plan9front/sys/src/games/gba
qwx 0da9e3a7f5 gba: handle 8bit writes to vram
ignore 8bit writes to obj and oam, and duplicate bits for bg and palette
memory, as per gbatek.

thanks aiju for helping with the implementation.
2018-06-22 14:49:18 +02:00
..
apu.c demote libemu to common code 2018-05-13 07:01:47 +02:00
cpu.c demote libemu to common code 2018-05-13 07:01:47 +02:00
dat.h add libemu 2018-05-12 19:20:53 +02:00
ev.c games/gba: very subtle timer bug fixed 2015-03-28 10:20:52 +01:00
fns.h games/gba: add state saving 2014-10-18 19:08:38 +02:00
gba.c emulators ui: add option for fixed factor scaling and bound scale vertically 2018-06-13 14:05:19 +02:00
mem.c gba: handle 8bit writes to vram 2018-06-22 14:49:18 +02:00
mkfile demote libemu to common code 2018-05-13 07:01:47 +02:00
ppu.c demote libemu to common code 2018-05-13 07:01:47 +02:00
state.c games/gba: add state saving 2014-10-18 19:08:38 +02:00