, player in pairs(minetest.get_connected_players()) do