libframe: use correct text color on frinsert depending on selection (thanks sl)
frinsert() used cols[TEXT] for drawing selected text instead of the HTEXT color. this was discovered with rio -b.front
parent
e4436ec0bb
commit
4a7d29dd5f
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@ -101,7 +101,7 @@ frinsert(Frame *f, Rune *sp, Rune *ep, ulong p0)
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Frbox *b;
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int n, n0, nn0, y;
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ulong cn0;
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Image *col;
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Image *back, *text;
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Rectangle r;
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static struct{
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Point pt0, pt1;
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@ -219,10 +219,10 @@ frinsert(Frame *f, Rune *sp, Rune *ep, ulong p0)
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r.max.x = f->r.max.x;
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r.max.y += f->font->height;
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if(f->p0<=cn0 && cn0<f->p1) /* b+1 is inside selection */
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col = f->cols[HIGH];
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back = f->cols[HIGH];
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else
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col = f->cols[BACK];
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draw(f->b, r, col, nil, r.min);
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back = f->cols[BACK];
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draw(f->b, r, back, nil, r.min);
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}else if(pt.y < y){
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r.min = pt;
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r.max = pt;
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@ -230,10 +230,10 @@ frinsert(Frame *f, Rune *sp, Rune *ep, ulong p0)
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r.max.x = f->r.max.x;
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r.max.y += f->font->height;
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if(f->p0<=cn0 && cn0<f->p1) /* b+1 is inside selection */
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col = f->cols[HIGH];
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back = f->cols[HIGH];
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else
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col = f->cols[BACK];
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draw(f->b, r, col, nil, r.min);
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back = f->cols[BACK];
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draw(f->b, r, back, nil, r.min);
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}
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y = pt.y;
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cn0 -= b->nrune;
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@ -246,22 +246,26 @@ frinsert(Frame *f, Rune *sp, Rune *ep, ulong p0)
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r.max.x = f->r.max.x;
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cn0--;
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if(f->p0<=cn0 && cn0<f->p1) /* b is inside selection */
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col = f->cols[HIGH];
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back = f->cols[HIGH];
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else
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col = f->cols[BACK];
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draw(f->b, r, col, nil, r.min);
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back = f->cols[BACK];
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draw(f->b, r, back, nil, r.min);
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y = 0;
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if(pt.x == f->r.min.x)
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y = pt.y;
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}
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}
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/* insertion can extend the selection, so the condition here is different */
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if(f->p0<p0 && p0<=f->p1)
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col = f->cols[HIGH];
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else
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col = f->cols[BACK];
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frselectpaint(f, ppt0, ppt1, col);
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_frdrawtext(&frame, ppt0, f->cols[TEXT], col);
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if(f->p0<p0 && p0<=f->p1){
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text = f->cols[HTEXT];
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back = f->cols[HIGH];
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}
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else {
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text = f->cols[TEXT];
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back = f->cols[BACK];
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}
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frselectpaint(f, ppt0, ppt1, back);
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_frdrawtext(&frame, ppt0, text, back);
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_fraddbox(f, nn0, frame.nbox);
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for(n=0; n<frame.nbox; n++)
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f->box[nn0+n] = frame.box[n];
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