add "snake" tracing effect to mole
parent
7657312dcf
commit
479ccd0aa1
|
@ -287,6 +287,19 @@ option sets the game to hard mode.
|
|||
Once the game has been completed, a message pops up with how long it took to win.
|
||||
Use the button 3 menu to choose a mode, or click to play again.
|
||||
.TP
|
||||
.B mole
|
||||
A molecular dynamics simulation based on the Lennard-Jones potential.
|
||||
.L r
|
||||
restarts the simulation.
|
||||
.L f
|
||||
redraws the screen.
|
||||
.L R
|
||||
reverses the simulation.
|
||||
.L q
|
||||
and
|
||||
.L Del
|
||||
quit the simulation.
|
||||
.TP
|
||||
.B sokoban
|
||||
Guide Glenda through a room full of walls, pebbles and holes to put
|
||||
the pebbles in. Your goal is to arrange all pebbles into holes by
|
||||
|
|
|
@ -3,7 +3,13 @@
|
|||
#include <draw.h>
|
||||
#include <event.h>
|
||||
|
||||
int N = 20, refresh = 0;
|
||||
enum {
|
||||
Kdel = 0x7f
|
||||
};
|
||||
|
||||
int N = 49,
|
||||
pathlen = 1000,
|
||||
nosnake;
|
||||
|
||||
double dt = 0.01,
|
||||
xmin = -40,
|
||||
|
@ -11,7 +17,7 @@ double dt = 0.01,
|
|||
ymin = -40,
|
||||
ymax = 40,
|
||||
v0 = 0.1;
|
||||
|
||||
|
||||
#define mini(a,b) (((a)<(b))?(a):(b))
|
||||
|
||||
typedef struct Particle Particle;
|
||||
|
@ -23,6 +29,11 @@ struct Particle {
|
|||
Image* col;
|
||||
};
|
||||
|
||||
typedef struct Path Path;
|
||||
struct Path {
|
||||
int *x, *y;
|
||||
};
|
||||
|
||||
int colors[] = {
|
||||
DBlack,
|
||||
DRed,
|
||||
|
@ -47,8 +58,9 @@ int colors[] = {
|
|||
DPurpleblue
|
||||
};
|
||||
|
||||
Particle *A, *B;
|
||||
Particle *prev, *cur;
|
||||
Particle *A, *B;
|
||||
Particle *prev, *cur;
|
||||
Path *paths;
|
||||
|
||||
void
|
||||
reset(void)
|
||||
|
@ -69,18 +81,54 @@ reset(void)
|
|||
}
|
||||
}
|
||||
|
||||
void
|
||||
reverse(void)
|
||||
{
|
||||
Particle *p, *q;
|
||||
Path *pa;
|
||||
int i;
|
||||
|
||||
draw(screen, screen->r, display->white, 0, ZP);
|
||||
for(i=0;i<N;i++){
|
||||
pa=paths+i;
|
||||
memset(pa->x, 0, sizeof(int) * pathlen);
|
||||
memset(pa->y, 0, sizeof(int) * pathlen);
|
||||
p=prev+i;
|
||||
q=cur+i;
|
||||
p->vx = -q->vx;
|
||||
p->vy = -q->vy;
|
||||
p->prevx = p->x;
|
||||
p->prevy = p->y;
|
||||
p->x = q->x;
|
||||
p->y = q->y;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
drawpath(Path *p, Image *col, int i)
|
||||
{
|
||||
int j;
|
||||
|
||||
if((j = i+1) == pathlen)
|
||||
j = 0;
|
||||
draw(screen, Rect(p->x[i], p->y[i], p->x[i]+1, p->y[i]+1), col, 0, ZP);
|
||||
if(nosnake)
|
||||
return;
|
||||
draw(screen, Rect(p->x[j], p->y[j], p->x[j]+1, p->y[j]+1), display->white, 0, ZP);
|
||||
}
|
||||
|
||||
void
|
||||
usage(void)
|
||||
{
|
||||
print("USAGE: mole options\n");
|
||||
print(" -N number of particles [20]\n");
|
||||
print(" -N number of particles [49]\n");
|
||||
print(" -x left boundary [-40]\n");
|
||||
print(" -X right boundary [40]\n");
|
||||
print(" -y top boundary [-40]\n");
|
||||
print(" -Y bottom boundary [40]\n");
|
||||
print(" -t time step [0.01]\n");
|
||||
print(" -v maximum start velocity [0.1]\n");
|
||||
print(" -F clear every <n> frames (0:off) [0]\n");
|
||||
print(" -P path length [1000]\n");
|
||||
exits("usage");
|
||||
}
|
||||
|
||||
|
@ -89,13 +137,14 @@ main(int argc, char** argv)
|
|||
{
|
||||
int i, j;
|
||||
Particle *p, *q;
|
||||
Path *pa;
|
||||
double dx, dx1, dx2, dy, dy1, dy2, R, F;
|
||||
char* f;
|
||||
|
||||
#define FARG(c, v) case c: if(!(f=ARGF())) usage(); v = atof(f); break;
|
||||
ARGBEGIN {
|
||||
case 'N': if(!(f=ARGF())) usage(); N = atoi(f); break;
|
||||
case 'F': if(!(f=ARGF())) usage(); refresh = atoi(f); break;
|
||||
case 'P': if(!(f=ARGF())) usage(); pathlen = atoi(f); break;
|
||||
FARG('v', v0);
|
||||
FARG('x', xmin);
|
||||
FARG('X', xmax);
|
||||
|
@ -105,8 +154,17 @@ main(int argc, char** argv)
|
|||
default: usage();
|
||||
} ARGEND;
|
||||
|
||||
if(pathlen == 0) {
|
||||
nosnake = 1;
|
||||
pathlen = 1000;
|
||||
}
|
||||
A = calloc(sizeof(Particle), N);
|
||||
B = calloc(sizeof(Particle), N);
|
||||
paths = calloc(sizeof(Path), N);
|
||||
for(pa=paths;pa<paths+N;pa++){
|
||||
pa->x = calloc(sizeof(int), pathlen);
|
||||
pa->y = calloc(sizeof(int), pathlen);
|
||||
}
|
||||
prev = A;
|
||||
cur = B;
|
||||
srand(time(0));
|
||||
|
@ -114,9 +172,9 @@ main(int argc, char** argv)
|
|||
einit(Emouse | Ekeyboard);
|
||||
reset();
|
||||
|
||||
i=0;
|
||||
while(1) {
|
||||
if(refresh && ((++i)%refresh)==0) draw(screen, screen->r, display->white, 0, ZP);
|
||||
for(i=0;; i++) {
|
||||
if(i == pathlen)
|
||||
i = 0;
|
||||
memset(cur, 0, sizeof(Particle) * N);
|
||||
for(p=prev;p<prev+N;p++) {
|
||||
for(q=prev;q<p;q++) {
|
||||
|
@ -148,7 +206,7 @@ main(int argc, char** argv)
|
|||
}
|
||||
}
|
||||
for(j=0;j<N;j++) {
|
||||
int x, y;
|
||||
pa = paths+j;
|
||||
p = prev+j;
|
||||
q = cur+j;
|
||||
q->x = 2*p->x - p->prevx + q->ax * dt*dt;
|
||||
|
@ -162,9 +220,9 @@ main(int argc, char** argv)
|
|||
if(q->y > ymax) {q->y -= ymax - ymin; q->prevy -= ymax - ymin;}
|
||||
if(q->y < ymin) {q->y += ymax - ymin; q->prevy += ymax - ymin;}
|
||||
q->col = p->col;
|
||||
x = (screen->r.max.x - screen->r.min.x) * (q->x - xmin) / (xmax - xmin) + screen->r.min.x;
|
||||
y = (screen->r.max.y - screen->r.min.y) * (q->y - ymin) / (ymax - ymin) + screen->r.min.y;
|
||||
draw(screen, Rect(x, y, x+1, y+1), p->col, 0, ZP);
|
||||
pa->x[i] = (screen->r.max.x - screen->r.min.x) * (q->x - xmin) / (xmax - xmin) + screen->r.min.x;
|
||||
pa->y[i] = (screen->r.max.y - screen->r.min.y) * (q->y - ymin) / (ymax - ymin) + screen->r.min.y;
|
||||
drawpath(pa, p->col, i);
|
||||
}
|
||||
|
||||
Particle* tmp = prev;
|
||||
|
@ -175,8 +233,9 @@ main(int argc, char** argv)
|
|||
|
||||
if(ecankbd()) {
|
||||
switch(ekbd()) {
|
||||
case 'q': exits(0); break;
|
||||
case 'q': case Kdel: exits(0); break;
|
||||
case 'r': reset(); break;
|
||||
case 'R': reverse(); break;
|
||||
case 'f': draw(screen, screen->r, display->white, 0, ZP); break;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue