update fire and see if slowfire works

master
Elkien3 2020-09-20 12:41:55 -05:00
parent 8fcd9a2eaf
commit 1a54b2de73
17 changed files with 190 additions and 140 deletions

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@ -1,10 +1,13 @@
-- Global namespace for functions
-- fire/init.lua
-- Global namespace for functions
fire = {}
-- 'Enable fire' setting
-- Load support for MT game translation.
local S = minetest.get_translator("fire")
local fire_enabled = minetest.settings:get_bool("enable_fire") or true
-- 'Enable fire' setting
local fire_enabled = minetest.settings:get_bool("enable_fire")
if fire_enabled == nil then
-- enable_fire setting not specified, check for disable_fire
local fire_disabled = minetest.settings:get_bool("disable_fire")
@ -21,33 +24,27 @@ end
--
-- Flood flame function
local function flood_flame(pos, oldnode, newnode)
local function flood_flame(pos, _, newnode)
-- Play flame extinguish sound if liquid is not an 'igniter'
local nodedef = minetest.registered_items[newnode.name]
if not (nodedef and nodedef.groups and
nodedef.groups.igniter and nodedef.groups.igniter > 0) then
if minetest.get_item_group(newnode.name, "igniter") == 0 then
minetest.sound_play("fire_extinguish_flame",
{pos = pos, max_hear_distance = 16, gain = 0.15})
{pos = pos, max_hear_distance = 16, gain = 0.15}, true)
end
-- Remove the flame
return false
end
-- Flame nodes
minetest.register_node("fire:basic_flame", {
local fire_node = {
drawtype = "firelike",
tiles = {
{
name = "fire_basic_flame_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1
},
},
tiles = {{
name = "fire_basic_flame_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1
}}
},
inventory_image = "fire_basic_flame.png",
paramtype = "light",
@ -57,72 +54,45 @@ minetest.register_node("fire:basic_flame", {
sunlight_propagates = true,
floodable = true,
damage_per_second = 4,
groups = {igniter = 2, dig_immediate = 3, not_in_creative_inventory = 1},
groups = {igniter = 2, dig_immediate = 3, fire = 1},
drop = "",
on_flood = flood_flame
}
on_timer = function(pos)
local f = minetest.find_node_near(pos, 1, {"group:flammable"})
if not fire_enabled or not f or minetest.find_node_near(f, 1, {"group:water"}) then
minetest.remove_node(pos)
return
end
-- Restart timer
return true
end,
-- Basic flame node
local flame_fire_node = table.copy(fire_node)
flame_fire_node.description = S("Fire")
flame_fire_node.groups.not_in_creative_inventory = 1
flame_fire_node.on_timer = function(pos)
if not minetest.find_node_near(pos, 1, {"group:flammable"}) then
minetest.remove_node(pos)
return
end
-- Restart timer
return true
end
flame_fire_node.on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(30, 60))
end
on_construct = function(pos)
if not fire_enabled then
minetest.remove_node(pos)
else
minetest.get_node_timer(pos):start(math.random(10, 30))
end
end,
minetest.register_node("fire:basic_flame", flame_fire_node)
on_flood = flood_flame,
})
-- Permanent flame node
local permanent_fire_node = table.copy(fire_node)
permanent_fire_node.description = S("Permanent Fire")
minetest.register_node("fire:permanent_flame", {
description = "Permanent Flame",
drawtype = "firelike",
tiles = {
{
name = "fire_basic_flame_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1
},
},
},
inventory_image = "fire_basic_flame.png",
paramtype = "light",
light_source = 13,
walkable = false,
buildable_to = true,
sunlight_propagates = true,
floodable = true,
damage_per_second = 4,
groups = {igniter = 2, dig_immediate = 3},
drop = "",
on_flood = flood_flame,
})
-- Flint and steel
minetest.register_node("fire:permanent_flame", permanent_fire_node)
-- Flint and Steel
minetest.register_tool("fire:flint_and_steel", {
description = "Flint and Steel",
description = S("Flint and Steel"),
inventory_image = "fire_flint_steel.png",
sound = {breaks = "default_tool_breaks"},
on_use = function(itemstack, user, pointed_thing)
local sound_pos = pointed_thing.above or user:get_pos()
minetest.sound_play(
"fire_flint_and_steel",
{pos = sound_pos, gain = 0.5, max_hear_distance = 8}
)
minetest.sound_play("fire_flint_and_steel",
{pos = sound_pos, gain = 0.5, max_hear_distance = 8}, true)
local player_name = user:get_player_name()
if pointed_thing.type == "node" then
local node_under = minetest.get_node(pointed_thing.under).name
@ -146,9 +116,11 @@ minetest.register_tool("fire:flint_and_steel", {
-- Wear tool
local wdef = itemstack:get_definition()
itemstack:add_wear(1000)
-- Tool break sound
if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then
minetest.sound_play(wdef.sound.breaks, {pos = sound_pos, gain = 0.5})
minetest.sound_play(wdef.sound.breaks,
{pos = sound_pos, gain = 0.5}, true)
end
return itemstack
end
@ -162,23 +134,21 @@ minetest.register_craft({
}
})
-- Override coalblock to enable permanent flame above
-- Coalblock is non-flammable to avoid unwanted basic_flame nodes
minetest.override_item("default:coalblock", {
after_destruct = function(pos, oldnode)
after_destruct = function(pos)
pos.y = pos.y + 1
if minetest.get_node(pos).name == "fire:permanent_flame" then
minetest.remove_node(pos)
end
end,
on_ignite = function(pos, igniter)
on_ignite = function(pos)
local flame_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
if minetest.get_node(flame_pos).name == "air" then
minetest.set_node(flame_pos, {name = "fire:permanent_flame"})
end
end,
end
})
@ -186,24 +156,18 @@ minetest.override_item("default:coalblock", {
-- Sound
--
local flame_sound = minetest.settings:get_bool("flame_sound")
if flame_sound == nil then
-- Enable if no setting present
flame_sound = true
end
-- Enable if no setting present
local flame_sound = minetest.settings:get_bool("flame_sound", true)
if flame_sound then
local handles = {}
local timer = 0
-- Parameters
local radius = 8 -- Flame node search radius around player
local cycle = 3 -- Cycle time for sound updates
-- Update sound for player
function fire.update_player_sound(player)
local player_name = player:get_player_name()
-- Search for flame nodes in radius around player
@ -255,16 +219,13 @@ if flame_sound then
fposmid = vector.divide(vector.add(fposmin, fposmax), 2)
end
-- Play sound
local handle = minetest.sound_play(
"fire_fire",
{
pos = fposmid,
to_player = player_name,
gain = math.min(0.06 * (1 + flames * 0.125), 0.18),
max_hear_distance = 32,
loop = true, -- In case of lag
}
)
local handle = minetest.sound_play("fire_fire", {
pos = fposmid,
to_player = player_name,
gain = math.min(0.06 * (1 + flames * 0.125), 0.18),
max_hear_distance = 32,
loop = true -- In case of lag
})
-- Store sound handle for this player
if handle then
handles[player_name] = handle
@ -273,7 +234,6 @@ if flame_sound then
end
-- Cycle for updating players sounds
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer < cycle then
@ -288,7 +248,6 @@ if flame_sound then
end)
-- Stop sound and clear handle on player leave
minetest.register_on_leaveplayer(function(player)
local player_name = player:get_player_name()
if handles[player_name] then
@ -300,69 +259,50 @@ end
-- Deprecated function kept temporarily to avoid crashes if mod fire nodes call it
function fire.update_sounds_around(pos)
end
function fire.update_sounds_around() end
--
-- ABMs
--
if fire_enabled then
-- Ignite neighboring nodes, add basic flames
minetest.register_abm({
label = "Ignite flame",
nodenames = {"group:flammable"},
neighbors = {"group:igniter"},
interval = 18,
chance = 24,
interval = 7,
chance = 12,
catch_up = false,
action = function(pos, node, active_object_count, active_object_count_wider)
action = function(pos)
local p = minetest.find_node_near(pos, 1, {"air"})
if p and not minetest.find_node_near(p, 1, {"group:water"}) then
if p then
minetest.set_node(p, {name = "fire:basic_flame"})
end
end,
})
minetest.register_abm({
label = "Remove random flames",
nodenames = {"fire:basic_flame"},
interval = 12,
chance = 4,
catch_up = false,
action = function(p0, node, _, _)
minetest.remove_node(p0)
--minetest.sound_play("fire_extinguish_flame",
--{pos = p0, max_hear_distance = 16, gain = 0.25})
end,
end
})
-- Remove flammable nodes around basic flame
minetest.register_abm({
label = "Remove flammable nodes",
nodenames = {"fire:basic_flame"},
neighbors = "group:flammable",
interval = 12,
chance = 12,
interval = 5,
chance = 18,
catch_up = false,
action = function(pos, node, active_object_count, active_object_count_wider)
action = function(pos)
local p = minetest.find_node_near(pos, 1, {"group:flammable"})
if p and not minetest.find_node_near(p, 1, {"group:water"}) then
local flammable_node = minetest.get_node(p)
local def = minetest.registered_nodes[flammable_node.name]
if def.on_burn then
def.on_burn(p)
else
minetest.remove_node(p)
minetest.check_for_falling(p)
end
if not p then
return
end
end,
local flammable_node = minetest.get_node(p)
local def = minetest.registered_nodes[flammable_node.name]
if def.on_burn then
def.on_burn(p)
else
minetest.remove_node(p)
minetest.check_for_falling(p)
end
end
})
end

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@ -0,0 +1,4 @@
# textdomain: fire
Fire=Feuer
Permanent Fire=Permanentes Feuer
Flint and Steel=Feuerstein und Stahl

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@ -0,0 +1,3 @@
# textdomain: fire
Permanent Flame=Llama permanente
Flint and Steel=Yesca y pedernal

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@ -0,0 +1,3 @@
# textdomain: fire
Permanent Flame=Flamme permanente
Flint and Steel=Briquet à silex en acier

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@ -0,0 +1,4 @@
# textdomain: fire
Fire=Api
Permanent Fire=Api Abadi
Flint and Steel=Pemantik

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@ -0,0 +1,3 @@
# textdomain: fire
Permanent Flame=Fiamma permanente
Flint and Steel=Acciarino

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@ -0,0 +1,3 @@
# textdomain: fire
Permanent Flame=Api Abadi
Flint and Steel=Pemetik Api

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@ -0,0 +1,3 @@
# textdomain: fire
Permanent Flame=Вечный Огонь
Flint and Steel=Огниво и Сталь

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@ -0,0 +1,3 @@
# textdomain: fire
Permanent Flame=Permanent Eld
Flint and Steel=Flinta och Stål

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@ -0,0 +1,4 @@
# textdomain: fire
Permanent Fire=永久火焰
Flint and Steel=火石和钢
Fire=火焰

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@ -0,0 +1,4 @@
# textdomain: fire
Permanent Fire=永久火焰
Flint and Steel=火石和鋼
Fire=火焰

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@ -0,0 +1,4 @@
# textdomain: fire
Fire=
Permanent Fire=
Flint and Steel=

3
mods/fire/mod.conf Normal file
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@ -0,0 +1,3 @@
name = fire
description = Minetest Game mod: fire
depends = default

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69
mods/slowfire/init.lua Normal file
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@ -0,0 +1,69 @@
local fire_enabled = minetest.settings:get_bool("enable_fire")
if fire_enabled == nil then
-- enable_fire setting not specified, check for disable_fire
local fire_disabled = minetest.settings:get_bool("disable_fire")
if fire_disabled == nil then
-- Neither setting specified, check whether singleplayer
fire_enabled = minetest.is_singleplayer()
else
fire_enabled = not fire_disabled
end
end
if fire_enabled then
-- Ignite neighboring nodes, add basic flames
minetest.register_abm({
label = "Ignite flame",
nodenames = {"group:flammable"},
neighbors = {"group:igniter"},
interval = 18,
chance = 24,
catch_up = false,
action = function(pos, node, active_object_count, active_object_count_wider)
local p = minetest.find_node_near(pos, 1, {"air"})
if p and not minetest.find_node_near(p, 1, {"group:water"}) then
minetest.set_node(p, {name = "fire:basic_flame"})
end
end,
})
minetest.register_abm({
label = "Remove random flames",
nodenames = {"fire:basic_flame"},
interval = 12,
chance = 4,
catch_up = false,
action = function(p0, node, _, _)
minetest.remove_node(p0)
--minetest.sound_play("fire_extinguish_flame",
--{pos = p0, max_hear_distance = 16, gain = 0.25})
end,
})
-- Remove flammable nodes around basic flame
minetest.register_abm({
label = "Remove flammable nodes",
nodenames = {"fire:basic_flame"},
neighbors = "group:flammable",
interval = 12,
chance = 12,
catch_up = false,
action = function(pos, node, active_object_count, active_object_count_wider)
local p = minetest.find_node_near(pos, 1, {"group:flammable"})
if p and not minetest.find_node_near(p, 1, {"group:water"}) then
local flammable_node = minetest.get_node(p)
local def = minetest.registered_nodes[flammable_node.name]
if def.on_burn then
def.on_burn(p)
else
minetest.remove_node(p)
minetest.check_for_falling(p)
end
end
end,
})
end