add "snake" tracing effect to mole

front
spew 2016-05-03 09:29:39 -05:00
parent 7657312dcf
commit 479ccd0aa1
2 changed files with 87 additions and 15 deletions

View File

@ -287,6 +287,19 @@ option sets the game to hard mode.
Once the game has been completed, a message pops up with how long it took to win.
Use the button 3 menu to choose a mode, or click to play again.
.TP
.B mole
A molecular dynamics simulation based on the Lennard-Jones potential.
.L r
restarts the simulation.
.L f
redraws the screen.
.L R
reverses the simulation.
.L q
and
.L Del
quit the simulation.
.TP
.B sokoban
Guide Glenda through a room full of walls, pebbles and holes to put
the pebbles in. Your goal is to arrange all pebbles into holes by

View File

@ -3,7 +3,13 @@
#include <draw.h>
#include <event.h>
int N = 20, refresh = 0;
enum {
Kdel = 0x7f
};
int N = 49,
pathlen = 1000,
nosnake;
double dt = 0.01,
xmin = -40,
@ -11,7 +17,7 @@ double dt = 0.01,
ymin = -40,
ymax = 40,
v0 = 0.1;
#define mini(a,b) (((a)<(b))?(a):(b))
typedef struct Particle Particle;
@ -23,6 +29,11 @@ struct Particle {
Image* col;
};
typedef struct Path Path;
struct Path {
int *x, *y;
};
int colors[] = {
DBlack,
DRed,
@ -47,8 +58,9 @@ int colors[] = {
DPurpleblue
};
Particle *A, *B;
Particle *prev, *cur;
Particle *A, *B;
Particle *prev, *cur;
Path *paths;
void
reset(void)
@ -69,18 +81,54 @@ reset(void)
}
}
void
reverse(void)
{
Particle *p, *q;
Path *pa;
int i;
draw(screen, screen->r, display->white, 0, ZP);
for(i=0;i<N;i++){
pa=paths+i;
memset(pa->x, 0, sizeof(int) * pathlen);
memset(pa->y, 0, sizeof(int) * pathlen);
p=prev+i;
q=cur+i;
p->vx = -q->vx;
p->vy = -q->vy;
p->prevx = p->x;
p->prevy = p->y;
p->x = q->x;
p->y = q->y;
}
}
void
drawpath(Path *p, Image *col, int i)
{
int j;
if((j = i+1) == pathlen)
j = 0;
draw(screen, Rect(p->x[i], p->y[i], p->x[i]+1, p->y[i]+1), col, 0, ZP);
if(nosnake)
return;
draw(screen, Rect(p->x[j], p->y[j], p->x[j]+1, p->y[j]+1), display->white, 0, ZP);
}
void
usage(void)
{
print("USAGE: mole options\n");
print(" -N number of particles [20]\n");
print(" -N number of particles [49]\n");
print(" -x left boundary [-40]\n");
print(" -X right boundary [40]\n");
print(" -y top boundary [-40]\n");
print(" -Y bottom boundary [40]\n");
print(" -t time step [0.01]\n");
print(" -v maximum start velocity [0.1]\n");
print(" -F clear every <n> frames (0:off) [0]\n");
print(" -P path length [1000]\n");
exits("usage");
}
@ -89,13 +137,14 @@ main(int argc, char** argv)
{
int i, j;
Particle *p, *q;
Path *pa;
double dx, dx1, dx2, dy, dy1, dy2, R, F;
char* f;
#define FARG(c, v) case c: if(!(f=ARGF())) usage(); v = atof(f); break;
ARGBEGIN {
case 'N': if(!(f=ARGF())) usage(); N = atoi(f); break;
case 'F': if(!(f=ARGF())) usage(); refresh = atoi(f); break;
case 'P': if(!(f=ARGF())) usage(); pathlen = atoi(f); break;
FARG('v', v0);
FARG('x', xmin);
FARG('X', xmax);
@ -105,8 +154,17 @@ main(int argc, char** argv)
default: usage();
} ARGEND;
if(pathlen == 0) {
nosnake = 1;
pathlen = 1000;
}
A = calloc(sizeof(Particle), N);
B = calloc(sizeof(Particle), N);
paths = calloc(sizeof(Path), N);
for(pa=paths;pa<paths+N;pa++){
pa->x = calloc(sizeof(int), pathlen);
pa->y = calloc(sizeof(int), pathlen);
}
prev = A;
cur = B;
srand(time(0));
@ -114,9 +172,9 @@ main(int argc, char** argv)
einit(Emouse | Ekeyboard);
reset();
i=0;
while(1) {
if(refresh && ((++i)%refresh)==0) draw(screen, screen->r, display->white, 0, ZP);
for(i=0;; i++) {
if(i == pathlen)
i = 0;
memset(cur, 0, sizeof(Particle) * N);
for(p=prev;p<prev+N;p++) {
for(q=prev;q<p;q++) {
@ -148,7 +206,7 @@ main(int argc, char** argv)
}
}
for(j=0;j<N;j++) {
int x, y;
pa = paths+j;
p = prev+j;
q = cur+j;
q->x = 2*p->x - p->prevx + q->ax * dt*dt;
@ -162,9 +220,9 @@ main(int argc, char** argv)
if(q->y > ymax) {q->y -= ymax - ymin; q->prevy -= ymax - ymin;}
if(q->y < ymin) {q->y += ymax - ymin; q->prevy += ymax - ymin;}
q->col = p->col;
x = (screen->r.max.x - screen->r.min.x) * (q->x - xmin) / (xmax - xmin) + screen->r.min.x;
y = (screen->r.max.y - screen->r.min.y) * (q->y - ymin) / (ymax - ymin) + screen->r.min.y;
draw(screen, Rect(x, y, x+1, y+1), p->col, 0, ZP);
pa->x[i] = (screen->r.max.x - screen->r.min.x) * (q->x - xmin) / (xmax - xmin) + screen->r.min.x;
pa->y[i] = (screen->r.max.y - screen->r.min.y) * (q->y - ymin) / (ymax - ymin) + screen->r.min.y;
drawpath(pa, p->col, i);
}
Particle* tmp = prev;
@ -175,8 +233,9 @@ main(int argc, char** argv)
if(ecankbd()) {
switch(ekbd()) {
case 'q': exits(0); break;
case 'q': case Kdel: exits(0); break;
case 'r': reset(); break;
case 'R': reverse(); break;
case 'f': draw(screen, screen->r, display->white, 0, ZP); break;
}
}