32 lines
986 B
Lua

local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer < .05 then return end
timer = 0
local playerlist = minetest.get_connected_players()
for index, player in pairs (playerlist) do
local pos1 = player:get_pos()
local name1 = player:get_player_name()
if not default.player_attached[name1] then
for index, player2 in pairs (playerlist) do
local name2 = player2:get_player_name()
if name1 == name2 or default.player_attached[name2] then goto skip end
local pos2 = player2:get_pos()
local dist = vector.distance(pos1, pos2)
if dist < .6 then
player:add_player_velocity(vector.multiply(vector.direction(pos2, pos1), 1))
end
::skip::
end
end
end
end)
minetest.register_on_joinplayer(function(player)
minetest.after(0, function()
local props = player:get_properties()
props.physical = true
props.collisionbox = {-.26, 0, -.26, 0.26, 1.7, .26}--{-.3, 0, -.3, 0.3, 1.7, .3}
player:set_properties(props)
end)
end)