Update functions.lua
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@ -222,7 +222,7 @@ function thirsty.main_loop(dtime)
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thirsty.hud_update(player, hydro)
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thirsty.hud_update(player, hydro)
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-- damage, if enabled
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-- damage, if enabled
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if minetest.settings.get_bool("enable_damage") then
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if minetest.settings:get_bool("enable_damage") then
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-- maybe not the best way to do this, but it does mean
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-- maybe not the best way to do this, but it does mean
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-- we can do anything with one tick loop
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-- we can do anything with one tick loop
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if hydro <= 0.0 and not pl_afk then
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if hydro <= 0.0 and not pl_afk then
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