parent
12d840bc03
commit
59a4bb2a20
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@ -8,7 +8,7 @@ typedef enum {
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LOGLEVEL_DEBUG
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LOGLEVEL_DEBUG
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} LogLevel;
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} LogLevel;
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LogLevel logLevel;
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extern LogLevel logLevel;
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#define logError(...) logMessage(LOGLEVEL_ERROR, __func__, __VA_ARGS__)
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#define logError(...) logMessage(LOGLEVEL_ERROR, __func__, __VA_ARGS__)
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#define logWarning(...) logMessage(LOGLEVEL_WARNING, __func__, __VA_ARGS__)
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#define logWarning(...) logMessage(LOGLEVEL_WARNING, __func__, __VA_ARGS__)
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@ -3,8 +3,8 @@
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#include "scene.h"
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#include "scene.h"
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float viewportAspectRatio;
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extern float viewportAspectRatio;
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const Scene* cameraAnchor;
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extern const Scene* cameraAnchor;
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void initRender();
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void initRender();
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void renderFrame();
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void renderFrame();
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@ -13,7 +13,7 @@ struct Scene {
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const Solid* solid;
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const Solid* solid;
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};
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};
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Scene* currentScene;
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extern Scene* currentScene;
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Scene* newScene();
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Scene* newScene();
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void insertChildScene(Scene* scene, Scene* newChild);
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void insertChildScene(Scene* scene, Scene* newChild);
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@ -26,7 +26,7 @@ typedef struct {
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#define BLOCKGRID_CELL_SIZE 2.5f
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#define BLOCKGRID_CELL_SIZE 2.5f
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BlockGrid levelGrid;
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extern BlockGrid levelGrid;
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void initLevel();
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void initLevel();
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void startLevel();
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void startLevel();
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@ -5,7 +5,7 @@
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#include "engine/scene.h"
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#include "engine/scene.h"
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Scene* playerCharacter;
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extern Scene* playerCharacter;
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void initPlayer();
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void initPlayer();
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void spawnPlayer(Transform transform);
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void spawnPlayer(Transform transform);
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