plan9front/sys/src/games/mandel.c

239 lines
4.4 KiB
C

#include <u.h>
#include <libc.h>
#include <draw.h>
#include <thread.h>
#include <mouse.h>
#include <cursor.h>
enum { ncolors = 600 };
double xmin = -2, xmax = 1;
double ymin = -1, ymax = 1;
Mousectl *mctl;
Rendez rend;
int stopdraw;
uchar *imagedata;
Image *image;
extern Cursor reading;
uchar colors[3 * (ncolors + 1)];
double
convx(Rectangle *r, int x)
{
return (xmax - xmin) * (x - r->min.x) / (r->max.x - r->min.x) + xmin;
}
double
convy(Rectangle *r, int y)
{
return (ymax - ymin) * (r->max.y - y) / (r->max.y - r->min.y) + ymin;
}
void
pixel(int x, int y)
{
draw(screen, Rect(x, y, x + 1, y + 1), display->black, nil, ZP);
}
ulong
iterate(double x, double y)
{
int i;
double zx, zy, zx2, zy2, v;
zx = zy = zx2 = zy2 = 0;
for(i = 0; i < 100; i++){
zy = 2 * zx * zy + y;
zx = zx2 - zy2 + x;
zx2 = zx * zx;
zy2 = zy * zy;
if(zx2 + zy2 >= 4){
v = 2 + i - log(log(sqrt(zx2 + zy2)) / log(i + 2)) / 0.69314718;
return (int)(v * 1000) % ncolors;
}
}
return 0;
}
void
redrawproc(void *)
{
int x, y;
uchar *p, *q;
qlock(rend.l);
for(;;){
setcursor(mctl, &reading);
p = imagedata;
for(y = screen->r.min.y; y < screen->r.max.y; y++)
for(x = screen->r.min.x; x < screen->r.max.x; x++){
if(stopdraw)
goto check;
q = colors + 3 * iterate(convx(&screen->r, x), convy(&screen->r, y));
*p++ = *q++;
*p++ = *q++;
*p++ = *q;
}
if(stopdraw)
goto check;
lockdisplay(display);
loadimage(image, image->r, imagedata, Dx(image->r) * Dy(image->r) * 3);
draw(screen, screen->r, image, nil, screen->r.min);
flushimage(display, 1);
unlockdisplay(display);
check:
stopdraw = 0;
setcursor(mctl, nil);
rsleep(&rend);
stopdraw = 0;
}
}
void
zoom(void)
{
Rectangle r;
double xmin_, xmax_, ymin_, ymax_;
r = getrect(3, mctl);
if(r.min.x == 0 && r.min.y == 0 && r.max.x == 0 && r.max.y == 0)
return;
xmin_ = convx(&screen->r, r.min.x);
xmax_ = convx(&screen->r, r.max.x);
ymin_ = convy(&screen->r, r.max.y);
ymax_ = convy(&screen->r, r.min.y);
stopdraw = 1;
qlock(rend.l);
xmin = xmin_;
xmax = xmax_;
ymin = ymin_;
ymax = ymax_;
rwakeup(&rend);
qunlock(rend.l);
}
char *menus[] = {
"zoom in",
"reset",
"quit",
nil,
};
Menu menu = {
.item = menus
};
void
resizethread(void *)
{
ulong l;
for(;;){
if(recv(mctl->resizec, &l) < 1)
continue;
stopdraw = 1;
qlock(rend.l);
if(getwindow(display, Refnone) < 0)
sysfatal("getwindow: %r");
freeimage(image);
free(imagedata);
image = allocimage(display, screen->r, RGB24, 0, DBlack);
imagedata = malloc(3 * Dx(screen->r) * Dy(screen->r));
rwakeup(&rend);
qunlock(rend.l);
}
}
void
initcolors(void)
{
uchar *p;
int h, x;
for(p = colors + 3, h = 0; p < colors + nelem(colors); h++){
x = 0xFF - abs(h % (ncolors / 3) - ncolors / 6) * 0xFF / (ncolors / 6);
if(h < ncolors/6){
*p++ = 0xFF;
*p++ = x;
*p++ = 0;
}else if(h < ncolors/3){
*p++ = x;
*p++ = 0xFF;
*p++ = 0;
}else if(h < ncolors/2){
*p++ = 0;
*p++ = 0xFF;
*p++ = x;
}else if(h < 2*ncolors/3){
*p++ = 0;
*p++ = x;
*p++ = 0xFF;
}else if(h < 5*ncolors/6){
*p++ = x;
*p++ = 0;
*p++ = 0xFF;
}else{
*p++ = 0xFF;
*p++ = 0;
*p++ = x;
}
}
}
void
threadmain()
{
static QLock ql;
int rc;
if(initdraw(nil, nil, "mandelbrot") < 0)
sysfatal("initdraw: %r");
display->locking = 1;
unlockdisplay(display);
if((mctl = initmouse(nil, screen)) == nil)
sysfatal("initmouse: %r");
rend.l = &ql;
image = allocimage(display, screen->r, RGB24, 0, DBlack);
imagedata = malloc(3 * Dx(screen->r) * Dy(screen->r));
initcolors();
proccreate(redrawproc, nil, mainstacksize);
threadcreate(resizethread, nil, mainstacksize);
for(;;){
readmouse(mctl);
if(mctl->buttons & 4){
lockdisplay(display);
rc = menuhit(3, mctl, &menu, nil);
unlockdisplay(display);
switch(rc){
case 0:
zoom();
break;
case 1:
stopdraw = 1;
qlock(rend.l);
xmin = -2;
xmax = 1;
ymin = -1;
ymax = 1;
rwakeup(&rend);
qunlock(rend.l);
break;
case 2:
threadexitsall(nil);
}
}
}
}
Cursor reading = {
{-1, -1},
{0xff, 0x80, 0xff, 0x80, 0xff, 0x00, 0xfe, 0x00,
0xff, 0x00, 0xff, 0x80, 0xff, 0xc0, 0xef, 0xe0,
0xc7, 0xf0, 0x03, 0xf0, 0x01, 0xe0, 0x00, 0xc0,
0x03, 0xff, 0x03, 0xff, 0x03, 0xff, 0x03, 0xff, },
{0x00, 0x00, 0x7f, 0x00, 0x7e, 0x00, 0x7c, 0x00,
0x7e, 0x00, 0x7f, 0x00, 0x6f, 0x80, 0x47, 0xc0,
0x03, 0xe0, 0x01, 0xf0, 0x00, 0xe0, 0x00, 0x40,
0x00, 0x00, 0x01, 0xb6, 0x01, 0xb6, 0x00, 0x00, }
};