merge
commit
aa623e87cf
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@ -0,0 +1,530 @@
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#include <u.h>
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#include <libc.h>
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#include <draw.h>
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#include <event.h>
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enum{
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/* difficulty levels (how many circles are initially occupied) */
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DEasy, /* 10≤x<15 */
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DMed, /* 5≤x<10 */
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DHard, /* 0≤x<5 */
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/* dynamic? original game has a fixed grid size, but we don't need to abide by it */
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SzX = 11,
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SzY = 11,
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Border = 10,
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/* movement directions */
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NE,
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E,
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SE,
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SW,
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W,
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NW,
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Won = 1, /* game-ending states */
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Lost = 2,
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};
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Font *font;
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int difficulty = DMed;
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int finished;
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int grid[SzX][SzY];
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int ogrid[SzX][SzY]; /* so we can restart levels */
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Image *gl; /* glenda */
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Image *glm; /* glenda's mask */
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Image *cc; /* clicked */
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Image *ec; /* empty; not clicked */
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Image *bg;
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Image *lost;
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Image *won;
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char *mbuttons[] =
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{
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"easy",
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"medium",
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"hard",
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0
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};
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char *rbuttons[] =
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{
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"new",
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"reset",
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"exit",
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0
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};
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Menu mmenu =
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{
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mbuttons,
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};
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Menu rmenu =
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{
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rbuttons,
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};
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Image *
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eallocimage(Rectangle r, int repl, uint color)
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{
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Image *tmp;
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tmp = allocimage(display, r, screen->chan, repl, color);
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if(tmp == nil)
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sysfatal("cannot allocate buffer image: %r");
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return tmp;
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}
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Image *
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eloadfile(char *path)
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{
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Image *img;
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int fd;
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fd = open(path, OREAD);
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if(fd < 0) {
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fprint(2, "cannot open image file %s: %r\n", path);
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exits("image");
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}
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img = readimage(display, fd, 0);
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if(img == nil)
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sysfatal("cannot load image: %r");
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close(fd);
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return img;
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}
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void
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allocimages(void)
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{
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Rectangle one = Rect(0, 0, 1, 1);
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cc = eallocimage(one, 1, 0x777777FF);
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ec = eallocimage(one, 1, DPalegreen);
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bg = eallocimage(one, 1, DPurpleblue);
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lost = eallocimage(one, 1, DRed);
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won = eallocimage(one, 1, DGreen);
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gl = eloadfile("/lib/face/48x48x4/g/glenda.1");
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glm = allocimage(display, Rect(0, 0, 48, 48), gl->chan, 1, DCyan);
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if(glm == nil)
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sysfatal("cannot allocate mask: %r");
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draw(glm, glm->r, display->white, nil, ZP);
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gendraw(glm, glm->r, display->black, ZP, gl, gl->r.min);
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freeimage(gl);
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gl = display->black;
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}
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/* unnecessary calculations here, but it's fine */
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Point
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board2pix(int x, int y)
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{
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float d, rx, ry, yh;
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int nx, ny;
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d = (float)(Dx(screen->r) > Dy(screen->r)) ? Dy(screen->r) -20 : Dx(screen->r) -20;
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rx = d/(float)SzX;
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rx = rx/2.0;
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ry = d/(float)SzY;
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ry = ry/2.0;
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yh = ry/3.73205082;
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nx = (int)((float)x*rx*2.0+rx +(y%2?rx:0.0)); /* nx = x*(2rx) + rx + rx (conditional) */
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ny = (int)((float)y*(ry*2.0-(y>0?yh:0.0)) + ry); /* ny = y*(2ry-yh) +ry */
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return Pt(nx, ny);
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}
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Point
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pix2board(int x, int y)
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{
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float d, rx, ry, yh;
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int ny, nx;
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/* XXX: float→int causes small rounding errors */
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d = (float)(Dx(screen->r) > Dy(screen->r)) ? Dy(screen->r) -20: Dx(screen->r)-20;
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rx = d/(float)SzX;
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rx = rx/2.0;
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ry =d/(float)SzY;
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ry = ry/2.0;
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yh = ry/3.73205082;
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/* reverse board2pix() */
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ny = (int)(((float)y - ry)/(2*ry - ((y>2*ry)?yh:0.0)) + 0.5); /* ny = (y - ry)/(2ry-yh) */
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nx = (int)(((float)x - rx - (ny%2?rx:0.0))/(rx*2.0) + 0.5); /* nx = (x - rx - rx)/2rx */
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if (nx >= SzX)
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nx = SzX-1;
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if (ny >=SzY)
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ny = SzY-1;
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return Pt(nx, ny);
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}
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void
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initlevel(void)
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{
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int i, cnt = 10, x, y;
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for(x = 0; x < SzX; x++)
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for(y = 0; y < SzY; y++)
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ogrid[x][y] = 100;
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switch(difficulty){
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case DEasy:
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cnt = 10 + nrand(5);
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break;
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case DMed:
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cnt = 5 + nrand(5);
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break;
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case DHard:
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cnt = nrand(5);
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break;
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}
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for(i = 0; i < cnt; i++) {
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do {
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x = nrand(SzX);
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y = nrand(SzY);
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} while(ogrid[x][y] != 100);
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ogrid[x][y] = 999;
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}
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ogrid[SzX/2][SzY/2] = 1000;
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memcpy(grid, ogrid, sizeof grid);
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finished = 0;
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}
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void
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drawlevel(void)
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{
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Point p;
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int x, y, rx, ry, d;
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char *s = nil;
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if(finished)
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draw(screen, screen->r, finished==Won?won:lost, nil, ZP);
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else
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draw(screen, screen->r, bg, nil, ZP);
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d = (Dx(screen->r) > Dy(screen->r)) ? Dy(screen->r) -20: Dx(screen->r) -20;
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rx = (int)ceil((float)(d-2*Border)/(float)SzX)/2;
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ry = (int)ceil((float)(d-2*Border)/(float)SzY)/2;
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for(x = 0; x < SzX; x++) {
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for(y = 0; y < SzY; y++) {
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p = board2pix(x, y);
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switch(grid[x][y]){
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case 999:
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fillellipse(screen, addpt(screen->r.min, p), rx, ry, cc, ZP);
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break;
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case 1000:
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p = addpt(screen->r.min, p);
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fillellipse(screen, p, rx, ry, ec, ZP);
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p = subpt(p, Pt(24, 24));
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draw(screen, Rpt(p, addpt(p, Pt(48, 48))), gl, glm, ZP);
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break;
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default:
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fillellipse(screen, addpt(screen->r.min, p), rx, ry, ec, ZP);
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USED(s);
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/* uncomment the following to see game state and field scores */
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/*s = smprint("%d", grid[x][y]);
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string(screen, addpt(screen->r.min, p), display->black, ZP, font, s);
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free(s);
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*/
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break;
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}
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}
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}
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flushimage(display, 1);
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}
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void
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domove(int dir, int x, int y)
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{
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if(x == 0 || x == SzX-1 || y == 0 || y == SzY-1)
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goto done;
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switch(dir){
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case NE:
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if(y%2)
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grid[x+1][y-1] = 1000;
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else
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grid[x][y-1] = 1000;
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break;
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case E:
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grid[x+1][y] = 1000;
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break;
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case SE:
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if(y%2)
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grid[x+1][y+1] = 1000;
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else
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grid[x][y+1] = 1000;
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break;
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case SW:
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if(y%2)
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grid[x][y+1] = 1000;
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else
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grid[x-1][y+1] = 1000;
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break;
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case W:
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grid[x-1][y] = 1000;
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break;
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case NW:
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if(y%2)
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grid[x][y-1] = 1000;
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else
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grid[x-1][y-1] = 1000;
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break;
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}
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done:
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grid[x][y] = 100;
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}
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Point
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findglenda(void)
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{
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int x, y;
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for(x = 0; x < SzX; x++)
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for(y = 0; y < SzY; y++)
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if(grid[x][y] == 1000)
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return Pt(x, y);
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return Pt(-1, -1);
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}
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int
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checknext(int dir, int x, int y)
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{
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switch(dir){
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case NE:
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return grid[x+(y%2?1:0)][y-1];
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case E:
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return grid[x+1][y];
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case SE:
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return grid[x+(y%2?1:0)][y+1];
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case SW:
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return grid[x+(y%2?0:-1)][y+1];
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case W:
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return grid[x-1][y];
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case NW:
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return grid[x+(y%2?0:-1)][y-1];
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default:
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sysfatal("andrey messed up big time");
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}
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return 1000;
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}
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/* the following two routines constitute the "game AI"
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* they score the field based on the number of moves
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* required to reach the edge from a particular point
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* scores > 100 are "dead spots" (this assumes the field
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* is not larger than ~100*2
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*
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* routines need to run at least twice to ensure a field is properly
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* scored: there are errors that creep up due to the nature of
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* traversing the board
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*/
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int
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score1(int x, int y) {
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int dir, min = 999, next;
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if(x == 0 || x == SzX-1 || y == 0 || y == SzY-1)
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return 1; /* we can always escape from the edges */
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for(dir = NE; dir <= NW; dir++) {
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next = checknext(dir, x, y);
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if(next < min)
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min = next;
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}
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return 1+min;
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}
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void
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calc(void)
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{
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int i, x, y;
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for(i = 0; i < SzX; i++) /* assumes SzX = SzY */
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for(x = i; x < SzX-i; x++)
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for(y = i; y < SzY-i; y++)
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if(grid[x][y] != 999)
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grid[x][y] = score1(x, y);
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}
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void
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nextglenda(void)
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{
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int min =1000, next, dir, nextdir = 0, count = 0;
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Point p = findglenda();
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calc();
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calc();
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calc();
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grid[p.x][p.y] = 1000;
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for(dir = NE; dir <= NW; dir++) {
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next = checknext(dir, p.x, p.y);
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if(next < min) {
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min = next;
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nextdir = dir;
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++count;
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} else if(next == min) {
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nextdir = (nrand(++count) == 0)?dir:nextdir;
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}
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}
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if(min < 100)
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domove(nextdir, p.x, p.y);
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else
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finished = Won;
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if(eqpt(findglenda(), Pt(-1, -1)))
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finished = Lost;
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}
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int
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checkfinished(void)
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{
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int i, j;
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for(i = 0; i < SzX; i++)
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for(j = 0; j < SzY; j++)
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if(grid[i][j] == 'E')
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return 0;
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return 1;
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}
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void
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move(Point m)
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{
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Point p, nm;
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int x, y;
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nm = subpt(m, screen->r.min);
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/* figure out where the click falls */
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p = pix2board(nm.x, nm.y);
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if(grid[p.x][p.y] >= 999)
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return;
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/* reset the board scores */
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grid[p.x][p.y] = 999;
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for(x = 0; x < SzX; x++)
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for(y = 0; y < SzY; y++)
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if(grid[x][y] != 999 && grid[x][y] != 1000)
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grid[x][y] = 100;
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nextglenda();
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}
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void
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resize(void)
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{
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int fd, size = (Dx(screen->r) > Dy(screen->r)) ? Dy(screen->r) + 20 : Dx(screen->r)+20;
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fd = open("/dev/wctl", OWRITE);
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if(fd >= 0){
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fprint(fd, "resize -dx %d -dy %d", size, size);
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close(fd);
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}
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}
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void
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eresized(int new)
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{
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if(new && getwindow(display, Refnone) < 0)
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sysfatal("can't reattach to window");
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drawlevel();
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}
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void
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main(int argc, char **argv)
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{
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Mouse m;
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Event ev;
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int e, mousedown=0;
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char *fontname;
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USED(argv, argc);
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if(initdraw(nil, nil, "glendy") < 0)
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sysfatal("initdraw failed: %r");
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einit(Emouse);
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resize();
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srand(time(0));
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allocimages();
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initlevel(); /* must happen before "eresized" */
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eresized(0);
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fontname = "/lib/font/bit/lucidasans/unicode.8.font";
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if((font = openfont(display, fontname)) == nil)
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sysfatal("font '%s' not found", fontname);
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for(;;) {
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e = event(&ev);
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switch(e) {
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case Emouse:
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m = ev.mouse;
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if(m.buttons == 0) {
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if(mousedown && !finished) {
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mousedown = 0;
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move(m.xy);
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drawlevel();
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}
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}
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if(m.buttons&1) {
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mousedown = 1;
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}
|
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if(m.buttons&2) {
|
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switch(emenuhit(2, &m, &mmenu)) {
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case 0:
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difficulty = DEasy;
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initlevel();
|
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break;
|
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case 1:
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difficulty = DMed;
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initlevel();
|
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break;
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case 2:
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difficulty = DHard;
|
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initlevel();
|
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break;
|
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}
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drawlevel();
|
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}
|
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if(m.buttons&4) {
|
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switch(emenuhit(3, &m, &rmenu)) {
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case 0:
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initlevel();
|
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break;
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case 1:
|
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memcpy(grid, ogrid, sizeof grid);
|
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finished = 0;
|
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break;
|
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case 2:
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exits(nil);
|
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}
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drawlevel();
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}
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||||
break;
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||||
}
|
||||
}
|
||||
}
|
|
@ -9,6 +9,7 @@ TARG=4s\
|
|||
life\
|
||||
memo\
|
||||
mole\
|
||||
glendy\
|
||||
|
||||
OFILES=
|
||||
HFILES=
|
||||
|
|
Loading…
Reference in New Issue