replace protector with areas and marker
17
mods/areas/.github/workflows/luacheck.yml
vendored
Normal file
@ -0,0 +1,17 @@
|
||||
name: luacheck
|
||||
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- name: apt
|
||||
run: sudo apt-get install -y luarocks
|
||||
- name: luacheck install
|
||||
run: luarocks install --local luacheck
|
||||
- name: luacheck run
|
||||
run: $HOME/.luarocks/bin/luacheck ./
|
2
mods/areas/.gitignore
vendored
Normal file
@ -0,0 +1,2 @@
|
||||
*~
|
||||
|
24
mods/areas/.luacheckrc
Normal file
@ -0,0 +1,24 @@
|
||||
unused_args = false
|
||||
|
||||
read_globals = {
|
||||
"DIR_DELIM",
|
||||
"core",
|
||||
"dump",
|
||||
"vector", "nodeupdate",
|
||||
"VoxelManip", "VoxelArea",
|
||||
"PseudoRandom", "ItemStack",
|
||||
"AreaStore",
|
||||
"default",
|
||||
"factions",
|
||||
table = { fields = { "copy", "getn", "indexof" } }
|
||||
}
|
||||
|
||||
globals = {
|
||||
"minetest",
|
||||
-- mod namespace
|
||||
"areas"
|
||||
}
|
||||
|
||||
files["legacy.lua"] = {
|
||||
ignore = {"512"}
|
||||
}
|
502
mods/areas/LICENSE.txt
Normal file
@ -0,0 +1,502 @@
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 2.1, February 1999
|
||||
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
[This is the first released version of the Lesser GPL. It also counts
|
||||
as the successor of the GNU Library Public License, version 2, hence
|
||||
the version number 2.1.]
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
Licenses are intended to guarantee your freedom to share and change
|
||||
free software--to make sure the software is free for all its users.
|
||||
|
||||
This license, the Lesser General Public License, applies to some
|
||||
specially designated software packages--typically libraries--of the
|
||||
Free Software Foundation and other authors who decide to use it. You
|
||||
can use it too, but we suggest you first think carefully about whether
|
||||
this license or the ordinary General Public License is the better
|
||||
strategy to use in any particular case, based on the explanations below.
|
||||
|
||||
When we speak of free software, we are referring to freedom of use,
|
||||
not price. Our General Public Licenses are designed to make sure that
|
||||
you have the freedom to distribute copies of free software (and charge
|
||||
for this service if you wish); that you receive source code or can get
|
||||
it if you want it; that you can change the software and use pieces of
|
||||
it in new free programs; and that you are informed that you can do
|
||||
these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
distributors to deny you these rights or to ask you to surrender these
|
||||
rights. These restrictions translate to certain responsibilities for
|
||||
you if you distribute copies of the library or if you modify it.
|
||||
|
||||
For example, if you distribute copies of the library, whether gratis
|
||||
or for a fee, you must give the recipients all the rights that we gave
|
||||
you. You must make sure that they, too, receive or can get the source
|
||||
code. If you link other code with the library, you must provide
|
||||
complete object files to the recipients, so that they can relink them
|
||||
with the library after making changes to the library and recompiling
|
||||
it. And you must show them these terms so they know their rights.
|
||||
|
||||
We protect your rights with a two-step method: (1) we copyright the
|
||||
library, and (2) we offer you this license, which gives you legal
|
||||
permission to copy, distribute and/or modify the library.
|
||||
|
||||
To protect each distributor, we want to make it very clear that
|
||||
there is no warranty for the free library. Also, if the library is
|
||||
modified by someone else and passed on, the recipients should know
|
||||
that what they have is not the original version, so that the original
|
||||
author's reputation will not be affected by problems that might be
|
||||
introduced by others.
|
||||
|
||||
Finally, software patents pose a constant threat to the existence of
|
||||
any free program. We wish to make sure that a company cannot
|
||||
effectively restrict the users of a free program by obtaining a
|
||||
restrictive license from a patent holder. Therefore, we insist that
|
||||
any patent license obtained for a version of the library must be
|
||||
consistent with the full freedom of use specified in this license.
|
||||
|
||||
Most GNU software, including some libraries, is covered by the
|
||||
ordinary GNU General Public License. This license, the GNU Lesser
|
||||
General Public License, applies to certain designated libraries, and
|
||||
is quite different from the ordinary General Public License. We use
|
||||
this license for certain libraries in order to permit linking those
|
||||
libraries into non-free programs.
|
||||
|
||||
When a program is linked with a library, whether statically or using
|
||||
a shared library, the combination of the two is legally speaking a
|
||||
combined work, a derivative of the original library. The ordinary
|
||||
General Public License therefore permits such linking only if the
|
||||
entire combination fits its criteria of freedom. The Lesser General
|
||||
Public License permits more lax criteria for linking other code with
|
||||
the library.
|
||||
|
||||
We call this license the "Lesser" General Public License because it
|
||||
does Less to protect the user's freedom than the ordinary General
|
||||
Public License. It also provides other free software developers Less
|
||||
of an advantage over competing non-free programs. These disadvantages
|
||||
are the reason we use the ordinary General Public License for many
|
||||
libraries. However, the Lesser license provides advantages in certain
|
||||
special circumstances.
|
||||
|
||||
For example, on rare occasions, there may be a special need to
|
||||
encourage the widest possible use of a certain library, so that it becomes
|
||||
a de-facto standard. To achieve this, non-free programs must be
|
||||
allowed to use the library. A more frequent case is that a free
|
||||
library does the same job as widely used non-free libraries. In this
|
||||
case, there is little to gain by limiting the free library to free
|
||||
software only, so we use the Lesser General Public License.
|
||||
|
||||
In other cases, permission to use a particular library in non-free
|
||||
programs enables a greater number of people to use a large body of
|
||||
free software. For example, permission to use the GNU C Library in
|
||||
non-free programs enables many more people to use the whole GNU
|
||||
operating system, as well as its variant, the GNU/Linux operating
|
||||
system.
|
||||
|
||||
Although the Lesser General Public License is Less protective of the
|
||||
users' freedom, it does ensure that the user of a program that is
|
||||
linked with the Library has the freedom and the wherewithal to run
|
||||
that program using a modified version of the Library.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow. Pay close attention to the difference between a
|
||||
"work based on the library" and a "work that uses the library". The
|
||||
former contains code derived from the library, whereas the latter must
|
||||
be combined with the library in order to run.
|
||||
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License Agreement applies to any software library or other
|
||||
program which contains a notice placed by the copyright holder or
|
||||
other authorized party saying it may be distributed under the terms of
|
||||
this Lesser General Public License (also called "this License").
|
||||
Each licensee is addressed as "you".
|
||||
|
||||
A "library" means a collection of software functions and/or data
|
||||
prepared so as to be conveniently linked with application programs
|
||||
(which use some of those functions and data) to form executables.
|
||||
|
||||
The "Library", below, refers to any such software library or work
|
||||
which has been distributed under these terms. A "work based on the
|
||||
Library" means either the Library or any derivative work under
|
||||
copyright law: that is to say, a work containing the Library or a
|
||||
portion of it, either verbatim or with modifications and/or translated
|
||||
straightforwardly into another language. (Hereinafter, translation is
|
||||
included without limitation in the term "modification".)
|
||||
|
||||
"Source code" for a work means the preferred form of the work for
|
||||
making modifications to it. For a library, complete source code means
|
||||
all the source code for all modules it contains, plus any associated
|
||||
interface definition files, plus the scripts used to control compilation
|
||||
and installation of the library.
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running a program using the Library is not restricted, and output from
|
||||
such a program is covered only if its contents constitute a work based
|
||||
on the Library (independent of the use of the Library in a tool for
|
||||
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|
||||
and what the program that uses the Library does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Library's
|
||||
complete source code as you receive it, in any medium, provided that
|
||||
you conspicuously and appropriately publish on each copy an
|
||||
appropriate copyright notice and disclaimer of warranty; keep intact
|
||||
all the notices that refer to this License and to the absence of any
|
||||
warranty; and distribute a copy of this License along with the
|
||||
Library.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy,
|
||||
and you may at your option offer warranty protection in exchange for a
|
||||
fee.
|
||||
|
||||
2. You may modify your copy or copies of the Library or any portion
|
||||
of it, thus forming a work based on the Library, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) The modified work must itself be a software library.
|
||||
|
||||
b) You must cause the files modified to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
c) You must cause the whole of the work to be licensed at no
|
||||
charge to all third parties under the terms of this License.
|
||||
|
||||
d) If a facility in the modified Library refers to a function or a
|
||||
table of data to be supplied by an application program that uses
|
||||
the facility, other than as an argument passed when the facility
|
||||
is invoked, then you must make a good faith effort to ensure that,
|
||||
in the event an application does not supply such function or
|
||||
table, the facility still operates, and performs whatever part of
|
||||
its purpose remains meaningful.
|
||||
|
||||
(For example, a function in a library to compute square roots has
|
||||
a purpose that is entirely well-defined independent of the
|
||||
application. Therefore, Subsection 2d requires that any
|
||||
application-supplied function or table used by this function must
|
||||
be optional: if the application does not supply it, the square
|
||||
root function must still compute square roots.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Library,
|
||||
and can be reasonably considered independent and separate works in
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||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Library, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote
|
||||
it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Library.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Library
|
||||
with the Library (or with a work based on the Library) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may opt to apply the terms of the ordinary GNU General Public
|
||||
License instead of this License to a given copy of the Library. To do
|
||||
this, you must alter all the notices that refer to this License, so
|
||||
that they refer to the ordinary GNU General Public License, version 2,
|
||||
instead of to this License. (If a newer version than version 2 of the
|
||||
ordinary GNU General Public License has appeared, then you can specify
|
||||
that version instead if you wish.) Do not make any other change in
|
||||
these notices.
|
||||
|
||||
Once this change is made in a given copy, it is irreversible for
|
||||
that copy, so the ordinary GNU General Public License applies to all
|
||||
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|
||||
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||||
This option is useful when you wish to copy part of the code of
|
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|
||||
|
||||
4. You may copy and distribute the Library (or a portion or
|
||||
derivative of it, under Section 2) in object code or executable form
|
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|
||||
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|
||||
must be distributed under the terms of Sections 1 and 2 above on a
|
||||
medium customarily used for software interchange.
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||||
|
||||
If distribution of object code is made by offering access to copy
|
||||
from a designated place, then offering equivalent access to copy the
|
||||
source code from the same place satisfies the requirement to
|
||||
distribute the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
5. A program that contains no derivative of any portion of the
|
||||
Library, but is designed to work with the Library by being compiled or
|
||||
linked with it, is called a "work that uses the Library". Such a
|
||||
work, in isolation, is not a derivative work of the Library, and
|
||||
therefore falls outside the scope of this License.
|
||||
|
||||
However, linking a "work that uses the Library" with the Library
|
||||
creates an executable that is a derivative of the Library (because it
|
||||
contains portions of the Library), rather than a "work that uses the
|
||||
library". The executable is therefore covered by this License.
|
||||
Section 6 states terms for distribution of such executables.
|
||||
|
||||
When a "work that uses the Library" uses material from a header file
|
||||
that is part of the Library, the object code for the work may be a
|
||||
derivative work of the Library even though the source code is not.
|
||||
Whether this is true is especially significant if the work can be
|
||||
linked without the Library, or if the work is itself a library. The
|
||||
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||||
|
||||
If such an object file uses only numerical parameters, data
|
||||
structure layouts and accessors, and small macros and small inline
|
||||
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|
||||
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|
||||
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|
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||||
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||||
Otherwise, if the work is a derivative of the Library, you may
|
||||
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|
||||
Any executables containing that work also fall under Section 6,
|
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whether or not they are linked directly with the Library itself.
|
||||
|
||||
6. As an exception to the Sections above, you may also combine or
|
||||
link a "work that uses the Library" with the Library to produce a
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
You must give prominent notice with each copy of the work that the
|
||||
Library is used in it and that the Library and its use are covered by
|
||||
this License. You must supply a copy of this License. If the work
|
||||
during execution displays copyright notices, you must include the
|
||||
copyright notice for the Library among them, as well as a reference
|
||||
directing the user to the copy of this License. Also, you must do one
|
||||
of these things:
|
||||
|
||||
a) Accompany the work with the complete corresponding
|
||||
machine-readable source code for the Library including whatever
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
executable containing the modified Library. (It is understood
|
||||
that the user who changes the contents of definitions files in the
|
||||
Library will not necessarily be able to recompile the application
|
||||
to use the modified definitions.)
|
||||
|
||||
b) Use a suitable shared library mechanism for linking with the
|
||||
Library. A suitable mechanism is one that (1) uses at run time a
|
||||
copy of the library already present on the user's computer system,
|
||||
rather than copying library functions into the executable, and (2)
|
||||
will operate properly with a modified version of the library, if
|
||||
the user installs one, as long as the modified version is
|
||||
interface-compatible with the version that the work was made with.
|
||||
|
||||
c) Accompany the work with a written offer, valid for at
|
||||
least three years, to give the same user the materials
|
||||
specified in Subsection 6a, above, for a charge no more
|
||||
than the cost of performing this distribution.
|
||||
|
||||
d) If distribution of the work is made by offering access to copy
|
||||
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|
||||
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||||
e) Verify that the user has already received a copy of these
|
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||||
For an executable, the required form of the "work that uses the
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
It may happen that this requirement contradicts the license
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
10. Each time you redistribute the Library (or any work based on the
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||||
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||||
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|
||||
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|
||||
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|
||||
You are not responsible for enforcing compliance by third parties with
|
||||
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|
||||
|
||||
11. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
If any portion of this section is held invalid or unenforceable under any
|
||||
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|
||||
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|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
12. If the distribution and/or use of the Library is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Library under this License may add
|
||||
an explicit geographical distribution limitation excluding those countries,
|
||||
so that distribution is permitted only in or among countries not thus
|
||||
excluded. In such case, this License incorporates the limitation as if
|
||||
written in the body of this License.
|
||||
|
||||
13. The Free Software Foundation may publish revised and/or new
|
||||
versions of the Lesser General Public License from time to time.
|
||||
Such new versions will be similar in spirit to the present version,
|
||||
but may differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Library
|
||||
specifies a version number of this License which applies to it and
|
||||
"any later version", you have the option of following the terms and
|
||||
conditions either of that version or of any later version published by
|
||||
the Free Software Foundation. If the Library does not specify a
|
||||
license version number, you may choose any version ever published by
|
||||
the Free Software Foundation.
|
||||
|
||||
14. If you wish to incorporate parts of the Library into other free
|
||||
programs whose distribution conditions are incompatible with these,
|
||||
write to the author to ask for permission. For software which is
|
||||
copyrighted by the Free Software Foundation, write to the Free
|
||||
Software Foundation; we sometimes make exceptions for this. Our
|
||||
decision will be guided by the two goals of preserving the free status
|
||||
of all derivatives of our free software and of promoting the sharing
|
||||
and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
possible use to the public, we recommend making it free software that
|
||||
everyone can redistribute and change. You can do so by permitting
|
||||
redistribution under these terms (or, alternatively, under the terms of the
|
||||
ordinary General Public License).
|
||||
|
||||
To apply these terms, attach the following notices to the library. It is
|
||||
safest to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least the
|
||||
"copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the library's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
127
mods/areas/README.md
Normal file
@ -0,0 +1,127 @@
|
||||
Areas mod for Minetest
|
||||
======================
|
||||
|
||||
Dependencies
|
||||
------------
|
||||
|
||||
Minetest 5.0.0+ is recommended, but 0.4.16+ should work as well.
|
||||
Minetest 5.0.0+
|
||||
|
||||
Optional support for following mods:
|
||||
|
||||
* [playerfactions](https://git.leagueh.xyz/katp32/playerfactions/) by [katp32](https://git.leagueh.xyz/katp32) & [Kalio_42](https://git.leagueh.xyz/Kalio_42)
|
||||
|
||||
|
||||
Configuration
|
||||
-------------
|
||||
|
||||
Open the tab `Settings -> All Settings -> Mods -> areas` to get a list of all
|
||||
possible settings.
|
||||
|
||||
For server owners: Check `settingtypes.txt` and modify your `minetest.conf`
|
||||
according to the wanted setting changes.
|
||||
|
||||
|
||||
|
||||
Tutorial
|
||||
--------
|
||||
|
||||
1) Specify the corner positions of the area you would like to protect.
|
||||
Use one of the following commands:
|
||||
|
||||
* `/area_pos set` and punch the two corner nodes to set them.
|
||||
* `/area_pos set1/set2` and punch only the first or second corner node to
|
||||
set them one at a time.
|
||||
* `/area_pos1/2` to set one of the positions to your current position.
|
||||
* `/area_pos1/2 X Y Z` to set one of the positions to the specified
|
||||
coordinates.
|
||||
|
||||
2) Protect the selected area by running one of the following commands:
|
||||
|
||||
* `/set_owner <OwnerName> <AreaName>` -- If you have the `areas` privilege.
|
||||
* `/protect <AreaName>` -- If you have the `areas` privilege or the server
|
||||
administrator has enabled area self-protection.
|
||||
|
||||
The area name is used only for informational purposes and has no functional
|
||||
importance.
|
||||
|
||||
For example: `/set_owner SomePlayer Mese city`
|
||||
|
||||
3) You now own an area. You may now add sub-owners to it if you want to (see command `/add_owner`). Before using the `/add_owner` command you have to
|
||||
select the corners of the sub-area as you did in step 1.
|
||||
|
||||
If your markers are still around your original area and you want to grant
|
||||
access to your entire area you will not have to re-set them. Use `/select_area` to place the markers at the corners of an existing area if you've reset your
|
||||
markers and want to grant access to a full area.
|
||||
|
||||
The `/add_owner` command expects three arguments:
|
||||
1. The ID number of the parent area (the area that you want to add a
|
||||
sub-area to).
|
||||
2. The name of the player that will own the sub-area.
|
||||
3. The name of the sub-area. (can contain spaces)
|
||||
|
||||
For example: `/add_owner 123 BobTheBuilder Diamond lighthouse`
|
||||
|
||||
|
||||
Commands
|
||||
--------
|
||||
|
||||
* `/protect <AreaName>` -- Protects an area for yourself. (if
|
||||
self-protection is enabled)
|
||||
|
||||
* `/set_owner <OwnerName> <AreaName>` -- Protects an area for a specified
|
||||
player. (requires the `areas` privilege)
|
||||
|
||||
* `/add_owner <ParentID> <OwnerName> <ChildName>` -- Grants another player
|
||||
control over part (or all) of an area.
|
||||
|
||||
* `/rename_area <ID> <NewName>` -- Renames an existing area.
|
||||
|
||||
* `/list_areas` -- Lists all of the areas that you own, or all areas if you
|
||||
have the `areas` privilege.
|
||||
|
||||
* `/find_areas <Regex>` -- Finds areas using a Lua regular expresion.
|
||||
For example, to find castles:
|
||||
|
||||
/find_areas [Cc]astle
|
||||
|
||||
* `/remove_area <ID>` -- Removes an area that you own. Any sub-areas of that
|
||||
area are made sub-areas of the removed area's parent, if it exists.
|
||||
If the removed area has no parent it's sub-areas will have no parent.
|
||||
|
||||
* `/recursive_remove_areas <ID>` -- Removes an area and all sub-areas of it.
|
||||
|
||||
* `/change_owner <ID> <NewOwner>` -- Change the owner of an area.
|
||||
|
||||
* `/area_info` -- Returns information about area configuration and usage.
|
||||
|
||||
* `/select_area <ID>` -- Sets the area positions to those of an existing
|
||||
area.
|
||||
|
||||
* `/area_pos {set,set1,set2,get}` -- Sets the area positions by punching
|
||||
nodes or shows the current area positions.
|
||||
|
||||
* `/area_pos1 [X,Y,Z|X Y Z]` -- Sets area position one to your position or
|
||||
the one supplied.
|
||||
|
||||
* `/area_pos2 [X,Y,Z|X Y Z]` -- Sets area position two to your position or
|
||||
the one supplied.
|
||||
|
||||
* `/areas_cleanup` -- Removes all ownerless areas.
|
||||
Useful for cleaning after user deletion, for example using /remove_player.
|
||||
|
||||
* `/area_open <ID>` -- Toggle open/closed the specified area for everyone.
|
||||
|
||||
* `/area_faction_open <ID> <faction>` -- Toggle open/closed the specified
|
||||
area for members of the faction. Factions are created and managed by
|
||||
playerfactions mod.
|
||||
|
||||
License
|
||||
-------
|
||||
|
||||
Copyright (C) 2013-2017 ShadowNinja
|
||||
|
||||
Copyright (C) 2015-2020 various contributors
|
||||
|
||||
Licensed under the GNU LGPL version 2.1 or later.
|
||||
See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt
|
174
mods/areas/api.lua
Normal file
@ -0,0 +1,174 @@
|
||||
local hudHandlers = {}
|
||||
|
||||
areas.registered_on_adds = {}
|
||||
areas.registered_on_removes = {}
|
||||
areas.registered_on_moves = {}
|
||||
|
||||
function areas:registerOnAdd(func)
|
||||
table.insert(areas.registered_on_adds, func)
|
||||
end
|
||||
|
||||
function areas:registerOnRemove(func)
|
||||
table.insert(areas.registered_on_removes, func)
|
||||
end
|
||||
|
||||
function areas:registerOnMove(func)
|
||||
table.insert(areas.registered_on_moves, func)
|
||||
end
|
||||
|
||||
--- Adds a function as a HUD handler, it will be able to add items to the Areas HUD element.
|
||||
function areas:registerHudHandler(handler)
|
||||
table.insert(hudHandlers, handler)
|
||||
end
|
||||
|
||||
function areas:getExternalHudEntries(pos)
|
||||
local areas = {}
|
||||
for _, func in pairs(hudHandlers) do
|
||||
func(pos, areas)
|
||||
end
|
||||
return areas
|
||||
end
|
||||
|
||||
--- Returns a list of areas that include the provided position.
|
||||
function areas:getAreasAtPos(pos)
|
||||
local res = {}
|
||||
|
||||
if self.store then
|
||||
local a = self.store:get_areas_for_pos(pos, false, true)
|
||||
for store_id, store_area in pairs(a) do
|
||||
local id = tonumber(store_area.data)
|
||||
res[id] = self.areas[id]
|
||||
end
|
||||
else
|
||||
local px, py, pz = pos.x, pos.y, pos.z
|
||||
for id, area in pairs(self.areas) do
|
||||
local ap1, ap2 = area.pos1, area.pos2
|
||||
if
|
||||
(px >= ap1.x and px <= ap2.x) and
|
||||
(py >= ap1.y and py <= ap2.y) and
|
||||
(pz >= ap1.z and pz <= ap2.z) then
|
||||
res[id] = area
|
||||
end
|
||||
end
|
||||
end
|
||||
return res
|
||||
end
|
||||
|
||||
--- Returns areas that intersect with the passed area.
|
||||
function areas:getAreasIntersectingArea(pos1, pos2)
|
||||
local res = {}
|
||||
if self.store then
|
||||
local a = self.store:get_areas_in_area(pos1, pos2,
|
||||
true, false, true)
|
||||
for store_id, store_area in pairs(a) do
|
||||
local id = tonumber(store_area.data)
|
||||
res[id] = self.areas[id]
|
||||
end
|
||||
else
|
||||
self:sortPos(pos1, pos2)
|
||||
local p1x, p1y, p1z = pos1.x, pos1.y, pos1.z
|
||||
local p2x, p2y, p2z = pos2.x, pos2.y, pos2.z
|
||||
for id, area in pairs(self.areas) do
|
||||
local ap1, ap2 = area.pos1, area.pos2
|
||||
if
|
||||
(ap1.x <= p2x and ap2.x >= p1x) and
|
||||
(ap1.y <= p2y and ap2.y >= p1y) and
|
||||
(ap1.z <= p2z and ap2.z >= p1z) then
|
||||
-- Found an intersecting area.
|
||||
res[id] = area
|
||||
end
|
||||
end
|
||||
end
|
||||
return res
|
||||
end
|
||||
|
||||
-- Checks if the area is unprotected or owned by you
|
||||
function areas:canInteract(pos, name)
|
||||
if minetest.check_player_privs(name, self.adminPrivs) then
|
||||
return true
|
||||
end
|
||||
local owned = false
|
||||
for _, area in pairs(self:getAreasAtPos(pos)) do
|
||||
if area.owner == name or area.open then
|
||||
return true
|
||||
elseif areas.factions_available and area.faction_open then
|
||||
if (factions.version or 0) < 2 then
|
||||
local faction_name = factions.get_player_faction(name)
|
||||
if faction_name then
|
||||
for _, fname in ipairs(area.faction_open or {}) do
|
||||
if faction_name == fname then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
for _, fname in ipairs(area.faction_open or {}) do
|
||||
if factions.player_is_in_faction(fname, name) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
owned = true
|
||||
end
|
||||
return not owned
|
||||
end
|
||||
|
||||
-- Returns a table (list) of all players that own an area
|
||||
function areas:getNodeOwners(pos)
|
||||
local owners = {}
|
||||
for _, area in pairs(self:getAreasAtPos(pos)) do
|
||||
table.insert(owners, area.owner)
|
||||
end
|
||||
return owners
|
||||
end
|
||||
|
||||
--- Checks if the area intersects with an area that the player can't interact in.
|
||||
-- Note that this fails and returns false when the specified area is fully
|
||||
-- owned by the player, but with multiple protection zones, none of which
|
||||
-- cover the entire checked area.
|
||||
-- @param name (optional) Player name. If not specified checks for any intersecting areas.
|
||||
-- @param allow_open Whether open areas should be counted as if they didn't exist.
|
||||
-- @return Boolean indicating whether the player can interact in that area.
|
||||
-- @return Un-owned intersecting area ID, if found.
|
||||
function areas:canInteractInArea(pos1, pos2, name, allow_open)
|
||||
if name and minetest.check_player_privs(name, self.adminPrivs) then
|
||||
return true
|
||||
end
|
||||
self:sortPos(pos1, pos2)
|
||||
|
||||
-- Intersecting non-owned area ID, if found.
|
||||
local blocking_area = nil
|
||||
|
||||
local areas = self:getAreasIntersectingArea(pos1, pos2)
|
||||
for id, area in pairs(areas) do
|
||||
-- First check for a fully enclosing owned area.
|
||||
-- A little optimization: isAreaOwner isn't necessary
|
||||
-- here since we're iterating over all relevant areas.
|
||||
if area.owner == name and
|
||||
self:isSubarea(pos1, pos2, id) then
|
||||
return true
|
||||
end
|
||||
|
||||
-- Then check for intersecting non-owned (blocking) areas.
|
||||
-- We don't bother with this check if we've already found a
|
||||
-- blocking area, as the check is somewhat expensive.
|
||||
-- The area blocks if the area is closed or open areas aren't
|
||||
-- acceptable to the caller, and the area isn't owned.
|
||||
-- Note: We can't return directly here, because there might be
|
||||
-- an exclosing owned area that we haven't gotten to yet.
|
||||
if not blocking_area and
|
||||
(not allow_open or not area.open) and
|
||||
(not name or not self:isAreaOwner(id, name)) then
|
||||
blocking_area = id
|
||||
end
|
||||
end
|
||||
|
||||
if blocking_area then
|
||||
return false, blocking_area
|
||||
end
|
||||
|
||||
-- There are no intersecting areas or they are only partially
|
||||
-- intersecting areas and they are all owned by the player.
|
||||
return true
|
||||
end
|
48
mods/areas/api.md
Normal file
@ -0,0 +1,48 @@
|
||||
Areas mod API
|
||||
===
|
||||
|
||||
API list
|
||||
---
|
||||
|
||||
* `areas:registerHudHandler(handler)` - Registers a handler to add items to the Areas HUD. See [HUD](#hud).
|
||||
* `areas:registerOnAdd(func(id, area))`
|
||||
* `areas:registerOnRemove(func(id))`
|
||||
* `areas:registerOnMove(func(id, area, pos1, pos2))`
|
||||
|
||||
|
||||
HUD
|
||||
---
|
||||
|
||||
If you are making a protection mod or a similar mod that adds invisible regions
|
||||
to the world, and you would like then to show up in the areas HUD element, you
|
||||
can register a callback to show your areas.
|
||||
|
||||
HUD handler specification:
|
||||
|
||||
* `handler(pos, list)`
|
||||
* `pos` - The position to check.
|
||||
* `list` - The list of area HUD elements, this should be modified in-place.
|
||||
|
||||
The area list item is a table containing a list of tables with the following fields:
|
||||
|
||||
* `id` - An identifier for the area. This should be a unique string in the format `mod:id`.
|
||||
* `name` - The name of the area.
|
||||
* `owner` - The player name of the region owner, if any.
|
||||
|
||||
All of the fields are optional but at least one of them must be set.
|
||||
|
||||
### Example
|
||||
|
||||
local function areas_hud_handler(pos, areas)
|
||||
local val = find_my_protection(pos)
|
||||
|
||||
if val then
|
||||
table.insert(areas, {
|
||||
id = "mod:"..val.id,
|
||||
name = val.name,
|
||||
owner = val.owner,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
areas:registerHudHandler(areas_hud_handler)
|
462
mods/areas/chatcommands.lua
Normal file
@ -0,0 +1,462 @@
|
||||
local S = minetest.get_translator("areas")
|
||||
|
||||
minetest.register_chatcommand("protect", {
|
||||
params = S("<AreaName>"),
|
||||
description = S("Protect your own area"),
|
||||
privs = {[areas.config.self_protection_privilege]=true},
|
||||
func = function(name, param)
|
||||
if param == "" then
|
||||
return false, S("Invalid usage, see /help @1.", "protect")
|
||||
end
|
||||
local pos1, pos2 = areas:getPos(name)
|
||||
if not (pos1 and pos2) then
|
||||
return false, S("You need to select an area first.")
|
||||
end
|
||||
|
||||
minetest.log("action", "/protect invoked, owner="..name..
|
||||
" AreaName="..param..
|
||||
" StartPos="..minetest.pos_to_string(pos1)..
|
||||
" EndPos=" ..minetest.pos_to_string(pos2))
|
||||
|
||||
local canAdd, errMsg = areas:canPlayerAddArea(pos1, pos2, name)
|
||||
if not canAdd then
|
||||
return false, S("You can't protect that area: @1", errMsg)
|
||||
end
|
||||
|
||||
local id = areas:add(name, param, pos1, pos2, nil)
|
||||
areas:save()
|
||||
|
||||
return true, S("Area protected. ID: @1", id)
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("set_owner", {
|
||||
params = S("<PlayerName>").." "..S("<AreaName>"),
|
||||
description = S("Protect an area between two positions and give"
|
||||
.." a player access to it without setting the parent of the"
|
||||
.." area to any existing area"),
|
||||
privs = areas.adminPrivs,
|
||||
func = function(name, param)
|
||||
local ownerName, areaName = param:match('^(%S+)%s(.+)$')
|
||||
|
||||
if not ownerName then
|
||||
return false, S("Invalid usage, see /help @1.", "set_owner")
|
||||
end
|
||||
|
||||
local pos1, pos2 = areas:getPos(name)
|
||||
if not (pos1 and pos2) then
|
||||
return false, S("You need to select an area first.")
|
||||
end
|
||||
|
||||
if not areas:player_exists(ownerName) then
|
||||
return false, S("The player \"@1\" does not exist.", ownerName)
|
||||
end
|
||||
|
||||
minetest.log("action", name.." runs /set_owner. Owner = "..ownerName..
|
||||
" AreaName = "..areaName..
|
||||
" StartPos = "..minetest.pos_to_string(pos1)..
|
||||
" EndPos = " ..minetest.pos_to_string(pos2))
|
||||
|
||||
local id = areas:add(ownerName, areaName, pos1, pos2, nil)
|
||||
areas:save()
|
||||
|
||||
minetest.chat_send_player(ownerName,
|
||||
S("You have been granted control over area #@1. "..
|
||||
"Type /list_areas to show your areas.", id))
|
||||
return true, S("Area protected. ID: @1", id)
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("add_owner", {
|
||||
params = S("<ParentID>").." "..S("<PlayerName>").." "..S("<AreaName>"),
|
||||
description = S("Give a player access to a sub-area beetween two"
|
||||
.." positions that have already been protected,"
|
||||
.." Use set_owner if you don't want the parent to be set."),
|
||||
func = function(name, param)
|
||||
local pid, ownerName, areaName = param:match('^(%d+) ([^ ]+) (.+)$')
|
||||
|
||||
if not pid then
|
||||
minetest.chat_send_player(name, S("Invalid usage, see /help @1.", "add_owner"))
|
||||
return
|
||||
end
|
||||
|
||||
local pos1, pos2 = areas:getPos(name)
|
||||
if not (pos1 and pos2) then
|
||||
return false, S("You need to select an area first.")
|
||||
end
|
||||
|
||||
if not areas:player_exists(ownerName) then
|
||||
return false, S("The player \"@1\" does not exist.", ownerName)
|
||||
end
|
||||
|
||||
minetest.log("action", name.." runs /add_owner. Owner = "..ownerName..
|
||||
" AreaName = "..areaName.." ParentID = "..pid..
|
||||
" StartPos = "..pos1.x..","..pos1.y..","..pos1.z..
|
||||
" EndPos = " ..pos2.x..","..pos2.y..","..pos2.z)
|
||||
|
||||
-- Check if this new area is inside an area owned by the player
|
||||
pid = tonumber(pid)
|
||||
if (not areas:isAreaOwner(pid, name)) or
|
||||
(not areas:isSubarea(pos1, pos2, pid)) then
|
||||
return false, S("You can't protect that area.")
|
||||
end
|
||||
|
||||
local id = areas:add(ownerName, areaName, pos1, pos2, pid)
|
||||
areas:save()
|
||||
|
||||
minetest.chat_send_player(ownerName,
|
||||
S("You have been granted control over area #@1. "..
|
||||
"Type /list_areas to show your areas.", id))
|
||||
return true, S("Area protected. ID: @1", id)
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("rename_area", {
|
||||
params = S("<ID>").." "..S("<newName>"),
|
||||
description = S("Rename an area that you own"),
|
||||
func = function(name, param)
|
||||
local id, newName = param:match("^(%d+)%s(.+)$")
|
||||
if not id then
|
||||
return false, S("Invalid usage, see /help @1.", "rename_area")
|
||||
end
|
||||
|
||||
id = tonumber(id)
|
||||
if not id then
|
||||
return false, S("That area doesn't exist.")
|
||||
end
|
||||
|
||||
if not areas:isAreaOwner(id, name) then
|
||||
return true, S("You don't own that area.")
|
||||
end
|
||||
|
||||
areas.areas[id].name = newName
|
||||
areas:save()
|
||||
return true, S("Area renamed.")
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("find_areas", {
|
||||
params = "<regexp>",
|
||||
description = S("Find areas using a Lua regular expression"),
|
||||
privs = areas.adminPrivs,
|
||||
func = function(name, param)
|
||||
if param == "" then
|
||||
return false, S("A regular expression is required.")
|
||||
end
|
||||
|
||||
-- Check expression for validity
|
||||
local function testRegExp()
|
||||
("Test [1]: Player (0,0,0) (0,0,0)"):find(param)
|
||||
end
|
||||
if not pcall(testRegExp) then
|
||||
return false, S("Invalid regular expression.")
|
||||
end
|
||||
|
||||
local matches = {}
|
||||
for id, area in pairs(areas.areas) do
|
||||
local str = areas:toString(id)
|
||||
if str:find(param) then
|
||||
table.insert(matches, str)
|
||||
end
|
||||
end
|
||||
if #matches > 0 then
|
||||
return true, table.concat(matches, "\n")
|
||||
else
|
||||
return true, S("No matches found.")
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("list_areas", {
|
||||
description = S("List your areas, or all areas if you are an admin."),
|
||||
func = function(name, param)
|
||||
local admin = minetest.check_player_privs(name, areas.adminPrivs)
|
||||
local areaStrings = {}
|
||||
for id, area in pairs(areas.areas) do
|
||||
if admin or areas:isAreaOwner(id, name) then
|
||||
table.insert(areaStrings, areas:toString(id))
|
||||
end
|
||||
end
|
||||
if #areaStrings == 0 then
|
||||
return true, S("No visible areas.")
|
||||
end
|
||||
return true, table.concat(areaStrings, "\n")
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("recursive_remove_areas", {
|
||||
params = S("<ID>"),
|
||||
description = S("Recursively remove areas using an ID"),
|
||||
func = function(name, param)
|
||||
local id = tonumber(param)
|
||||
if not id then
|
||||
return false, S("Invalid usage, see"
|
||||
.." /help @1.", "recursive_remove_areas")
|
||||
end
|
||||
|
||||
if not areas:isAreaOwner(id, name) then
|
||||
return false, S("Area @1 does not exist or is"
|
||||
.." not owned by you.", id)
|
||||
end
|
||||
|
||||
areas:remove(id, true)
|
||||
areas:save()
|
||||
return true, S("Removed area @1 and it's sub areas.", id)
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("remove_area", {
|
||||
params = S("<ID>"),
|
||||
description = S("Remove an area using an ID"),
|
||||
func = function(name, param)
|
||||
local id = tonumber(param)
|
||||
if not id then
|
||||
return false, S("Invalid usage, see /help @1.", "remove_area")
|
||||
end
|
||||
|
||||
if not areas:isAreaOwner(id, name) then
|
||||
return false, S("Area @1 does not exist or"
|
||||
.." is not owned by you.", id)
|
||||
end
|
||||
|
||||
areas:remove(id)
|
||||
areas:save()
|
||||
return true, S("Removed area @1", id)
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("change_owner", {
|
||||
params = S("<ID>").." "..S("<NewOwner>"),
|
||||
description = S("Change the owner of an area using its ID"),
|
||||
func = function(name, param)
|
||||
local id, newOwner = param:match("^(%d+)%s(%S+)$")
|
||||
if not id then
|
||||
return false, S("Invalid usage, see"
|
||||
.." /help @1.", "change_owner")
|
||||
end
|
||||
|
||||
if not areas:player_exists(newOwner) then
|
||||
return false, S("The player \"@1\" does not exist.", newOwner)
|
||||
end
|
||||
|
||||
id = tonumber(id)
|
||||
if not areas:isAreaOwner(id, name) then
|
||||
return false, S("Area @1 does not exist"
|
||||
.." or is not owned by you.", id)
|
||||
end
|
||||
areas.areas[id].owner = newOwner
|
||||
areas:save()
|
||||
minetest.chat_send_player(newOwner,
|
||||
S("@1 has given you control over the area \"@2\" (ID @3).",
|
||||
name, areas.areas[id].name, id))
|
||||
return true, S("Owner changed.")
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("area_open", {
|
||||
params = S("<ID>"),
|
||||
description = S("Toggle an area open (anyone can interact) or closed"),
|
||||
func = function(name, param)
|
||||
local id = tonumber(param)
|
||||
if not id then
|
||||
return false, S("Invalid usage, see /help @1.", "area_open")
|
||||
end
|
||||
|
||||
if not areas:isAreaOwner(id, name) then
|
||||
return false, S("Area @1 does not exist"
|
||||
.." or is not owned by you.", id)
|
||||
end
|
||||
local open = not areas.areas[id].open
|
||||
-- Save false as nil to avoid inflating the DB.
|
||||
areas.areas[id].open = open or nil
|
||||
areas:save()
|
||||
return true, open and S("Area opened.") or S("Area closed.")
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
if areas.factions_available then
|
||||
minetest.register_chatcommand("area_faction_open", {
|
||||
params = S("<ID> [faction_name]"),
|
||||
description = S("Toggle an area open/closed for members in your faction."),
|
||||
func = function(name, param)
|
||||
local params = param:split(" ")
|
||||
|
||||
local id = tonumber(params[1])
|
||||
local faction_name = params[2]
|
||||
|
||||
if not id or not faction_name then
|
||||
return false, S("Invalid usage, see /help @1.", "area_faction_open")
|
||||
end
|
||||
|
||||
if not areas:isAreaOwner(id, name) then
|
||||
return false, S("Area @1 does not exist"
|
||||
.." or is not owned by you.", id)
|
||||
end
|
||||
|
||||
if not factions.get_owner(faction_name) then
|
||||
return false, S("Faction doesn't exists")
|
||||
end
|
||||
local fnames = areas.areas[id].faction_open or {}
|
||||
local pos = table.indexof(fnames, faction_name)
|
||||
if pos < 0 then
|
||||
-- Add new faction to the list
|
||||
table.insert(fnames, faction_name)
|
||||
else
|
||||
table.remove(fnames, pos)
|
||||
end
|
||||
if #fnames == 0 then
|
||||
-- Save {} as nil to avoid inflating the DB.
|
||||
fnames = nil
|
||||
end
|
||||
areas.areas[id].faction_open = fnames
|
||||
areas:save()
|
||||
return true, fnames and S("Area is open for members of: @1", table.concat(fnames, ", "))
|
||||
or S("Area closed for faction members.")
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
minetest.register_chatcommand("move_area", {
|
||||
params = S("<ID>"),
|
||||
description = S("Move (or resize) an area to the current positions."),
|
||||
privs = areas.adminPrivs,
|
||||
func = function(name, param)
|
||||
local id = tonumber(param)
|
||||
if not id then
|
||||
return false, S("Invalid usage, see /help @1.", "move_area")
|
||||
end
|
||||
|
||||
local area = areas.areas[id]
|
||||
if not area then
|
||||
return false, S("Area does not exist.")
|
||||
end
|
||||
|
||||
local pos1, pos2 = areas:getPos(name)
|
||||
if not pos1 then
|
||||
return false, S("You need to select an area first.")
|
||||
end
|
||||
|
||||
areas:move(id, area, pos1, pos2)
|
||||
areas:save()
|
||||
|
||||
return true, S("Area successfully moved.")
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("area_info", {
|
||||
description = S("Get information about area configuration and usage."),
|
||||
func = function(name, param)
|
||||
local lines = {}
|
||||
local privs = minetest.get_player_privs(name)
|
||||
|
||||
-- Short (and fast to access) names
|
||||
local cfg = areas.config
|
||||
local self_prot = cfg.self_protection
|
||||
local prot_priv = cfg.self_protection_privilege
|
||||
local limit = cfg.self_protection_max_areas
|
||||
local limit_high = cfg.self_protection_max_areas_high
|
||||
local size_limit = cfg.self_protection_max_size
|
||||
local size_limit_high = cfg.self_protection_max_size_high
|
||||
|
||||
local has_high_limit = privs.areas_high_limit
|
||||
local has_prot_priv = not prot_priv or privs[prot_priv]
|
||||
local can_prot = privs.areas or (self_prot and has_prot_priv)
|
||||
local max_count = can_prot and
|
||||
(has_high_limit and limit_high or limit) or 0
|
||||
local max_size = has_high_limit and
|
||||
size_limit_high or size_limit
|
||||
|
||||
-- Self protection information
|
||||
local self_prot_line = self_prot and S("Self protection is enabled.") or
|
||||
S("Self protection is disabled.")
|
||||
table.insert(lines, self_prot_line)
|
||||
-- Privilege information
|
||||
local priv_line = has_prot_priv and
|
||||
S("You have the necessary privilege (\"@1\").", prot_priv) or
|
||||
S("You don't have the necessary privilege (\"@1\").", prot_priv)
|
||||
table.insert(lines, priv_line)
|
||||
if privs.areas then
|
||||
table.insert(lines, S("You are an area"..
|
||||
" administrator (\"areas\" privilege)."))
|
||||
elseif has_high_limit then
|
||||
table.insert(lines,
|
||||
S("You have extended area protection"..
|
||||
" limits (\"areas_high_limit\" privilege)."))
|
||||
end
|
||||
|
||||
-- Area count
|
||||
local area_num = 0
|
||||
for id, area in pairs(areas.areas) do
|
||||
if area.owner == name then
|
||||
area_num = area_num + 1
|
||||
end
|
||||
end
|
||||
table.insert(lines, S("You have @1 areas.", area_num))
|
||||
|
||||
-- Area limit
|
||||
local area_limit_line = privs.areas and
|
||||
S("Limit: no area count limit") or
|
||||
S("Limit: @1 areas", max_count)
|
||||
table.insert(lines, area_limit_line)
|
||||
|
||||
-- Area size limits
|
||||
local function size_info(str, size)
|
||||
table.insert(lines, S("@1 spanning up to @2x@3x@4.",
|
||||
str, size.x, size.y, size.z))
|
||||
end
|
||||
local function priv_limit_info(lpriv, lmax_count, lmax_size)
|
||||
size_info(S("Players with the \"@1\" privilege"..
|
||||
" can protect up to @2 areas", lpriv, lmax_count),
|
||||
lmax_size)
|
||||
end
|
||||
if self_prot then
|
||||
if privs.areas then
|
||||
priv_limit_info(prot_priv,
|
||||
limit, size_limit)
|
||||
priv_limit_info("areas_high_limit",
|
||||
limit_high, size_limit_high)
|
||||
elseif has_prot_priv then
|
||||
size_info(S("You can protect areas"), max_size)
|
||||
end
|
||||
end
|
||||
|
||||
return true, table.concat(lines, "\n")
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("areas_cleanup", {
|
||||
description = S("Removes all ownerless areas"),
|
||||
privs = areas.adminPrivs,
|
||||
func = function()
|
||||
local total, count = 0, 0
|
||||
|
||||
local aareas = areas.areas
|
||||
for id, _ in pairs(aareas) do
|
||||
local owner = aareas[id].owner
|
||||
|
||||
if not areas:player_exists(owner) then
|
||||
areas:remove(id)
|
||||
count = count + 1
|
||||
end
|
||||
|
||||
total = total + 1
|
||||
end
|
||||
areas:save()
|
||||
|
||||
return true, "Total areas: " .. total .. ", Removed " ..
|
||||
count .. " areas. New count: " .. (total - count)
|
||||
end
|
||||
})
|
89
mods/areas/hud.lua
Normal file
@ -0,0 +1,89 @@
|
||||
-- This is inspired by the landrush mod by Bremaweb
|
||||
local S = minetest.get_translator("areas")
|
||||
areas.hud = {}
|
||||
areas.hud.refresh = 0
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
areas.hud.refresh = areas.hud.refresh + dtime
|
||||
if areas.hud.refresh > areas.config["tick"] then
|
||||
areas.hud.refresh = 0
|
||||
else
|
||||
return
|
||||
end
|
||||
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
local pos = vector.round(player:get_pos())
|
||||
pos = vector.apply(pos, function(p)
|
||||
return math.max(math.min(p, 2147483), -2147483)
|
||||
end)
|
||||
local areaStrings = {}
|
||||
|
||||
for id, area in pairs(areas:getAreasAtPos(pos)) do
|
||||
local faction_info
|
||||
if area.faction_open and areas.factions_available then
|
||||
-- Gather and clean up disbanded factions
|
||||
local changed = false
|
||||
for i, fac_name in ipairs(area.faction_open) do
|
||||
if not factions.get_owner(fac_name) then
|
||||
table.remove(area.faction_open, i)
|
||||
changed = true
|
||||
end
|
||||
end
|
||||
if #area.faction_open == 0 then
|
||||
-- Prevent DB clutter, remove value
|
||||
area.faction_open = nil
|
||||
else
|
||||
faction_info = table.concat(area.faction_open, ", ")
|
||||
end
|
||||
|
||||
if changed then
|
||||
areas:save()
|
||||
end
|
||||
end
|
||||
|
||||
table.insert(areaStrings, ("%s [%u] (%s%s%s)")
|
||||
:format(area.name, id, area.owner,
|
||||
area.open and S(":open") or "",
|
||||
faction_info and ": "..faction_info or ""))
|
||||
end
|
||||
|
||||
for i, area in pairs(areas:getExternalHudEntries(pos)) do
|
||||
local str = ""
|
||||
if area.name then str = area.name .. " " end
|
||||
if area.id then str = str.."["..area.id.."] " end
|
||||
if area.owner then str = str.."("..area.owner..")" end
|
||||
table.insert(areaStrings, str)
|
||||
end
|
||||
|
||||
local areaString = S("Areas:")
|
||||
if #areaStrings > 0 then
|
||||
areaString = areaString.."\n"..
|
||||
table.concat(areaStrings, "\n")
|
||||
end
|
||||
local hud = areas.hud[name]
|
||||
if not hud then
|
||||
hud = {}
|
||||
areas.hud[name] = hud
|
||||
hud.areasId = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
name = "Areas",
|
||||
number = 0xFFFFFF,
|
||||
position = {x=0, y=1},
|
||||
offset = {x=8, y=-8},
|
||||
text = areaString,
|
||||
scale = {x=200, y=60},
|
||||
alignment = {x=1, y=-1},
|
||||
})
|
||||
hud.oldAreas = areaString
|
||||
return
|
||||
elseif hud.oldAreas ~= areaString then
|
||||
player:hud_change(hud.areasId, "text", areaString)
|
||||
hud.oldAreas = areaString
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
areas.hud[player:get_player_name()] = nil
|
||||
end)
|
44
mods/areas/init.lua
Normal file
@ -0,0 +1,44 @@
|
||||
-- Areas mod by ShadowNinja
|
||||
-- Based on node_ownership
|
||||
-- License: LGPLv2+
|
||||
|
||||
areas = {}
|
||||
|
||||
areas.factions_available = minetest.get_modpath("playerfactions") and true
|
||||
|
||||
areas.adminPrivs = {areas=true}
|
||||
areas.startTime = os.clock()
|
||||
|
||||
areas.modpath = minetest.get_modpath("areas")
|
||||
dofile(areas.modpath.."/settings.lua")
|
||||
dofile(areas.modpath.."/api.lua")
|
||||
dofile(areas.modpath.."/internal.lua")
|
||||
dofile(areas.modpath.."/chatcommands.lua")
|
||||
dofile(areas.modpath.."/pos.lua")
|
||||
dofile(areas.modpath.."/interact.lua")
|
||||
dofile(areas.modpath.."/legacy.lua")
|
||||
dofile(areas.modpath.."/hud.lua")
|
||||
|
||||
areas:load()
|
||||
|
||||
local S = minetest.get_translator("areas")
|
||||
|
||||
minetest.register_privilege("areas", {
|
||||
description = S("Can administer areas."),
|
||||
give_to_singleplayer = false
|
||||
})
|
||||
minetest.register_privilege("areas_high_limit", {
|
||||
description = S("Can protect more, bigger areas."),
|
||||
give_to_singleplayer = false
|
||||
})
|
||||
|
||||
if not minetest.registered_privileges[areas.config.self_protection_privilege] then
|
||||
minetest.register_privilege(areas.config.self_protection_privilege, {
|
||||
description = S("Can protect areas."),
|
||||
})
|
||||
end
|
||||
|
||||
if minetest.settings:get_bool("log_mods") then
|
||||
local diffTime = os.clock() - areas.startTime
|
||||
minetest.log("action", "areas loaded in "..diffTime.."s.")
|
||||
end
|
19
mods/areas/interact.lua
Normal file
@ -0,0 +1,19 @@
|
||||
local S = minetest.get_translator("areas")
|
||||
|
||||
local old_is_protected = minetest.is_protected
|
||||
function minetest.is_protected(pos, name)
|
||||
if not areas:canInteract(pos, name) then
|
||||
return true
|
||||
end
|
||||
return old_is_protected(pos, name)
|
||||
end
|
||||
|
||||
minetest.register_on_protection_violation(function(pos, name)
|
||||
if not areas:canInteract(pos, name) then
|
||||
local owners = areas:getNodeOwners(pos)
|
||||
minetest.chat_send_player(name,
|
||||
S("@1 is protected by @2.",
|
||||
minetest.pos_to_string(pos),
|
||||
table.concat(owners, ", ")))
|
||||
end
|
||||
end)
|
314
mods/areas/internal.lua
Normal file
@ -0,0 +1,314 @@
|
||||
local S = minetest.get_translator("areas")
|
||||
|
||||
function areas:player_exists(name)
|
||||
return minetest.get_auth_handler().get_auth(name) ~= nil
|
||||
end
|
||||
|
||||
local safe_file_write = minetest.safe_file_write
|
||||
if safe_file_write == nil then
|
||||
function safe_file_write(path, content)
|
||||
local file, err = io.open(path, "w")
|
||||
if err then
|
||||
return err
|
||||
end
|
||||
file:write(content)
|
||||
file:close()
|
||||
end
|
||||
end
|
||||
|
||||
-- Save the areas table to a file
|
||||
function areas:save()
|
||||
local datastr = minetest.write_json(self.areas)
|
||||
if not datastr then
|
||||
minetest.log("error", "[areas] Failed to serialize area data!")
|
||||
return
|
||||
end
|
||||
return safe_file_write(self.config.filename, datastr)
|
||||
end
|
||||
|
||||
-- Load the areas table from the save file
|
||||
function areas:load()
|
||||
local file, err = io.open(self.config.filename, "r")
|
||||
if err then
|
||||
self.areas = self.areas or {}
|
||||
return err
|
||||
end
|
||||
local data = file:read("*a")
|
||||
if data:sub(1, 1) == "[" then
|
||||
self.areas, err = minetest.parse_json(data)
|
||||
else
|
||||
self.areas, err = minetest.deserialize(data)
|
||||
end
|
||||
if type(self.areas) ~= "table" then
|
||||
self.areas = {}
|
||||
end
|
||||
if err and #data > 10 then
|
||||
minetest.log("error", "[areas] Failed to load area data: " ..
|
||||
tostring(err))
|
||||
end
|
||||
file:close()
|
||||
self:populateStore()
|
||||
end
|
||||
|
||||
--- Checks an AreaStore ID.
|
||||
-- Deletes the AreaStore (falling back to the iterative method)
|
||||
-- and prints an error message if the ID is invalid.
|
||||
-- @return Whether the ID was valid.
|
||||
function areas:checkAreaStoreId(sid)
|
||||
if not sid then
|
||||
minetest.log("error", "AreaStore failed to find an ID for an "
|
||||
.."area! Falling back to iterative area checking.")
|
||||
self.store = nil
|
||||
self.store_ids = nil
|
||||
end
|
||||
return sid and true or false
|
||||
end
|
||||
|
||||
-- Populates the AreaStore after loading, if needed.
|
||||
function areas:populateStore()
|
||||
if not rawget(_G, "AreaStore") then
|
||||
return
|
||||
end
|
||||
local store = AreaStore()
|
||||
local store_ids = {}
|
||||
for id, area in pairs(areas.areas) do
|
||||
local sid = store:insert_area(area.pos1,
|
||||
area.pos2, tostring(id))
|
||||
if not self:checkAreaStoreId(sid) then
|
||||
return
|
||||
end
|
||||
store_ids[id] = sid
|
||||
end
|
||||
self.store = store
|
||||
self.store_ids = store_ids
|
||||
end
|
||||
|
||||
-- Finds the first usable index in a table
|
||||
-- Eg: {[1]=false,[4]=true} -> 2
|
||||
local function findFirstUnusedIndex(t)
|
||||
local i = 0
|
||||
repeat i = i + 1
|
||||
until t[i] == nil
|
||||
return i
|
||||
end
|
||||
|
||||
--- Add a area.
|
||||
-- @return The new area's ID.
|
||||
function areas:add(owner, name, pos1, pos2, parent)
|
||||
local id = findFirstUnusedIndex(self.areas)
|
||||
self.areas[id] = {
|
||||
name = name,
|
||||
pos1 = pos1,
|
||||
pos2 = pos2,
|
||||
owner = owner,
|
||||
parent = parent
|
||||
}
|
||||
|
||||
for i=1, #areas.registered_on_adds do
|
||||
areas.registered_on_adds[i](id, self.areas[id])
|
||||
end
|
||||
|
||||
-- Add to AreaStore
|
||||
if self.store then
|
||||
local sid = self.store:insert_area(pos1, pos2, tostring(id))
|
||||
if self:checkAreaStoreId(sid) then
|
||||
self.store_ids[id] = sid
|
||||
end
|
||||
end
|
||||
return id
|
||||
end
|
||||
|
||||
--- Remove a area, and optionally it's children recursively.
|
||||
-- If a area is deleted non-recursively the children will
|
||||
-- have the removed area's parent as their new parent.
|
||||
function areas:remove(id, recurse)
|
||||
if recurse then
|
||||
-- Recursively find child entries and remove them
|
||||
local cids = self:getChildren(id)
|
||||
for _, cid in pairs(cids) do
|
||||
self:remove(cid, true)
|
||||
end
|
||||
else
|
||||
-- Update parents
|
||||
local parent = self.areas[id].parent
|
||||
local children = self:getChildren(id)
|
||||
for _, cid in pairs(children) do
|
||||
-- The subarea parent will be niled out if the
|
||||
-- removed area does not have a parent
|
||||
self.areas[cid].parent = parent
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
for i=1, #areas.registered_on_removes do
|
||||
areas.registered_on_removes[i](id)
|
||||
end
|
||||
|
||||
-- Remove main entry
|
||||
self.areas[id] = nil
|
||||
|
||||
-- Remove from AreaStore
|
||||
if self.store then
|
||||
self.store:remove_area(self.store_ids[id])
|
||||
self.store_ids[id] = nil
|
||||
end
|
||||
end
|
||||
|
||||
--- Move an area.
|
||||
function areas:move(id, area, pos1, pos2)
|
||||
area.pos1 = pos1
|
||||
area.pos2 = pos2
|
||||
|
||||
for i=1, #areas.registered_on_moves do
|
||||
areas.registered_on_moves[i](id, area, pos1, pos2)
|
||||
end
|
||||
|
||||
if self.store then
|
||||
self.store:remove_area(areas.store_ids[id])
|
||||
local sid = self.store:insert_area(pos1, pos2, tostring(id))
|
||||
if self:checkAreaStoreId(sid) then
|
||||
self.store_ids[id] = sid
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Checks if a area between two points is entirely contained by another area.
|
||||
-- Positions must be sorted.
|
||||
function areas:isSubarea(pos1, pos2, id)
|
||||
local area = self.areas[id]
|
||||
if not area then
|
||||
return false
|
||||
end
|
||||
local ap1, ap2 = area.pos1, area.pos2
|
||||
local ap1x, ap1y, ap1z = ap1.x, ap1.y, ap1.z
|
||||
local ap2x, ap2y, ap2z = ap2.x, ap2.y, ap2.z
|
||||
local p1x, p1y, p1z = pos1.x, pos1.y, pos1.z
|
||||
local p2x, p2y, p2z = pos2.x, pos2.y, pos2.z
|
||||
if
|
||||
(p1x >= ap1x and p1x <= ap2x) and
|
||||
(p2x >= ap1x and p2x <= ap2x) and
|
||||
(p1y >= ap1y and p1y <= ap2y) and
|
||||
(p2y >= ap1y and p2y <= ap2y) and
|
||||
(p1z >= ap1z and p1z <= ap2z) and
|
||||
(p2z >= ap1z and p2z <= ap2z) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
-- Returns a table (list) of children of an area given it's identifier
|
||||
function areas:getChildren(id)
|
||||
local children = {}
|
||||
for cid, area in pairs(self.areas) do
|
||||
if area.parent and area.parent == id then
|
||||
table.insert(children, cid)
|
||||
end
|
||||
end
|
||||
return children
|
||||
end
|
||||
|
||||
-- Checks if the user has sufficient privileges.
|
||||
-- If the player is not a administrator it also checks
|
||||
-- if the area intersects other areas that they do not own.
|
||||
-- Also checks the size of the area and if the user already
|
||||
-- has more than max_areas.
|
||||
function areas:canPlayerAddArea(pos1, pos2, name)
|
||||
local privs = minetest.get_player_privs(name)
|
||||
if privs.areas then
|
||||
return true
|
||||
end
|
||||
|
||||
-- Check self protection privilege, if it is enabled,
|
||||
-- and if the area is too big.
|
||||
if not self.config.self_protection or
|
||||
not privs[areas.config.self_protection_privilege] then
|
||||
return false, S("Self protection is disabled or you do not have"
|
||||
.." the necessary privilege.")
|
||||
end
|
||||
|
||||
local max_size = privs.areas_high_limit and
|
||||
self.config.self_protection_max_size_high or
|
||||
self.config.self_protection_max_size
|
||||
if
|
||||
(pos2.x - pos1.x) > max_size.x or
|
||||
(pos2.y - pos1.y) > max_size.y or
|
||||
(pos2.z - pos1.z) > max_size.z then
|
||||
return false, S("Area is too big.")
|
||||
end
|
||||
|
||||
-- Check number of areas the user has and make sure it not above the max
|
||||
local count = 0
|
||||
for _, area in pairs(self.areas) do
|
||||
if area.owner == name then
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
local max_areas = privs.areas_high_limit and
|
||||
self.config.self_protection_max_areas_high or
|
||||
self.config.self_protection_max_areas
|
||||
if count >= max_areas then
|
||||
return false, S("You have reached the maximum amount of"
|
||||
.." areas that you are allowed to protect.")
|
||||
end
|
||||
|
||||
-- Check intersecting areas
|
||||
local can, id = self:canInteractInArea(pos1, pos2, name)
|
||||
if not can then
|
||||
local area = self.areas[id]
|
||||
return false, S("The area intersects with @1 [@2] (@3).",
|
||||
area.name, id, area.owner)
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
-- Given a id returns a string in the format:
|
||||
-- "name [id]: owner (x1, y1, z1) (x2, y2, z2) -> children"
|
||||
function areas:toString(id)
|
||||
local area = self.areas[id]
|
||||
local message = ("%s [%d]: %s %s %s"):format(
|
||||
area.name, id, area.owner,
|
||||
minetest.pos_to_string(area.pos1),
|
||||
minetest.pos_to_string(area.pos2))
|
||||
|
||||
local children = areas:getChildren(id)
|
||||
if #children > 0 then
|
||||
message = message.." -> "..table.concat(children, ", ")
|
||||
end
|
||||
return message
|
||||
end
|
||||
|
||||
-- Re-order areas in table by their identifiers
|
||||
function areas:sort()
|
||||
local sa = {}
|
||||
for k, area in pairs(self.areas) do
|
||||
if not area.parent then
|
||||
table.insert(sa, area)
|
||||
local newid = #sa
|
||||
for _, subarea in pairs(self.areas) do
|
||||
if subarea.parent == k then
|
||||
subarea.parent = newid
|
||||
table.insert(sa, subarea)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
self.areas = sa
|
||||
end
|
||||
|
||||
-- Checks if a player owns an area or a parent of it
|
||||
function areas:isAreaOwner(id, name)
|
||||
local cur = self.areas[id]
|
||||
if cur and minetest.check_player_privs(name, self.adminPrivs) then
|
||||
return true
|
||||
end
|
||||
while cur do
|
||||
if cur.owner == name then
|
||||
return true
|
||||
elseif cur.parent then
|
||||
cur = self.areas[cur.parent]
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
108
mods/areas/legacy.lua
Normal file
@ -0,0 +1,108 @@
|
||||
-- This file contains functions to convert from
|
||||
-- the old areas format and other compatability code.
|
||||
local S = minetest.get_translator("areas")
|
||||
|
||||
minetest.register_chatcommand("legacy_load_areas", {
|
||||
params = S("<version>"),
|
||||
description = S("Loads, converts, and saves the areas from"
|
||||
.." a legacy save file."),
|
||||
privs = {areas=true, server=true},
|
||||
func = function(name, param)
|
||||
minetest.chat_send_player(name, S("Converting areas…"))
|
||||
local version = tonumber(param)
|
||||
if version == 0 then
|
||||
local err = areas:node_ownership_load()
|
||||
if err then
|
||||
minetest.chat_send_player(name, S("Error loading legacy file: @1", err))
|
||||
return
|
||||
end
|
||||
else
|
||||
minetest.chat_send_player(name, S("Invalid version number. (0 allowed)"))
|
||||
return
|
||||
end
|
||||
minetest.chat_send_player(name, S("Legacy file loaded."))
|
||||
|
||||
for k, area in pairs(areas.areas) do
|
||||
-- New position format
|
||||
area.pos1 = {x=area.x1, y=area.y1, z=area.z1}
|
||||
area.pos2 = {x=area.x2, y=area.y2, z=area.z2}
|
||||
|
||||
area.x1, area.y1, area.z1,
|
||||
area.x2, area.y2, area.z2 =
|
||||
nil, nil, nil, nil, nil, nil
|
||||
|
||||
-- Area positions sorting
|
||||
areas:sortPos(area.pos1, area.pos2)
|
||||
|
||||
-- Add name
|
||||
area.name = S("unnamed")
|
||||
|
||||
-- Remove ID
|
||||
area.id = nil
|
||||
end
|
||||
minetest.chat_send_player(name, S("Table format updated."))
|
||||
|
||||
areas:save()
|
||||
minetest.chat_send_player(name, S("Converted areas saved. Done."))
|
||||
end
|
||||
})
|
||||
|
||||
function areas:node_ownership_load()
|
||||
local filename = minetest.get_worldpath().."/owners.tbl"
|
||||
local tables, err
|
||||
tables, err = loadfile(filename)
|
||||
if err then
|
||||
return err
|
||||
end
|
||||
|
||||
tables = tables()
|
||||
for idx = 1, #tables do
|
||||
local tolinkv, tolinki = {}, {}
|
||||
for i, v in pairs(tables[idx]) do
|
||||
if type(v) == "table" and tables[v[1]] then
|
||||
table.insert(tolinkv, {i, tables[v[1]]})
|
||||
end
|
||||
if type(i) == "table" and tables[i[1]] then
|
||||
table.insert(tolinki, {i, tables[i[1]]})
|
||||
end
|
||||
end
|
||||
-- link values, first due to possible changes of indices
|
||||
for _, v in ipairs(tolinkv) do
|
||||
tables[idx][v[1]] = v[2]
|
||||
end
|
||||
-- link indices
|
||||
for _, v in ipairs(tolinki) do
|
||||
tables[idx][v[2]], tables[idx][v[1]] = tables[idx][v[1]], nil
|
||||
end
|
||||
end
|
||||
self.areas = tables[1]
|
||||
end
|
||||
|
||||
-- Returns the name of the first player that owns an area
|
||||
function areas.getNodeOwnerName(pos)
|
||||
for id, area in pairs(areas:getAreasAtPos(pos)) do
|
||||
return area.owner
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- Checks if a node is owned by you
|
||||
function areas.isNodeOwner(pos, name)
|
||||
if minetest.check_player_privs(name, areas.adminPrivs) then
|
||||
return true
|
||||
end
|
||||
for id, area in pairs(areas:getAreasAtPos(pos)) do
|
||||
if name == area.owner then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- Checks if an area has an owner
|
||||
function areas.hasOwner(pos)
|
||||
for id, area in pairs(areas:getAreasAtPos(pos)) do
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
135
mods/areas/locale/areas.fr.tr
Normal file
@ -0,0 +1,135 @@
|
||||
# textdomain: areas
|
||||
|
||||
|
||||
|
||||
### chatcommands.lua ###
|
||||
|
||||
<AreaName>=<NomZone>
|
||||
<ID> [faction_name]=<ID> [nom_de_faction]
|
||||
<NewOwner>=<NouveauPropriétaire>
|
||||
<ParentID>=<IDZonePrincipale>
|
||||
<PlayerName>=<NomJoueur>
|
||||
<newName>=<NouveauNom>
|
||||
@1 has given you control over the area "@2" (ID @3).=@1 vous a donné le contrôle de la zone "@2" (ID @3).
|
||||
@1 spanning up to @2x@3x@4.=@1 s’étendant jusqu’à @2x@3x@4.
|
||||
A regular expression is required.=Une expression régulière est requise.
|
||||
Area @1 does not exist or is not owned by you.=La zone @1 n’existe pas ou ne vous appartient pas.
|
||||
Area closed for faction members.=Zone fermée aux membres de la faction.
|
||||
Area closed.=Zone fermée.
|
||||
Area does not exist.=La zone n’existe pas.
|
||||
Area is open for members of: @1=Zone ouverte aux membres de ces factions : @1
|
||||
Area opened.=Zone ouverte.
|
||||
Area protected. ID: @1=Zone protégée. ID : @1
|
||||
Area renamed.=Zone renommée.
|
||||
Area successfully moved.=Zone déplacée avec succès.
|
||||
Change the owner of an area using its ID=Change le propriétaire d’une zone en utilisant son ID.
|
||||
Faction doesn't exists=La faction n'existe pas
|
||||
Find areas using a Lua regular expression=Trouve les zones en utilisant une expression régulière Lua.
|
||||
Get information about area configuration and usage.=Obtient des informations sur la configuration des zones et l’utilisation des zones.
|
||||
|
||||
Give a player access to a sub-area beetween two positions that have already been protected, Use set_owner if you don't want the parent to be set.=Donne au joueur accès aux sous-zones entre deux positions qui ont déjà été protégées ; utilisez set_owner si vous ne voulez pas que la zone pricipale soit définie.
|
||||
|
||||
Invalid regular expression.=Expression régulière invalide.
|
||||
Limit: @1 areas=Limite: @1 zones.
|
||||
Limit: no area count limit=Limite: pas de limite de nombre de zones.
|
||||
List your areas, or all areas if you are an admin.=Liste vos zones, ou toutes les zones si vous êtes administrateur.
|
||||
Move (or resize) an area to the current positions.=Déplace (ou redimensionne) une zone aux positions actuelles.
|
||||
No matches found.=Aucun résultat.
|
||||
No visible areas.=Pas de zone visible.
|
||||
Owner changed.=Propriétaire changé.
|
||||
Players with the "@1" privilege can protect up to @2 areas=Les joueurs avec le privilège "@1" peuvent protéger jusqu’à @2 zones
|
||||
|
||||
Protect an area between two positions and give a player access to it without setting the parent of the area to any existing area=Protège une zone entre deux positions et donne à un joueur accès à cette zone sans définir la zone principale de cette zone ni aucune zone existante.
|
||||
|
||||
Protect your own area=Protège votre zone.
|
||||
Recursively remove areas using an ID=Supprime les zones récursivement en utilisant un ID.
|
||||
Remove an area using an ID=Supprime une zone en utilisant son ID.
|
||||
Removed area @1=Zone @1 supprimée.
|
||||
Removed area @1 and it's sub areas.=Zone @1 et ses sous-zones supprimées.
|
||||
Removes all ownerless areas=Supprime toutes les zones sans propriétaire
|
||||
Rename an area that you own=Renomme une zone qui vous appartient.
|
||||
Self protection is disabled.=L’autoprotection est désactivée.
|
||||
Self protection is enabled.=L’autoprotection est activée.
|
||||
That area doesn't exist.=La zone n’existe pas.
|
||||
The player "@1" does not exist.=Le joueur "@1" n’existe pas.
|
||||
Toggle an area open (anyone can interact) or closed=Bascule entre zone ouverte (tout le monde peut intéragir) ou fermée.
|
||||
Toggle an area open/closed for members in your faction.=Bascule entre zone ouverte/fermée pour les membres de votre faction.
|
||||
You are an area administrator ("areas" privilege).=Vous êtes un administrateur de zone (privilège "areas").
|
||||
You can protect areas=Vous pouvez protéger des zones.
|
||||
You can't protect that area.=Vous ne pouvez pas protéger cette zone.
|
||||
You can't protect that area: @1=Vous ne pouvez pas protéger cette zone : @1.
|
||||
You don't have the necessary privilege ("@1").=Vous n’avez pas le privilège nécessaire ("@1").
|
||||
You don't own that area.=Vous ne possédez pas cette zone.
|
||||
You have @1 areas.=Vous avez @1 zones.
|
||||
|
||||
You have been granted control over area #@1. Type /list_areas to show your areas.=Vous avez reçu l’autorisation de contrôler la zone #@1.
|
||||
|
||||
You have extended area protection limits ("areas_high_limit" privilege).=Votre limite de protection de zones est étendue (privilège "areas_high_limit").
|
||||
|
||||
You have the necessary privilege ("@1").=Vous avez le privilège nécessaire ("@1").
|
||||
You need to select an area first.=Vous devez sélectionner une zone d’abord.
|
||||
|
||||
### chatcommands.lua ###
|
||||
### pos.lua ###
|
||||
|
||||
<ID>=<ID>
|
||||
Invalid usage, see /help @1.=Utilisation incorrecte, voir /help @1.
|
||||
|
||||
### hud.lua ###
|
||||
|
||||
:open= : ouverte
|
||||
Areas:=Zones :
|
||||
|
||||
### init.lua ###
|
||||
|
||||
Can administer areas.=Permet d’administrer des zones.
|
||||
Can protect areas.=Permet de protéger des zones.
|
||||
Can protect more, bigger areas.=Permet de protéger plus, et de plus grandes zones.
|
||||
|
||||
### interact.lua ###
|
||||
|
||||
@1 is protected by @2.=@1 est protégée par @2.
|
||||
|
||||
### internal.lua ###
|
||||
|
||||
Area is too big.=La zone est trop grande.
|
||||
|
||||
Self protection is disabled or you do not have the necessary privilege.=L’autoprotection est désactivée ou vous n’avez pas le privilège nécessaire.
|
||||
|
||||
The area intersects with @1 [@2] (@3).=La zone a une intersection avec @1 [@2] (@3).
|
||||
|
||||
You have reached the maximum amount of areas that you are allowed to protect.=Vous avez atteint le nombre maximum de zones que vous êtes autorisé à protéger.
|
||||
|
||||
|
||||
### legacy.lua ###
|
||||
|
||||
<version>=<version>
|
||||
Converted areas saved. Done.=Zones converties sauvegardées. Fait.
|
||||
Converting areas…=Conversion des zones…
|
||||
Error loading legacy file: @1=Erreur lors du chargement du fichier : @1
|
||||
Invalid version number. (0 allowed)=Numéro de version invalide. (0 autorisé)
|
||||
Legacy file loaded.=Fichier obsolète chargé.
|
||||
|
||||
Loads, converts, and saves the areas from a legacy save file.=Charge, fait la conversion et sauvegarde les zones depuis un fichier de sauvegarde obsolète.
|
||||
|
||||
Table format updated.=Format de tableau mis à jour.
|
||||
unnamed=Non nommé
|
||||
|
||||
### pos.lua ###
|
||||
|
||||
<not set>=<no définie>
|
||||
Area @1 selected.=Zone @1 sélectionnée.
|
||||
Area position @1 set to @2=Position @1 de la zone définie à @2.
|
||||
Position @1 set to @2=Position @1 définie à @2.
|
||||
Position @1: =Position @1 :
|
||||
Select an area by ID.=Sélectionnez une zone par son ID.
|
||||
Select position @1 by punching a node.=Sélectionnez une position en frappant un bloc.
|
||||
Select positions by punching two nodes.=Sélectionnez une position en frappant deux blocs.
|
||||
|
||||
Set area protection region position @1 to your location or the one specified=Définit la position @1 de la région de protection de zone à votre position ou à celle spécifiée.
|
||||
|
||||
Set area protection region, position 1, or position 2 by punching nodes, or display the region=Définit la région de protection de zone, la position 1, ou la position 2 en frappant des blocs, ou en affichant la région.
|
||||
|
||||
The area @1 does not exist.=La zone @1 n’existe pas.
|
||||
Unable to get position.=Impossible d’obtenir la position.
|
||||
Unknown subcommand: @1=Sous-commande inconnue : @1
|
135
mods/areas/locale/areas.it.tr
Normal file
@ -0,0 +1,135 @@
|
||||
# textdomain: areas
|
||||
|
||||
|
||||
|
||||
### chatcommands.lua ###
|
||||
|
||||
<AreaName>=<NomeArea>
|
||||
<ID> [faction_name]= <ID> [nome_fazione]
|
||||
<NewOwner>=<NuovoProprietario>
|
||||
<ParentID>=<IDparent>
|
||||
<PlayerName>=<NomeGiocatore>
|
||||
<newName>=<nuovoNome>
|
||||
@1 has given you control over the area "@2" (ID @3).=@1 ti ha dato il controllo sull'area "@2" (ID @3).
|
||||
@1 spanning up to @2x@3x@4.=@1 si estende fino a @2x@3@4.
|
||||
A regular expression is required.=È necessaria una espressione regolare.
|
||||
Area @1 does not exist or is not owned by you.=L'area @1 non esiste o non è di tua proprietà.
|
||||
Area closed for faction members.=Area chiusa per i membri della fazione.
|
||||
Area closed.=Area chiusa.
|
||||
Area does not exist.=L'area non esiste.
|
||||
Area is open for members of: @1=L'area è aperta ai membri di: @1
|
||||
Area opened.=Area aperta.
|
||||
Area protected. ID: @1=Area protetta. ID: @1
|
||||
Area renamed.=Area rinominata.
|
||||
Area successfully moved.=Area spostata con successo.
|
||||
Change the owner of an area using its ID=Cambia il proprietario di un'area usando il suo ID
|
||||
Faction doesn't exists=La fazione non esiste
|
||||
Find areas using a Lua regular expression=Trova aree usando una espressione regolare Lua
|
||||
Get information about area configuration and usage.=Ottieni informazioni sulla configurazione e l'uso delle aree.
|
||||
|
||||
Give a player access to a sub-area beetween two positions that have already been protected, Use set_owner if you don't want the parent to be set.=Dai a un giocatore l'accesso a una sotto-area tra due posizioni che sono già state protette, usa set_owner se non vuoi che sia impostato il parent.
|
||||
|
||||
Invalid regular expression.=Espressione regolare non valida.
|
||||
Limit: @1 areas=Limite: @1 aree
|
||||
Limit: no area count limit=Limite: nessun limite al numero delle aree
|
||||
List your areas, or all areas if you are an admin.=Elenca le tue aree, o tutte le aree se sei un amministratore.
|
||||
Move (or resize) an area to the current positions.=Sposta (o ridimensiona) un'area alle posizioni attuali.
|
||||
No matches found.=Nessuna corrispondenza trovata.
|
||||
No visible areas.=Nessuna area visibile.
|
||||
Owner changed.=Proprietario cambiato.
|
||||
Players with the "@1" privilege can protect up to @2 areas=I giocatori col privilegio "@1" possono proteggere fino a @2 aree
|
||||
|
||||
Protect an area between two positions and give a player access to it without setting the parent of the area to any existing area=Proteggi un'area tra due posizioni e danne l'accesso a un giocatore senza impostare il parent dell'area a qualsiasi area esistente
|
||||
|
||||
Protect your own area=Proteggi la tua area
|
||||
Recursively remove areas using an ID=Elimina ricorsivamente delle aree usando un ID
|
||||
Remove an area using an ID=Elimina un'area usando un ID
|
||||
Removed area @1=Eliminata l'area @1
|
||||
Removed area @1 and it's sub areas.=Eliminata l'area @1 e le sue sotto-aree.
|
||||
Removes all ownerless areas=
|
||||
Rename an area that you own=Rinomina un'area che ti appartiene
|
||||
Self protection is disabled.=L'auto-protezione è disattivata.
|
||||
Self protection is enabled.=L'auto-protezione è attivata.
|
||||
That area doesn't exist.=Quell'area non esiste.
|
||||
The player "@1" does not exist.=Il giocatore "@1" non esiste.
|
||||
Toggle an area open (anyone can interact) or closed=Apri o chiudi un'area (chiunque può interagirvi)
|
||||
Toggle an area open/closed for members in your faction.=Apri o chiudi un'area per i membri della tua fazione.
|
||||
You are an area administrator ("areas" privilege).=Sei un amministratore di aree (privilegio "areas")
|
||||
You can protect areas=Puoi proteggere aree
|
||||
You can't protect that area.=Non puoi proteggere quell'area.
|
||||
You can't protect that area: @1=Non puoi proteggere quell'area: @1
|
||||
You don't have the necessary privilege ("@1").=Non hai il privilegio necessario ("@1")
|
||||
You don't own that area.=Non possiedi quell'area.
|
||||
You have @1 areas.=Hai @1 aree.
|
||||
|
||||
You have been granted control over area #@1. Type /list_areas to show your areas.=Ti è stato concesso il controllo sull'area #@1. Digita /list_areas per mostrare le tue aree.
|
||||
|
||||
You have extended area protection limits ("areas_high_limit" privilege).=Hai limiti di protezione aree estesi (privilegio "areas_high_limit")
|
||||
|
||||
You have the necessary privilege ("@1").=Hai il privilegio necessario ("@1")
|
||||
You need to select an area first.=Prima devi selezionare un'area.
|
||||
|
||||
### chatcommands.lua ###
|
||||
### pos.lua ###
|
||||
|
||||
<ID>=<ID>
|
||||
Invalid usage, see /help @1.=Utilizzo non valido, si veda /help @1.
|
||||
|
||||
### hud.lua ###
|
||||
|
||||
:open=:aperta
|
||||
Areas:=Aree:
|
||||
|
||||
### init.lua ###
|
||||
|
||||
Can administer areas.=
|
||||
Can protect areas.=
|
||||
Can protect more, bigger areas.=
|
||||
|
||||
### interact.lua ###
|
||||
|
||||
@1 is protected by @2.=@1 è protetta da @2.
|
||||
|
||||
### internal.lua ###
|
||||
|
||||
Area is too big.=L'area è troppo grande.
|
||||
|
||||
Self protection is disabled or you do not have the necessary privilege.=L'auto-protezione è disattivata o non possiedi il privilegio necessario.
|
||||
|
||||
The area intersects with @1 [@2] (@3).=L'area interseca con @1 [@2] (@3).
|
||||
|
||||
You have reached the maximum amount of areas that you are allowed to protect.=Hai raggiunto il numero massimo di aree che ti è consentito proteggere.
|
||||
|
||||
|
||||
### legacy.lua ###
|
||||
|
||||
<version>=<versione>
|
||||
Converted areas saved. Done.=Aree convertite salvate. Fatto.
|
||||
Converting areas…=Conversione delle aree...
|
||||
Error loading legacy file: @1=Errore nel caricamento del file precedente: @1
|
||||
Invalid version number. (0 allowed)=Numero di versione non valido. (0 permesso)
|
||||
Legacy file loaded.=File precedente caricato.
|
||||
|
||||
Loads, converts, and saves the areas from a legacy save file.=Carica, converte e salva le aree da un file di salvataggio precedente.
|
||||
|
||||
Table format updated.=Aggiornato il formato della tabella.
|
||||
unnamed=innominato
|
||||
|
||||
### pos.lua ###
|
||||
|
||||
<not set>=<non impostato>
|
||||
Area @1 selected.=Area @1 selezionata.
|
||||
Area position @1 set to @2=Posizione @1 dell'area impostata a @2
|
||||
Position @1 set to @2=Posizione @1 impostata a @2
|
||||
Position @1: =Posizione @1:
|
||||
Select an area by ID.=Scegli un'area tramite l'ID.
|
||||
Select position @1 by punching a node.=Seleziona la posizione @1 colpendo un nodo.
|
||||
Select positions by punching two nodes.=Seleziona le posizioni colpendo due nodi.
|
||||
|
||||
Set area protection region position @1 to your location or the one specified=Imposta la protezione area della posizione @1 della regione alla tua posizione o quella specificata
|
||||
|
||||
Set area protection region, position 1, or position 2 by punching nodes, or display the region=Imposta la protezione area della regione, posizione 1, o posizione 2, colpendo due nodi, o mostra la regione
|
||||
|
||||
The area @1 does not exist.=L'area @1 non esiste.
|
||||
Unable to get position.=Impossibile ottenere la posizione.
|
||||
Unknown subcommand: @1=Sotto-comando sconosciuto: @1
|
135
mods/areas/locale/template.txt
Normal file
@ -0,0 +1,135 @@
|
||||
# textdomain: areas
|
||||
|
||||
|
||||
|
||||
### chatcommands.lua ###
|
||||
|
||||
<AreaName>=
|
||||
<ID> [faction_name]=
|
||||
<NewOwner>=
|
||||
<ParentID>=
|
||||
<PlayerName>=
|
||||
<newName>=
|
||||
@1 has given you control over the area "@2" (ID @3).=
|
||||
@1 spanning up to @2x@3x@4.=
|
||||
A regular expression is required.=
|
||||
Area @1 does not exist or is not owned by you.=
|
||||
Area closed for faction members.=
|
||||
Area closed.=
|
||||
Area does not exist.=
|
||||
Area is open for members of: @1=
|
||||
Area opened.=
|
||||
Area protected. ID: @1=
|
||||
Area renamed.=
|
||||
Area successfully moved.=
|
||||
Change the owner of an area using its ID=
|
||||
Faction doesn't exists=
|
||||
Find areas using a Lua regular expression=
|
||||
Get information about area configuration and usage.=
|
||||
|
||||
Give a player access to a sub-area beetween two positions that have already been protected, Use set_owner if you don't want the parent to be set.=
|
||||
|
||||
Invalid regular expression.=
|
||||
Limit: @1 areas=
|
||||
Limit: no area count limit=
|
||||
List your areas, or all areas if you are an admin.=
|
||||
Move (or resize) an area to the current positions.=
|
||||
No matches found.=
|
||||
No visible areas.=
|
||||
Owner changed.=
|
||||
Players with the "@1" privilege can protect up to @2 areas=
|
||||
|
||||
Protect an area between two positions and give a player access to it without setting the parent of the area to any existing area=
|
||||
|
||||
Protect your own area=
|
||||
Recursively remove areas using an ID=
|
||||
Remove an area using an ID=
|
||||
Removed area @1=
|
||||
Removed area @1 and it's sub areas.=
|
||||
Removes all ownerless areas=
|
||||
Rename an area that you own=
|
||||
Self protection is disabled.=
|
||||
Self protection is enabled.=
|
||||
That area doesn't exist.=
|
||||
The player "@1" does not exist.=
|
||||
Toggle an area open (anyone can interact) or closed=
|
||||
Toggle an area open/closed for members in your faction.=
|
||||
You are an area administrator ("areas" privilege).=
|
||||
You can protect areas=
|
||||
You can't protect that area.=
|
||||
You can't protect that area: @1=
|
||||
You don't have the necessary privilege ("@1").=
|
||||
You don't own that area.=
|
||||
You have @1 areas.=
|
||||
|
||||
You have been granted control over area #@1. Type /list_areas to show your areas.=
|
||||
|
||||
You have extended area protection limits ("areas_high_limit" privilege).=
|
||||
|
||||
You have the necessary privilege ("@1").=
|
||||
You need to select an area first.=
|
||||
|
||||
### chatcommands.lua ###
|
||||
### pos.lua ###
|
||||
|
||||
<ID>=
|
||||
Invalid usage, see /help @1.=
|
||||
|
||||
### hud.lua ###
|
||||
|
||||
:open=
|
||||
Areas:=
|
||||
|
||||
### init.lua ###
|
||||
|
||||
Can administer areas.=
|
||||
Can protect areas.=
|
||||
Can protect more, bigger areas.=
|
||||
|
||||
### interact.lua ###
|
||||
|
||||
@1 is protected by @2.=
|
||||
|
||||
### internal.lua ###
|
||||
|
||||
Area is too big.=
|
||||
|
||||
Self protection is disabled or you do not have the necessary privilege.=
|
||||
|
||||
The area intersects with @1 [@2] (@3).=
|
||||
|
||||
You have reached the maximum amount of areas that you are allowed to protect.=
|
||||
|
||||
|
||||
### legacy.lua ###
|
||||
|
||||
<version>=
|
||||
Converted areas saved. Done.=
|
||||
Converting areas…=
|
||||
Error loading legacy file: @1=
|
||||
Invalid version number. (0 allowed)=
|
||||
Legacy file loaded.=
|
||||
|
||||
Loads, converts, and saves the areas from a legacy save file.=
|
||||
|
||||
Table format updated.=
|
||||
unnamed=
|
||||
|
||||
### pos.lua ###
|
||||
|
||||
<not set>=
|
||||
Area @1 selected.=
|
||||
Area position @1 set to @2=
|
||||
Position @1 set to @2=
|
||||
Position @1: =
|
||||
Select an area by ID.=
|
||||
Select position @1 by punching a node.=
|
||||
Select positions by punching two nodes.=
|
||||
|
||||
Set area protection region position @1 to your location or the one specified=
|
||||
|
||||
Set area protection region, position 1, or position 2 by punching nodes, or display the region=
|
||||
|
||||
The area @1 does not exist.=
|
||||
Unable to get position.=
|
||||
Unknown subcommand: @1=
|
2
mods/areas/mod.conf
Normal file
@ -0,0 +1,2 @@
|
||||
name = areas
|
||||
optional_depends = playerfactions
|
265
mods/areas/pos.lua
Normal file
@ -0,0 +1,265 @@
|
||||
local S = minetest.get_translator("areas")
|
||||
|
||||
-- I could depend on WorldEdit for this, but you need to have the 'worldedit'
|
||||
-- permission to use those commands and you don't have
|
||||
-- /area_pos{1,2} [X Y Z|X,Y,Z].
|
||||
-- Since this is mostly copied from WorldEdit it is mostly
|
||||
-- licensed under the AGPL. (select_area is a exception)
|
||||
|
||||
areas.marker1 = {}
|
||||
areas.marker2 = {}
|
||||
areas.set_pos = {}
|
||||
areas.pos1 = {}
|
||||
areas.pos2 = {}
|
||||
|
||||
local LIMIT = 30992 -- this is due to MAPBLOCK_SIZE=16!
|
||||
|
||||
local function posLimit(pos)
|
||||
return {
|
||||
x = math.max(math.min(pos.x, LIMIT), -LIMIT),
|
||||
y = math.max(math.min(pos.y, LIMIT), -LIMIT),
|
||||
z = math.max(math.min(pos.z, LIMIT), -LIMIT)
|
||||
}
|
||||
end
|
||||
|
||||
minetest.register_chatcommand("select_area", {
|
||||
params = S("<ID>"),
|
||||
description = S("Select an area by ID."),
|
||||
func = function(name, param)
|
||||
local id = tonumber(param)
|
||||
if not id then
|
||||
return false, S("Invalid usage, see /help @1.", "select_area")
|
||||
end
|
||||
if not areas.areas[id] then
|
||||
return false, S("The area @1 does not exist.", id)
|
||||
end
|
||||
|
||||
areas:setPos1(name, areas.areas[id].pos1)
|
||||
areas:setPos2(name, areas.areas[id].pos2)
|
||||
return true, S("Area @1 selected.", id)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("area_pos1", {
|
||||
params = "[X Y Z|X,Y,Z]",
|
||||
description = S("Set area protection region position @1 to your"
|
||||
.." location or the one specified", "1"),
|
||||
privs = {},
|
||||
func = function(name, param)
|
||||
local pos
|
||||
local found, _, x, y, z = param:find(
|
||||
"^(-?%d+)[, ](-?%d+)[, ](-?%d+)$")
|
||||
if found then
|
||||
pos = {x=tonumber(x), y=tonumber(y), z=tonumber(z)}
|
||||
elseif param == "" then
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player then
|
||||
pos = player:get_pos()
|
||||
else
|
||||
return false, S("Unable to get position.")
|
||||
end
|
||||
else
|
||||
return false, S("Invalid usage, see /help @1.", "area_pos1")
|
||||
end
|
||||
pos = posLimit(vector.round(pos))
|
||||
areas:setPos1(name, pos)
|
||||
return true, S("Area position @1 set to @2", "1",
|
||||
minetest.pos_to_string(pos))
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("area_pos2", {
|
||||
params = "[X Y Z|X,Y,Z]",
|
||||
description = S("Set area protection region position @1 to your"
|
||||
.." location or the one specified", "2"),
|
||||
func = function(name, param)
|
||||
local pos
|
||||
local found, _, x, y, z = param:find(
|
||||
"^(-?%d+)[, ](-?%d+)[, ](-?%d+)$")
|
||||
if found then
|
||||
pos = {x=tonumber(x), y=tonumber(y), z=tonumber(z)}
|
||||
elseif param == "" then
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player then
|
||||
pos = player:get_pos()
|
||||
else
|
||||
return false, S("Unable to get position.")
|
||||
end
|
||||
else
|
||||
return false, S("Invalid usage, see /help @1.", "area_pos2")
|
||||
end
|
||||
pos = posLimit(vector.round(pos))
|
||||
areas:setPos2(name, pos)
|
||||
return true, S("Area position @1 set to @2", "2",
|
||||
minetest.pos_to_string(pos))
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("area_pos", {
|
||||
params = "set/set1/set2/get",
|
||||
description = S("Set area protection region, position 1, or position 2"
|
||||
.." by punching nodes, or display the region"),
|
||||
func = function(name, param)
|
||||
if param == "set" then -- Set both area positions
|
||||
areas.set_pos[name] = "pos1"
|
||||
return true, S("Select positions by punching two nodes.")
|
||||
elseif param == "set1" then -- Set area position 1
|
||||
areas.set_pos[name] = "pos1only"
|
||||
return true, S("Select position @1 by punching a node.", "1")
|
||||
elseif param == "set2" then -- Set area position 2
|
||||
areas.set_pos[name] = "pos2"
|
||||
return true, S("Select position @1 by punching a node.", "2")
|
||||
elseif param == "get" then -- Display current area positions
|
||||
local pos1str, pos2str = S("Position @1: ", "1"), S("Position @1: ", "2")
|
||||
if areas.pos1[name] then
|
||||
pos1str = pos1str..minetest.pos_to_string(areas.pos1[name])
|
||||
else
|
||||
pos1str = pos1str..S("<not set>")
|
||||
end
|
||||
if areas.pos2[name] then
|
||||
pos2str = pos2str..minetest.pos_to_string(areas.pos2[name])
|
||||
else
|
||||
pos2str = pos2str..S("<not set>")
|
||||
end
|
||||
return true, pos1str.."\n"..pos2str
|
||||
else
|
||||
return false, S("Unknown subcommand: @1", param)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
function areas:getPos(playerName)
|
||||
local pos1, pos2 = areas.pos1[playerName], areas.pos2[playerName]
|
||||
if not (pos1 and pos2) then
|
||||
return nil
|
||||
end
|
||||
-- Copy positions so that the area table doesn't contain multiple
|
||||
-- references to the same position.
|
||||
pos1, pos2 = vector.new(pos1), vector.new(pos2)
|
||||
return areas:sortPos(pos1, pos2)
|
||||
end
|
||||
|
||||
function areas:setPos1(playerName, pos)
|
||||
areas.pos1[playerName] = posLimit(pos)
|
||||
areas.markPos1(playerName)
|
||||
end
|
||||
|
||||
function areas:setPos2(playerName, pos)
|
||||
areas.pos2[playerName] = posLimit(pos)
|
||||
areas.markPos2(playerName)
|
||||
end
|
||||
|
||||
|
||||
minetest.register_on_punchnode(function(pos, node, puncher)
|
||||
local name = puncher:get_player_name()
|
||||
-- Currently setting position
|
||||
if name ~= "" and areas.set_pos[name] then
|
||||
if areas.set_pos[name] == "pos1" then
|
||||
areas.pos1[name] = pos
|
||||
areas.markPos1(name)
|
||||
areas.set_pos[name] = "pos2"
|
||||
minetest.chat_send_player(name,
|
||||
S("Position @1 set to @2", "1",
|
||||
minetest.pos_to_string(pos)))
|
||||
elseif areas.set_pos[name] == "pos1only" then
|
||||
areas.pos1[name] = pos
|
||||
areas.markPos1(name)
|
||||
areas.set_pos[name] = nil
|
||||
minetest.chat_send_player(name,
|
||||
S("Position @1 set to @2", "1",
|
||||
minetest.pos_to_string(pos)))
|
||||
elseif areas.set_pos[name] == "pos2" then
|
||||
areas.pos2[name] = pos
|
||||
areas.markPos2(name)
|
||||
areas.set_pos[name] = nil
|
||||
minetest.chat_send_player(name,
|
||||
S("Position @1 set to @2", "2",
|
||||
minetest.pos_to_string(pos)))
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Modifies positions `pos1` and `pos2` so that each component of `pos1`
|
||||
-- is less than or equal to its corresponding component of `pos2`,
|
||||
-- returning the two positions.
|
||||
function areas:sortPos(pos1, pos2)
|
||||
if pos1.x > pos2.x then
|
||||
pos2.x, pos1.x = pos1.x, pos2.x
|
||||
end
|
||||
if pos1.y > pos2.y then
|
||||
pos2.y, pos1.y = pos1.y, pos2.y
|
||||
end
|
||||
if pos1.z > pos2.z then
|
||||
pos2.z, pos1.z = pos1.z, pos2.z
|
||||
end
|
||||
return pos1, pos2
|
||||
end
|
||||
|
||||
-- Marks area position 1
|
||||
areas.markPos1 = function(name)
|
||||
local pos = areas.pos1[name]
|
||||
if areas.marker1[name] ~= nil then -- Marker already exists
|
||||
areas.marker1[name]:remove() -- Remove marker
|
||||
areas.marker1[name] = nil
|
||||
end
|
||||
if pos ~= nil then -- Add marker
|
||||
areas.marker1[name] = minetest.add_entity(pos, "areas:pos1")
|
||||
areas.marker1[name]:get_luaentity().active = true
|
||||
end
|
||||
end
|
||||
|
||||
-- Marks area position 2
|
||||
areas.markPos2 = function(name)
|
||||
local pos = areas.pos2[name]
|
||||
if areas.marker2[name] ~= nil then -- Marker already exists
|
||||
areas.marker2[name]:remove() -- Remove marker
|
||||
areas.marker2[name] = nil
|
||||
end
|
||||
if pos ~= nil then -- Add marker
|
||||
areas.marker2[name] = minetest.add_entity(pos, "areas:pos2")
|
||||
areas.marker2[name]:get_luaentity().active = true
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_entity("areas:pos1", {
|
||||
initial_properties = {
|
||||
visual = "cube",
|
||||
visual_size = {x=1.1, y=1.1},
|
||||
textures = {"areas_pos1.png", "areas_pos1.png",
|
||||
"areas_pos1.png", "areas_pos1.png",
|
||||
"areas_pos1.png", "areas_pos1.png"},
|
||||
collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
|
||||
},
|
||||
on_step = function(self, dtime)
|
||||
if self.active == nil then
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
on_punch = function(self, hitter)
|
||||
self.object:remove()
|
||||
local name = hitter:get_player_name()
|
||||
areas.marker1[name] = nil
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_entity("areas:pos2", {
|
||||
initial_properties = {
|
||||
visual = "cube",
|
||||
visual_size = {x=1.1, y=1.1},
|
||||
textures = {"areas_pos2.png", "areas_pos2.png",
|
||||
"areas_pos2.png", "areas_pos2.png",
|
||||
"areas_pos2.png", "areas_pos2.png"},
|
||||
collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
|
||||
},
|
||||
on_step = function(self, dtime)
|
||||
if self.active == nil then
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
on_punch = function(self, hitter)
|
||||
self.object:remove()
|
||||
local name = hitter:get_player_name()
|
||||
areas.marker2[name] = nil
|
||||
end,
|
||||
})
|
45
mods/areas/settings.lua
Normal file
@ -0,0 +1,45 @@
|
||||
local world_path = minetest.get_worldpath()
|
||||
|
||||
areas.config = {}
|
||||
|
||||
local function setting(name, tp, default)
|
||||
local full_name = "areas." .. name
|
||||
local value
|
||||
if tp == "bool" then
|
||||
value = minetest.settings:get_bool(full_name)
|
||||
default = value == nil and minetest.is_yes(default)
|
||||
elseif tp == "string" then
|
||||
value = minetest.settings:get(full_name)
|
||||
elseif tp == "v3f" then
|
||||
value = minetest.setting_get_pos(full_name)
|
||||
default = value == nil and minetest.string_to_pos(default)
|
||||
elseif tp == "float" or tp == "int" then
|
||||
value = tonumber(minetest.settings:get(full_name))
|
||||
local v, other = default:match("^(%S+) (.+)")
|
||||
default = value == nil and tonumber(other and v or default)
|
||||
else
|
||||
error("Cannot parse setting type " .. tp)
|
||||
end
|
||||
|
||||
if value == nil then
|
||||
value = default
|
||||
assert(default ~= nil, "Cannot parse default for " .. full_name)
|
||||
end
|
||||
--print("add", name, default, value)
|
||||
areas.config[name] = value
|
||||
end
|
||||
|
||||
local file = io.open(areas.modpath .. "/settingtypes.txt", "r")
|
||||
for line in file:lines() do
|
||||
local name, tp, value = line:match("^areas%.(%S+) %(.*%) (%S+) (.*)")
|
||||
if value then
|
||||
setting(name, tp, value)
|
||||
end
|
||||
end
|
||||
file:close()
|
||||
|
||||
--------------
|
||||
-- Settings --
|
||||
--------------
|
||||
|
||||
setting("filename", "string", world_path.."/areas.dat")
|
37
mods/areas/settingtypes.txt
Normal file
@ -0,0 +1,37 @@
|
||||
# This file is parsed in "settings.lua". Check regex first.
|
||||
|
||||
# Static paths do not work well with settings
|
||||
#areas.filename (Configuration file path) string (world_path)/areas.dat
|
||||
|
||||
# Allow players with a privilege create their own areas using /protect
|
||||
# within the specified size and amount limits.
|
||||
areas.self_protection (Self protection) bool false
|
||||
|
||||
# Self protection: Privilege required to protect an area
|
||||
areas.self_protection_privilege (Self protection: Required privs) string interact
|
||||
|
||||
# Refresh delay for the name displays in the HUD in seconds
|
||||
areas.tick (HUD update delay) float 0.5 0 100
|
||||
|
||||
# Enable the legacy owner_defs metatable mode. Untested and possibly unstable
|
||||
areas.legacy_table (Legacy owner_defs metatable) bool false
|
||||
|
||||
[Self protection (normal)]
|
||||
|
||||
# Self protection (normal): Maximal size of the protectable area
|
||||
# Only enter positive whole numbers for the coordinate values or you'll mess up stuff.
|
||||
areas.self_protection_max_size (Maximal area size) v3f (64, 128, 64)
|
||||
|
||||
# Self protection (normal): Maximal amount of protected areas per player
|
||||
areas.self_protection_max_areas (Maximal area count) int 4
|
||||
|
||||
[Self protection (high)]
|
||||
|
||||
# Self protection (normal): Maximal size of the protectable area
|
||||
# This setting applies for plyaers with the privilege 'areas_high_limit'
|
||||
areas.self_protection_max_size_high (Maximal area size) v3f (512, 512, 512)
|
||||
|
||||
# Self protection (normal): Maximal amount of protected areas per player
|
||||
# Only enter positive whole numbers for the coordinate values or you'll mess up stuff.
|
||||
# This setting applies for plyaers with the privilege 'areas_high_limit'
|
||||
areas.self_protection_max_areas_high (Maximal area count) float 32
|
BIN
mods/areas/textures/areas_pos1.png
Normal file
After Width: | Height: | Size: 142 B |
BIN
mods/areas/textures/areas_pos2.png
Normal file
After Width: | Height: | Size: 157 B |
3
mods/markers/README.md
Normal file
@ -0,0 +1,3 @@
|
||||
|
||||
This is work in progress.
|
||||
|
865
mods/markers/areas.lua
Normal file
@ -0,0 +1,865 @@
|
||||
|
||||
-- TODO: offer teleport button?
|
||||
|
||||
-- Temporary compatibility function - see minetest PR#1180
|
||||
if not vector.interpolate then
|
||||
vector.interpolate = function(pos1, pos2, factor)
|
||||
return {x = pos1.x + (pos2.x - pos1.x) * factor,
|
||||
y = pos1.y + (pos2.y - pos1.y) * factor,
|
||||
z = pos1.z + (pos2.z - pos1.z) * factor}
|
||||
end
|
||||
end
|
||||
|
||||
-- taken from mobf
|
||||
local COLOR_RED = "#FF0000";
|
||||
local COLOR_GREEN = "#00FF00";
|
||||
local COLOR_WHITE = "#FFFFFF";
|
||||
|
||||
|
||||
-- we need to store which list we present to which player
|
||||
markers.menu_data_by_player = {}
|
||||
|
||||
|
||||
markers.get_area_by_pos = function(pos)
|
||||
|
||||
local found_areas = {};
|
||||
for id, area in pairs(areas.areas) do
|
||||
if( pos.x >= area.pos1.x and pos.x <= area.pos2.x and
|
||||
pos.y >= area.pos1.y and pos.y <= area.pos2.y and
|
||||
pos.z >= area.pos1.z and pos.z <= area.pos2.z )then
|
||||
|
||||
area[ 'id' ] = id;
|
||||
table.insert(found_areas, area );
|
||||
end
|
||||
end
|
||||
return found_areas;
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- ppos: current player (or marker stone) position - used for sorting the list
|
||||
-- mode: can be pos, player, all, subarea, main_areas
|
||||
-- mode_data: content depends on mode
|
||||
-- selected: display information about the area the player single-clicked on
|
||||
markers.get_area_list_formspec = function(ppos, player, mode, pos, mode_data, selected )
|
||||
|
||||
|
||||
local id_list = {};
|
||||
local title = '???';
|
||||
local tlabel = '';
|
||||
|
||||
-- expects a position in mode_data
|
||||
if( mode=='pos' ) then
|
||||
-- title would be too long for a label
|
||||
title = 'All areas which contain position..';
|
||||
tlabel = '<'..minetest.pos_to_string( mode_data )..'>:';
|
||||
|
||||
for id, area in pairs(areas.areas) do
|
||||
|
||||
if( mode_data.x >= area.pos1.x and mode_data.x <= area.pos2.x and
|
||||
mode_data.y >= area.pos1.y and mode_data.y <= area.pos2.y and
|
||||
mode_data.z >= area.pos1.z and mode_data.z <= area.pos2.z )then
|
||||
|
||||
table.insert( id_list, id );
|
||||
end
|
||||
end
|
||||
|
||||
-- expects a playername in mode_data
|
||||
elseif( mode=='player' ) then
|
||||
|
||||
title = 'All areas owned by player..';
|
||||
tlabel = '<'..tostring( mode_data )..'>:';
|
||||
|
||||
for id, area in pairs(areas.areas) do
|
||||
|
||||
if( area.owner == mode_data ) then
|
||||
table.insert( id_list, id );
|
||||
end
|
||||
end
|
||||
|
||||
-- expects an area_id in mode_data
|
||||
elseif( mode=='subareas' ) then
|
||||
|
||||
title = 'All subareas of area..';
|
||||
tlabel = '<'..tostring( areas.areas[ mode_data ].name )..'> ['..tostring( mode_data )..']:';
|
||||
|
||||
for id, area in pairs(areas.areas) do
|
||||
|
||||
if( area.parent and area.parent == mode_data ) then
|
||||
table.insert( id_list, id );
|
||||
end
|
||||
end
|
||||
|
||||
-- show only areas that do not have parents
|
||||
elseif( mode=='main_areas' ) then
|
||||
title = 'All main areas withhin '..tostring( markers.AREA_RANGE )..' m:';
|
||||
tlabel = '*all main areas*';
|
||||
for id, area in pairs(areas.areas) do
|
||||
|
||||
if( not( area.parent )
|
||||
-- ppos is always available
|
||||
and( (area.pos1.x >= ppos.x-markers.AREA_RANGE and area.pos1.x <= ppos.x+markers.AREA_RANGE )
|
||||
or(area.pos2.x >= ppos.x-markers.AREA_RANGE and area.pos2.x <= ppos.x+markers.AREA_RANGE ))
|
||||
and( (area.pos1.y >= ppos.y-markers.AREA_RANGE and area.pos1.y <= ppos.y+markers.AREA_RANGE )
|
||||
or(area.pos2.y >= ppos.y-markers.AREA_RANGE and area.pos2.y <= ppos.y+markers.AREA_RANGE ))
|
||||
and( (area.pos1.z >= ppos.z-markers.AREA_RANGE and area.pos1.z <= ppos.z+markers.AREA_RANGE )
|
||||
or(area.pos2.z >= ppos.z-markers.AREA_RANGE and area.pos2.z <= ppos.z+markers.AREA_RANGE ))) then
|
||||
table.insert( id_list, id );
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
elseif( mode=='all' ) then
|
||||
title = 'All areas withhin '..tostring( markers.AREA_RANGE )..' m:';
|
||||
tlabel = '*all areas*';
|
||||
|
||||
for id, area in pairs(areas.areas) do
|
||||
if( ( (area.pos1.x >= ppos.x-markers.AREA_RANGE and area.pos1.x <= ppos.x+markers.AREA_RANGE )
|
||||
or(area.pos2.x >= ppos.x-markers.AREA_RANGE and area.pos2.x <= ppos.x+markers.AREA_RANGE ))
|
||||
and( (area.pos1.y >= ppos.y-markers.AREA_RANGE and area.pos1.y <= ppos.y+markers.AREA_RANGE )
|
||||
or(area.pos2.y >= ppos.y-markers.AREA_RANGE and area.pos2.y <= ppos.y+markers.AREA_RANGE ))
|
||||
and( (area.pos1.z >= ppos.z-markers.AREA_RANGE and area.pos1.z <= ppos.z+markers.AREA_RANGE )
|
||||
or(area.pos2.z >= ppos.z-markers.AREA_RANGE and area.pos2.z <= ppos.z+markers.AREA_RANGE ))) then
|
||||
table.insert( id_list, id );
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Sort the list of areas so the nearest comes first
|
||||
local nearsorter = function(a, b)
|
||||
return vector.distance(vector.interpolate(areas.areas[a].pos1, areas.areas[a].pos2, 0.5), ppos) <
|
||||
vector.distance(vector.interpolate(areas.areas[b].pos1, areas.areas[b].pos2, 0.5), ppos)
|
||||
end
|
||||
table.sort(id_list, nearsorter)
|
||||
|
||||
local formspec = 'size[10,9]';
|
||||
|
||||
title = minetest.formspec_escape( title );
|
||||
tlabel = minetest.formspec_escape( tlabel );
|
||||
|
||||
formspec = formspec..
|
||||
"label[0.5,0;"..title.."]"..
|
||||
"label[4.7,0;"..tlabel.."]"..
|
||||
"label[0.5,8.5;Doubleclick to select area.]"..
|
||||
"label[4.7,8.5;Areas found: "..tostring( #id_list )..".]"..
|
||||
"textlist[0.5,0.5;7,8;markers_area_list_selection;";
|
||||
|
||||
local liste = '';
|
||||
for i,v in ipairs( id_list ) do
|
||||
if( liste ~= '' ) then
|
||||
liste = liste..',';
|
||||
end
|
||||
liste = liste..minetest.formspec_escape( areas:toString( v ) );
|
||||
|
||||
end
|
||||
|
||||
-- highlight selected entry
|
||||
if( selected ) then
|
||||
formspec = formspec..liste..';'..selected..';false]';
|
||||
else
|
||||
formspec = formspec..liste..';]';
|
||||
end
|
||||
|
||||
local pname = player:get_player_name();
|
||||
if( not( markers.menu_data_by_player[ pname ] )) then
|
||||
markers.menu_data_by_player[ pname ] = {};
|
||||
end
|
||||
|
||||
-- display information about the location of the area the player clicked on
|
||||
if( selected
|
||||
and id_list[ selected ]
|
||||
and areas.areas[ id_list[ selected ]] ) then
|
||||
|
||||
local this_area = areas.areas[ id_list[ selected ]];
|
||||
|
||||
local subareas = {};
|
||||
for i,v in pairs( areas.areas ) do
|
||||
if( v.parent and v.parent == id_list[ selected ]) then
|
||||
table.insert( subareas, i );
|
||||
end
|
||||
end
|
||||
|
||||
formspec = formspec..
|
||||
markers.show_compass_marker( 8.5, 3.0, false, pos, this_area.pos1, this_area.pos2 );
|
||||
|
||||
|
||||
if( this_area.parent) then
|
||||
formspec = formspec..
|
||||
'button[8.0,0.5;2,0.5;show_parent;'..
|
||||
minetest.formspec_escape( areas.areas[ this_area.parent ].name )..']';
|
||||
end
|
||||
|
||||
if( #subareas > 0 ) then
|
||||
formspec = formspec..
|
||||
'button[8.0,1.0;2,0.5;list_subareas;'..
|
||||
minetest.formspec_escape( 'List subareas ('..tostring( #subareas )..')')..']';
|
||||
end
|
||||
|
||||
|
||||
if( mode=='player' ) then
|
||||
formspec = formspec..
|
||||
'label[8.0,1.5;'..
|
||||
minetest.formspec_escape( this_area.owner..'\'s areas')..']';
|
||||
else
|
||||
formspec = formspec..
|
||||
'button[8.0,1.5;2,0.5;list_player_areas;'..
|
||||
minetest.formspec_escape( this_area.owner..'\'s areas')..']';
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
formspec = formspec..
|
||||
'button[8.0,8.5;2,0.5;list_main_areas;List all main areas]';
|
||||
|
||||
-- we need to remember especially the id_list - else it would be impossible to know what the
|
||||
-- player selected
|
||||
markers.menu_data_by_player[ pname ] = {
|
||||
typ = 'area_list',
|
||||
mode = mode,
|
||||
pos = pos,
|
||||
mode_data = mode_data,
|
||||
list = id_list,
|
||||
|
||||
selected = id_list[ selected ],
|
||||
};
|
||||
|
||||
|
||||
return formspec;
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
-- shows a formspec with information about a particular area
|
||||
-- pos is the position of the marker stone or place where the player clicked
|
||||
-- with the land title register; it is used for relative display of coordinates
|
||||
markers.get_area_desc_formspec = function( id, player, pos )
|
||||
|
||||
if( not( areas.areas ) or not( id ) or not( areas.areas[ id ] )) then
|
||||
return 'field[info;Error:;Area not found.]';
|
||||
end
|
||||
local this_area = areas.areas[ id ];
|
||||
|
||||
local pname = player:get_player_name();
|
||||
|
||||
-- show some buttons only if area is owned by the player
|
||||
local is_owner = false;
|
||||
|
||||
if( this_area.owner == pname ) then
|
||||
is_owner = true;
|
||||
end
|
||||
|
||||
local formspec = 'size[10,9]'..
|
||||
'label[2.5,0.0;Area information and management]'..
|
||||
'button_exit[4.7,7.0;1,0.5;abort;OK]';
|
||||
|
||||
-- general information about the area
|
||||
formspec = formspec..
|
||||
'label[0.5,1.0;This is area number ]'..
|
||||
'label[4.7,1.0;'..tostring( id )..']'..
|
||||
|
||||
'label[0.5,1.5;The area is called ]'..
|
||||
'label[4.7,1.5;'..minetest.formspec_escape( this_area.name or '-not set-')..']'..
|
||||
|
||||
'label[0.5,2.0;It is owned by ]'..
|
||||
'label[4.7,2.0;'..minetest.formspec_escape( this_area.owner)..']';
|
||||
|
||||
|
||||
-- these functions are only available to the owner of the area
|
||||
if( is_owner ) then
|
||||
formspec = formspec..
|
||||
'button_exit[8.0,0.0;2,0.5;change_owner;Change owner]'..
|
||||
'button_exit[8.0,1.0;2,0.5;delete;Delete]'..
|
||||
'button_exit[8.0,1.5;2,0.5;rename;Rename]'..
|
||||
'button_exit[8.0,2.0;2,0.5;list_player_areas;My areas]';
|
||||
|
||||
-- subareas of own areas can be deleted (but not renamed)
|
||||
elseif( not( is_owner )
|
||||
and this_area.parent
|
||||
and areas.areas[ this_area.parent ]
|
||||
and areas.areas[ this_area.parent ].owner == pname ) then
|
||||
|
||||
formspec = formspec..
|
||||
'button_exit[8.0,1.0;2,0.5;delete;Delete subarea]'..
|
||||
'button_exit[8.0,2.0;2,0.5;list_player_areas;Player\'s areas]';
|
||||
|
||||
else
|
||||
formspec = formspec..
|
||||
'button_exit[8.0,2.0;2,0.5;list_player_areas;Player\'s areas]';
|
||||
end
|
||||
|
||||
|
||||
-- players with the areas priv get an extra menu
|
||||
if( minetest.check_player_privs(pname, {areas=true})) then
|
||||
formspec = formspec..
|
||||
'label[8.0,6.0;Admin commands:]'..
|
||||
'button_exit[8.0,6.5;2,0.5;change_owner;Change owner]'..
|
||||
'button_exit[8.0,7.0;2,0.5;delete;Delete]'..
|
||||
'button_exit[8.0,7.5;2,0.5;rename;Rename]';
|
||||
end
|
||||
|
||||
|
||||
-- show subowners and areas with the same coordinates
|
||||
formspec = formspec..
|
||||
'label[0.5,2.5;Further owners of the entire area:]';
|
||||
local further_owners = {};
|
||||
for i, area in pairs(areas.areas) do
|
||||
if( i ~= id and
|
||||
this_area.pos1.x == area.pos1.x and this_area.pos2.x == area.pos2.x and
|
||||
this_area.pos1.y == area.pos1.y and this_area.pos2.y == area.pos2.y and
|
||||
this_area.pos1.z == area.pos1.z and this_area.pos2.z == area.pos2.z )then
|
||||
|
||||
table.insert( further_owners, area.owner );
|
||||
end
|
||||
end
|
||||
if( #further_owners > 0 ) then
|
||||
|
||||
formspec = formspec..
|
||||
'label[4.7,2.5;'..minetest.formspec_escape( table.concat( further_owners, ', '))..'.]';
|
||||
|
||||
-- deleting subowners is done by deleting their areas
|
||||
if( is_owner ) then
|
||||
formspec = formspec..
|
||||
'button_exit[8.0,2.5;2,0.5;add_owner;Add]';
|
||||
end
|
||||
else
|
||||
formspec = formspec..
|
||||
'label[4.7,2.5;-none-]';
|
||||
|
||||
if( is_owner ) then
|
||||
formspec = formspec..
|
||||
'button_exit[8.0,2.5;2,0.5;add_owner;Add]';
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- is the area a subarea?
|
||||
if( this_area.parent ) then
|
||||
formspec = formspec..
|
||||
'label[0.5,3.0;This area is a sub-area of area]'..
|
||||
'label[4.7,3.0;'..minetest.formspec_escape( areas.areas[ this_area.parent ].name..' ['..this_area.parent..']' )..']'..
|
||||
'button_exit[8.0,3.0;2,0.5;show_parent;Show main area]';
|
||||
end
|
||||
|
||||
|
||||
-- does the area have subareas, i.e. is it a parent area for others?
|
||||
local sub_areas = {};
|
||||
for i, area in pairs(areas.areas) do
|
||||
if( i ~= id and
|
||||
area.parent == id ) then
|
||||
|
||||
table.insert( sub_areas, i );
|
||||
end
|
||||
end
|
||||
if( #sub_areas > 0 ) then
|
||||
|
||||
formspec = formspec..
|
||||
'label[0.5,4.0;Number of defined subareas:]'..
|
||||
'label[4.7,4.0;'..tostring( #sub_areas )..']'..
|
||||
'button_exit[8.0,4.0;2,0.5;list_subareas;List subareas]';
|
||||
else
|
||||
formspec = formspec..
|
||||
'label[0.5,4.0;There are no subareas defined.]';
|
||||
end
|
||||
|
||||
|
||||
-- give information about the size of the area
|
||||
local length_x = (math.abs( this_area.pos2.x - this_area.pos1.x )+1);
|
||||
local length_y = (math.abs( this_area.pos2.y - this_area.pos1.y )+1);
|
||||
local length_z = (math.abs( this_area.pos2.z - this_area.pos1.z )+1);
|
||||
|
||||
formspec = formspec..
|
||||
'label[0.5,4.5;The area extends from]'..
|
||||
'label[4.7,4.5;'..minetest.pos_to_string( this_area.pos1 )..' to '..minetest.pos_to_string( this_area.pos2 )..'.]'..
|
||||
'label[4.7,4.75;It spans '..tostring( length_x )..
|
||||
' x '..tostring( length_z )..
|
||||
' = '..tostring( length_x * length_z )..
|
||||
' m^2. Height: '..tostring( length_y )..' m.]';
|
||||
|
||||
|
||||
formspec = formspec..
|
||||
markers.show_compass_marker( 2.0, 7.0, true, pos, this_area.pos1, this_area.pos2 );
|
||||
|
||||
-- TODO: buy / sell button
|
||||
|
||||
local pname = player:get_player_name();
|
||||
if( not( markers.menu_data_by_player[ pname ] )) then
|
||||
markers.menu_data_by_player[ pname ] = {};
|
||||
end
|
||||
|
||||
-- we need to remember especially the id_list - else it would be impossible to know what the
|
||||
-- player selected
|
||||
markers.menu_data_by_player[ pname ] =
|
||||
{ typ = 'show_area',
|
||||
mode = nil,
|
||||
pos = pos,
|
||||
mode_data = nil,
|
||||
list = nil,
|
||||
|
||||
selected = id,
|
||||
};
|
||||
|
||||
return formspec;
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- shows where the area (defined by pos1/pos2) is located relative to the given position pos
|
||||
-- row_offset/col_offset are offsets for the formspec
|
||||
markers.show_compass_marker = function( col_offset, row_offset, with_text, pos, pos1, pos2 )
|
||||
|
||||
local formspec = '';
|
||||
-- TODO: show up/down information somehow
|
||||
-- TODO: what if checked with a land claim register?
|
||||
|
||||
-- if possible, show how far the area streches into each direction relative to pos
|
||||
if( pos.x >= pos1.x and pos.x <= pos2.x
|
||||
and pos.y >= pos1.y and pos.y <= pos2.y
|
||||
and pos.z >= pos1.z and pos.z <= pos2.z ) then
|
||||
|
||||
if( with_text ) then
|
||||
formspec = formspec..
|
||||
'label[0.5,5.5;Dimensions of the area in relation to..]'..
|
||||
-- TODO: check if there is a marker; else write 'position you clicked on'
|
||||
'label[4.7,5.5;the marker at '..minetest.pos_to_string( pos )..':]'..
|
||||
'button_exit[8.0,5.5;2,0.5;list_areas_at;Local areas]';
|
||||
end
|
||||
formspec = formspec..
|
||||
'image['..col_offset..','..row_offset..';1,1;markers_stone.png]'..
|
||||
'label['..(col_offset-0.8)..','..(row_offset+0.05)..';'..tostring( pos.x - pos1.x )..' m W]'..
|
||||
'label['..(col_offset+1.0)..','..(row_offset+0.05)..';'..tostring( pos2.x - pos.x )..' m E]'..
|
||||
'label['..(col_offset+0.1)..','..(row_offset+0.80)..';'..tostring( pos.z - pos1.z )..' m S]'..
|
||||
'label['..(col_offset+0.1)..','..(row_offset-0.80)..';'..tostring( pos2.z - pos.z )..' m N]';
|
||||
|
||||
-- else show how far the area is away
|
||||
else
|
||||
|
||||
local starts_north = '';
|
||||
local starts_south = '';
|
||||
local starts_east = '';
|
||||
local starts_west = '';
|
||||
if( pos.z > pos2.z ) then
|
||||
starts_north = '';
|
||||
starts_south = tostring( pos.z - pos2.z )..' m S';
|
||||
else
|
||||
starts_north = tostring( pos1.z - pos.z )..' m N';
|
||||
starts_south = '';
|
||||
end
|
||||
if( pos.x > pos2.x ) then
|
||||
starts_east = '';
|
||||
starts_west = tostring( pos.x - pos2.x )..' m W';
|
||||
else
|
||||
starts_east = tostring( pos1.x - pos.x )..' m E';
|
||||
starts_west = '';
|
||||
end
|
||||
|
||||
|
||||
if( with_text ) then
|
||||
formspec = formspec..
|
||||
'label[0.5,5.5;Position of the area in relation to..]'..
|
||||
-- TODO: check if there is a marker; else write 'position you clicked on'
|
||||
'label[4.7,5.5;the marker at '..minetest.pos_to_string( pos )..':]'..
|
||||
'button_exit[8.0,5.5;2,0.5;list_areas_at;Local areas]';
|
||||
end
|
||||
formspec = formspec..
|
||||
'image['..col_offset..','..row_offset..';1,1;compass_side_top.png]'..
|
||||
'label['..(col_offset-0.8)..','..(row_offset+0.05)..';'..starts_west..']'..
|
||||
'label['..(col_offset+1.0)..','..(row_offset+0.05)..';'..starts_east..']'..
|
||||
'label['..(col_offset+0.1)..','..(row_offset-0.80)..';'..starts_north..']'..
|
||||
'label['..(col_offset+0.1)..','..(row_offset+0.80)..';'..starts_south..']';
|
||||
end
|
||||
|
||||
return formspec;
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- formspec input needs to be handled diffrently
|
||||
markers.form_input_handler_areas = function( player, formname, fields)
|
||||
|
||||
local pname = player:get_player_name();
|
||||
local ppos = player:getpos()
|
||||
|
||||
if( formname ~= "markers:info"
|
||||
or not( player )
|
||||
or not( markers.menu_data_by_player[ pname ] )) then
|
||||
|
||||
return false;
|
||||
end
|
||||
|
||||
local menu_data = markers.menu_data_by_player[ pname ];
|
||||
local formspec = '';
|
||||
|
||||
|
||||
-- rename an area
|
||||
if( fields.rename
|
||||
and menu_data.selected
|
||||
and areas.areas[ menu_data.selected ]
|
||||
and areas.areas[ menu_data.selected ].owner == pname ) then
|
||||
|
||||
local area = areas.areas[ menu_data.selected ];
|
||||
if( not( area.name )) then
|
||||
area.name = '-enter area name-';
|
||||
end
|
||||
formspec = 'field[rename_new_name;Enter new name for area:;'..minetest.formspec_escape( area.name )..']';
|
||||
|
||||
elseif( fields.rename_new_name
|
||||
and menu_data.selected
|
||||
and areas.areas[ menu_data.selected ]
|
||||
and ((areas.areas[ menu_data.selected ].owner == pname )
|
||||
or minetest.check_player_privs(pname, {areas=true}))) then
|
||||
|
||||
local area = areas.areas[ menu_data.selected ];
|
||||
|
||||
-- actually rename the area
|
||||
areas.areas[ menu_data.selected ].name = fields.rename_new_name;
|
||||
areas:save();
|
||||
|
||||
minetest.chat_send_player( pname, 'Area successfully renamed.');
|
||||
-- shwo the renamed area
|
||||
formspec = markers.get_area_desc_formspec( menu_data.selected, player, menu_data.pos );
|
||||
|
||||
|
||||
|
||||
-- change owner the area
|
||||
elseif( fields.change_owner
|
||||
and menu_data.selected
|
||||
and areas.areas[ menu_data.selected ] ) then
|
||||
|
||||
-- there are no checks here - those happen when the area is transferred
|
||||
local area = areas.areas[ menu_data.selected ];
|
||||
formspec = 'field[change_owner_name;Give area \"'..minetest.formspec_escape( area.name )..'\" to player:;-enter name of NEW OWNER-]';
|
||||
|
||||
elseif( fields.change_owner_name
|
||||
and menu_data.selected
|
||||
and areas.areas[ menu_data.selected ] ) then
|
||||
|
||||
local area = areas.areas[ menu_data.selected ];
|
||||
|
||||
-- only own areas can be transfered to another player (or if the areas priv is there)
|
||||
if( area.owner ~= pname
|
||||
and not( minetest.check_player_privs(pname, {areas=true}))) then
|
||||
|
||||
minetest.chat_send_player( pname, 'Permission denied. You do not own the area.');
|
||||
|
||||
elseif( not( areas:player_exists( fields.change_owner_name ))) then
|
||||
|
||||
minetest.chat_send_player( pname, 'That player does not exist.');
|
||||
|
||||
else
|
||||
-- actually change the owner
|
||||
areas.areas[ menu_data.selected ].owner = fields.change_owner_name;
|
||||
areas:save()
|
||||
|
||||
minetest.chat_send_player( pname, 'Your area '..tostring( area.name )..' has been transfered to '..tostring( fields.change_owner_name )..'.');
|
||||
|
||||
minetest.chat_send_player( fields.change_owner_name, pname..'" has given you control over an area.')
|
||||
end
|
||||
|
||||
formspec = markers.get_area_desc_formspec( menu_data.selected, player, menu_data.pos );
|
||||
|
||||
|
||||
-- add an owner to the entire area
|
||||
elseif( fields.add_owner
|
||||
and menu_data.selected
|
||||
and areas.areas[ menu_data.selected ]
|
||||
and areas.areas[ menu_data.selected ].owner == pname ) then
|
||||
|
||||
local area = areas.areas[ menu_data.selected ];
|
||||
formspec = 'field[add_owner_name;Grant access to area \"'..minetest.formspec_escape( area.name )..'\" to player:;-enter player name-]';
|
||||
|
||||
elseif( fields.add_owner_name
|
||||
-- the player has to own the area already; we need a diffrent name here
|
||||
and fields.add_owner_name ~= pname
|
||||
and menu_data.selected
|
||||
and areas.areas[ menu_data.selected ]
|
||||
and areas.areas[ menu_data.selected ].owner == pname ) then
|
||||
|
||||
local area = areas.areas[ menu_data.selected ];
|
||||
|
||||
-- does the player exist?
|
||||
if( not( areas:player_exists( fields.add_owner_name ))) then
|
||||
minetest.chat_send_player( pname, 'That player does not exist.');
|
||||
-- show the formspec
|
||||
formspec = markers.get_area_desc_formspec( menu_data.selected, player, menu_data.pos );
|
||||
|
||||
else
|
||||
-- log the creation of the new area
|
||||
minetest.log("action", pname.." runs /add_owner through the markers-mod. Owner = "..fields.add_owner_name..
|
||||
" AreaName = "..area.name.." ParentID = "..menu_data.selected..
|
||||
" StartPos = "..area.pos1.x..","..area.pos1.y..","..area.pos1.z..
|
||||
" EndPos = " ..area.pos2.x..","..area.pos2.y..","..area.pos2.z)
|
||||
|
||||
-- take the name from the old/parent area
|
||||
local new_id = areas:add( fields.add_owner_name, area.name, area.pos1, area.pos2, menu_data.selected );
|
||||
areas:save()
|
||||
|
||||
|
||||
minetest.chat_send_player( fields.add_owner_name,
|
||||
"You have been granted control over area #"..
|
||||
new_id..". Type /list_areas to show your areas.")
|
||||
|
||||
minetest.chat_send_player( pname, 'The player may now build and dig in your area.');
|
||||
-- shwo the new area
|
||||
markers.menu_data_by_player[ pname ].selected = new_id;
|
||||
formspec = markers.get_area_desc_formspec( new_id, player, menu_data.pos );
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- delete area
|
||||
elseif( fields.delete
|
||||
and menu_data.selected
|
||||
and areas.areas[ menu_data.selected ] ) then
|
||||
|
||||
local area = areas.areas[ menu_data.selected ];
|
||||
|
||||
-- a player can only delete own areas or subareas of own areas
|
||||
if( area.owner ~= pname
|
||||
and not( area.parent
|
||||
and areas.areas[ area.parent ]
|
||||
and areas.areas[ area.parent ].owner
|
||||
and areas.areas[ area.parent ].owner == pname )
|
||||
and not( minetest.check_player_privs(pname, {areas=true}))) then
|
||||
|
||||
minetest.chat_send_player( pname, 'Permission denied. You own neither the area itshelf nor its parent area.');
|
||||
-- shwo the area where the renaming failed
|
||||
formspec = markers.get_area_desc_formspec( menu_data.selected, player, menu_data.pos );
|
||||
|
||||
else
|
||||
|
||||
formspec = 'field[rename_new_name;Enter new name for area:;'..minetest.formspec_escape( area.name )..']';
|
||||
formspec = 'field[delete_confirm;'..minetest.formspec_escape( 'Really delete area \"'..area.name..
|
||||
'\" (owned by '..area.owner..')? Confirm with YES:')..';-type yes in capitals to confirm-]';
|
||||
|
||||
end
|
||||
|
||||
elseif( fields.delete_confirm
|
||||
and menu_data.selected
|
||||
and areas.areas[ menu_data.selected ] ) then
|
||||
|
||||
local area = areas.areas[ menu_data.selected ];
|
||||
local old_owner = area.owner;
|
||||
|
||||
local subareas = {};
|
||||
for i,v in pairs( areas.areas ) do
|
||||
if( v.parent and v.parent == menu_data.selected ) then
|
||||
table.insert( subareas, i );
|
||||
end
|
||||
end
|
||||
|
||||
-- a player can only delete own areas or subareas of own areas
|
||||
if( area.owner ~= pname
|
||||
and not( area.parent
|
||||
and areas.areas[ area.parent ]
|
||||
and areas.areas[ area.parent ].owner
|
||||
and areas.areas[ area.parent ].owner == pname )
|
||||
and not( minetest.check_player_privs(pname, {areas=true}))) then
|
||||
|
||||
minetest.chat_send_player( pname, 'Permission denied. You own neither the area itshelf nor its parent area.');
|
||||
-- shwo the renamed area
|
||||
formspec = markers.get_area_desc_formspec( menu_data.selected, player, menu_data.pos );
|
||||
|
||||
-- avoid accidents
|
||||
elseif( fields.delete_confirm ~= 'YES' ) then
|
||||
minetest.chat_send_player( pname, 'Delition of area \"'..tostring( area.name )..'\" (owned by '..old_owner..') aborted.');
|
||||
formspec = markers.get_area_desc_formspec( menu_data.selected, player, menu_data.pos );
|
||||
|
||||
-- only areas without subareas can be deleted
|
||||
elseif( #subareas > 0 ) then
|
||||
minetest.chat_send_player( pname, 'The area has '..tostring( #subareas )..' subarea(s). Please delete those first!');
|
||||
formspec = markers.get_area_desc_formspec( menu_data.selected, player, menu_data.pos );
|
||||
|
||||
else
|
||||
|
||||
minetest.chat_send_player( pname, 'Area \"'..tostring( area.name )..'\" (owned by '..old_owner..') deleted.');
|
||||
-- really delete
|
||||
areas:remove( menu_data.selected, false ); -- no recursive delete
|
||||
areas:save();
|
||||
-- show the list of areas owned by the previous owner
|
||||
formspec = markers.get_area_list_formspec(ppos, player, 'player', menu_data.pos, old_owner, nil );
|
||||
end
|
||||
|
||||
|
||||
|
||||
elseif( fields.show_parent
|
||||
and menu_data.selected
|
||||
and areas.areas[ menu_data.selected ]
|
||||
and areas.areas[ menu_data.selected ].parent ) then
|
||||
|
||||
formspec = markers.get_area_desc_formspec( areas.areas[ menu_data.selected ].parent, player, menu_data.pos );
|
||||
|
||||
|
||||
elseif( fields.list_player_areas
|
||||
and menu_data.selected
|
||||
and areas.areas[ menu_data.selected ] ) then
|
||||
|
||||
formspec = markers.get_area_list_formspec(ppos, player, 'player', menu_data.pos, areas.areas[ menu_data.selected ].owner, nil );
|
||||
|
||||
|
||||
elseif( fields.list_subareas
|
||||
and menu_data.selected
|
||||
and areas.areas[ menu_data.selected ] ) then
|
||||
|
||||
formspec = markers.get_area_list_formspec(ppos, player, 'subareas', menu_data.pos, menu_data.selected, nil );
|
||||
|
||||
|
||||
elseif( fields.list_main_areas ) then
|
||||
|
||||
formspec = markers.get_area_list_formspec(ppos, player, 'main_areas', menu_data.pos, nil, nil );
|
||||
|
||||
elseif( fields.list_areas_at
|
||||
and menu_data.pos ) then
|
||||
|
||||
formspec = markers.get_area_list_formspec(ppos, player, 'pos', menu_data.pos, menu_data.pos, nil );
|
||||
|
||||
|
||||
elseif( fields.markers_area_list_selection
|
||||
and menu_data.typ
|
||||
and menu_data.typ == 'area_list'
|
||||
and menu_data.list
|
||||
and #menu_data.list > 0 ) then
|
||||
|
||||
|
||||
local field_data = fields.markers_area_list_selection:split( ':' );
|
||||
if( not( field_data ) or #field_data < 2 ) then
|
||||
field_data = { '', '' };
|
||||
end
|
||||
|
||||
local selected = tonumber( field_data[ 2 ] );
|
||||
if( field_data[1]=='DCL' ) then
|
||||
|
||||
-- on doubleclick, show detailed area information
|
||||
formspec = markers.get_area_desc_formspec( tonumber( menu_data.list[ selected ] ), player, menu_data.pos );
|
||||
else
|
||||
|
||||
-- on single click, just show the position of that particular area
|
||||
formspec = markers.get_area_list_formspec(ppos, player, menu_data.mode, menu_data.pos, menu_data.mode_data, selected );
|
||||
end
|
||||
|
||||
else
|
||||
return false;
|
||||
end
|
||||
|
||||
|
||||
minetest.show_formspec( pname, "markers:info", formspec )
|
||||
return true;
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- search the area at the given position pos that might be of most intrest to the player
|
||||
markers.show_marker_stone_formspec = function( player, pos )
|
||||
|
||||
local pname = player:get_player_name();
|
||||
local ppos = pos
|
||||
|
||||
-- this table stores the list the player may have selected from; at the beginning, there is no list
|
||||
if( not( markers.menu_data_by_player[ pname ] )) then
|
||||
markers.menu_data_by_player[ pname ] = {
|
||||
typ = 'area_list',
|
||||
mode = 'main_areas',
|
||||
pos = pos,
|
||||
mode_data = pos,
|
||||
list = {},
|
||||
|
||||
selected = nil,
|
||||
};
|
||||
end
|
||||
|
||||
|
||||
local formspec = '';
|
||||
|
||||
local found_areas = {};
|
||||
local min_area_size = 100000000000;
|
||||
|
||||
for id, area in pairs(areas.areas) do
|
||||
if( pos.x >= area.pos1.x and pos.x <= area.pos2.x and
|
||||
pos.y >= area.pos1.y and pos.y <= area.pos2.y and
|
||||
pos.z >= area.pos1.z and pos.z <= area.pos2.z )then
|
||||
|
||||
-- ignore y (height) value because some areas may go from bottom to top
|
||||
local area_size = math.abs( area.pos2.x - area.pos1.x )
|
||||
* math.abs( area.pos2.z - area.pos1.z );
|
||||
|
||||
-- collect subareas that have the same size
|
||||
if( area_size == min_area_size ) then
|
||||
table.insert(found_areas, id );
|
||||
-- we have found a smaller area - that is more intresting here
|
||||
elseif( area_size <= min_area_size ) then
|
||||
found_areas = {};
|
||||
min_area_size = area_size;
|
||||
table.insert(found_areas, id );
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- no areas found; display error message and selection menu
|
||||
if( #found_areas < 1 ) then
|
||||
|
||||
formspec = 'size[4,3]'..
|
||||
'label[0.5,0.5;This position is not protected.]'..
|
||||
'button[1.0,1.5;2,0.5;list_main_areas;List all main areas]'..
|
||||
'button_exit[3.0,1.5;1,0.5;abort;OK]';
|
||||
|
||||
-- found exactly one areaa - display it
|
||||
elseif( #found_areas == 1 ) then
|
||||
|
||||
formspec = markers.get_area_desc_formspec( found_areas[ 1 ], player, pos );
|
||||
|
||||
-- found more than one area; we have saved only those with the smallest size
|
||||
else
|
||||
|
||||
local own_area = 0;
|
||||
local parent_area = 0;
|
||||
local upper_area = 0;
|
||||
for i,v in ipairs( found_areas ) do
|
||||
|
||||
local area = areas.areas[ v ];
|
||||
|
||||
-- owned by player?
|
||||
if( area.owner == pname ) then
|
||||
own_area = v;
|
||||
|
||||
-- parentless area?
|
||||
elseif( not( area.parent )) then
|
||||
parent_area = v;
|
||||
|
||||
-- the parent has diffrent coordinates?
|
||||
elseif( areas.areas[ area.parent ].pos1.x ~= area.pos1.x
|
||||
or areas.areas[ area.parent ].pos1.y ~= area.pos1.y
|
||||
or areas.areas[ area.parent ].pos1.z ~= area.pos1.z
|
||||
or areas.areas[ area.parent ].pos2.x ~= area.pos2.x
|
||||
or areas.areas[ area.parent ].pos2.y ~= area.pos2.y
|
||||
or areas.areas[ area.parent ].pos2.z ~= area.pos2.z ) then
|
||||
upper_area = v;
|
||||
end
|
||||
end
|
||||
|
||||
-- the area owned by the player is most intresting
|
||||
if( own_area > 0 ) then
|
||||
|
||||
formspec = markers.get_area_desc_formspec( own_area, player, pos );
|
||||
|
||||
-- if the player owns none of these areas, show the topmost (parentless) area
|
||||
elseif( parent_area > 0 ) then
|
||||
|
||||
formspec = markers.get_area_desc_formspec( parent_area, player, pos );
|
||||
|
||||
-- an area which has a parent with diffrent coordinates from its child may (or may not) be the
|
||||
-- parent of all these subareas we've found here; there is no guarantee, but it's a best guess.
|
||||
-- If it is not good enough, then the player can still search for himshelf.
|
||||
elseif( upper_area > 0 ) then
|
||||
|
||||
formspec = markers.get_area_desc_formspec( upper_area, player, pos );
|
||||
|
||||
-- our superficial analysis of the structure of the areas failed; it is up to the player to
|
||||
-- find out which of the candidates he is intrested in; we list them all
|
||||
else
|
||||
|
||||
formspec = markers.get_area_list_formspec(ppos, player, 'pos', pos, pos, nil );
|
||||
end
|
||||
end
|
||||
|
||||
minetest.show_formspec( player:get_player_name(), "markers:info", formspec );
|
||||
end
|
47
mods/markers/config.lua
Normal file
@ -0,0 +1,47 @@
|
||||
|
||||
-- stores up to 4 marker positions for each player
|
||||
markers.positions = {}
|
||||
|
||||
-- store the positions of that many markers for each player (until server restart)
|
||||
markers.MAX_MARKERS = 50;
|
||||
|
||||
-- the protection against digging of the marker by other players expires after this time
|
||||
markers.EXPIRE_AFTER = 60*60*24;
|
||||
|
||||
-- self-protected areas can not get higher than 100 blocks
|
||||
markers.MAX_HEIGHT = 100;
|
||||
|
||||
-- only areas up to this size (in square meters) can be protected
|
||||
markers.MAX_SIZE = 4096; -- 64m * 64m= 4096 m^2
|
||||
|
||||
-- show only areas withhin this range when showing the list of ALL areas
|
||||
-- (else it does get too crowded on multiplayer servers)
|
||||
-- set to something >60000 in order to view all areas; set to a smaller
|
||||
-- value (i.e. 500) on multiplayer servers with many protected areas
|
||||
|
||||
if( #areas.areas > 1000 ) then
|
||||
markers.AREA_RANGE = 100;
|
||||
elseif( #areas.areas > 100 ) then
|
||||
markers.AREA_RANGE = 1000;
|
||||
else
|
||||
markers.AREA_RANGE = 100000;
|
||||
end
|
||||
|
||||
-- for most cases, the default values ought to work
|
||||
--markers.AREA_RANGE = 100000;
|
||||
|
||||
local settings = Settings( minetest.get_worldpath().."/markers_settings.txt");
|
||||
if( settings ) then
|
||||
if( settings:get( "markers_MAX_MARKERS" )) then
|
||||
markers.MAX_MARKERS = tonumber(settings:get( "markers_MAX_MARKERS"));
|
||||
end
|
||||
if( settings:get( "markers_EXPIRE_AFTER" )) then
|
||||
markers.EXPIRE_AFTER = tonumber(settings:get( "markers_EXPIRE_AFTER"));
|
||||
end
|
||||
if( settings:get( "markers_MAX_HEIGHT" )) then
|
||||
markers.MAX_HEIGHT = tonumber(settings:get( "markers_MAX_HEIGHT"));
|
||||
end
|
||||
if( settings:get( "markers_MAX_SIZE" )) then
|
||||
markers.MAX_SIZE = tonumber(settings:get( "markers_MAX_SIZE"));
|
||||
end
|
||||
end
|
1
mods/markers/depends.txt
Normal file
@ -0,0 +1 @@
|
||||
areas
|
536
mods/markers/init.lua
Normal file
@ -0,0 +1,536 @@
|
||||
|
||||
-- markers are useful for measuring distances and for marking areas
|
||||
-- markers are protected from digging by other players for one day
|
||||
-- (the protection for the *marker* auto-expires then, and it can be digged)
|
||||
|
||||
markers = {}
|
||||
|
||||
dofile(minetest.get_modpath("markers").."/config.lua");
|
||||
dofile(minetest.get_modpath("markers").."/areas.lua");
|
||||
dofile(minetest.get_modpath("markers").."/marker_stone.lua");
|
||||
dofile(minetest.get_modpath("markers").."/land_title_register.lua");
|
||||
|
||||
|
||||
-- returns the first area found
|
||||
markers.get_area_by_pos1_pos2 = function(pos1, pos2)
|
||||
for id, area in pairs(areas.areas) do
|
||||
|
||||
if( ((area.pos1.x == pos1.x and area.pos1.z == pos1.z )
|
||||
or (area.pos1.x == pos1.x and area.pos1.z == pos2.z )
|
||||
or (area.pos1.x == pos2.x and area.pos1.z == pos1.z )
|
||||
or (area.pos1.x == pos2.x and area.pos1.z == pos2.z ))
|
||||
|
||||
and((area.pos2.x == pos1.x and area.pos2.z == pos1.z )
|
||||
or (area.pos2.x == pos1.x and area.pos2.z == pos2.z )
|
||||
or (area.pos2.x == pos2.x and area.pos2.z == pos1.z )
|
||||
or (area.pos2.x == pos2.x and area.pos2.z == pos2.z ))) then
|
||||
|
||||
-- at least pos1 needs to have a hight value that fits in
|
||||
if( (area.pos1.y <= pos1.y and area.pos2.y >= pos1.y)
|
||||
or (area.pos1.y >= pos1.y and area.pos2.y <= pos1.y)) then
|
||||
|
||||
local found = area;
|
||||
found[ 'id' ] = id;
|
||||
return found;
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
return nil;
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
-- this function is supposed to return a text string describing the price of the land between po1 and pos2
|
||||
-- You can return somethiing like "for free" or "the promise to build anything good" as well as any
|
||||
-- real prices in credits or materials - it's really just a text here.
|
||||
-- Make sure you do not charge the player more than what you ask here.
|
||||
markers.calculate_area_price_text = function( pos1, pos2, playername )
|
||||
|
||||
local price = ( math.abs( pos1.x - pos2.x )+1 )
|
||||
* ( math.abs( pos1.z - pos2.z )+1 );
|
||||
|
||||
-- * math.ceil( ( math.abs( pos1.y - pos2.y )+1 )/10);
|
||||
|
||||
return tostring( price )..' credits';
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
markers.marker_placed = function( pos, placer, itemstack )
|
||||
|
||||
if( not( pos ) or not( placer )) then
|
||||
return;
|
||||
end
|
||||
|
||||
local meta = minetest.get_meta( pos );
|
||||
local name = placer:get_player_name();
|
||||
|
||||
meta:set_string( 'infotext', 'Marker at '..minetest.pos_to_string( pos )..
|
||||
' (placed by '..tostring( name )..'). '..
|
||||
'Right-click to update.');
|
||||
meta:set_string( 'owner', name );
|
||||
-- this allows protection of this particular marker to expire
|
||||
meta:set_string( 'time', tostring( os.time()) );
|
||||
|
||||
local txt = '';
|
||||
|
||||
if( not( markers.positions[ name ] ) or #markers.positions[name]<1) then
|
||||
markers.positions[ name ] = {};
|
||||
markers.positions[ name ][ 1 ] = pos;
|
||||
|
||||
minetest.chat_send_player( name,
|
||||
'First marker set to position '..
|
||||
minetest.pos_to_string( markers.positions[ name ][ 1 ] )..
|
||||
'. Please place a second marker to measure distance. '..
|
||||
'Place four markers in a square to define an area.');
|
||||
else
|
||||
table.insert( markers.positions[ name ], pos );
|
||||
|
||||
local n = #markers.positions[ name ];
|
||||
|
||||
local dx = markers.positions[ name ][ n ].x - markers.positions[ name ][ n-1 ].x;
|
||||
local dy = markers.positions[ name ][ n ].y - markers.positions[ name ][ n-1 ].y;
|
||||
local dz = markers.positions[ name ][ n ].z - markers.positions[ name ][ n-1 ].z;
|
||||
|
||||
local dir_name = "unknown";
|
||||
local d = 0;
|
||||
if( dx == 0 and dz > 0 ) then dir_name = "north"; d = math.abs(dz);
|
||||
elseif( dx == 0 and dz < 0 ) then dir_name = "south"; d = math.abs(dz);
|
||||
elseif( dz == 0 and dx > 0 ) then dir_name = "east"; d = math.abs(dx);
|
||||
elseif( dz == 0 and dx < 0 ) then dir_name = "west"; d = math.abs(dx);
|
||||
elseif( dx == 0 and dz == 0 and dy > 0 ) then dir_name = "above"; d = math.abs(dy);
|
||||
elseif( dx == 0 and dz == 0 and dy < 0 ) then dir_name = "below"; d = math.abs(dy);
|
||||
else
|
||||
|
||||
local area = (math.abs( dx )+1)
|
||||
* (math.abs( dz )+1);
|
||||
local volume = area * (math.abs( dy )+1);
|
||||
|
||||
minetest.chat_send_player( name, 'This marker is at '..
|
||||
minetest.pos_to_string( markers.positions[ name ][ n ] )..', while the last one is at '..
|
||||
minetest.pos_to_string( markers.positions[ name ][ n-1 ] )..'. Distance (x/y/z): '..
|
||||
tostring(math.abs(dx))..'/'..
|
||||
tostring(math.abs(dy))..'/'..
|
||||
tostring(math.abs(dz))..
|
||||
'. Area: '..tostring( area )..' m^2. Volume: '..tostring( volume )..' m^3.');
|
||||
end
|
||||
|
||||
-- this marker is aligned to the last one
|
||||
if( d > 0 ) then
|
||||
minetest.chat_send_player( name, 'Marker placed at '..minetest.pos_to_string( pos )..
|
||||
'. Relative to the marker you placed before, this one is '..
|
||||
tostring( d )..' m '..dir_name..'.');
|
||||
end
|
||||
|
||||
-- make sure the list does not grow too large
|
||||
if( n > markers.MAX_MARKERS ) then
|
||||
table.remove( markers.positions[ name ], 1 );
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
markers.marker_can_dig = function(pos,player)
|
||||
|
||||
if( not( pos ) or not( player )) then
|
||||
return true;
|
||||
end
|
||||
|
||||
local meta = minetest.get_meta( pos );
|
||||
local owner = meta:get_string( 'owner' );
|
||||
local time = meta:get_string( 'time' );
|
||||
|
||||
-- can the marker be removed?
|
||||
if( not( owner )
|
||||
or owner==''
|
||||
or not( time )
|
||||
or time==''
|
||||
or (os.time() - tonumber( time )) > markers.EXPIRE_AFTER ) then
|
||||
|
||||
return true;
|
||||
|
||||
-- marker whose data got lost anyway
|
||||
elseif( not( markers.positions[ owner ] )
|
||||
or #markers.positions[ owner ] < 1 ) then
|
||||
|
||||
return true;
|
||||
|
||||
-- marker owned by someone else and still in use
|
||||
elseif( owner ~= player:get_player_name()) then
|
||||
|
||||
minetest.chat_send_player( player:get_player_name(),
|
||||
'Sorry, this marker belongs to '..tostring( owner )..
|
||||
'. If you still want to remove it, try again in '..
|
||||
( tostring( markers.EXPIRE_AFTER + tonumber( time ) - os.time()))..' seconds.');
|
||||
return false;
|
||||
|
||||
end
|
||||
|
||||
return true;
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
markers.marker_after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
|
||||
if( not(oldmetadata ) or not(oldmetadata['fields'])) then
|
||||
return;
|
||||
end
|
||||
|
||||
local owner = oldmetadata['fields']['owner'];
|
||||
if( not( owner )
|
||||
or owner==''
|
||||
or not( markers.positions[ owner ] )
|
||||
or #markers.positions[ owner ] < 1 ) then
|
||||
|
||||
return;
|
||||
end
|
||||
|
||||
-- remove the markers position from our table of stored positions
|
||||
local found = 0;
|
||||
for i,v in ipairs( markers.positions[ owner ] ) do
|
||||
if( v.x == pos.x
|
||||
and v.y == pos.y
|
||||
and v.z == pos.z ) then
|
||||
found = i;
|
||||
end
|
||||
end
|
||||
if( found ~= 0 ) then
|
||||
table.remove( markers.positions[ owner ], found );
|
||||
end
|
||||
return true;
|
||||
end
|
||||
|
||||
|
||||
--this function returns a min_pos and max_pos that are the corners
|
||||
--of a box that contains ALL of the players active markers.
|
||||
markers.get_box_from_markers = function(name)
|
||||
if (not name) or (not (markers.positions[ name ][ 1 ] )) then
|
||||
return {x=0,y=0,z=0},{x=1,y=1,z=1}
|
||||
end
|
||||
local min_pos={}
|
||||
min_pos.x = markers.positions[ name ][ 1 ].x
|
||||
min_pos.y = markers.positions[ name ][ 1 ].y
|
||||
min_pos.z = markers.positions[ name ][ 1 ].z
|
||||
local max_pos={}
|
||||
max_pos.x = markers.positions[ name ][ 1 ].x
|
||||
max_pos.y = markers.positions[ name ][ 1 ].y
|
||||
max_pos.z = markers.positions[ name ][ 1 ].z
|
||||
for i,p in ipairs( markers.positions[ name ] ) do
|
||||
if p.x < min_pos.x then min_pos.x = p.x end
|
||||
if p.x > max_pos.x then max_pos.x = p.x end
|
||||
if p.y < min_pos.y then min_pos.y = p.y end
|
||||
if p.y > max_pos.y then max_pos.y = p.y end
|
||||
if p.z < min_pos.z then min_pos.z = p.z end
|
||||
if p.z > max_pos.z then max_pos.z = p.z end
|
||||
end
|
||||
--print("getbox: min_pos.x="..min_pos.x.." y="..min_pos.y.." z="..min_pos.z)
|
||||
--print(" : max_pos.x="..max_pos.x.." y="..max_pos.y.." z="..max_pos.z)
|
||||
return min_pos, max_pos
|
||||
end --get_box_from_markers
|
||||
|
||||
|
||||
|
||||
markers.get_marker_formspec = function(player, pos, error_msg)
|
||||
local formspec = "";
|
||||
|
||||
local meta = minetest.get_meta( pos );
|
||||
local owner = meta:get_string( 'owner' );
|
||||
|
||||
local name = player:get_player_name();
|
||||
|
||||
local formspec_info = "size[6,4]"..
|
||||
"button_exit[2,2.5;1,0.5;abort;OK]"..
|
||||
"textarea[1,1;4,2;info;Information;";
|
||||
if( owner ~= nil and owner ~= '' and owner ~= name ) then
|
||||
return formspec_info.."This marker\ncan only be used by\n"..tostring( owner )..", who\nplaced the markers.]";
|
||||
end
|
||||
|
||||
if( not( markers.positions[ name ]) or #markers.positions[name]<1) then
|
||||
return formspec_info.."Information about the positions\nof your other markers\ngot lost.\nPlease dig and place\nyour markers again!]";
|
||||
end
|
||||
|
||||
local n = #markers.positions[ name ];
|
||||
|
||||
if ( n < 2 ) then
|
||||
return formspec_info.."Please place 2 or more markers\n - at least one in each corner\n of your area first]";
|
||||
end
|
||||
|
||||
|
||||
local coords={}
|
||||
coords[1],coords[2] = markers.get_box_from_markers(name)
|
||||
|
||||
-- save data
|
||||
meta:set_string( 'coords', minetest.serialize( coords ) );
|
||||
|
||||
if( not( coords ) or #coords < 2 or not( coords[1] ) or not( coords[2] )) then
|
||||
return formspec_info.."Error in markers.]";
|
||||
end
|
||||
|
||||
-- the coordinates are set; we may present an input form now
|
||||
|
||||
-- has the area already been defined?
|
||||
local area = markers.get_area_by_pos1_pos2( coords[1], coords[2] );
|
||||
|
||||
|
||||
local size = (math.abs( coords[1].x - coords[2].x )+1)
|
||||
* (math.abs( coords[1].z - coords[2].z )+1);
|
||||
|
||||
-- check if area is too large
|
||||
if( markers.MAX_SIZE < size ) then
|
||||
return formspec_info.."Error: You can only protect\nareas of up to "..tostring( markers.MAX_SIZE ).."m^2.\n"..
|
||||
"Your marked area is "..tostring( size ).." m^2 large.]";
|
||||
end
|
||||
|
||||
local formspec = 'size[10,7]'..
|
||||
'label[0.5,1;The area you marked extends from]'..
|
||||
'label[4.7,1;'..minetest.pos_to_string( coords[ 1 ] )..' to '..minetest.pos_to_string( coords[ 2 ] )..'.]'..
|
||||
'label[4.7,1.5;It spans '..tostring( math.abs( coords[1].x - coords[2].x )+1 )..
|
||||
' x '..tostring( math.abs( coords[1].z - coords[2].z )+1 )..
|
||||
' = '..tostring( size )..' m^2.]';
|
||||
|
||||
-- display the error message (if there is any)
|
||||
if( error_msg ~= nil ) then
|
||||
formspec = formspec..
|
||||
'label[0.5,0.0;Error: ]'..
|
||||
'textarea[5.0,0;4,1.5;info;;'..error_msg..']';
|
||||
end
|
||||
|
||||
if( area and area['id'] ) then
|
||||
formspec = formspec..
|
||||
'label[0.5,2.0;This is area number ]'..
|
||||
'label[4.7,2.0;'..tostring( area['id'] )..'.]'..
|
||||
'label[0.5,2.5;It is owned by ]'..
|
||||
'label[4.7,2.5;'..tostring( area['owner'] )..'.]'..
|
||||
'label[0.5,3.0;The area is called ]'..
|
||||
'label[4.7,3.0;'..tostring( area['name'] )..'.]'..
|
||||
"button_exit[2,6.0;2,0.5;abort;OK]";
|
||||
else
|
||||
formspec = formspec..
|
||||
-- 'label[0.5,2.0;Buying this area will cost you ]'..
|
||||
-- 'label[4.7,2.0;'..markers.calculate_area_price_text( coords[1], coords[2], name )..'.]'..
|
||||
|
||||
'label[0.5,3.0;Your area ought to go..]'..
|
||||
'label[0.5,3.5;this many blocks up:]'..
|
||||
'field[5.0,4.0;1,0.5;add_height;;40]'..
|
||||
'label[6.0,3.5;(above '..coords[2].y..' )]'..
|
||||
|
||||
'label[0.5,4.0;and this many blocks down:]'..
|
||||
'field[5.0,4.5;1,0.5;add_depth;;10]'..
|
||||
'label[6.0,4.0;(below '..coords[1].y..' )]'..
|
||||
|
||||
'label[0.5,4.5;The area shall be named]'..
|
||||
'field[5.0,5.0;6,0.5;set_area_name;;please enter a name]'..
|
||||
|
||||
"button_exit[2,6.0;2,0.5;abort;Abort]"..
|
||||
-- code the position in the "Buy area" field
|
||||
"button_exit[6,6.0;2,0.5;"..minetest.pos_to_string(pos)..";Protect area]";
|
||||
end
|
||||
|
||||
return formspec;
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- protect/buy an area
|
||||
markers.marker_on_receive_fields = function(pos, formname, fields, sender)
|
||||
|
||||
if( not( pos )) then
|
||||
minetest.chat_send_player( name, 'Sorry, could not find the marker you where using to access this formspec.' );
|
||||
return;
|
||||
end
|
||||
|
||||
|
||||
local meta = minetest.get_meta( pos );
|
||||
|
||||
local name = sender:get_player_name();
|
||||
|
||||
local coords_string = meta:get_string( 'coords' );
|
||||
if( not( coords_string ) or coords_string == '' ) then
|
||||
minetest.chat_send_player( name, 'Could not find marked area. Please dig and place your markers again!');
|
||||
return;
|
||||
end
|
||||
local coords = minetest.deserialize( coords_string );
|
||||
|
||||
|
||||
-- do not protect areas twice
|
||||
local area = markers.get_area_by_pos1_pos2( coords[1], coords[2] );
|
||||
if( area ) then
|
||||
|
||||
minetest.chat_send_player( name, 'This area is already protected.');
|
||||
return;
|
||||
end
|
||||
|
||||
|
||||
-- check input
|
||||
local add_height = tonumber( fields['add_height'] );
|
||||
local add_depth = tonumber( fields['add_depth'] );
|
||||
|
||||
local error_msg = '';
|
||||
if( not( add_height ) or add_height < 0 or add_height > markers.MAX_HEIGHT ) then
|
||||
minetest.chat_send_player( name, 'Please enter a number between 0 and '..tostring( markers.MAX_HEIGHT )..
|
||||
' in the field where the height of your area is requested. Your area will stretch that many blocks '..
|
||||
'up into the sky from the position of this marker onward.');
|
||||
error_msg = 'The height value\nhas to be larger than 0\nand smaller than '..tostring( markers.MAX_HEIGHT );
|
||||
|
||||
elseif( not( add_depth ) or add_depth < 0 or add_depth > markers.MAX_HEIGHT ) then
|
||||
minetest.chat_send_player( name, 'Please enter a number between 0 and '..tostring( markers.MAX_HEIGHT )..
|
||||
' in the field where the depth of your area is requested. Your area will stretch that many blocks '..
|
||||
'into the ground from the position of this marker onward.');
|
||||
error_msg = 'The depth value\nhas to be larger than 0\nand smaller than '..tostring( markers.MAX_HEIGHT );
|
||||
|
||||
elseif( add_height + add_depth > markers.MAX_HEIGHT ) then
|
||||
minetest.chat_send_player( name, 'Sorry, your area exceeds the height limit. Height and depth added have to '..
|
||||
'be smaller than '..tostring( markers.MAX_HEIGHT )..'.');
|
||||
error_msg = 'height + depth has to\nbe smaller than '..tostring( markers.MAX_HEIGHT )..'.'
|
||||
|
||||
elseif( not( fields[ 'set_area_name' ] ) or fields['set_area_name'] == 'please enter a name' ) then
|
||||
minetest.chat_send_player( name, 'Please provide a name for your area, i.e. \"'..
|
||||
tostring( name )..'s first house\" The name ought to describe what you intend to build here.');
|
||||
error_msg = 'Please provide a\nname for your area!';
|
||||
|
||||
else
|
||||
error_msg = nil;
|
||||
end
|
||||
|
||||
|
||||
if( error_msg ~= nil ) then
|
||||
minetest.show_formspec( name, "markers:mark", markers.get_marker_formspec(sender, pos, error_msg));
|
||||
return;
|
||||
end
|
||||
|
||||
|
||||
-- those coords lack the height component
|
||||
local pos1 = coords[1];
|
||||
local pos2 = coords[2];
|
||||
-- apply height values from the formspeck
|
||||
pos1.y = pos1.y - add_depth;
|
||||
pos2.y = pos2.y + add_height;
|
||||
|
||||
pos1, pos2 = areas:sortPos( pos1, pos2 );
|
||||
|
||||
--minetest.chat_send_player('singleplayer','INPUT: '..minetest.serialize( pos1 )..' pos2: '..minetest.serialize( pos2 ));
|
||||
minetest.log("action", "[markers] /protect invoked, owner="..name..
|
||||
" areaname="..fields['set_area_name']..
|
||||
" startpos="..minetest.pos_to_string(pos1)..
|
||||
" endpos=" ..minetest.pos_to_string(pos2));
|
||||
|
||||
local canAdd, errMsg = areas:canPlayerAddArea(pos1, pos2, name)
|
||||
if not canAdd then
|
||||
minetest.chat_send_player(name, "You can't protect that area: "..errMsg)
|
||||
minetest.show_formspec( name, "markers:mark", markers.get_marker_formspec(sender, pos, errMsg));
|
||||
return
|
||||
end
|
||||
|
||||
local id = areas:add(name, fields['set_area_name'], pos1, pos2, nil)
|
||||
areas:save()
|
||||
|
||||
minetest.chat_send_player(name, "Area protected. ID: "..id)
|
||||
|
||||
minetest.show_formspec( name, "markers:mark", markers.get_marker_formspec(sender, pos, nil));
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- formspec input needs to be handled diffrently
|
||||
markers.form_input_handler = function( player, formname, fields)
|
||||
|
||||
if( formname == "markers:mark" ) then
|
||||
|
||||
|
||||
if( not(fields) or fields['abort']) then
|
||||
return true;
|
||||
end
|
||||
|
||||
--- decode the position of the marker (which is hidden in the Buy-buttons name
|
||||
local pos = {};
|
||||
for k, v in pairs( fields ) do
|
||||
if( v == 'Protect area' ) then
|
||||
pos = minetest.string_to_pos( k );
|
||||
end
|
||||
end
|
||||
if( pos and pos.x and pos.y and pos.z ) then
|
||||
markers.marker_on_receive_fields(pos, formname, fields, player);
|
||||
end
|
||||
return true;
|
||||
|
||||
|
||||
elseif( formname == "markers:info"
|
||||
and player
|
||||
and markers.menu_data_by_player[ player:get_player_name() ] ) then
|
||||
|
||||
local res = markers.form_input_handler_areas( player, formname, fields);
|
||||
if( res ) then
|
||||
return true;
|
||||
end
|
||||
|
||||
-- TODO
|
||||
-- minetest.chat_send_player('singleplayer','MARKERS:INFO WITH '..minetest.serialize( fields ));
|
||||
|
||||
else
|
||||
-- TODO
|
||||
-- minetest.chat_send_player('singleplayer','YOU CALLED '..tostring( formname )..' WITH '..minetest.serialize( fields ));
|
||||
|
||||
end
|
||||
|
||||
return false;
|
||||
|
||||
end
|
||||
|
||||
minetest.register_on_player_receive_fields( markers.form_input_handler)
|
||||
|
||||
|
||||
|
||||
|
||||
minetest.register_node("markers:mark", {
|
||||
description = "Marker",
|
||||
tiles = {"markers_mark.png"},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=1}, --fixed on both buttons dig client crash
|
||||
light_source = 1,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -0.1, -0.5, -0.1, 0.1, 1.5, 0.1 },
|
||||
},
|
||||
},
|
||||
|
||||
after_place_node = function(pos, placer, itemstack)
|
||||
markers.marker_placed( pos, placer, itemstack );
|
||||
end,
|
||||
|
||||
-- the node is digged immediately, so we may as well do all the work in can_dig (any wrong digs are not that critical)
|
||||
can_dig = function(pos,player)
|
||||
return markers.marker_can_dig( pos, player );
|
||||
end,
|
||||
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
return markers.marker_after_dig_node( pos, oldnode, oldmetadata, digger );
|
||||
end,
|
||||
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
|
||||
minetest.show_formspec( clicker:get_player_name(),
|
||||
"markers:mark",
|
||||
markers.get_marker_formspec(clicker, pos, nil)
|
||||
);
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = "markers:mark 4",
|
||||
recipe = { { "group:stick" },
|
||||
{ "default:apple" },
|
||||
{ "group:stick" },
|
||||
} });
|
||||
|
76
mods/markers/land_title_register.lua
Normal file
@ -0,0 +1,76 @@
|
||||
|
||||
|
||||
minetest.register_tool( "markers:land_title_register",
|
||||
{
|
||||
description = "Land title register. Left-click with it to get information about who owns the land you clicked on.",
|
||||
groups = {},
|
||||
inventory_image = "default_book.png", -- TODO
|
||||
wield_image = "",
|
||||
wield_scale = {x=1,y=1,z=1},
|
||||
stack_max = 1, -- there is no need to have more than one
|
||||
liquids_pointable = true, -- ground with only water on can be owned as well
|
||||
--[[
|
||||
-- the tool_capabilities are completely irrelevant here - no need to dig
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.0,
|
||||
max_drop_level=0,
|
||||
groupcaps={
|
||||
fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
|
||||
snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
|
||||
choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0}
|
||||
}
|
||||
},
|
||||
--]]
|
||||
node_placement_prediction = nil,
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
|
||||
if( placer == nil or pointed_thing == nil) then
|
||||
return itemstack; -- nothing consumed
|
||||
end
|
||||
local name = placer:get_player_name();
|
||||
|
||||
-- the position is what we're actually looking for
|
||||
local pos = minetest.get_pointed_thing_position( pointed_thing, false ); -- not above
|
||||
|
||||
if( not( pos ) or not( pos.x )) then
|
||||
minetest.chat_send_player( name, "Position not found.");
|
||||
return itemstack;
|
||||
end
|
||||
|
||||
-- this function shows the formspec with the information about the area(s)
|
||||
markers.show_marker_stone_formspec( placer, pos );
|
||||
|
||||
return itemstack; -- nothing consumed, nothing changed
|
||||
end,
|
||||
|
||||
|
||||
on_use = function(itemstack, placer, pointed_thing)
|
||||
|
||||
if( placer == nil or pointed_thing == nil) then
|
||||
return itemstack; -- nothing consumed
|
||||
end
|
||||
local name = placer:get_player_name();
|
||||
|
||||
local pos = minetest.get_pointed_thing_position( pointed_thing, false ); -- not above
|
||||
|
||||
if( not( pos ) or not( pos.x )) then
|
||||
minetest.chat_send_player( name, "Position not found.");
|
||||
return itemstack;
|
||||
end
|
||||
|
||||
-- this function shows the formspec with the information about the area(s)
|
||||
markers.show_marker_stone_formspec( placer, pos );
|
||||
|
||||
return itemstack; -- nothing consumed, nothing changed
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = "markers:land_title_register",
|
||||
recipe = { { "markers:mark" },
|
||||
{ "markers:stone" },
|
||||
{ "default:book"}
|
||||
} });
|
||||
|
24
mods/markers/marker_stone.lua
Normal file
@ -0,0 +1,24 @@
|
||||
|
||||
minetest.register_node("markers:stone", {
|
||||
description = "Boundary marker for land administration",
|
||||
tiles = {"markers_stone.png", "markers_stone.png", "markers_stone_side.png",
|
||||
"markers_stone_side.png", "markers_stone_side.png", "markers_stone_side.png" },
|
||||
-- no facedir here - we want a fixed north indication!
|
||||
-- paramtype2 = "facedir",
|
||||
groups = {cracky=2},
|
||||
legacy_facedir_simple = true,
|
||||
is_ground_content = false,
|
||||
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
|
||||
markers.show_marker_stone_formspec( clicker, pos );
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = "markers:stone",
|
||||
recipe = { { "markers:mark" },
|
||||
{ "default:cobble" },
|
||||
} });
|
||||
|
19
mods/markers/markers_settings.txt
Normal file
@ -0,0 +1,19 @@
|
||||
# copy this to your worldpath if you want to override these values
|
||||
|
||||
# store the positions of that many markers for each player (until server restart)
|
||||
# default: 50
|
||||
markers_MAX_MARKERS = 50
|
||||
|
||||
# the protection against digging of the marker by other players expires after this time
|
||||
# default: 60*60*24 (1 day)
|
||||
markers_EXPIRE_AFTER = 86400
|
||||
|
||||
|
||||
# self-protected areas can not get higher than this
|
||||
# default: 100
|
||||
markers_MAX_HEIGHT = 100
|
||||
|
||||
|
||||
# only areas up to this size (in square meters) can be protected
|
||||
# default: 4096
|
||||
markers_MAX_SIZE = 4096
|
BIN
mods/markers/textures/compass_side_top.png
Normal file
After Width: | Height: | Size: 684 B |
BIN
mods/markers/textures/markers_mark.png
Normal file
After Width: | Height: | Size: 377 B |
BIN
mods/markers/textures/markers_stone.png
Normal file
After Width: | Height: | Size: 793 B |
BIN
mods/markers/textures/markers_stone_side.png
Normal file
After Width: | Height: | Size: 832 B |
@ -1,121 +0,0 @@
|
||||
Protector Redo mod [protect]
|
||||
|
||||
Protector redo for minetest is a mod that protects a players builds by placing
|
||||
a block that stops other players from digging or placing blocks in that area.
|
||||
|
||||
based on glomie's mod, remade by Zeg9 and rewritten by TenPlus1.
|
||||
|
||||
https://forum.minetest.net/viewtopic.php?f=11&t=9376
|
||||
|
||||
Change log:
|
||||
|
||||
- 0.1 - Initial release
|
||||
- 0.2 - Texture update
|
||||
- 0.3 - Added Protection Logo to blend in with player builds
|
||||
- 0.4 - Code tweak for 0.4.10+
|
||||
- 0.5 - Added protector.radius variable in init.lua (default: 5)
|
||||
- 0.6 - Added Protected Doors (wood and steel) and Protected Chest
|
||||
- 0.7 - Protected Chests now have "To Chest" and "To Inventory" buttons to copy
|
||||
contents across, also chests can be named
|
||||
- 0.8 - Updated to work with Minetest 0.4.12, simplified textures
|
||||
- 0.9 - Tweaked code
|
||||
- 1.0 - Only owner can remove protector
|
||||
- 1.1 - Set 'protector_pvp = true' in minetest.conf to disable pvp in protected
|
||||
areas except your own, also setting protector_pvp_spawn higher than 0 will
|
||||
disable pvp around spawn area with the radius you entered
|
||||
- 1.2 - Shift and click support added with Minetest 0.4.13 to quickly copy stacks
|
||||
to and from protected chest
|
||||
- 1.3 - Moved protector on_place into node itself, protector zone display changed
|
||||
from 10 to 5 seconds, general code tidy
|
||||
- 1.4 - Changed protector recipes to give single item instead of 4, added + button
|
||||
to interface, tweaked and tidied code, added admin command /delprot to remove
|
||||
protectors in bulk from banned/old players
|
||||
- 1.5 - Added much requested protected trapdoor
|
||||
- 1.6 - Added protector_drop (true or false) and protector_hurt (hurt by this num)
|
||||
variables to minetest.conf settings to stop players breaking protected
|
||||
areas by dropping tools and hurting player.
|
||||
- 1.7 - Included an edited version of WTFPL doors mod since protected doors didn't
|
||||
work with the doors mod in the latest daily build... Now it's fine :)
|
||||
added support for "protection_bypass" privelage.
|
||||
- 1.8 - Added 'protector_flip' setting to stop players using lag to grief into
|
||||
another players house, it flips them around to stop them digging.
|
||||
- 1.9 - Renamed 'protector_pvp_spawn' setting to 'protector_spawn' which protects
|
||||
an area around static spawnpoint and disables pvp if active.
|
||||
(note: previous name can still be used)
|
||||
- 2.0 - Added protector placement tool (thanks to Shara) so that players can easily
|
||||
stand on a protector, face in a direction and it places a new one at a set
|
||||
distance to cover protection radius. Added /protector_show command (thanks agaran)
|
||||
Protectors and chest cannot be moved by mesecon pistons or machines.
|
||||
- 2.1 - Added 'protector_night_pvp' setting so night-time becomes a free for all and
|
||||
players can hurt one another even inside protected areas (not spawn protected)
|
||||
- 2.2 - Updated protector tool so that player only needs to stand nearby (2 block radius)
|
||||
It can also place vertically (up and down) as well. New protector recipe added.
|
||||
- 2.3 - Localise many of the protector functions and tidy code.
|
||||
- 2.4 - Update to newer functions, Minetest 0.4.16 needed to run now.
|
||||
- 2.5 - Added HUD text to show when player is inside a protected area (updates every 5 seconds)
|
||||
- 2.6 - Add protection against CSM tampering, updated Intllib support (thanks codexp), tweaked block textures
|
||||
|
||||
Lucky Blocks: 10
|
||||
|
||||
|
||||
Usage: (requires server privelage)
|
||||
|
||||
list names to remove
|
||||
|
||||
/protector_remove
|
||||
|
||||
remove specific user names
|
||||
|
||||
/protector_remove name1 name2
|
||||
|
||||
remove all names from list
|
||||
|
||||
/protector_remove -
|
||||
|
||||
Whenever a player is near any protectors with name1 or name2 then it will be
|
||||
replaced by an air block.
|
||||
|
||||
|
||||
show owner name to replace
|
||||
|
||||
/protector_replace
|
||||
|
||||
replace owner with new name
|
||||
|
||||
/protector_replace owner new_owner
|
||||
|
||||
reset name list
|
||||
|
||||
/protector_replace -
|
||||
|
||||
|
||||
show protected areas of your nearby protectors (max of 5)
|
||||
/protector_show
|
||||
|
||||
|
||||
The following lines can be added to your minetest.conf file to configure specific features of the mod:
|
||||
|
||||
protector_radius = 5
|
||||
- Sets the area around each protection node so that other players cannot dig, place or enter through protected doors or chests.
|
||||
|
||||
protector_pvp = true
|
||||
- true or false this setting disabled pvp inside of protected areas for all players apart from those listed on the protector node.
|
||||
|
||||
protector_night_pvp = false
|
||||
- when true this setting enables pvp at night time only, even inside protected areas, requires protector_pvp to be active to work.
|
||||
|
||||
protector_spawn = 10
|
||||
- Sets an area 10 nodes around static spawnpoint that is protected.
|
||||
|
||||
protector_hurt = 2
|
||||
- When set to above 0, players digging in protected areas will be hurt by 2 health points (or whichever number it's set to)
|
||||
|
||||
protector_flip = true
|
||||
- When true players who dig inside a protected area will flipped around to stop them using lag to grief into someone else's build
|
||||
|
||||
|
||||
Protector Tool
|
||||
|
||||
Can be crafted with a protector surrounded by steel ingots and is used to place new protectors at a set distance of protector.radius in all directions including up and down simply by looking in a direction.
|
||||
|
||||
Use by standing near an existing protector, looking in a direction and using as a tool, hold sneak/shift to place new protector containing member list from inside nearest one.
|
@ -1,146 +0,0 @@
|
||||
|
||||
local S = protector.intllib
|
||||
local removal_names = ""
|
||||
local replace_names = ""
|
||||
|
||||
minetest.register_chatcommand("protector_remove", {
|
||||
params = S("<names list>"),
|
||||
description = S("Remove Protectors around players (separate names with spaces)"),
|
||||
privs = {server = true},
|
||||
func = function(name, param)
|
||||
|
||||
if not param or param == "" then
|
||||
|
||||
minetest.chat_send_player(name,
|
||||
S("Protector Names to remove: @1",
|
||||
removal_names))
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
if param == "-" then
|
||||
|
||||
minetest.chat_send_player(name,
|
||||
S("Name List Reset"))
|
||||
|
||||
removal_names = ""
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
removal_names = param
|
||||
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("protector_replace", {
|
||||
params = S("<owner name> <name to replace with>"),
|
||||
description = S("Replace Protector Owner with name provided"),
|
||||
privs = {server = true},
|
||||
func = function(name, param)
|
||||
|
||||
-- reset list to empty
|
||||
if param == "-" then
|
||||
|
||||
minetest.chat_send_player(name, S("Name List Reset"))
|
||||
|
||||
replace_names = ""
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
-- show name info
|
||||
if param == ""
|
||||
and replace_names ~= "" then
|
||||
|
||||
local names = replace_names:split(" ")
|
||||
|
||||
minetest.chat_send_player(name,
|
||||
S("Replacing Protector name '@1' with '@2'",
|
||||
names[1] or "", names[2] or ""))
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
replace_names = param
|
||||
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"protector:protect", "protector:protect2"},
|
||||
interval = 8,
|
||||
chance = 1,
|
||||
catch_up = false,
|
||||
action = function(pos, node)
|
||||
|
||||
if removal_names == ""
|
||||
and replace_names == "" then
|
||||
return
|
||||
end
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
||||
if not meta then return end
|
||||
|
||||
local owner = meta:get_string("owner")
|
||||
|
||||
if removal_names ~= "" then
|
||||
|
||||
local names = removal_names:split(" ")
|
||||
|
||||
for _, n in pairs(names) do
|
||||
if n == owner then
|
||||
minetest.set_node(pos, {name = "air"})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if replace_names ~= "" then
|
||||
|
||||
local names = replace_names:split(" ")
|
||||
|
||||
if names[1] and names[2] and owner == names[1] then
|
||||
meta:set_string("owner", names[2])
|
||||
meta:set_string("infotext", S("Protection (owned by @1)", names[2]))
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
-- get protection radius
|
||||
local r = tonumber(minetest.settings:get("protector_radius")) or 5
|
||||
|
||||
-- show protection areas of nearby protectors owned by you (thanks agaran)
|
||||
minetest.register_chatcommand("protector_show", {
|
||||
params = "",
|
||||
description = S("Show protected areas of your nearby protectors"),
|
||||
privs = {},
|
||||
func = function(name, param)
|
||||
|
||||
local player = minetest.get_player_by_name(name)
|
||||
local pos = player:get_pos()
|
||||
|
||||
-- find the protector nodes
|
||||
local pos = minetest.find_nodes_in_area(
|
||||
{x = pos.x - r, y = pos.y - r, z = pos.z - r},
|
||||
{x = pos.x + r, y = pos.y + r, z = pos.z + r},
|
||||
{"protector:protect", "protector:protect2"})
|
||||
|
||||
local meta, owner
|
||||
|
||||
-- show a maximum of 5 protected areas only
|
||||
for n = 1, math.min(#pos, 5) do
|
||||
|
||||
meta = minetest.get_meta(pos[n])
|
||||
owner = meta:get_string("owner") or ""
|
||||
|
||||
if owner == name then
|
||||
minetest.add_entity(pos[n], "protector:display")
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
@ -1,4 +0,0 @@
|
||||
default
|
||||
intllib?
|
||||
lucky_block?
|
||||
mesecons_mvps?
|
@ -1 +0,0 @@
|
||||
Lets players craft special blocks to protect their builds or disable PVP in areas.
|
@ -1,689 +0,0 @@
|
||||
|
||||
-- Since the doors mod has changed in the latest daily builds I have taken the
|
||||
-- WTFPL licenced code from the old doors mod and included an edited version
|
||||
-- within this mod for local use.
|
||||
|
||||
local S = protector.intllib
|
||||
local F = minetest.formspec_escape
|
||||
|
||||
-- Registers a door
|
||||
function register_door(name, def)
|
||||
def.groups.not_in_creative_inventory = 1
|
||||
|
||||
local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
|
||||
|
||||
def.node_box_bottom = box
|
||||
def.node_box_top = box
|
||||
def.selection_box_bottom = box
|
||||
def.selection_box_top = box
|
||||
def.sound_close_door = "doors_door_close"
|
||||
def.sound_open_door = "doors_door_open"
|
||||
|
||||
minetest.register_craftitem(name, {
|
||||
description = def.description,
|
||||
inventory_image = def.inventory_image,
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if not pointed_thing.type == "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local ptu = pointed_thing.under
|
||||
local nu = minetest.get_node(ptu)
|
||||
if minetest.registered_nodes[nu.name]
|
||||
and minetest.registered_nodes[nu.name].on_rightclick then
|
||||
return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack)
|
||||
end
|
||||
|
||||
local pt = pointed_thing.above
|
||||
local pt2 = {x=pt.x, y=pt.y, z=pt.z}
|
||||
pt2.y = pt2.y+1
|
||||
if
|
||||
not minetest.registered_nodes[minetest.get_node(pt).name].buildable_to or
|
||||
not minetest.registered_nodes[minetest.get_node(pt2).name].buildable_to or
|
||||
not placer or
|
||||
not placer:is_player()
|
||||
then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
if minetest.is_protected(pt, placer:get_player_name()) or
|
||||
minetest.is_protected(pt2, placer:get_player_name()) then
|
||||
minetest.record_protection_violation(pt, placer:get_player_name())
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local p2 = minetest.dir_to_facedir(placer:get_look_dir())
|
||||
local pt3 = {x=pt.x, y=pt.y, z=pt.z}
|
||||
if p2 == 0 then
|
||||
pt3.x = pt3.x-1
|
||||
elseif p2 == 1 then
|
||||
pt3.z = pt3.z+1
|
||||
elseif p2 == 2 then
|
||||
pt3.x = pt3.x+1
|
||||
elseif p2 == 3 then
|
||||
pt3.z = pt3.z-1
|
||||
end
|
||||
if minetest.get_item_group(minetest.get_node(pt3).name, "door") == 0 then
|
||||
minetest.set_node(pt, {name=name.."_b_1", param2=p2})
|
||||
minetest.set_node(pt2, {name=name.."_t_1", param2=p2})
|
||||
else
|
||||
minetest.set_node(pt, {name=name.."_b_2", param2=p2})
|
||||
minetest.set_node(pt2, {name=name.."_t_2", param2=p2})
|
||||
minetest.get_meta(pt):set_int("right", 1)
|
||||
minetest.get_meta(pt2):set_int("right", 1)
|
||||
end
|
||||
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
local tt = def.tiles_top
|
||||
local tb = def.tiles_bottom
|
||||
|
||||
local function after_dig_node(pos, name, digger)
|
||||
local node = minetest.get_node(pos)
|
||||
if node.name == name then
|
||||
minetest.node_dig(pos, node, digger)
|
||||
end
|
||||
end
|
||||
|
||||
local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
|
||||
pos.y = pos.y+dir
|
||||
if minetest.get_node(pos).name ~= check_name then
|
||||
return
|
||||
end
|
||||
local p2 = minetest.get_node(pos).param2
|
||||
p2 = params[p2+1]
|
||||
|
||||
minetest.swap_node(pos, {name=replace_dir, param2=p2})
|
||||
|
||||
pos.y = pos.y-dir
|
||||
minetest.swap_node(pos, {name=replace, param2=p2})
|
||||
|
||||
local snd_1 = def.sound_close_door
|
||||
local snd_2 = def.sound_open_door
|
||||
if params[1] == 3 then
|
||||
snd_1 = def.sound_open_door
|
||||
snd_2 = def.sound_close_door
|
||||
end
|
||||
|
||||
if minetest.get_meta(pos):get_int("right") ~= 0 then
|
||||
minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
|
||||
else
|
||||
minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
|
||||
end
|
||||
end
|
||||
|
||||
local function on_rotate(pos, node, dir, user, check_name, mode, new_param2)
|
||||
|
||||
if mode ~= screwdriver.ROTATE_FACE then
|
||||
return false
|
||||
end
|
||||
|
||||
pos.y = pos.y + dir
|
||||
if not minetest.get_node(pos).name == check_name then
|
||||
return false
|
||||
end
|
||||
if minetest.is_protected(pos, user:get_player_name()) then
|
||||
minetest.record_protection_violation(pos, user:get_player_name())
|
||||
return false
|
||||
end
|
||||
|
||||
local node2 = minetest.get_node(pos)
|
||||
node2.param2 = (node2.param2 + 1) % 4
|
||||
minetest.swap_node(pos, node2)
|
||||
|
||||
pos.y = pos.y - dir
|
||||
node.param2 = (node.param2 + 1) % 4
|
||||
minetest.swap_node(pos, node)
|
||||
return true
|
||||
end
|
||||
|
||||
minetest.register_node(name.."_b_1", {
|
||||
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
drop = name,
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = def.node_box_bottom
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = def.selection_box_bottom
|
||||
},
|
||||
groups = def.groups,
|
||||
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
pos.y = pos.y+1
|
||||
after_dig_node(pos, name.."_t_1", digger)
|
||||
end,
|
||||
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
if not minetest.is_protected(pos, clicker:get_player_name()) then
|
||||
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
|
||||
end
|
||||
end,
|
||||
|
||||
on_rotate = function(pos, node, user, mode, new_param2)
|
||||
return on_rotate(pos, node, 1, user, name.."_t_1", mode)
|
||||
end,
|
||||
|
||||
sounds = def.sounds,
|
||||
sunlight_propagates = def.sunlight,
|
||||
on_blast = function() end,
|
||||
})
|
||||
|
||||
minetest.register_node(name.."_t_1", {
|
||||
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
drop = "",
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = def.node_box_top
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = def.selection_box_top
|
||||
},
|
||||
groups = def.groups,
|
||||
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
pos.y = pos.y-1
|
||||
after_dig_node(pos, name.."_b_1", digger)
|
||||
end,
|
||||
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
if not minetest.is_protected(pos, clicker:get_player_name()) then
|
||||
on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
|
||||
end
|
||||
end,
|
||||
|
||||
on_rotate = function(pos, node, user, mode, new_param2)
|
||||
return on_rotate(pos, node, -1, user, name.."_b_1", mode)
|
||||
end,
|
||||
|
||||
sounds = def.sounds,
|
||||
sunlight_propagates = def.sunlight,
|
||||
on_blast = function() end,
|
||||
})
|
||||
|
||||
minetest.register_node(name.."_b_2", {
|
||||
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
drop = name,
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = def.node_box_bottom
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = def.selection_box_bottom
|
||||
},
|
||||
groups = def.groups,
|
||||
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
pos.y = pos.y+1
|
||||
after_dig_node(pos, name.."_t_2", digger)
|
||||
end,
|
||||
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
if not minetest.is_protected(pos, clicker:get_player_name()) then
|
||||
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
|
||||
end
|
||||
end,
|
||||
|
||||
on_rotate = function(pos, node, user, mode, new_param2)
|
||||
return on_rotate(pos, node, 1, user, name.."_t_2", mode)
|
||||
end,
|
||||
|
||||
sounds = def.sounds,
|
||||
sunlight_propagates = def.sunlight,
|
||||
on_blast = function() end,
|
||||
})
|
||||
|
||||
minetest.register_node(name.."_t_2", {
|
||||
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
drop = "",
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = def.node_box_top
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = def.selection_box_top
|
||||
},
|
||||
groups = def.groups,
|
||||
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
pos.y = pos.y-1
|
||||
after_dig_node(pos, name.."_b_2", digger)
|
||||
end,
|
||||
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
if not minetest.is_protected(pos, clicker:get_player_name()) then
|
||||
on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
|
||||
end
|
||||
end,
|
||||
|
||||
on_rotate = function(pos, node, user, mode, new_param2)
|
||||
return on_rotate(pos, node, -1, user, name.."_b_2", mode)
|
||||
end,
|
||||
|
||||
sounds = def.sounds,
|
||||
sunlight_propagates = def.sunlight,
|
||||
on_blast = function() end,
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
-- Protected Wooden Door
|
||||
|
||||
local name = "protector:door_wood"
|
||||
|
||||
register_door(name, {
|
||||
description = S("Protected Wooden Door"),
|
||||
inventory_image = "doors_wood.png^protector_logo.png",
|
||||
groups = {
|
||||
snappy = 1, choppy = 2, oddly_breakable_by_hand = 2,
|
||||
unbreakable = 1, --door = 1
|
||||
},
|
||||
tiles_bottom = {"doors_wood_b.png^protector_logo.png", "doors_brown.png"},
|
||||
tiles_top = {"doors_wood_a.png", "doors_brown.png"},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
sunlight = false,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = name,
|
||||
recipe = {
|
||||
{"group:wood", "group:wood"},
|
||||
{"group:wood", "default:copper_ingot"},
|
||||
{"group:wood", "group:wood"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = name,
|
||||
recipe = {
|
||||
{"doors:door_wood", "default:copper_ingot"}
|
||||
}
|
||||
})
|
||||
|
||||
-- Protected Steel Door
|
||||
|
||||
local name = "protector:door_steel"
|
||||
|
||||
register_door(name, {
|
||||
description = S("Protected Steel Door"),
|
||||
inventory_image = "doors_steel.png^protector_logo.png",
|
||||
groups = {
|
||||
snappy = 1, bendy = 2, cracky = 1,
|
||||
level = 2, unbreakable = 1, -- door = 1
|
||||
},
|
||||
tiles_bottom = {"doors_steel_b.png^protector_logo.png", "doors_grey.png"},
|
||||
tiles_top = {"doors_steel_a.png", "doors_grey.png"},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
sunlight = false,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = name,
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:copper_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = name,
|
||||
recipe = {
|
||||
{"doors:door_steel", "default:copper_ingot"}
|
||||
}
|
||||
})
|
||||
|
||||
----trapdoor----
|
||||
|
||||
function register_trapdoor(name, def)
|
||||
local name_closed = name
|
||||
local name_opened = name.."_open"
|
||||
|
||||
def.on_rightclick = function (pos, node, clicker, itemstack, pointed_thing)
|
||||
if minetest.is_protected(pos, clicker:get_player_name()) then
|
||||
return
|
||||
end
|
||||
local newname = node.name == name_closed and name_opened or name_closed
|
||||
local sound = false
|
||||
if node.name == name_closed then sound = "doors_door_open" end
|
||||
if node.name == name_opened then sound = "doors_door_close" end
|
||||
if sound then
|
||||
minetest.sound_play(sound, {pos = pos, gain = 0.3, max_hear_distance = 10})
|
||||
end
|
||||
minetest.swap_node(pos, {name = newname, param1 = node.param1, param2 = node.param2})
|
||||
end
|
||||
|
||||
-- Common trapdoor configuration
|
||||
def.drawtype = "nodebox"
|
||||
def.paramtype = "light"
|
||||
def.paramtype2 = "facedir"
|
||||
def.is_ground_content = false
|
||||
|
||||
local def_opened = table.copy(def)
|
||||
local def_closed = table.copy(def)
|
||||
|
||||
def_closed.node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
|
||||
}
|
||||
def_closed.selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
|
||||
}
|
||||
def_closed.tiles = { def.tile_front, def.tile_front, def.tile_side, def.tile_side,
|
||||
def.tile_side, def.tile_side }
|
||||
|
||||
def_opened.node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
|
||||
}
|
||||
def_opened.selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
|
||||
}
|
||||
def_opened.tiles = { def.tile_side, def.tile_side,
|
||||
def.tile_side .. '^[transform3',
|
||||
def.tile_side .. '^[transform1',
|
||||
def.tile_front, def.tile_front }
|
||||
|
||||
def_opened.drop = name_closed
|
||||
def_opened.groups.not_in_creative_inventory = 1
|
||||
|
||||
minetest.register_node(name_opened, def_opened)
|
||||
minetest.register_node(name_closed, def_closed)
|
||||
end
|
||||
|
||||
-- Protected Wooden Trapdoor
|
||||
|
||||
register_trapdoor("protector:trapdoor", {
|
||||
description = S("Protected Trapdoor"),
|
||||
inventory_image = "doors_trapdoor.png^protector_logo.png",
|
||||
wield_image = "doors_trapdoor.png^protector_logo.png",
|
||||
tile_front = "doors_trapdoor.png^protector_logo.png",
|
||||
tile_side = "doors_trapdoor_side.png",
|
||||
groups = {
|
||||
snappy = 1, choppy = 2, oddly_breakable_by_hand = 2,
|
||||
unbreakable = 1, --door = 1
|
||||
},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'protector:trapdoor 2',
|
||||
recipe = {
|
||||
{'group:wood', 'default:copper_ingot', 'group:wood'},
|
||||
{'group:wood', 'group:wood', 'group:wood'},
|
||||
{'', '', ''},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "protector:trapdoor",
|
||||
recipe = {
|
||||
{"doors:trapdoor", "default:copper_ingot"}
|
||||
}
|
||||
})
|
||||
|
||||
-- Protected Steel Trapdoor
|
||||
|
||||
register_trapdoor("protector:trapdoor_steel", {
|
||||
description = S("Protected Steel Trapdoor"),
|
||||
inventory_image = "doors_trapdoor_steel.png^protector_logo.png",
|
||||
wield_image = "doors_trapdoor_steel.png^protector_logo.png",
|
||||
tile_front = "doors_trapdoor_steel.png^protector_logo.png",
|
||||
tile_side = "doors_trapdoor_steel_side.png",
|
||||
groups = {
|
||||
snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2,
|
||||
unbreakable = 1, --door = 1
|
||||
},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'protector:trapdoor_steel',
|
||||
recipe = {
|
||||
{'default:copper_ingot', 'default:steel_ingot'},
|
||||
{'default:steel_ingot', 'default:steel_ingot'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "protector:trapdoor_steel",
|
||||
recipe = {
|
||||
{"doors:trapdoor_steel", "default:copper_ingot"}
|
||||
}
|
||||
})
|
||||
|
||||
-- Protected Chest
|
||||
|
||||
minetest.register_node("protector:chest", {
|
||||
description = S("Protected Chest"),
|
||||
tiles = {
|
||||
"default_chest_top.png", "default_chest_top.png",
|
||||
"default_chest_side.png", "default_chest_side.png",
|
||||
"default_chest_side.png", "default_chest_front.png^protector_logo.png"
|
||||
},
|
||||
paramtype2 = "facedir",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, unbreakable = 1},
|
||||
legacy_facedir_simple = true,
|
||||
is_ground_content = false,
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
|
||||
on_construct = function(pos)
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
|
||||
meta:set_string("infotext", S("Protected Chest"))
|
||||
meta:set_string("name", "")
|
||||
inv:set_size("main", 8 * 4)
|
||||
end,
|
||||
|
||||
can_dig = function(pos,player)
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
|
||||
if inv:is_empty("main") then
|
||||
|
||||
if not minetest.is_protected(pos, player:get_player_name()) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
|
||||
minetest.log("action", S("@1 moves stuff to protected chest at @2",
|
||||
player:get_player_name(), minetest.pos_to_string(pos)))
|
||||
end,
|
||||
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
|
||||
minetest.log("action", S("@1 takes stuff from protected chest at @2",
|
||||
player:get_player_name(), minetest.pos_to_string(pos)))
|
||||
end,
|
||||
|
||||
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
|
||||
minetest.log("action", S("@1 moves stuff inside protected chest at @2",
|
||||
player:get_player_name(), minetest.pos_to_string(pos)))
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
|
||||
if minetest.is_protected(pos, player:get_player_name()) then
|
||||
return 0
|
||||
end
|
||||
|
||||
return stack:get_count()
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
|
||||
if minetest.is_protected(pos, player:get_player_name()) then
|
||||
return 0
|
||||
end
|
||||
|
||||
return stack:get_count()
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
|
||||
if minetest.is_protected(pos, player:get_player_name()) then
|
||||
return 0
|
||||
end
|
||||
|
||||
return count
|
||||
end,
|
||||
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
|
||||
if minetest.is_protected(pos, clicker:get_player_name()) then
|
||||
return
|
||||
end
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
||||
if not meta then
|
||||
return
|
||||
end
|
||||
|
||||
local spos = pos.x .. "," .. pos.y .. "," ..pos.z
|
||||
local formspec = "size[8,9]"
|
||||
.. default.gui_bg
|
||||
.. default.gui_bg_img
|
||||
.. default.gui_slots
|
||||
.. "list[nodemeta:".. spos .. ";main;0,0.3;8,4;]"
|
||||
.. "button[0,4.5;2,0.25;toup;" .. F(S("To Chest")) .. "]"
|
||||
.. "field[2.3,4.8;4,0.25;chestname;;"
|
||||
.. meta:get_string("name") .. "]"
|
||||
.. "button[6,4.5;2,0.25;todn;" .. F(S("To Inventory")) .. "]"
|
||||
.. "list[current_player;main;0,5;8,1;]"
|
||||
.. "list[current_player;main;0,6.08;8,3;8]"
|
||||
.. "listring[nodemeta:" .. spos .. ";main]"
|
||||
.. "listring[current_player;main]"
|
||||
|
||||
minetest.show_formspec(
|
||||
clicker:get_player_name(),
|
||||
"protector:chest_" .. minetest.pos_to_string(pos),
|
||||
formspec)
|
||||
end,
|
||||
|
||||
on_blast = function() end,
|
||||
})
|
||||
|
||||
-- Protected Chest formspec buttons
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
|
||||
if string.sub(formname, 0, string.len("protector:chest_")) ~= "protector:chest_" then
|
||||
return
|
||||
end
|
||||
|
||||
local pos_s = string.sub(formname,string.len("protector:chest_") + 1)
|
||||
local pos = minetest.string_to_pos(pos_s)
|
||||
|
||||
if minetest.is_protected(pos, player:get_player_name()) then
|
||||
return
|
||||
end
|
||||
|
||||
local meta = minetest.get_meta(pos) ; if not meta then return end
|
||||
local chest_inv = meta:get_inventory() ; if not chest_inv then return end
|
||||
local player_inv = player:get_inventory()
|
||||
local leftover
|
||||
|
||||
if fields.toup then
|
||||
|
||||
-- copy contents of players inventory to chest
|
||||
for i, v in ipairs(player_inv:get_list("main") or {}) do
|
||||
|
||||
if chest_inv:room_for_item("main", v) then
|
||||
|
||||
leftover = chest_inv:add_item("main", v)
|
||||
|
||||
player_inv:remove_item("main", v)
|
||||
|
||||
if leftover
|
||||
and not leftover:is_empty() then
|
||||
player_inv:add_item("main", v)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
elseif fields.todn then
|
||||
|
||||
-- copy contents of chest to players inventory
|
||||
for i, v in ipairs(chest_inv:get_list("main") or {}) do
|
||||
|
||||
if player_inv:room_for_item("main", v) then
|
||||
|
||||
leftover = player_inv:add_item("main", v)
|
||||
|
||||
chest_inv:remove_item("main", v)
|
||||
|
||||
if leftover
|
||||
and not leftover:is_empty() then
|
||||
chest_inv:add_item("main", v)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
elseif fields.chestname then
|
||||
|
||||
-- change chest infotext to display name
|
||||
if fields.chestname ~= "" then
|
||||
|
||||
meta:set_string("name", fields.chestname)
|
||||
meta:set_string("infotext",
|
||||
S("Protected Chest (@1)", fields.chestname))
|
||||
else
|
||||
meta:set_string("infotext", S("Protected Chest"))
|
||||
end
|
||||
|
||||
end
|
||||
end)
|
||||
|
||||
-- Protected Chest recipes
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'protector:chest',
|
||||
recipe = {
|
||||
{'group:wood', 'group:wood', 'group:wood'},
|
||||
{'group:wood', 'default:copper_ingot', 'group:wood'},
|
||||
{'group:wood', 'group:wood', 'group:wood'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'protector:chest',
|
||||
recipe = {
|
||||
{'default:chest', 'default:copper_ingot', ''},
|
||||
}
|
||||
})
|
@ -1,61 +0,0 @@
|
||||
|
||||
local S = protector.intllib
|
||||
local radius = (tonumber(minetest.setting_get("protector_radius")) or 5)
|
||||
local hud = {}
|
||||
local hud_timer = 0
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
|
||||
-- every 5 seconds
|
||||
hud_timer = hud_timer + dtime
|
||||
if hud_timer < 5 then
|
||||
return
|
||||
end
|
||||
hud_timer = 0
|
||||
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
|
||||
local name = player:get_player_name()
|
||||
local pos = vector.round(player:get_pos())
|
||||
local hud_text = ""
|
||||
|
||||
local protectors = minetest.find_nodes_in_area(
|
||||
{x = pos.x - radius , y = pos.y - radius , z = pos.z - radius},
|
||||
{x = pos.x + radius , y = pos.y + radius , z = pos.z + radius},
|
||||
{"protector:protect","protector:protect2"})
|
||||
|
||||
if #protectors > 0 then
|
||||
local npos = protectors[1]
|
||||
local meta = minetest.get_meta(npos)
|
||||
local nodeowner = meta:get_string("owner")
|
||||
|
||||
hud_text = S("Owner: @1", nodeowner)
|
||||
end
|
||||
|
||||
if not hud[name] then
|
||||
|
||||
hud[name] = {}
|
||||
|
||||
hud[name].id = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
name = "Protector Area",
|
||||
number = 0xFFFF22,
|
||||
position = {x=0, y=0.95},
|
||||
offset = {x=8, y=-8},
|
||||
text = hud_text,
|
||||
scale = {x=200, y=60},
|
||||
alignment = {x=1, y=-1},
|
||||
})
|
||||
|
||||
return
|
||||
|
||||
else
|
||||
|
||||
player:hud_change(hud[name].id, "text", hud_text)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
hud[player:get_player_name()] = nil
|
||||
end)
|
@ -1,750 +0,0 @@
|
||||
|
||||
-- Load support for intllib.
|
||||
local MP = minetest.get_modpath(minetest.get_current_modname())
|
||||
local S = dofile(MP .. "/intllib.lua")
|
||||
local F = minetest.formspec_escape
|
||||
|
||||
|
||||
protector = {}
|
||||
protector.mod = "redo"
|
||||
protector.modpath = MP
|
||||
protector.intllib = S
|
||||
|
||||
local protector_max_share_count = 12
|
||||
-- get minetest.conf settings
|
||||
local protector_radius = tonumber(minetest.settings:get("protector_radius")) or 8
|
||||
local protector_flip = minetest.settings:get_bool("protector_flip") or false
|
||||
local protector_hurt = tonumber(minetest.settings:get("protector_hurt")) or 0
|
||||
local protector_spawn = tonumber(minetest.settings:get("protector_spawn")
|
||||
or minetest.settings:get("protector_pvp_spawn")) or 0
|
||||
|
||||
-- get static spawn position
|
||||
local statspawn = minetest.string_to_pos(minetest.settings:get("static_spawnpoint"))
|
||||
or {x = 0, y = 2, z = 0}
|
||||
|
||||
|
||||
-- return list of members as a table
|
||||
local get_member_list = function(meta)
|
||||
|
||||
return meta:get_string("members"):split(" ")
|
||||
end
|
||||
|
||||
|
||||
-- write member list table in protector meta as string
|
||||
local set_member_list = function(meta, list)
|
||||
|
||||
meta:set_string("members", table.concat(list, " "))
|
||||
end
|
||||
|
||||
|
||||
-- check for owner name
|
||||
local is_owner = function(meta, name)
|
||||
|
||||
return name == meta:get_string("owner")
|
||||
end
|
||||
|
||||
|
||||
-- check for member name
|
||||
local is_member = function (meta, name)
|
||||
|
||||
for _, n in pairs(get_member_list(meta)) do
|
||||
|
||||
if n == name then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
-- add player name to table as member
|
||||
local add_member = function(meta, name)
|
||||
|
||||
-- Constant (20) defined by player.h
|
||||
if name:len() > 25 then
|
||||
return
|
||||
end
|
||||
|
||||
-- does name already exist?
|
||||
if is_owner(meta, name)
|
||||
or is_member(meta, name) then
|
||||
return
|
||||
end
|
||||
|
||||
local list = get_member_list(meta)
|
||||
|
||||
if #list >= protector_max_share_count then
|
||||
return
|
||||
end
|
||||
|
||||
table.insert(list, name)
|
||||
|
||||
set_member_list(meta, list)
|
||||
end
|
||||
|
||||
|
||||
-- remove player name from table
|
||||
local del_member = function(meta, name)
|
||||
|
||||
local list = get_member_list(meta)
|
||||
|
||||
for i, n in pairs(list) do
|
||||
|
||||
if n == name then
|
||||
table.remove(list, i)
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
set_member_list(meta, list)
|
||||
end
|
||||
|
||||
|
||||
-- protector interface
|
||||
local protector_formspec = function(meta)
|
||||
|
||||
local formspec = "size[8,7]"
|
||||
.. default.gui_bg
|
||||
.. default.gui_bg_img
|
||||
.. default.gui_slots
|
||||
.. "label[2.5,0;" .. F(S("-- Protector interface --")) .. "]"
|
||||
.. "label[0,1;" .. F(S("PUNCH node to show protected area")) .. "]"
|
||||
.. "label[0,2;" .. F(S("Members:")) .. "]"
|
||||
.. "button_exit[2.5,6.2;3,0.5;close_me;" .. F(S("Close")) .. "]"
|
||||
.. "field_close_on_enter[protector_add_member;false]"
|
||||
|
||||
local members = get_member_list(meta)
|
||||
local npp = protector_max_share_count -- max users added to protector list
|
||||
local i = 0
|
||||
|
||||
for n = 1, #members do
|
||||
|
||||
if i < npp then
|
||||
|
||||
-- show username
|
||||
formspec = formspec .. "button[" .. (i % 4 * 2)
|
||||
.. "," .. math.floor(i / 4 + 3)
|
||||
.. ";1.5,.5;protector_member;" .. F(members[n]) .. "]"
|
||||
|
||||
-- username remove button
|
||||
.. "button[" .. (i % 4 * 2 + 1.25) .. ","
|
||||
.. math.floor(i / 4 + 3)
|
||||
.. ";.75,.5;protector_del_member_" .. F(members[n]) .. ";X]"
|
||||
end
|
||||
|
||||
i = i + 1
|
||||
end
|
||||
|
||||
if i < npp then
|
||||
|
||||
-- user name entry field
|
||||
formspec = formspec .. "field[" .. (i % 4 * 2 + 1 / 3) .. ","
|
||||
.. (math.floor(i / 4 + 3) + 1 / 3)
|
||||
.. ";1.433,.5;protector_add_member;;]"
|
||||
|
||||
-- username add button
|
||||
.."button[" .. (i % 4 * 2 + 1.25) .. ","
|
||||
.. math.floor(i / 4 + 3) .. ";.75,.5;protector_submit;+]"
|
||||
|
||||
end
|
||||
|
||||
return formspec
|
||||
end
|
||||
|
||||
|
||||
-- check if pos is inside a protected spawn area
|
||||
local inside_spawn = function(pos, radius)
|
||||
|
||||
if protector_spawn <= 0 then
|
||||
return false
|
||||
end
|
||||
|
||||
if pos.x < statspawn.x + radius
|
||||
and pos.x > statspawn.x - radius
|
||||
and pos.y < statspawn.y + radius
|
||||
and pos.y > statspawn.y - radius
|
||||
and pos.z < statspawn.z + radius
|
||||
and pos.z > statspawn.z - radius then
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
-- Infolevel:
|
||||
-- 0 for no info
|
||||
-- 1 for "This area is owned by <owner> !" if you can't dig
|
||||
-- 2 for "This area is owned by <owner>.
|
||||
-- 3 for checking protector overlaps
|
||||
|
||||
protector.can_dig = function(r, pos, digger, onlyowner, infolevel, small)
|
||||
|
||||
if not digger or not pos then
|
||||
return false
|
||||
end
|
||||
|
||||
-- protector_bypass privileged users can override protection
|
||||
if infolevel == 1
|
||||
and minetest.check_player_privs(digger, {protection_bypass = true}) then
|
||||
return true
|
||||
end
|
||||
|
||||
-- infolevel 3 is only used to bypass priv check, change to 1 now
|
||||
if infolevel == 3 then infolevel = 1 end
|
||||
|
||||
-- is spawn area protected ?
|
||||
if inside_spawn(pos, protector_spawn) then
|
||||
|
||||
minetest.chat_send_player(digger,
|
||||
S("Spawn @1 has been protected up to a @2 block radius.",
|
||||
minetest.pos_to_string(statspawn), protector_spawn))
|
||||
|
||||
return false
|
||||
end
|
||||
-- find the protector nodes
|
||||
local r2 = r
|
||||
local checkpos = pos
|
||||
if small then r = r - (protector_radius/2) end
|
||||
local pos = minetest.find_nodes_in_area(
|
||||
{x = pos.x - r, y = pos.y - r, z = pos.z - r},
|
||||
{x = pos.x + r, y = pos.y + r, z = pos.z + r},
|
||||
{"protector:protect"})
|
||||
local pos2 = minetest.find_nodes_in_area(
|
||||
{x = checkpos.x - ((protector_radius/2)-r), y = checkpos.y - ((protector_radius/2)-r), z = checkpos.z - ((protector_radius/2)-r)},
|
||||
{x = checkpos.x + ((protector_radius/2)-r), y = checkpos.y + ((protector_radius/2)-r), z = checkpos.z + ((protector_radius/2)-r)},
|
||||
{"protector:protect2"})
|
||||
for k,v in pairs(pos2) do table.insert(pos, v) end
|
||||
|
||||
local meta, owner, members
|
||||
|
||||
for n = 1, #pos do
|
||||
|
||||
meta = minetest.get_meta(pos[n])
|
||||
owner = meta:get_string("owner") or ""
|
||||
members = meta:get_string("members") or ""
|
||||
|
||||
-- node change and digger isn't owner
|
||||
if infolevel == 1 and owner ~= digger then
|
||||
|
||||
-- and you aren't on the member list
|
||||
if onlyowner or not is_member(meta, digger) then
|
||||
local rand = math.random(0,10)
|
||||
if rand == 0 then
|
||||
return true
|
||||
else
|
||||
minetest.chat_send_player(digger,
|
||||
S("This area is owned by @1", owner) .. "!")
|
||||
|
||||
--anti-glitch measures
|
||||
local player = minetest.get_player_by_name(digger)
|
||||
if player then
|
||||
-- if digging below player, move up to avoid falling through hole
|
||||
local pla_pos = player:get_pos()
|
||||
if player:get_look_vertical() > .8 then
|
||||
player:setpos({
|
||||
x = pla_pos.x,
|
||||
y = pla_pos.y + 0.4,
|
||||
z = pla_pos.z
|
||||
})
|
||||
else
|
||||
player:setpos(pla_pos)
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- when using protector as tool, show protector information
|
||||
if infolevel == 2 then
|
||||
|
||||
minetest.chat_send_player(digger,
|
||||
S("This area is owned by @1", owner) .. ".")
|
||||
|
||||
minetest.chat_send_player(digger,
|
||||
S("Protection located at: @1", minetest.pos_to_string(pos[n])))
|
||||
|
||||
if members ~= "" then
|
||||
|
||||
minetest.chat_send_player(digger, S("Members: @1.", members))
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- show when you can build on unprotected area
|
||||
if infolevel == 2 then
|
||||
|
||||
if #pos < 1 then
|
||||
|
||||
minetest.chat_send_player(digger, S("This area is not protected."))
|
||||
end
|
||||
|
||||
minetest.chat_send_player(digger, S("You can build here."))
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
local old_is_protected = minetest.is_protected
|
||||
|
||||
-- check for protected area, return true if protected and digger isn't on list
|
||||
function minetest.is_protected(pos, digger)
|
||||
|
||||
digger = digger or "" -- nil check
|
||||
|
||||
-- is area protected against digger?
|
||||
if not protector.can_dig(protector_radius, pos, digger, false, 1) then
|
||||
|
||||
local player = minetest.get_player_by_name(digger)
|
||||
|
||||
if player and player:is_player() then
|
||||
|
||||
-- hurt player if protection violated
|
||||
if protector_hurt > 0 and player:get_hp() > 0 then
|
||||
player:set_hp(player:get_hp() - protector_hurt)
|
||||
end
|
||||
|
||||
-- flip player when protection violated
|
||||
if protector_flip then
|
||||
|
||||
-- yaw + 180°
|
||||
local yaw = player:get_look_horizontal() + math.pi
|
||||
|
||||
if yaw > 2 * math.pi then
|
||||
yaw = yaw - 2 * math.pi
|
||||
end
|
||||
|
||||
player:set_look_horizontal(yaw)
|
||||
|
||||
-- invert pitch
|
||||
player:set_look_vertical(-player:get_look_vertical())
|
||||
|
||||
-- if digging below player, move up to avoid falling through hole
|
||||
local pla_pos = player:get_pos()
|
||||
|
||||
if pos.y < pla_pos.y then
|
||||
|
||||
player:set_pos({
|
||||
x = pla_pos.x,
|
||||
y = pla_pos.y + 0.8,
|
||||
z = pla_pos.z
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
-- otherwise can dig or place
|
||||
return old_is_protected(pos, digger)
|
||||
end
|
||||
|
||||
|
||||
-- make sure protection block doesn't overlap another protector's area
|
||||
local check_overlap = function(itemstack, placer, pointed_thing, small)
|
||||
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local pos = pointed_thing.above
|
||||
local name = placer:get_player_name()
|
||||
|
||||
-- make sure protector doesn't overlap onto protected spawn area
|
||||
if inside_spawn(pos, protector_spawn + protector_radius) then
|
||||
|
||||
minetest.chat_send_player(name,
|
||||
S("Spawn @1 has been protected up to a @2 block radius.",
|
||||
minetest.pos_to_string(statspawn), protector_spawn))
|
||||
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- make sure protector doesn't overlap any other player's area
|
||||
if not protector.can_dig(protector_radius * 2, pos, name, true, 3, small) then
|
||||
|
||||
minetest.chat_send_player(name,
|
||||
S("Overlaps into above players protected area"))
|
||||
|
||||
return itemstack
|
||||
end
|
||||
|
||||
return minetest.item_place(itemstack, placer, pointed_thing)
|
||||
|
||||
end
|
||||
|
||||
|
||||
-- temporary pos store
|
||||
local player_pos = {}
|
||||
|
||||
-- protection node
|
||||
minetest.register_node("protector:protect", {
|
||||
description = S("Protection Block") .. " (" .. S("USE for area check") .. ")",
|
||||
drawtype = "nodebox",
|
||||
tiles = {
|
||||
"default_stone.png^protector_overlay.png",
|
||||
"default_stone.png^protector_overlay.png",
|
||||
"default_stone.png^protector_overlay.png^protector_logo.png"
|
||||
},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
groups = {dig_immediate = 2, unbreakable = 1},
|
||||
is_ground_content = false,
|
||||
paramtype = "light",
|
||||
light_source = 4,
|
||||
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5 ,-0.5, -0.5, 0.5, 0.5, 0.5},
|
||||
}
|
||||
},
|
||||
|
||||
on_place = check_overlap,
|
||||
|
||||
after_place_node = function(pos, placer)
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
||||
meta:set_string("owner", placer:get_player_name() or "")
|
||||
meta:set_string("infotext", S("Protection (owned by @1)", meta:get_string("owner")))
|
||||
meta:set_string("members", "")
|
||||
end,
|
||||
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
|
||||
if pointed_thing.type ~= "node" then
|
||||
return
|
||||
end
|
||||
|
||||
protector.can_dig(protector_radius, pointed_thing.under, user:get_player_name(), false, 2)
|
||||
end,
|
||||
|
||||
on_rightclick = function(pos, node, clicker, itemstack)
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
local name = clicker:get_player_name()
|
||||
|
||||
if meta
|
||||
and protector.can_dig(1, pos, name, true, 1) then
|
||||
|
||||
player_pos[name] = pos
|
||||
|
||||
minetest.show_formspec(name, "protector:node", protector_formspec(meta))
|
||||
end
|
||||
end,
|
||||
|
||||
on_punch = function(pos, node, puncher)
|
||||
|
||||
if minetest.is_protected(pos, puncher:get_player_name()) then
|
||||
return
|
||||
end
|
||||
|
||||
minetest.add_entity(pos, "protector:display")
|
||||
end,
|
||||
|
||||
can_dig = function(pos, player)
|
||||
|
||||
return player and protector.can_dig(1, pos, player:get_player_name(), false, 1)
|
||||
end,
|
||||
|
||||
on_blast = function() end,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "protector:protect 2",
|
||||
recipe = {
|
||||
{"default:stone", "default:stone", "default:stone"},
|
||||
{"default:stone", "default:steel_ingot", "default:stone"},
|
||||
{"default:stone", "default:stone", "default:stone"},
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
-- protection logo
|
||||
minetest.register_node("protector:protect2", {
|
||||
description = S("Small Protection") .. " (" .. S("USE for area check") .. ")",
|
||||
tiles = {"protector_logo.png"},
|
||||
wield_image = "protector_logo.png",
|
||||
inventory_image = "protector_logo.png",
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
groups = {dig_immediate = 2, unbreakable = 1},
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
legacy_wallmounted = true,
|
||||
light_source = 4,
|
||||
drawtype = "nodebox",
|
||||
sunlight_propagates = true,
|
||||
walkable = true,
|
||||
node_box = {
|
||||
type = "wallmounted",
|
||||
wall_top = {-0.375, 0.4375, -0.5, 0.375, 0.5, 0.5},
|
||||
wall_bottom = {-0.375, -0.5, -0.5, 0.375, -0.4375, 0.5},
|
||||
wall_side = {-0.5, -0.5, -0.375, -0.4375, 0.5, 0.375},
|
||||
},
|
||||
selection_box = {type = "wallmounted"},
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if check_overlap(itemstack, placer, pointed_thing, true) then
|
||||
return itemstack
|
||||
end
|
||||
end,
|
||||
|
||||
after_place_node = function(pos, placer)
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
||||
meta:set_string("owner", placer:get_player_name() or "")
|
||||
meta:set_string("infotext", S("Protection (owned by @1)", meta:get_string("owner")))
|
||||
meta:set_string("members", "")
|
||||
end,
|
||||
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
|
||||
if pointed_thing.type ~= "node" then
|
||||
return
|
||||
end
|
||||
|
||||
protector.can_dig(protector_radius, pointed_thing.under, user:get_player_name(), false, 2)
|
||||
end,
|
||||
|
||||
on_rightclick = function(pos, node, clicker, itemstack)
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
local name = clicker:get_player_name()
|
||||
|
||||
if meta
|
||||
and protector.can_dig(1, pos, name, true, 1) then
|
||||
|
||||
player_pos[name] = pos
|
||||
|
||||
minetest.show_formspec(name, "protector:node", protector_formspec(meta))
|
||||
end
|
||||
end,
|
||||
|
||||
on_punch = function(pos, node, puncher)
|
||||
|
||||
if minetest.is_protected(pos, puncher:get_player_name()) then
|
||||
return
|
||||
end
|
||||
|
||||
minetest.add_entity(pos, "protector:display2")
|
||||
end,
|
||||
|
||||
can_dig = function(pos, player)
|
||||
|
||||
return player and protector.can_dig(1, pos, player:get_player_name(), true, 1)
|
||||
end,
|
||||
|
||||
on_blast = function() end,
|
||||
})
|
||||
|
||||
-- recipes to switch between protectors
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "protector:protect",
|
||||
recipe = {"protector:protect2", "protector:protect2", "protector:protect2"}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "protector:protect2 3",
|
||||
recipe = {"protector:protect"}
|
||||
})
|
||||
|
||||
|
||||
-- check formspec buttons or when name entered
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
|
||||
if formname ~= "protector:node" then
|
||||
return
|
||||
end
|
||||
|
||||
local name = player:get_player_name()
|
||||
local pos = player_pos[name]
|
||||
|
||||
if not name or not pos then
|
||||
return
|
||||
end
|
||||
|
||||
local add_member_input = fields.protector_add_member
|
||||
|
||||
-- reset formspec until close button pressed
|
||||
if (fields.close_me or fields.quit)
|
||||
and (not add_member_input or add_member_input == "") then
|
||||
player_pos[name] = nil
|
||||
return
|
||||
end
|
||||
|
||||
-- only owner can add names
|
||||
if not protector.can_dig(1, pos, player:get_player_name(), true, 1) then
|
||||
return
|
||||
end
|
||||
|
||||
-- are we adding member to a protection node ? (csm protection)
|
||||
local nod = minetest.get_node(pos).name
|
||||
|
||||
if nod ~= "protector:protect"
|
||||
and nod ~= "protector:protect2" then
|
||||
player_pos[name] = nil
|
||||
return
|
||||
end
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
||||
if not meta then
|
||||
return
|
||||
end
|
||||
|
||||
-- add member [+]
|
||||
if add_member_input then
|
||||
|
||||
for _, i in pairs(add_member_input:split(" ")) do
|
||||
add_member(meta, i)
|
||||
end
|
||||
end
|
||||
|
||||
-- remove member [x]
|
||||
for field, value in pairs(fields) do
|
||||
|
||||
if string.sub(field, 0,
|
||||
string.len("protector_del_member_")) == "protector_del_member_" then
|
||||
|
||||
del_member(meta,
|
||||
string.sub(field,string.len("protector_del_member_") + 1))
|
||||
end
|
||||
end
|
||||
|
||||
minetest.show_formspec(name, formname, protector_formspec(meta))
|
||||
end)
|
||||
|
||||
|
||||
-- display entity shown when protector node is punched
|
||||
minetest.register_entity("protector:display", {
|
||||
physical = false,
|
||||
collisionbox = {0, 0, 0, 0, 0, 0},
|
||||
visual = "wielditem",
|
||||
-- wielditem seems to be scaled to 1.5 times original node size
|
||||
visual_size = {x = 1.0 / 1.5, y = 1.0 / 1.5},
|
||||
textures = {"protector:display_node"},
|
||||
timer = 0,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
|
||||
self.timer = self.timer + dtime
|
||||
|
||||
-- remove after 5 seconds
|
||||
if self.timer > 5 then
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_entity("protector:display2", {
|
||||
physical = false,
|
||||
collisionbox = {0, 0, 0, 0, 0, 0},
|
||||
visual = "wielditem",
|
||||
-- wielditem seems to be scaled to 1.5 times original node size
|
||||
visual_size = {x = 1.0 / 1.5, y = 1.0 / 1.5},
|
||||
textures = {"protector:display_node2"},
|
||||
timer = 0,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
|
||||
self.timer = self.timer + dtime
|
||||
|
||||
-- remove after 5 seconds
|
||||
if self.timer > 5 then
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
-- Display-zone node, Do NOT place the display as a node,
|
||||
-- it is made to be used as an entity (see above)
|
||||
|
||||
local x = protector_radius
|
||||
minetest.register_node("protector:display_node", {
|
||||
tiles = {"protector_display.png"},
|
||||
use_texture_alpha = true,
|
||||
walkable = false,
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
-- sides
|
||||
{-(x+.55), -(x+.55), -(x+.55), -(x+.45), (x+.55), (x+.55)},
|
||||
{-(x+.55), -(x+.55), (x+.45), (x+.55), (x+.55), (x+.55)},
|
||||
{(x+.45), -(x+.55), -(x+.55), (x+.55), (x+.55), (x+.55)},
|
||||
{-(x+.55), -(x+.55), -(x+.55), (x+.55), (x+.55), -(x+.45)},
|
||||
-- top
|
||||
{-(x+.55), (x+.45), -(x+.55), (x+.55), (x+.55), (x+.55)},
|
||||
-- bottom
|
||||
{-(x+.55), -(x+.55), -(x+.55), (x+.55), -(x+.45), (x+.55)},
|
||||
-- middle (surround protector)
|
||||
{-.55,-.55,-.55, .55,.55,.55},
|
||||
},
|
||||
},
|
||||
selection_box = {
|
||||
type = "regular",
|
||||
},
|
||||
paramtype = "light",
|
||||
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
|
||||
drop = "",
|
||||
})
|
||||
local x = (protector_radius/2)
|
||||
minetest.register_node("protector:display_node2", {
|
||||
tiles = {"protector_display.png"},
|
||||
use_texture_alpha = true,
|
||||
walkable = false,
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
-- sides
|
||||
{-(x+.55), -(x+.55), -(x+.55), -(x+.45), (x+.55), (x+.55)},
|
||||
{-(x+.55), -(x+.55), (x+.45), (x+.55), (x+.55), (x+.55)},
|
||||
{(x+.45), -(x+.55), -(x+.55), (x+.55), (x+.55), (x+.55)},
|
||||
{-(x+.55), -(x+.55), -(x+.55), (x+.55), (x+.55), -(x+.45)},
|
||||
-- top
|
||||
{-(x+.55), (x+.45), -(x+.55), (x+.55), (x+.55), (x+.55)},
|
||||
-- bottom
|
||||
{-(x+.55), -(x+.55), -(x+.55), (x+.55), -(x+.45), (x+.55)},
|
||||
-- middle (surround protector)
|
||||
{-.55,-.55,-.55, .55,.55,.55},
|
||||
},
|
||||
},
|
||||
selection_box = {
|
||||
type = "regular",
|
||||
},
|
||||
paramtype = "light",
|
||||
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
|
||||
drop = "",
|
||||
})
|
||||
|
||||
|
||||
--dofile(MP .. "/doors_chest.lua")
|
||||
--dofile(MP .. "/pvp.lua")
|
||||
dofile(MP .. "/admin.lua")
|
||||
--dofile(MP .. "/tool.lua")
|
||||
dofile(MP .. "/hud.lua")
|
||||
--dofile(MP .. "/lucky_block.lua")
|
||||
|
||||
|
||||
-- stop mesecon pistons from pushing protectors
|
||||
if minetest.get_modpath("mesecons_mvps") then
|
||||
mesecon.register_mvps_stopper("protector:protect")
|
||||
mesecon.register_mvps_stopper("protector:protect2")
|
||||
mesecon.register_mvps_stopper("protector:chest")
|
||||
end
|
||||
|
||||
|
||||
print (S("[MOD] Protector Redo loaded"))
|
@ -1,45 +0,0 @@
|
||||
|
||||
-- Fallback functions for when `intllib` is not installed.
|
||||
-- Code released under Unlicense <http://unlicense.org>.
|
||||
|
||||
-- Get the latest version of this file at:
|
||||
-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua
|
||||
|
||||
local function format(str, ...)
|
||||
local args = { ... }
|
||||
local function repl(escape, open, num, close)
|
||||
if escape == "" then
|
||||
local replacement = tostring(args[tonumber(num)])
|
||||
if open == "" then
|
||||
replacement = replacement..close
|
||||
end
|
||||
return replacement
|
||||
else
|
||||
return "@"..open..num..close
|
||||
end
|
||||
end
|
||||
return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl))
|
||||
end
|
||||
|
||||
local gettext, ngettext
|
||||
if minetest.get_modpath("intllib") then
|
||||
if intllib.make_gettext_pair then
|
||||
-- New method using gettext.
|
||||
gettext, ngettext = intllib.make_gettext_pair()
|
||||
else
|
||||
-- Old method using text files.
|
||||
gettext = intllib.Getter()
|
||||
end
|
||||
end
|
||||
|
||||
-- Fill in missing functions.
|
||||
|
||||
gettext = gettext or function(msgid, ...)
|
||||
return format(msgid, ...)
|
||||
end
|
||||
|
||||
ngettext = ngettext or function(msgid, msgid_plural, n, ...)
|
||||
return format(n==1 and msgid or msgid_plural, ...)
|
||||
end
|
||||
|
||||
return gettext, ngettext
|
@ -1,21 +0,0 @@
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2016 TenPlus1
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
@ -1,196 +0,0 @@
|
||||
# German translation for PROTECTOR MOD.
|
||||
# Copyright (C) 2018 TenPlus1
|
||||
# This file is distributed under the same license as the PROTECTOR MOD package.
|
||||
# Xanthin <xanthin@wiuwiu.de>, 2016.
|
||||
# CodeXP <codexp@gmx.net>, 2018.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: PROTECTOR MOD\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-07-10 17:33+0200\n"
|
||||
"PO-Revision-Date: \n"
|
||||
"Last-Translator: CodeXP <codexp@gmx.net>\n"
|
||||
"Language-Team: \n"
|
||||
"Language: de\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: admin.lua
|
||||
#, fuzzy
|
||||
msgid "Remove Protectors around players (separate names with spaces)"
|
||||
msgstr ""
|
||||
"Entferne Störschützer von bestimmten Namen in der Nähe von Spielern (trenne "
|
||||
"Namen durch Leerzeichen)"
|
||||
|
||||
#: admin.lua
|
||||
msgid "<names list>"
|
||||
msgstr "<Namensliste der Spieler>"
|
||||
|
||||
#: admin.lua
|
||||
msgid "Replace Protector Owner with name provided"
|
||||
msgstr "Ersetze Besitzer der Störschützer mit neuem Besitzer"
|
||||
|
||||
#: admin.lua
|
||||
msgid "<owner name> <name to replace with>"
|
||||
msgstr "<Name des Besitzers> <Name des neuen Besitzers>"
|
||||
|
||||
#: admin.lua
|
||||
msgid "Replacing Protector name '@1' with '@2'"
|
||||
msgstr "Ersetze Besitzer der Störschützer von '@1' mit '@2'"
|
||||
|
||||
#: admin.lua
|
||||
msgid "Show protected areas of your nearby protectors"
|
||||
msgstr "Zeige geschützte Bereiche der Störschützer in der Nähe"
|
||||
|
||||
#: admin.lua
|
||||
msgid "Protector Names to remove: @1"
|
||||
msgstr "Störschutznamen zum Entfernen: @1"
|
||||
|
||||
#: admin.lua
|
||||
msgid "Name List Reset"
|
||||
msgstr "Namensliste zurückgesetzt"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Wooden Door"
|
||||
msgstr "Geschützte Holztür"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Steel Door"
|
||||
msgstr "Geschützte Stahltür"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Trapdoor"
|
||||
msgstr "Geschützte Falltür"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Steel Trapdoor"
|
||||
msgstr "Geschützte Stahlfalltür"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Chest"
|
||||
msgstr "Geschützte Truhe"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "@1 moves stuff to protected chest at @2"
|
||||
msgstr "@1 verlagert Dinge in geschützte Truhe bei @2"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "@1 takes stuff from protected chest at @2"
|
||||
msgstr "@1 nimmt Dinge aus geschützter Truhe bei @2"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "@1 moves stuff inside protected chest at @2"
|
||||
msgstr "@1 verschiebt Dinge innerhalb der geschützten Truhe bei @2"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "To Chest"
|
||||
msgstr "Zur Truhe"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "To Inventory"
|
||||
msgstr "Zum Inventar"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Chest (@1)"
|
||||
msgstr "Geschützte Truhe (@1)"
|
||||
|
||||
#: init.lua
|
||||
msgid "-- Protector interface --"
|
||||
msgstr "-- Störschutz-Interface --"
|
||||
|
||||
#: init.lua
|
||||
msgid "PUNCH node to show protected area"
|
||||
msgstr "SCHLAGE Node, um geschützten Bereich anzuzeigen oder"
|
||||
|
||||
#: init.lua
|
||||
msgid "USE for area check"
|
||||
msgstr "BENUTZE für Bereichsprüfung"
|
||||
|
||||
#: init.lua
|
||||
msgid "Members:"
|
||||
msgstr "Mitglieder:"
|
||||
|
||||
#: init.lua
|
||||
msgid "Close"
|
||||
msgstr "Schließen"
|
||||
|
||||
#: init.lua
|
||||
msgid "Protection located at: @1"
|
||||
msgstr "Störschutz befindet sich bei: @1"
|
||||
|
||||
#: init.lua
|
||||
msgid "Members: @1."
|
||||
msgstr "Mitglieder: @1."
|
||||
|
||||
#: init.lua
|
||||
msgid "This area is not protected."
|
||||
msgstr "Dieser Bereich ist nicht geschützt."
|
||||
|
||||
#: init.lua
|
||||
msgid "You can build here."
|
||||
msgstr "Du kannst hier bauen."
|
||||
|
||||
#: init.lua tool.lua
|
||||
msgid "Overlaps into above players protected area"
|
||||
msgstr "Überlappung im geschützen Bereich eines Spielers"
|
||||
|
||||
#: init.lua
|
||||
msgid "Protection Block"
|
||||
msgstr "Störschutzblock"
|
||||
|
||||
#: admin.lua init.lua tool.lua
|
||||
msgid "Protection (owned by @1)"
|
||||
msgstr "Störschutz (gehört @1)"
|
||||
|
||||
#: init.lua
|
||||
msgid "Protection Logo"
|
||||
msgstr "Störschutzlogo"
|
||||
|
||||
#: init.lua
|
||||
msgid "[MOD] Protector Redo loaded"
|
||||
msgstr "[MOD] Protector Redo geladen"
|
||||
|
||||
#: init.lua
|
||||
msgid "Spawn @1 has been protected up to a @2 block radius."
|
||||
msgstr "Spawn @1 ist geschützt mit einem Radius von @2 Blöcke."
|
||||
|
||||
#: init.lua
|
||||
msgid "This area is owned by @1"
|
||||
msgstr "Dieser Bereich gehört @1"
|
||||
|
||||
#: pvp.lua
|
||||
msgid "[Protector] on_punchplayer called with nil objects"
|
||||
msgstr "on_punchplayer wurde durch \"nil objects\" aufgerufen"
|
||||
|
||||
#: pvp.lua
|
||||
msgid "[Protector] pvp_protect not active, update your version of Minetest"
|
||||
msgstr "pvp_protect ist nicht aktiv, aktualisiere deine Minetestversion"
|
||||
|
||||
#: pvp.lua
|
||||
msgid "[Protector] pvp_protect is disabled"
|
||||
msgstr "pvp_protect ist ausgeschaltet"
|
||||
|
||||
#: hud.lua
|
||||
msgid "Owner: @1"
|
||||
msgstr "Besitzer: @1"
|
||||
|
||||
#: tool.lua
|
||||
msgid "Protector Placer Tool (stand near protector, face direction and use)"
|
||||
msgstr ""
|
||||
"Störschutz Platzier-Werkzeug (stehe neben Störschutz, schaue in die "
|
||||
"gewünschte Richtung und anwenden)"
|
||||
|
||||
#: tool.lua
|
||||
msgid "Protector already in place!"
|
||||
msgstr "Störschutz is bereits platziert!"
|
||||
|
||||
#: tool.lua
|
||||
msgid "No protectors available to place!"
|
||||
msgstr "Keine Störschützer mehr im Inventar!"
|
||||
|
||||
#: tool.lua
|
||||
msgid "Protector placed at @1"
|
||||
msgstr "Störschutz befindet sich bei: @1"
|
@ -1,198 +0,0 @@
|
||||
# French translation for PROTECTOR MOD.
|
||||
# Copyright (C) 2018 TenPlus1
|
||||
# This file is distributed under the same license as the PROTECTOR MOD package.
|
||||
# Doloment, 2017.
|
||||
# CodeXP <codexp@gmx.net>, 2018.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: PROTECTOR MOD\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-07-10 17:33+0200\n"
|
||||
"PO-Revision-Date: \n"
|
||||
"Last-Translator: CodeXP <codexp@gmx.net>\n"
|
||||
"Language-Team: \n"
|
||||
"Language: fr\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: admin.lua
|
||||
#, fuzzy
|
||||
msgid "Remove Protectors around players (separate names with spaces)"
|
||||
msgstr ""
|
||||
"Retirer les protecteurs près des joueurs avec les noms fournis (noms séparés "
|
||||
"avec des espaces)"
|
||||
|
||||
#: admin.lua
|
||||
msgid "<names list>"
|
||||
msgstr ""
|
||||
|
||||
#: admin.lua
|
||||
msgid "Replace Protector Owner with name provided"
|
||||
msgstr ""
|
||||
|
||||
#: admin.lua
|
||||
msgid "<owner name> <name to replace with>"
|
||||
msgstr ""
|
||||
|
||||
#: admin.lua
|
||||
msgid "Replacing Protector name '@1' with '@2'"
|
||||
msgstr ""
|
||||
|
||||
#: admin.lua
|
||||
msgid "Show protected areas of your nearby protectors"
|
||||
msgstr ""
|
||||
|
||||
#: admin.lua
|
||||
msgid "Protector Names to remove: @1"
|
||||
msgstr "Noms de protecteurs à supprimer: @1"
|
||||
|
||||
#: admin.lua
|
||||
msgid "Name List Reset"
|
||||
msgstr "Liste de noms réinitialiser"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Wooden Door"
|
||||
msgstr "Porte en bois protégée"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Steel Door"
|
||||
msgstr "Porte en acier protégée"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Trapdoor"
|
||||
msgstr "Trappe protégé"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Steel Trapdoor"
|
||||
msgstr "Trap en acier protégé"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Chest"
|
||||
msgstr "Coffre protégé"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "@1 moves stuff to protected chest at @2"
|
||||
msgstr "@1 déplace des objets vers le coffre protégée à @2"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "@1 takes stuff from protected chest at @2"
|
||||
msgstr "@1 prend des objets du coffre protégée à @2"
|
||||
|
||||
#: doors_chest.lua
|
||||
#, fuzzy
|
||||
msgid "@1 moves stuff inside protected chest at @2"
|
||||
msgstr "@1 déplace des objets à l'intérieur de du coffre protégé à @2"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "To Chest"
|
||||
msgstr "Vers le coffre"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "To Inventory"
|
||||
msgstr "Vers l'inventaire"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Chest (@1)"
|
||||
msgstr "Coffre protégé (@1)"
|
||||
|
||||
#: init.lua
|
||||
msgid "-- Protector interface --"
|
||||
msgstr "-- Interface Protector --"
|
||||
|
||||
#: init.lua
|
||||
msgid "PUNCH node to show protected area"
|
||||
msgstr "TAPÉ le bloc pour afficher la zone protégée"
|
||||
|
||||
#: init.lua
|
||||
msgid "USE for area check"
|
||||
msgstr "UTILISER pour vérifier la zone"
|
||||
|
||||
#: init.lua
|
||||
msgid "Members:"
|
||||
msgstr "Membres:"
|
||||
|
||||
#: init.lua
|
||||
msgid "Close"
|
||||
msgstr "Fermer"
|
||||
|
||||
#: init.lua
|
||||
msgid "Protection located at: @1"
|
||||
msgstr "Protection située à: @1"
|
||||
|
||||
#: init.lua
|
||||
msgid "Members: @1."
|
||||
msgstr "Membres: @1."
|
||||
|
||||
#: init.lua
|
||||
msgid "This area is not protected."
|
||||
msgstr "Cette zone n'est pas protégée."
|
||||
|
||||
#: init.lua
|
||||
msgid "You can build here."
|
||||
msgstr "Vous pouvez construire ici."
|
||||
|
||||
#: init.lua tool.lua
|
||||
msgid "Overlaps into above players protected area"
|
||||
msgstr "Vous chevauché une zone protégé."
|
||||
|
||||
#: init.lua
|
||||
msgid "Protection Block"
|
||||
msgstr "Bloc de protection"
|
||||
|
||||
#: admin.lua init.lua tool.lua
|
||||
msgid "Protection (owned by @1)"
|
||||
msgstr "Protection (détenue par @1)"
|
||||
|
||||
#: init.lua
|
||||
msgid "Protection Logo"
|
||||
msgstr "Logo de protection"
|
||||
|
||||
#: init.lua
|
||||
msgid "[MOD] Protector Redo loaded"
|
||||
msgstr "[MOD] Protector Redo chargé"
|
||||
|
||||
#: init.lua
|
||||
msgid "Spawn @1 has been protected up to a @2 block radius."
|
||||
msgstr ""
|
||||
|
||||
#: init.lua
|
||||
#, fuzzy
|
||||
msgid "This area is owned by @1"
|
||||
msgstr "Cette zone appartient à @1!"
|
||||
|
||||
#: pvp.lua
|
||||
msgid "[Protector] on_punchplayer called with nil objects"
|
||||
msgstr "[Protector] on_punchplayer appelé avec des objets nil"
|
||||
|
||||
#: pvp.lua
|
||||
msgid "[Protector] pvp_protect not active, update your version of Minetest"
|
||||
msgstr ""
|
||||
"[Protector] pvp_protect est désactivé, mettez à jour votre version de "
|
||||
"Minetest"
|
||||
|
||||
#: pvp.lua
|
||||
msgid "[Protector] pvp_protect is disabled"
|
||||
msgstr "[Protector] pvp_protect est désactivé"
|
||||
|
||||
#: hud.lua
|
||||
msgid "Owner: @1"
|
||||
msgstr ""
|
||||
|
||||
#: tool.lua
|
||||
msgid "Protector Placer Tool (stand near protector, face direction and use)"
|
||||
msgstr ""
|
||||
|
||||
#: tool.lua
|
||||
msgid "Protector already in place!"
|
||||
msgstr ""
|
||||
|
||||
#: tool.lua
|
||||
msgid "No protectors available to place!"
|
||||
msgstr ""
|
||||
|
||||
#: tool.lua
|
||||
msgid "Protector placed at @1"
|
||||
msgstr "Protection située à: @1"
|
@ -1,197 +0,0 @@
|
||||
# Russian translation for PROTECTOR MOD.
|
||||
# Copyright (C) 2018 TenPlus1
|
||||
# This file is distributed under the same license as the PROTECTOR MOD package.
|
||||
# Doloment, 2017.
|
||||
# CodeXP <codexp@gmx.net>, 2018.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: PROTECTOR MOD\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-07-10 17:33+0200\n"
|
||||
"PO-Revision-Date: \n"
|
||||
"Last-Translator: CodeXP <codexp@gmx.net>\n"
|
||||
"Language-Team: \n"
|
||||
"Language: ru\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: admin.lua
|
||||
#, fuzzy
|
||||
msgid "Remove Protectors around players (separate names with spaces)"
|
||||
msgstr ""
|
||||
"Удалить защиту рядом с игроками (перечислить имена, разделяя пробелами)"
|
||||
|
||||
#: admin.lua
|
||||
msgid "<names list>"
|
||||
msgstr "<список имён>"
|
||||
|
||||
#: admin.lua
|
||||
msgid "Replace Protector Owner with name provided"
|
||||
msgstr "Заменить владельца защиты новым владельцем"
|
||||
|
||||
#: admin.lua
|
||||
msgid "<owner name> <name to replace with>"
|
||||
msgstr "<имя владельца> <имя нового владельца>"
|
||||
|
||||
#: admin.lua
|
||||
msgid "Replacing Protector name '@1' with '@2'"
|
||||
msgstr "Заменяется владелец защиты с '@1' на '@2'"
|
||||
|
||||
#: admin.lua
|
||||
msgid "Show protected areas of your nearby protectors"
|
||||
msgstr "Показать защищенные территории с ближней защитой"
|
||||
|
||||
#: admin.lua
|
||||
msgid "Protector Names to remove: @1"
|
||||
msgstr "Имена защит, подлежащих удалению: @1"
|
||||
|
||||
#: admin.lua
|
||||
msgid "Name List Reset"
|
||||
msgstr "Сброс списка имен"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Wooden Door"
|
||||
msgstr "Защищенная яблоневая дверь"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Steel Door"
|
||||
msgstr "Защищенная стальная дверь"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Trapdoor"
|
||||
msgstr "Защищенный яблоневый люк"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Steel Trapdoor"
|
||||
msgstr "Защищенный стальной люк"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Chest"
|
||||
msgstr "Защищенный сундук"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "@1 moves stuff to protected chest at @2"
|
||||
msgstr "@1 перемещает вещи в защищенный сундук на координатах @2"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "@1 takes stuff from protected chest at @2"
|
||||
msgstr "@1 берет вещи из защищенного сундука на координатах @2"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "@1 moves stuff inside protected chest at @2"
|
||||
msgstr "@1 перемещает вещи внутри защищенного сундука на координатах @2"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "To Chest"
|
||||
msgstr "В сундук"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "To Inventory"
|
||||
msgstr "В инвентрарь"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Chest (@1)"
|
||||
msgstr "Защищенный сундук (@1)"
|
||||
|
||||
#: init.lua
|
||||
msgid "-- Protector interface --"
|
||||
msgstr "-- Настройка защиты --"
|
||||
|
||||
#: init.lua
|
||||
msgid "PUNCH node to show protected area"
|
||||
msgstr "СТУКНУТЬ узел для подсведки защищенной территории"
|
||||
|
||||
#: init.lua
|
||||
msgid "USE for area check"
|
||||
msgstr "ЛКМ для проверки защищенной территории"
|
||||
|
||||
#: init.lua
|
||||
msgid "Members:"
|
||||
msgstr "Участники:"
|
||||
|
||||
#: init.lua
|
||||
msgid "Close"
|
||||
msgstr "Закрыть"
|
||||
|
||||
#: init.lua
|
||||
msgid "Protection located at: @1"
|
||||
msgstr "Защита находится на координатах @1"
|
||||
|
||||
#: init.lua
|
||||
msgid "Members: @1."
|
||||
msgstr "Участники: @1."
|
||||
|
||||
#: init.lua
|
||||
msgid "This area is not protected."
|
||||
msgstr "Территория свободна."
|
||||
|
||||
#: init.lua
|
||||
msgid "You can build here."
|
||||
msgstr "Здесь можно ставить блоки."
|
||||
|
||||
#: init.lua tool.lua
|
||||
msgid "Overlaps into above players protected area"
|
||||
msgstr ""
|
||||
"Защитный блок не может быть установлен: пересечение с областями, защищенными "
|
||||
"другими игроками"
|
||||
|
||||
#: init.lua
|
||||
msgid "Protection Block"
|
||||
msgstr "Защитный блок"
|
||||
|
||||
#: admin.lua init.lua tool.lua
|
||||
msgid "Protection (owned by @1)"
|
||||
msgstr "Защита игрока @1"
|
||||
|
||||
#: init.lua
|
||||
msgid "Protection Logo"
|
||||
msgstr "Защитный знак"
|
||||
|
||||
#: init.lua
|
||||
msgid "[MOD] Protector Redo loaded"
|
||||
msgstr "[MOD] Модификация \"Переделанная Защита\" загружена"
|
||||
|
||||
#: init.lua
|
||||
msgid "Spawn @1 has been protected up to a @2 block radius."
|
||||
msgstr "Спаун @1 защищен в радиусе @2 блока."
|
||||
|
||||
#: init.lua
|
||||
msgid "This area is owned by @1"
|
||||
msgstr "Эта территория пренадлежит @1"
|
||||
|
||||
#: pvp.lua
|
||||
msgid "[Protector] on_punchplayer called with nil objects"
|
||||
msgstr "[Защита] on_punchplayer вызвана с нулевыми объектами"
|
||||
|
||||
#: pvp.lua
|
||||
msgid "[Protector] pvp_protect not active, update your version of Minetest"
|
||||
msgstr "[Защита] pvp_protect не активен, обновите версию Minetest"
|
||||
|
||||
#: pvp.lua
|
||||
msgid "[Protector] pvp_protect is disabled"
|
||||
msgstr "[Защита] pvp_protect отключен"
|
||||
|
||||
#: hud.lua
|
||||
msgid "Owner: @1"
|
||||
msgstr "Владелец: @1"
|
||||
|
||||
#: tool.lua
|
||||
msgid "Protector Placer Tool (stand near protector, face direction and use)"
|
||||
msgstr ""
|
||||
"Инструмент установки защиты (станьте рядом с защитой, повернитесь в нужное "
|
||||
"направление и используйте)"
|
||||
|
||||
#: tool.lua
|
||||
msgid "Protector already in place!"
|
||||
msgstr "Защита уже установлена!"
|
||||
|
||||
#: tool.lua
|
||||
msgid "No protectors available to place!"
|
||||
msgstr "У вас нет защитных блоков в инвентаре!"
|
||||
|
||||
#: tool.lua
|
||||
msgid "Protector placed at @1"
|
||||
msgstr "Защита находится на координатах @1"
|
@ -1,191 +0,0 @@
|
||||
# Template for PROTECTOR MOD.
|
||||
# Copyright (C) 2018 TenPlus1
|
||||
# This file is distributed under the same license as the PROTECTOR MOD package.
|
||||
# Xanthin <xanthin@wiuwiu.de>, 2016.
|
||||
# CodeXP <codexp@gmx.net>, 2018.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: PROTECTOR MOD\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-07-10 17:33+0200\n"
|
||||
"PO-Revision-Date: \n"
|
||||
"Last-Translator: CodeXP <codexp@gmx.net>\n"
|
||||
"Language-Team: \n"
|
||||
"Language: \n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: admin.lua
|
||||
msgid "Remove Protectors around players (separate names with spaces)"
|
||||
msgstr ""
|
||||
|
||||
#: admin.lua
|
||||
msgid "<names list>"
|
||||
msgstr ""
|
||||
|
||||
#: admin.lua
|
||||
msgid "Replace Protector Owner with name provided"
|
||||
msgstr ""
|
||||
|
||||
#: admin.lua
|
||||
msgid "<owner name> <name to replace with>"
|
||||
msgstr ""
|
||||
|
||||
#: admin.lua
|
||||
msgid "Replacing Protector name '@1' with '@2'"
|
||||
msgstr ""
|
||||
|
||||
#: admin.lua
|
||||
msgid "Show protected areas of your nearby protectors"
|
||||
msgstr ""
|
||||
|
||||
#: admin.lua
|
||||
msgid "Protector Names to remove: @1"
|
||||
msgstr ""
|
||||
|
||||
#: admin.lua
|
||||
msgid "Name List Reset"
|
||||
msgstr ""
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Wooden Door"
|
||||
msgstr ""
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Steel Door"
|
||||
msgstr ""
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Trapdoor"
|
||||
msgstr ""
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Steel Trapdoor"
|
||||
msgstr ""
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Chest"
|
||||
msgstr ""
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "@1 moves stuff to protected chest at @2"
|
||||
msgstr ""
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "@1 takes stuff from protected chest at @2"
|
||||
msgstr ""
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "@1 moves stuff inside protected chest at @2"
|
||||
msgstr ""
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "To Chest"
|
||||
msgstr ""
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "To Inventory"
|
||||
msgstr ""
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Chest (@1)"
|
||||
msgstr ""
|
||||
|
||||
#: init.lua
|
||||
msgid "-- Protector interface --"
|
||||
msgstr ""
|
||||
|
||||
#: init.lua
|
||||
msgid "PUNCH node to show protected area"
|
||||
msgstr ""
|
||||
|
||||
#: init.lua
|
||||
msgid "USE for area check"
|
||||
msgstr ""
|
||||
|
||||
#: init.lua
|
||||
msgid "Members:"
|
||||
msgstr ""
|
||||
|
||||
#: init.lua
|
||||
msgid "Close"
|
||||
msgstr ""
|
||||
|
||||
#: init.lua
|
||||
msgid "Protection located at: @1"
|
||||
msgstr ""
|
||||
|
||||
#: init.lua
|
||||
msgid "Members: @1."
|
||||
msgstr ""
|
||||
|
||||
#: init.lua
|
||||
msgid "This area is not protected."
|
||||
msgstr ""
|
||||
|
||||
#: init.lua
|
||||
msgid "You can build here."
|
||||
msgstr ""
|
||||
|
||||
#: init.lua tool.lua
|
||||
msgid "Overlaps into above players protected area"
|
||||
msgstr ""
|
||||
|
||||
#: init.lua
|
||||
msgid "Protection Block"
|
||||
msgstr ""
|
||||
|
||||
#: admin.lua init.lua tool.lua
|
||||
msgid "Protection (owned by @1)"
|
||||
msgstr ""
|
||||
|
||||
#: init.lua
|
||||
msgid "Protection Logo"
|
||||
msgstr ""
|
||||
|
||||
#: init.lua
|
||||
msgid "[MOD] Protector Redo loaded"
|
||||
msgstr ""
|
||||
|
||||
#: init.lua
|
||||
msgid "Spawn @1 has been protected up to a @2 block radius."
|
||||
msgstr ""
|
||||
|
||||
#: init.lua
|
||||
msgid "This area is owned by @1"
|
||||
msgstr ""
|
||||
|
||||
#: pvp.lua
|
||||
msgid "[Protector] on_punchplayer called with nil objects"
|
||||
msgstr ""
|
||||
|
||||
#: pvp.lua
|
||||
msgid "[Protector] pvp_protect not active, update your version of Minetest"
|
||||
msgstr ""
|
||||
|
||||
#: pvp.lua
|
||||
msgid "[Protector] pvp_protect is disabled"
|
||||
msgstr ""
|
||||
|
||||
#: hud.lua
|
||||
msgid "Owner: @1"
|
||||
msgstr ""
|
||||
|
||||
#: tool.lua
|
||||
msgid "Protector Placer Tool (stand near protector, face direction and use)"
|
||||
msgstr ""
|
||||
|
||||
#: tool.lua
|
||||
msgid "Protector already in place!"
|
||||
msgstr ""
|
||||
|
||||
#: tool.lua
|
||||
msgid "No protectors available to place!"
|
||||
msgstr ""
|
||||
|
||||
#: tool.lua
|
||||
msgid "Protector placed at @1"
|
||||
msgstr ""
|
@ -1,195 +0,0 @@
|
||||
# Turkish translation for PROTECTOR MOD.
|
||||
# Copyright (C) 2018 TenPlus1
|
||||
# This file is distributed under the same license as the PROTECTOR MOD package.
|
||||
# mahmutelmas06, 2016.
|
||||
# CodeXP <codexp@gmx.net>, 2018.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: PROTECTOR MOD\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-07-10 17:33+0200\n"
|
||||
"PO-Revision-Date: \n"
|
||||
"Last-Translator: CodeXP <codexp@gmx.net>\n"
|
||||
"Language-Team: \n"
|
||||
"Language: tr\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: admin.lua
|
||||
#, fuzzy
|
||||
msgid "Remove Protectors around players (separate names with spaces)"
|
||||
msgstr ""
|
||||
"Ismi verilen oyuncuların yanındaki korumaları kaldır. (İsimleri boşlukla "
|
||||
"ayır)"
|
||||
|
||||
#: admin.lua
|
||||
msgid "<names list>"
|
||||
msgstr ""
|
||||
|
||||
#: admin.lua
|
||||
msgid "Replace Protector Owner with name provided"
|
||||
msgstr ""
|
||||
|
||||
#: admin.lua
|
||||
msgid "<owner name> <name to replace with>"
|
||||
msgstr ""
|
||||
|
||||
#: admin.lua
|
||||
msgid "Replacing Protector name '@1' with '@2'"
|
||||
msgstr ""
|
||||
|
||||
#: admin.lua
|
||||
msgid "Show protected areas of your nearby protectors"
|
||||
msgstr ""
|
||||
|
||||
#: admin.lua
|
||||
msgid "Protector Names to remove: @1"
|
||||
msgstr "Silinecek korumaların isimleri: @1"
|
||||
|
||||
#: admin.lua
|
||||
msgid "Name List Reset"
|
||||
msgstr "İsim listesini sıfırla"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Wooden Door"
|
||||
msgstr "Korumalı ahşap kapı"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Steel Door"
|
||||
msgstr "Korumalı çelik kapı"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Trapdoor"
|
||||
msgstr "Korumalı tuzak kapısı"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Steel Trapdoor"
|
||||
msgstr "Korumalı çelik tuzak kapısı"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Chest"
|
||||
msgstr "Korumalı sandık"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "@1 moves stuff to protected chest at @2"
|
||||
msgstr "@1 korumalı sandığa birşeyler koydu @2"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "@1 takes stuff from protected chest at @2"
|
||||
msgstr "@1 korumalı sandıktan birşeyler aldı @2"
|
||||
|
||||
#: doors_chest.lua
|
||||
#, fuzzy
|
||||
msgid "@1 moves stuff inside protected chest at @2"
|
||||
msgstr "@1 korumalı sandığa içinde bir şeyler taşındı @2"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "To Chest"
|
||||
msgstr "Sandığa"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "To Inventory"
|
||||
msgstr "Envantere"
|
||||
|
||||
#: doors_chest.lua
|
||||
msgid "Protected Chest (@1)"
|
||||
msgstr "Korumalı sandık (@1)"
|
||||
|
||||
#: init.lua
|
||||
msgid "-- Protector interface --"
|
||||
msgstr ""
|
||||
|
||||
#: init.lua
|
||||
msgid "PUNCH node to show protected area"
|
||||
msgstr "Korunan alanı göstermek için yumruk"
|
||||
|
||||
#: init.lua
|
||||
msgid "USE for area check"
|
||||
msgstr "Bölge kontrolü için kullan"
|
||||
|
||||
#: init.lua
|
||||
msgid "Members:"
|
||||
msgstr "Üyeler"
|
||||
|
||||
#: init.lua
|
||||
msgid "Close"
|
||||
msgstr "Kapat"
|
||||
|
||||
#: init.lua
|
||||
msgid "Protection located at: @1"
|
||||
msgstr "Korumanın bulunduğu yer @1"
|
||||
|
||||
#: init.lua
|
||||
msgid "Members: @1."
|
||||
msgstr "Üyeler @1."
|
||||
|
||||
#: init.lua
|
||||
msgid "This area is not protected."
|
||||
msgstr "Bu alan korumalı değildir."
|
||||
|
||||
#: init.lua
|
||||
msgid "You can build here."
|
||||
msgstr "Buraya inşaa edebilirsiniz."
|
||||
|
||||
#: init.lua tool.lua
|
||||
msgid "Overlaps into above players protected area"
|
||||
msgstr ""
|
||||
|
||||
#: init.lua
|
||||
msgid "Protection Block"
|
||||
msgstr "Koruma kutusu"
|
||||
|
||||
#: admin.lua init.lua tool.lua
|
||||
msgid "Protection (owned by @1)"
|
||||
msgstr "Koruma (@1 sahibidir)"
|
||||
|
||||
#: init.lua
|
||||
msgid "Protection Logo"
|
||||
msgstr "Koruma arması"
|
||||
|
||||
#: init.lua
|
||||
msgid "[MOD] Protector Redo loaded"
|
||||
msgstr "[MOD] Protector Redo yüklendi"
|
||||
|
||||
#: init.lua
|
||||
msgid "Spawn @1 has been protected up to a @2 block radius."
|
||||
msgstr ""
|
||||
|
||||
#: init.lua
|
||||
msgid "This area is owned by @1"
|
||||
msgstr "Burasının sahibi @1!"
|
||||
|
||||
#: pvp.lua
|
||||
msgid "[Protector] on_punchplayer called with nil objects"
|
||||
msgstr "[Protector] on_punchplayer boş objelerle çağrıldı"
|
||||
|
||||
#: pvp.lua
|
||||
msgid "[Protector] pvp_protect not active, update your version of Minetest"
|
||||
msgstr "[Protector] pvp_protect aktif değil, Minetest sürümünüzü güncelleyin."
|
||||
|
||||
#: pvp.lua
|
||||
msgid "[Protector] pvp_protect is disabled"
|
||||
msgstr "[Protector] pvp_protect kapatıldı."
|
||||
|
||||
#: hud.lua
|
||||
msgid "Owner: @1"
|
||||
msgstr ""
|
||||
|
||||
#: tool.lua
|
||||
msgid "Protector Placer Tool (stand near protector, face direction and use)"
|
||||
msgstr ""
|
||||
|
||||
#: tool.lua
|
||||
msgid "Protector already in place!"
|
||||
msgstr ""
|
||||
|
||||
#: tool.lua
|
||||
msgid "No protectors available to place!"
|
||||
msgstr ""
|
||||
|
||||
#: tool.lua
|
||||
msgid "Protector placed at @1"
|
||||
msgstr "Korumanın bulunduğu yer @1"
|
@ -1,18 +0,0 @@
|
||||
|
||||
-- add lucky blocks
|
||||
|
||||
if minetest.get_modpath("lucky_block") then
|
||||
|
||||
lucky_block:add_blocks({
|
||||
{"dro", {"protector:protect"}, 3},
|
||||
{"dro", {"protector:protect2"}, 3},
|
||||
{"dro", {"protector:door_wood"}, 1},
|
||||
{"dro", {"protector:door_steel"}, 1},
|
||||
{"exp", 5, true},
|
||||
{"dro", {"protector:trapdoor"}, 1},
|
||||
{"dro", {"protector:trapdoor_steel"}, 1},
|
||||
{"dro", {"protector:tool"}, 1},
|
||||
{"dro", {"protector:chest"}, 1},
|
||||
{"exp"},
|
||||
})
|
||||
end
|
@ -1 +0,0 @@
|
||||
name = protector
|
@ -1,72 +0,0 @@
|
||||
|
||||
local S = protector.intllib
|
||||
|
||||
-- get static spawn position
|
||||
local statspawn = minetest.string_to_pos(minetest.settings:get("static_spawnpoint"))
|
||||
or {x = 0, y = 2, z = 0}
|
||||
|
||||
-- is spawn protected
|
||||
local protector_spawn = tonumber(minetest.settings:get("protector_spawn")
|
||||
or minetest.settings:get("protector_pvp_spawn")) or 0
|
||||
|
||||
-- is night-only pvp enabled
|
||||
local protector_night_pvp = minetest.settings:get_bool("protector_night_pvp")
|
||||
|
||||
-- disables PVP in your own protected areas
|
||||
if minetest.settings:get_bool("enable_pvp")
|
||||
and minetest.settings:get_bool("protector_pvp") then
|
||||
|
||||
if minetest.register_on_punchplayer then
|
||||
|
||||
minetest.register_on_punchplayer(function(player, hitter,
|
||||
time_from_last_punch, tool_capabilities, dir, damage)
|
||||
|
||||
if not player
|
||||
or not hitter then
|
||||
print(S("[Protector] on_punchplayer called with nil objects"))
|
||||
end
|
||||
|
||||
if not hitter:is_player() then
|
||||
return false
|
||||
end
|
||||
|
||||
-- no pvp at spawn area
|
||||
local pos = player:get_pos()
|
||||
|
||||
if pos.x < statspawn.x + protector_spawn
|
||||
and pos.x > statspawn.x - protector_spawn
|
||||
and pos.y < statspawn.y + protector_spawn
|
||||
and pos.y > statspawn.y - protector_spawn
|
||||
and pos.z < statspawn.z + protector_spawn
|
||||
and pos.z > statspawn.z - protector_spawn then
|
||||
return true
|
||||
end
|
||||
|
||||
-- do we enable pvp at night time only ?
|
||||
if protector_night_pvp then
|
||||
|
||||
-- get time of day
|
||||
local tod = minetest.get_timeofday() or 0
|
||||
|
||||
if tod > 0.2 and tod < 0.8 then
|
||||
--
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
-- is player being punched inside a protected area ?
|
||||
if minetest.is_protected(pos, hitter:get_player_name()) then
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
|
||||
end)
|
||||
else
|
||||
print(S("[Protector] pvp_protect not active, update your version of Minetest"))
|
||||
|
||||
end
|
||||
else
|
||||
print(S("[Protector] pvp_protect is disabled"))
|
||||
end
|
Before Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 421 B |
Before Width: | Height: | Size: 375 B |
Before Width: | Height: | Size: 418 B |
Before Width: | Height: | Size: 109 B |
Before Width: | Height: | Size: 105 B |
Before Width: | Height: | Size: 132 B |
Before Width: | Height: | Size: 215 B |
Before Width: | Height: | Size: 257 B |
Before Width: | Height: | Size: 257 B |
Before Width: | Height: | Size: 123 B |
Before Width: | Height: | Size: 153 B |
Before Width: | Height: | Size: 100 B |
Before Width: | Height: | Size: 130 B |
Before Width: | Height: | Size: 294 B |
Before Width: | Height: | Size: 291 B |
Before Width: | Height: | Size: 804 B |
@ -1,30 +0,0 @@
|
||||
|
||||
following Textures created by Fernando Zapata (CC BY-SA 3.0):
|
||||
doors_wood.png
|
||||
doors_wood_a.png
|
||||
doors_wood_b.png
|
||||
doors_brown.png
|
||||
|
||||
following Textures created by BlockMen (WTFPL):
|
||||
doors_trapdoor.png
|
||||
|
||||
following textures created by celeron55 (CC BY-SA 3.0):
|
||||
doors_trapdoor_side.png
|
||||
|
||||
following textures created by PilzAdam (WTFPL):
|
||||
doors_steel.png
|
||||
doors_steel_a.png
|
||||
doors_steel_b.png
|
||||
doors_grey.png
|
||||
doors_trapdoor_steel.png
|
||||
doors_trapdoor_steel_side.png
|
||||
|
||||
following textures by Cisoun (WTFPL):
|
||||
default_chest_front.png
|
||||
default_chest_side.png
|
||||
default_chest_top.png
|
||||
|
||||
following textures by TenPlus1 (CC BY-SA 3.0):
|
||||
protector_logo.png
|
||||
protector_display.png
|
||||
protector_overlay.png
|
Before Width: | Height: | Size: 96 B |
Before Width: | Height: | Size: 138 B |
Before Width: | Height: | Size: 116 B |
@ -1,135 +0,0 @@
|
||||
|
||||
-- protector placement tool (thanks to Shara for code and idea)
|
||||
|
||||
-- get protection radius
|
||||
local r = tonumber(minetest.settings:get("protector_radius")) or 5
|
||||
|
||||
minetest.register_craftitem("protector:tool", {
|
||||
description = "Protector Placer Tool (stand near protector, face direction and use)",
|
||||
inventory_image = "protector_display.png^protector_logo.png",
|
||||
stack_max = 1,
|
||||
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
|
||||
local name = user:get_player_name()
|
||||
|
||||
-- check for protector near player (2 block radius)
|
||||
local pos = user:get_pos()
|
||||
local pp = minetest.find_nodes_in_area(
|
||||
vector.subtract(pos, 2), vector.add(pos, 2),
|
||||
{"protector:protect", "protector:protect2"})
|
||||
|
||||
if #pp == 0 then return end -- none found
|
||||
|
||||
pos = pp[1] -- take position of first protector found
|
||||
|
||||
-- get members on protector
|
||||
local meta = minetest.get_meta(pos)
|
||||
local members = meta:get_string("members") or ""
|
||||
|
||||
-- get direction player is facing
|
||||
local dir = minetest.dir_to_facedir( user:get_look_dir() )
|
||||
local vec = {x = 0, y = 0, z = 0}
|
||||
local gap = (r * 2) + 1
|
||||
local pit = user:get_look_pitch()
|
||||
|
||||
-- set placement coords
|
||||
if pit > 1.2 then
|
||||
vec.y = gap -- up
|
||||
elseif pit < -1.2 then
|
||||
vec.y = -gap -- down
|
||||
elseif dir == 0 then
|
||||
vec.z = gap -- north
|
||||
elseif dir == 1 then
|
||||
vec.x = gap -- east
|
||||
elseif dir == 2 then
|
||||
vec.z = -gap -- south
|
||||
elseif dir == 3 then
|
||||
vec.x = -gap -- west
|
||||
end
|
||||
|
||||
-- new position
|
||||
pos.x = pos.x + vec.x
|
||||
pos.y = pos.y + vec.y
|
||||
pos.z = pos.z + vec.z
|
||||
|
||||
-- does placing a protector overlap existing area
|
||||
if not protector.can_dig(r * 2, pos, user:get_player_name(), true, 3) then
|
||||
|
||||
minetest.chat_send_player(name,
|
||||
"Overlaps into above players protected area")
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
-- does a protector already exist ?
|
||||
if #minetest.find_nodes_in_area(
|
||||
vector.subtract(pos, 1), vector.add(pos, 1),
|
||||
{"protector:protect", "protector:protect2"}) > 0 then
|
||||
|
||||
minetest.chat_send_player(name, "Protector already in place!")
|
||||
return
|
||||
end
|
||||
|
||||
-- do we have protectors to use ?
|
||||
local nod
|
||||
local inv = user:get_inventory()
|
||||
|
||||
if not inv:contains_item("main", "protector:protect")
|
||||
and not inv:contains_item("main", "protector:protect2") then
|
||||
minetest.chat_send_player(name, "No protectors available to place!")
|
||||
return
|
||||
end
|
||||
|
||||
-- take protector (block first then logo)
|
||||
if inv:contains_item("main", "protector:protect") then
|
||||
|
||||
inv:remove_item("main", "protector:protect")
|
||||
nod = "protector:protect"
|
||||
|
||||
elseif inv:contains_item("main", "protector:protect2") then
|
||||
|
||||
inv:remove_item("main", "protector:protect2")
|
||||
nod = "protector:protect2"
|
||||
end
|
||||
|
||||
-- do not replace containers with inventory space
|
||||
local inv = minetest.get_inventory({type = "node", pos = pos})
|
||||
|
||||
if inv then
|
||||
minetest.chat_send_player(name,
|
||||
"Cannot place protector, container at " .. minetest.pos_to_string(pos))
|
||||
return
|
||||
end
|
||||
|
||||
-- place protector
|
||||
minetest.set_node(pos, {name = nod, param2 = 1})
|
||||
|
||||
-- set protector metadata
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
||||
meta:set_string("owner", name)
|
||||
meta:set_string("infotext", "Protection (owned by " .. name .. ")")
|
||||
|
||||
-- copy members across if holding sneak when using tool
|
||||
if user:get_player_control().sneak then
|
||||
meta:set_string("members", members)
|
||||
else
|
||||
meta:set_string("members", "")
|
||||
end
|
||||
|
||||
minetest.chat_send_player(name,
|
||||
"Protector placed at " .. minetest.pos_to_string(pos))
|
||||
|
||||
end,
|
||||
})
|
||||
|
||||
-- tool recipe
|
||||
minetest.register_craft({
|
||||
output = "protector:tool",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "protector:protect", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
}
|
||||
})
|