fix issue
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@ -14,17 +14,13 @@ local function setSprinting(playerName, sprinting) --Sets the state of a player
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local player = minetest.get_player_by_name(playerName)
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local player = minetest.get_player_by_name(playerName)
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if players[playerName] then
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if players[playerName] then
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players[playerName]["sprinting"] = sprinting
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players[playerName]["sprinting"] = sprinting
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local currentPhy = player:get_physics_override()
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local newPhy = player:get_physics_override()
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local newPhy = currentPhy
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if playercontrol then
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newPhy = {speed = 1, jump = 1}
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end
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local privs = minetest.get_player_privs(playerName)
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local privs = minetest.get_player_privs(playerName)
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if sprinting == true then
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if sprinting == true then
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if playercontrol then
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if playercontrol then
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newPhy.speed = playercontrol.set_effect(playerName, "speed", (1+SPRINT_SPEED), "sprint", false)
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newPhy.speed = playercontrol.set_effect(playerName, "speed", (1+SPRINT_SPEED), "sprint", true)
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newPhy.jump = playercontrol.set_effect(playerName, "speed", (1+SPRINT_JUMP), "sprint", false)
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newPhy.jump = playercontrol.set_effect(playerName, "jump", (1+SPRINT_JUMP), "sprint", true)
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else
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else
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newPhy.speed = newPhy.speed + SPRINT_SPEED
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newPhy.speed = newPhy.speed + SPRINT_SPEED
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newPhy.jump = newPhy.jump + SPRINT_JUMP
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newPhy.jump = newPhy.jump + SPRINT_JUMP
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@ -44,8 +40,8 @@ local function setSprinting(playerName, sprinting) --Sets the state of a player
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end
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end
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elseif sprinting == false then
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elseif sprinting == false then
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if playercontrol then
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if playercontrol then
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newPhy.speed = playercontrol.set_effect(playerName, "speed", nil, "sprint", false)
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newPhy.speed = playercontrol.set_effect(playerName, "speed", nil, "sprint", true)
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newPhy.jump = playercontrol.set_effect(playerName, "jump", nil, "sprint", false)
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newPhy.jump = playercontrol.set_effect(playerName, "jump", nil, "sprint", true)
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else
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else
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newPhy.speed = newPhy.speed - SPRINT_SPEED
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newPhy.speed = newPhy.speed - SPRINT_SPEED
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newPhy.jump = newPhy.jump - SPRINT_JUMP
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newPhy.jump = newPhy.jump - SPRINT_JUMP
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@ -66,7 +62,9 @@ local function setSprinting(playerName, sprinting) --Sets the state of a player
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end)
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end)
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end
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end
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player:set_physics_override(newPhy)
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if not playercontrol then
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player:set_physics_override(newPhy)
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end
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return true
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return true
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end
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end
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return false
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return false
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@ -105,7 +105,7 @@ local function set_physics(player, amount)
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if playercontrol then
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if playercontrol then
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playercontrol.set_effect(player:get_player_name(), "speed", amount, "spriteguns", true)
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playercontrol.set_effect(player:get_player_name(), "speed", amount, "spriteguns", true)
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else
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else
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player:set_physics_override({speed = amount})
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player:set_physics_override({speed = amount or 1})
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end
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end
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end
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end
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